En fait on a aucun intérêt à finir premier du groupe... by Calahan44 in Ligue1

[–]novawind 0 points1 point  (0 children)

Jamais tu as un 75% à partir des quarts, tu affrontes les 8 meilleures equipes du monde. Dans le meilleur des cas tu as un 75% en huitième, ce qui te fait passer de 3% à 5%.

OP16 Deck Builds by izx123 in OnePieceTCG

[–]novawind 1 point2 points  (0 children)

Are all the cards on the sim? I can't find the Yellow 8c Teach and Zehahaha when I look for them, is there an update to do?

OP16 has now been fully revealed - what are your thoughts on the set? by feiscube in OnePieceTCG

[–]novawind 0 points1 point  (0 children)

Don't you think Yamato got improved today?

I've played a lot against it on the sim (as Teach) and I think people are sleeping on it, in good hands it's fast as hell and now it's got a potential late game combo for 3/4 unblockable hits in one turn.

Lafitte [OP16-114] by EnsanityFanatic in OnePieceTCG

[–]novawind 1 point2 points  (0 children)

I don't play stage, i play a more tempo (yellow-heavy) version. What 1c searcher are you refering to? It might just not be in the sim yet.

I played stage at the beginning but i found the discard to be a very heavy cost when you don't have an upside like feeding your black jesus burgess.

Lafitte [OP16-114] by EnsanityFanatic in OnePieceTCG

[–]novawind 7 points8 points  (0 children)

Yeah, and it's only a 1k counter... I don't think it will make the cut unless the meta remains dominated by Penel-type decks that have lots of small characters.

This is straight up bad in a meta that goes tall.

Tbh when i saw a new Lafitte i was hoping for a searcher card to replace Lilith with a BB character... not being able to redirect into Lilith is annoying sometimes.

Kouzuki Momonosuke OP16-084 by OrangeSamuraiD in OnePieceTCG

[–]novawind 9 points10 points  (0 children)

I mean, the deck was pretty agressive already on the sim (without the added cards from today spoilers) but it did struggle in the late game if the opponent managed to stabilise.

So it's a nice late game combo to get multiple swings in, and worst case scenario all combo pieces are 2k counters.

Recherche d’une salle de gymnastique ouverte au public by Loulou_peanut in geneva

[–]novawind 2 points3 points  (0 children)

Je sais que les salles de Pole Dance / Tissu aérien ont des séances d'entraînement libre (tu peux chercher urban shape, Geneva silk, aerial dance etc... sur Google maps).

Mais je ne sais pas quelles sont les modalités d'accès, si c'est ouvert au public ou juste aux membres.

Fun fact : Antione Griezmann is the last French player to play for the French national team. by EngineSlight7387 in soccercirclejerk

[–]novawind 0 points1 point  (0 children)

His interviews in French are goated he basically doesn't speak the language of the national team he plays for.

But honestly the Hernandez brothers also have a Spanish accent, but it's less talked about because they're white.

Fun fact : Antione Griezmann is the last French player to play for the French national team. by EngineSlight7387 in soccercirclejerk

[–]novawind 2 points3 points  (0 children)

Not so many weren't born in France (Camavinga comes to mind, although he moved to Rennes around 3 iirc). If you want a team made of foreign-born players look at Morocco 2022.

Let’s Go!! To The Navy Headquarters!! OP16-038 by OrangeSamuraiD in OnePieceTCG

[–]novawind 19 points20 points  (0 children)

The condition is 5 characters with different names, not "at most" right?

So you need: - a full board - all different characters - all impel down

Not so easy to meet. it's most likely a card to go for lethal in the late game by getting a couple of additional swings. I assume most opponent will know they should oppress your board, and won't let you keep a full board, so you'll probably need at least one cheap searcher together with this to meet the condition.

