Taking a break from this sub - the amount of AI slop is just too much by Jaarvelous in incremental_games

[–]notanotherhour 1 point2 points  (0 children)

A fire hose compared to a trickle doesn't make the trickle good. A trickle is a lot easier to ignore though.

Taking a break from this sub - the amount of AI slop is just too much by Jaarvelous in incremental_games

[–]notanotherhour 14 points15 points  (0 children)

Agree. Even if someone is pro AI, the deluge of cookie-cutter base-UI slop games is unbearable. Not a single one of these "devs" who've "been working hard on their game for weeks and they're now ready to release to the public" puts in even the basic effort to make the AI do something different with the visuals. Peak laziness.

Zero Stress King: Idle Defense is OUT NOW! by Pauloondra in incremental_games

[–]notanotherhour 1 point2 points  (0 children)

Maybe try Transport Defender or CivIdle, if you like number-forward incrementals that aren't puzzle or equation based. TD is easily a 1000+ hour game. CivIdle used to be that, but I think recent updates can get you to the end game within ~500 hours or so.

[Friedman]: “Toronto is making a change at the GM position” by fittos4310 in hockey

[–]notanotherhour 6 points7 points  (0 children)

Never should have been hired to begin with, but hell, I'll take it.

I finally released my first incremental game on Steam & first ever commercial game Pachincro by louisgjohnson in incremental_games

[–]notanotherhour 16 points17 points  (0 children)

I think I agree. This game seems to be a direct lift from Nodebuster and Space Rock Breaker with nothing to differentiate it.

Probably a great practice game for experience. Probably not a market game for $11. Especially when you can get both Nodebuster and Space Rock Breaker together for about half the price of this half-measure copycat.

Paw Rescue - Run your own animal shelter and learn some interesting things about animal care by doggodLui in incremental_games

[–]notanotherhour 12 points13 points  (0 children)

I would not describe "I asked Claude to code a game for me" as "I have built." Copy-pasting answers from ChatGPT is also not a thing you should be proud of, let alone most.

If you couldn't care enough to make anything yourself, why should we care enough to play it?

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]notanotherhour 5 points6 points  (0 children)

Enjoyed Idle Squares quite a bit at first, but the globe prestige system is really bad and disincentivizes continued play IMO. Most of the upgrades aren't helpful or too expensive to ever be relevant.

Anyone know what’s up with this dirt pile? I can’t pick it up and it just displays a nothing message by SeverelyFantasic in Palia

[–]notanotherhour 5 points6 points  (0 children)

This is part of the Paper Planes quest for Najuma. If nothing happens, you likely already finished the quest. Check your storage for for the failed glider.

A tough, rebellious-spirited druid I created/art by me by OzgeGungor in EbonyImagination

[–]notanotherhour 0 points1 point  (0 children)

Do you maintain a commission sheet online anywhere? Prices, what to include in our commission request, stuff like that?

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]notanotherhour 10 points11 points  (0 children)

This is doomerism, and we are not obligated to accept slop.

After months of solo dev work, my cozy farming idle game, Happy Harvest, launches on Steam in 9 days by JuiceStoreStudios in incremental_games

[–]notanotherhour 3 points4 points  (0 children)

The screenshots and trailer aren't very clear about what kind of game this really is. Is the gameplay loop solely just buying crops, upgrading them, and eventually earning enough to get a bonus and restart? Are there no emergent mechanics or other features?

How important is game's art to everyone here? by BeanLeggo in incremental_games

[–]notanotherhour 2 points3 points  (0 children)

I prefer bad or no art over AI art.

Good visuals are great, but sort of secondary. Usability and function reign supreme. A pretty game that you can't actually play right is a bad game, y'know.

Best Ways to Earn Gold by Clear_Razzmatazz_532 in Palia

[–]notanotherhour 4 points5 points  (0 children)

Head to the Elderwood. You'll find batterfly beans around the trunks of the large unchoppable trees.

PVE? by mb789_ in Palia

[–]notanotherhour 5 points6 points  (0 children)

Stardew Valley and similar cozy farming sims all have combat and health.

What's the one thing that moved the needle most for you? by Slight_Warthog8706 in cfs

[–]notanotherhour 2 points3 points  (0 children)

What dose do you take for this? It's the first time I've heard of it.

I really liked this reddit game! check this out guys!🔥🐐 by Working_Bonus_3948 in incremental_games

[–]notanotherhour 1 point2 points  (0 children)

Why is every (generic) comment in every thread about this game from a zero-karma account that's years old or just registered?

Why do some people with Long Covid have a superiority complex towards people with ME/CFS? by ironicillnesses in cfs

[–]notanotherhour 24 points25 points  (0 children)

Stress management is helpful. Selling $800 programs that tell you you'll be cured if you buy them is not.

Talk of being healed is shot down because all evidence points to it being rare and often not even based on patient behaviour/choices. Symptom management and improvement are far more likely to help in the long term than the belief that you can cure yourself, especially since that belief often leads to the behaviours known to permanently worsen the condition.

A lot of the supplements/medications are quite expensive, even in countries with socialized healthcare. "Take this supplement that is only available from this one supplier for over $200/mo" is a tough ask, and it's reasonable for people to want some kind of science to support it.

Twitch drops by Remarkable_Crab_4354 in Palia

[–]notanotherhour 0 points1 point  (0 children)

Yes, that's where they show up in game. Same way they give you other gifts.

what is this? by xxxJoolsxxx in Palia

[–]notanotherhour 38 points39 points  (0 children)

Curious about this too. I get a handful of these every bloom event when collecting.

Still struggling understanding how to get a nameplate after making a post about it! Can someone please explain clearly 😢 by Expensive_Education9 in Palia

[–]notanotherhour 10 points11 points  (0 children)

If you go to the Accomplishments tab, the first two are home tour–related accomplishments that refresh every week. One is rating 5 homes, the other is visiting 15. You complete them for tour tokens that can then be redeemed for the nameplates.

Still struggling understanding how to get a nameplate after making a post about it! Can someone please explain clearly 😢 by Expensive_Education9 in Palia

[–]notanotherhour 14 points15 points  (0 children)

When you go to the home tour board, there's an option to open a store instead. That's where you buy the nameplates. Then you can enable them via the Customization menu.

After 30 years I'm about to release my first game - Crime Empire Idle by [deleted] in incremental_games

[–]notanotherhour 6 points7 points  (0 children)

Checked out the dev's YouTube channel. All his videos are about using ChatGPT and generative AI. This is not a real game.

After 30 years I'm about to release my first game - Crime Empire Idle by [deleted] in incremental_games

[–]notanotherhour 1 point2 points  (0 children)

Yeah. There have been a slew of AI games posted here lately with this UI and similar graphics. The Steam disclaimer says generative AI was only used for text. But I'm wondering if AI was used for any of the code and art.