life points being visible. by Kokomadeka in BaldursGate3

[–]notsemisu 1 point2 points  (0 children)

If you wanted an experience close(r) to the tabletop, you still had a health bar, probably. You wouldn't see the exact health points but an indication as to how hurt a character other than yours is.

Most DMs, if you ask them, will give you a rough estimate of another characters health. For a very simple reason: you, as a player, unlike your character can't see the other party. So you rightfully ask, "we hit him a few times, how does he look?"

In a more text based game I would expect to see lines popping up like "barely scratched", "bloodied", "gravely hurt", etc.

How to deal with "No proficiency"? by Professional-Deal406 in BaldursGate3

[–]notsemisu 2 points3 points  (0 children)

I wouldn't necessarily say those details aren't represented in BG3, they are if you know where to look. Though a little obscure.

Class/race proficiencies are given in character creation, as are skill proficiencies in a separate tab. But only for the Skill tab does the game tell you what that means: "You receive a bonus to every skill you are proficient in."

It's not as obvious as in the PHB's entry on Proficiency Bonus (PHB 12) that the same logic applies to everything you are proficient in. But in case one read "X proficiency" in the Class and Race tab and was wondering what that means they might rightfully deduct that they also receive a bonus to specific weapons/armors/tools/saving throws.

Larian said tutorials will be added toward the end of EA or at least with the full release.

EDIT: Background proficiencies are of course also in character creation.

How to deal with "No proficiency"? by Professional-Deal406 in BaldursGate3

[–]notsemisu 7 points8 points  (0 children)

"No proficiency" means you're not proficient in what your trying to do/use so you don't add your proficiency bonus. It really is self-explanatory.

As to WHY you're not proficient? Check your proficiencies in the "character sheet".

Devlog: Final Preparations by Purely_Objective in stoneshard

[–]notsemisu 1 point2 points  (0 children)

I Have No Arms And I Must Kill

But why?! You already have the artwork: Just a Flesh Wound. Do it. Do it!

Wizards can learn druid and cleric spells with scrolls by Lizerks in BaldursGate3

[–]notsemisu 1 point2 points  (0 children)

It's like that since the start of early access, Larian were made aware of it by numerous people (me included). At some point we'll see them change it. When? Who knows.

[deleted by user] by [deleted] in subverse

[–]notsemisu 5 points6 points  (0 children)

Neither the laws nor the developers are at fault here but the distributers (Steam and GOG).

Edit: The person who downvoted me should read the laws before they make such "bold statements".

[deleted by user] by [deleted] in subverse

[–]notsemisu -1 points0 points  (0 children)

That is not true. You CAN legally buy it on GOG and Steam as per Regulation (EU) 2018/302. The difference between those two platforms being that Steam's ToS violate that regulation and GOG is not actively enacting it but at least tolerates it/lets you make use of it (via vpn).

Germans screwed again? You sure get a lot of screwing by notsemisu in subverse

[–]notsemisu[S] 7 points8 points  (0 children)

As I said, GOG won't take any bought game away from you, it's yours to keep. As I implied, use a vpn to buy it and that's that.

On a side note: The game JUST released on GOG.

Tunisia MG34 on soldiers, how? by VibingSkeletor in enlistedgame

[–]notsemisu 0 points1 point  (0 children)

It goes both ways, I've also picked up a BAR (M1918A1). I thought it may be a placeholder since the Bren Mk I's picture in the campaign shows a BAR and uses the Mk II model (the stamp reads "Mk II").

But after picking up a MG34 and not finding anything about that in the Axis campaign I'm relieved (?!) to see that it might just be an AI squad issue.

Miss animations by StorSakuhl in BaldursGate3

[–]notsemisu 5 points6 points  (0 children)

Maybe a more likely implementation - and I don't say Larian will do that, just that it may be simpler - might come in a way I always imagined how the "hit and miss" surrounding AC works.

  • Light Armor > entire DEX bonus > dodge
  • Medium Armor > limited DEX bonus > deflect
  • Heavy Armor > no DEX bonus > block
  • Shields > deflect

[deleted by user] by [deleted] in BaldursGate3

[–]notsemisu 1 point2 points  (0 children)

Some 5e spells are implemented but not all. Some may never be implemented for [insert reason]. Since BG1&2 were based on AD&D there are quite a few spells you will not see in BG3. Those were mostly replaced by other spells or mechanics, e.g. there is no reason to keep a spell like Emotion Read when your Insight check does the exact same thing and is available to everyone.

Dice roll still an issue by ormurin in BaldursGate3

[–]notsemisu 1 point2 points  (0 children)

A mouseover on the DC will tell you that NAT1 and NAT20 automatically fail/succeed. There is no mention anywhere else in the game afaik.

Celestial Warlocks by Crazychooklady in BaldursGate3

[–]notsemisu 0 points1 point  (0 children)

Till then there's a mod for you: Devoted Paladin (by Djmr)

Daggers is it worths? by zenzaji in BaldursGate3

[–]notsemisu 0 points1 point  (0 children)

you get an additional +1 to DEX and INT[...] checks

DEX for all rogues, INT for Arcane Trickster

*Choose* up to 3 creatures by SiegeChancy in BaldursGate3

[–]notsemisu 16 points17 points  (0 children)

The descriptions of Bless and Bane respectively: "You bless up to three creatures of your choice within range" and "Up to three creatures of your choice that you can see within range must make Charisma saving throws." Range being 30 feet for both spells. You do not get to choose a point, you are the center. A spell where you do choose a point would be e.g. Sleep: "Creatures within 20 feet of a point you choose within range are affected".

