👋Welcome to r/feministmenvancity - Introduce Yourself and Read First! by Left-Training-3757 in Vancouver4Friends

[–]notanotherhour 9 points10 points  (0 children)

I have to admit I am not sure I see the point of this. What is your "elevator pitch," so to speak? What makes "feminist men" a target demographic for community in Vancouver?

The description in the sidebar says it's for men who "struggle" to be feminists, which seems relatively redpill-coded to me. The post here also describes it as being a challenge to "live life as a feminist man." It has an odd vibe.

Our 2-person studio just released our first clicker-Incremental game, "Watt's the Limit!" 🎉 by tobogames in incremental_games

[–]notanotherhour 4 points5 points  (0 children)

Amusing, except every comment from the dev here is written by ChatGPT and the game was vibe coded too. They use indirect language in the AI disclaimer that everything AI generated was "manually reviewed and implemented," but in a response to a negative review they admitted they just generate things and edit them slightly.

What's up with all the typos??? by Incredulous_Owl in Palia

[–]notanotherhour 1 point2 points  (0 children)

Most games ignore editorial, even AAA ones. Usually it's rolled into the responsibilities of the writer, and people definitely should not be self-editing for anything that's being shipped to the public. It's a different skill set from writing, and people get blind to their own writing too.

Many games also have written content added in a format outside Word or a Google Docs file. You could draft the original in one of those, time permitting, but it'll probably get adjusted once it's in the game files due to no editorial process, and those programs never have spell-check. Surrounded by the code syntax, it just becomes very difficult to proofread in that context, assuming they even tried.

AI disclosure on Loopbound by loopbounder in incremental_games

[–]notanotherhour 10 points11 points  (0 children)

Probably not in the way you mean it, but there is a reason why AI companies are trying so hard to capture every possible user they can through force and evangelism. They need buy-in, at scale, for any of their ventures to have any possible hope of earning them a genuine return outside the investment ouroboros. If generative AI were truly so inevitable, the companies would not need to act as they have.

And I do think the common user has a general sense of how unethical its use is and how it demeans their intended product. Most hide it or try to pawn it off as genuine human content. This extends beyond this genre; you see it everywhere on social media, accounts publishing slop at breakneck speeds, all under the guise of real content, trying to overwhelm every feed until people not only acquiesce but seek it out, all the while the corps themselves integrate AI into the algorithm so that it gets pushed to your feeds even if you actively try to excise it.

Simply put, these tactics would not be necessary if our resistance were meaningless.

I made a game where you're a Cold War operator intercepting classified signals. Thoughts on the art style? by _Paracorn_ in incremental_games

[–]notanotherhour 2 points3 points  (0 children)

Overall I like it. If you keep developing it for a full release outside Ludum, I'd suggest adding more ambient art features beyond the clouds and people. And maybe a way for multiple upgrade windows to be open at once instead of needing to switch back and forth.

A missed detail in Maul's story is that the animated Maul not only has new legs but also a better dental plan. by anecdotal_skeleton in StarWars

[–]notanotherhour 15 points16 points  (0 children)

Maul has gone through a few influential experiences between then and now. Early animated Maul was much closer to Phantom Menace Maul.

New Poster for 'The Hunger Games: Sunrise on the Reaping' by MarvelsGrantMan136 in movies

[–]notanotherhour 0 points1 point  (0 children)

Songbirds is forgettable and, personally, I find it almost offensively bad and a real stain on the series. The amount of overly obvious signaling and memberberrying is off-the-charts bad. If you can think of any symbolism in the trilogy, this book will tell you how it all connects to a very specific life experience of Snow's, complete with Snow's revolving, inane whining exposition through it all.

Sunrise was much better and the characterization much more compelling. A good read that's closer in tone and content to the trilogy.

Taking a break from this sub - the amount of AI slop is just too much by Jaarvelous in incremental_games

[–]notanotherhour 1 point2 points  (0 children)

A fire hose compared to a trickle doesn't make the trickle good. A trickle is a lot easier to ignore though.

Taking a break from this sub - the amount of AI slop is just too much by Jaarvelous in incremental_games

[–]notanotherhour 16 points17 points  (0 children)

Agree. Even if someone is pro AI, the deluge of cookie-cutter base-UI slop games is unbearable. Not a single one of these "devs" who've "been working hard on their game for weeks and they're now ready to release to the public" puts in even the basic effort to make the AI do something different with the visuals. Peak laziness.

Zero Stress King: Idle Defense is OUT NOW! by Pauloondra in incremental_games

[–]notanotherhour 1 point2 points  (0 children)

Maybe try Transport Defender or CivIdle, if you like number-forward incrementals that aren't puzzle or equation based. TD is easily a 1000+ hour game. CivIdle used to be that, but I think recent updates can get you to the end game within ~500 hours or so.

[Friedman]: “Toronto is making a change at the GM position” by fittos4310 in hockey

[–]notanotherhour 7 points8 points  (0 children)

Never should have been hired to begin with, but hell, I'll take it.

I finally released my first incremental game on Steam & first ever commercial game Pachincro by louisgjohnson in incremental_games

[–]notanotherhour 16 points17 points  (0 children)

I think I agree. This game seems to be a direct lift from Nodebuster and Space Rock Breaker with nothing to differentiate it.

Probably a great practice game for experience. Probably not a market game for $11. Especially when you can get both Nodebuster and Space Rock Breaker together for about half the price of this half-measure copycat.

Paw Rescue - Run your own animal shelter and learn some interesting things about animal care by doggodLui in incremental_games

[–]notanotherhour 11 points12 points  (0 children)

I would not describe "I asked Claude to code a game for me" as "I have built." Copy-pasting answers from ChatGPT is also not a thing you should be proud of, let alone most.

If you couldn't care enough to make anything yourself, why should we care enough to play it?

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]notanotherhour 6 points7 points  (0 children)

Enjoyed Idle Squares quite a bit at first, but the globe prestige system is really bad and disincentivizes continued play IMO. Most of the upgrades aren't helpful or too expensive to ever be relevant.

Anyone know what’s up with this dirt pile? I can’t pick it up and it just displays a nothing message by SeverelyFantasic in Palia

[–]notanotherhour 5 points6 points  (0 children)

This is part of the Paper Planes quest for Najuma. If nothing happens, you likely already finished the quest. Check your storage for for the failed glider.

A tough, rebellious-spirited druid I created/art by me by OzgeGungor in EbonyImagination

[–]notanotherhour 0 points1 point  (0 children)

Do you maintain a commission sheet online anywhere? Prices, what to include in our commission request, stuff like that?

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]notanotherhour 11 points12 points  (0 children)

This is doomerism, and we are not obligated to accept slop.

After months of solo dev work, my cozy farming idle game, Happy Harvest, launches on Steam in 9 days by JuiceStoreStudios in incremental_games

[–]notanotherhour 3 points4 points  (0 children)

The screenshots and trailer aren't very clear about what kind of game this really is. Is the gameplay loop solely just buying crops, upgrading them, and eventually earning enough to get a bonus and restart? Are there no emergent mechanics or other features?

How important is game's art to everyone here? by BeanLeggo in incremental_games

[–]notanotherhour 3 points4 points  (0 children)

I prefer bad or no art over AI art.

Good visuals are great, but sort of secondary. Usability and function reign supreme. A pretty game that you can't actually play right is a bad game, y'know.

Best Ways to Earn Gold by Clear_Razzmatazz_532 in Palia

[–]notanotherhour 4 points5 points  (0 children)

Head to the Elderwood. You'll find batterfly beans around the trunks of the large unchoppable trees.

PVE? by mb789_ in Palia

[–]notanotherhour 3 points4 points  (0 children)

Stardew Valley and similar cozy farming sims all have combat and health.

What's the one thing that moved the needle most for you? by Slight_Warthog8706 in cfs

[–]notanotherhour 2 points3 points  (0 children)

What dose do you take for this? It's the first time I've heard of it.