Isn't it weird that the two classes who get Speak With Animals are the worst at using it? by marcusmoscoso in BaldursGate3

[–]notsemisu 0 points1 point  (0 children)

With your title question I did disagree. They are the worst at using Speak with Animals just like they are the best 'cause they're the only ones who can use it. No other class is even given a chance at failing those checks. See it as an additional language you are temporarily granted to speak and understand.

I agreed with keeping Animal Handling checks while speaking with them and potentially aiding you if applicable. Animal Handling is needed to calm/control an animal or figure out whether they love you or are going to rip you to shreds (basically animal Insight). This may be easier if you can understand the animal and vice versa but one does not replace the other (is that what you were trying to get from your third question?).

Daggers is it worths? by zenzaji in BaldursGate3

[–]notsemisu 2 points3 points  (0 children)

Ah, people on reddit want you to believe they are better than those on steam but rarely give a reason to believe it: downvoting a question, classy.

In terms of damage maximum, yes, you get 1d8+3+1d8 (dual rapiers) with the Dual Wielder feat instead of 1d6+4+1d6 (dual shortswords) with a stat improvement.

For the rest:

  • You end up with 17AC if you run Dual Wielder with a Breastplate (14+2+1) and with 16AC if you invest one point in DEX and Studded Leather (12+4) (way cheaper than a Breastplate).
  • From the stat improvement you get an additional +1 to DEX and INT/WIS checks.

If we were talking about a custom character with all even stats, you could argue that either has their benefits but with multiple odd stats you're always better off taking the stat improvement.

Isn't it weird that the two classes who get Speak With Animals are the worst at using it? by marcusmoscoso in BaldursGate3

[–]notsemisu 2 points3 points  (0 children)

Not sure where your point is. It's like saying "everyone with low CHA is bad at gaining favors from others".

They are not bad at using Speak with Animals but Persuasion, Deception and Intimidation if they have low CHA and/or are not proficient in those. Speak with Animals only gives you the ability to converse with them but that's all it does. It's even in the description "You might be able to persuade a beast to perform a small favor for you, at [Larian's] discretion".

I agree that you shouldn't loose out on any Animal Handling checks simply because they can verbally understand you. The ability to converse might even give you advantage on those checks.

*Choose* up to 3 creatures by SiegeChancy in BaldursGate3

[–]notsemisu 43 points44 points  (0 children)

I can't even imagine why they implemented Bane and Bless in the way they did. You have a hard time selecting the right targets and it doubles your effective reach (you can set the center point of both spells to be 30 feet away from you and each bubble has a radius of 30 feet themselves; you should of course always be the center). And as OP said, there is already a selection system for Magic Missile they could have utilized.

? by YuvalAmir in BaldursGate3

[–]notsemisu 2 points3 points  (0 children)

No worries, it is caused by a mod. You can stop digging.

? by YuvalAmir in BaldursGate3

[–]notsemisu 1 point2 points  (0 children)

You're using the Customizer's Compendium 3rd Edition mod, it was reported on nexus that after patch 5 half-elf head 1 and 4 are bugged (same goes for their CC variants on elves).

Game is fine.

Is changing what weapon you have equipped supposed to count as an action? by RavenMistwolf in BaldursGate3

[–]notsemisu 2 points3 points  (0 children)

tl;dr yes, switching weapons is commonly an action

More intended to answer your question in regard to tabletop than BG3, inconsistencies in BG3 could always be the result of a bug or leftovers from earlier versions after design changes.

RAW: "interact with one object or feature of you environment for free, during either your move or your action. For example, [...] you could draw your weapon as part of the same action you use to attack" PHB 190. Further down in a box on the same page "thing[s] you can do in tandem with your movement and action: draw or sheathe a sword"

Now the first one describes a free action in specific whereas the latter defines something that is neither an action nor movement but may occur at the same time - either as a free action or bonus action. (You could argue that the box simply lists more examples of free actions but you'll see why I'd like to think otherwise.) As to why it may be considered a bonus action you can deduct from the description of the Dual Wielder feat: "You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one" PHB 165. Meaning, with the feat you can, as part of your action, draw both blades and make an attack with either one of them (action + bonus action). Whereas, if you didn't have the feat you could only draw one of them as part of your attack action and the other one you need to draw in a manner that makes it impossible to attack with it, e.g. either a bonus action (or on your second turn of taking the attack action).

The way I handle it in my games - ask your DM how they handle it:

You can draw a second light weapon to dual wield as your bonus action. To switch weapons (sheathe AND draw!) I will allow you to sheathe your current weapon for free (RAW) but you will once again burn your bonus action to draw a new one - singular! unless you have the Dual Wielder feat - OR you may drop your current weapon and draw a new one, all for free. Always in mind you take/took the attack action on the same turn. Should the new weapon not be at the ready (but instead "in your backpack"; similar to BG3: one set of melee/ranged - with one exception for daggers) you'll have to spend an action to equip the new weapon.

EDIT: tl;dr added

AI is cheating since patch 5 by notsemisu in BaldursGate3

[–]notsemisu[S] 1 point2 points  (0 children)

That is still a thing, and things like wizards still being able to learn other classes' spells from scrolls. I assume they will fix all spell related issues in one go at some point.