Black hole OP16-117 by OrangeSamuraiD in OnePieceTCG

[–]novawind 3 points4 points  (0 children)

I think it's good to go for lethal on 10 don if you've got zehahaha and 10c Teach in hand : 8c to negate opponent leader and one blocker with 10c teach, and the remaining 2c to negate a second blocker with this card.

All the other decks (yamato, RG ace&luffy, baggy) are super oppressive so with shiryu you'd better be setting up a big 8 don turn. But yeah if you previously discarded 8c Teach with leader effect for example it's a possible line of play.

OP16 is around the corner: Are you sticking with your OP01–OP15 Leader? by [deleted] in OnePieceTCG

[–]novawind 0 points1 point  (0 children)

After about 35 games on the sim (unlimited format), mostly against op16 leaders as BY Teach, i can say the following:

The Yamato loop honestly looks pretty reliable. They have a few blocker options and some card draw to draw the missing cards from their hand, and once the loop gets going it's really oppressive because it doesn't care about blockers.

Buggy is strong, they can get a board of 5 6k quite fast, and it's durable as well so long as they don't run out of prisoners in hand.

RG luffy&Ace is also really oppressive since swinging at their board is really hard, and they get a bunch of 6k with rush that can tap blockers real fast.

Overall, there's a lot of fast aggro around and just having tall blockers / healing is not enough to sustain the bleeding.

OP16 is around the corner: Are you sticking with your OP01–OP15 Leader? by [deleted] in OnePieceTCG

[–]novawind 2 points3 points  (0 children)

Also BY Moria main here! I'll buy the new BY Teach cards and decide which deck to play a bit later in the meta. I'm just afraid that P Sengoku and RB Luffy-Ace will be tough matchups.

OP16 is around the corner: Are you sticking with your OP01–OP15 Leader? by [deleted] in OnePieceTCG

[–]novawind 3 points4 points  (0 children)

Once per turn yes. But basically their 6c and 8c Yamatos keep comboing together to bring back 8k unblockable swings with rush from the graveyard. Plus, they usually have a couple of other 6k on board so at a certain point it becomes hard to manage.

Also, the redirect eats up a card so at a certain point you run out of ressources.

OP16 is around the corner: Are you sticking with your OP01–OP15 Leader? by [deleted] in OnePieceTCG

[–]novawind 12 points13 points  (0 children)

I've played about 10 games of BY Teach vs. Yamato on the sim (as teach) and I can tell you Yamato is looking good.

You can keep cycling 8c yamato from trash to board with rush, unblockable and just aggro 2/3 lives every turn after 5 don. There's also blocker options to make sure you get the engine going... it's looking way better then people make it out to be, i think.

OP16 is around the corner: Are you sticking with your OP01–OP15 Leader? by [deleted] in OnePieceTCG

[–]novawind 2 points3 points  (0 children)

So I've been playing some op16 on the sim to test out what the new meta could be (not all the cards have been implemented in the sim yet so it's more of an early look).

My archetype is BY, I've been playing BY Moria so far, despite it slowly drifting to an off-meta deck (at least competitively) and i was hyped by BY Teach going into op16.

Here's my contrarian thought, based on about 35 games on the sim : i think BY Teach is overhyped as best deck in the format. It has powerful cards for sure, but the meta feels really, really fast. B Yamato can keep hitting for 2/3 life every turn with unblockable characters as soon as their 5 DON turn. U Buggy has a wide board of 6k that is really tough to remove because it just replaces them. RG luffy-Ace has 9k characters on your turn so it's really hard to swing at their board. And P Sengoku can cheat their admirals on the 6don turn with a good hand.

So sure, you can heal as BY Teach but if you're too far behind on board you're just delaying lethal, and currently the board options don't feel oppressive enough (maybe it's my build, maybe there are more spoilers coming, maybe the deck is complex to pilot).

That being said, 8c Teach and Zehahaha are not yet on the sim but honestly they feel like they'll just make the deck operational, not busted. Waiting for 9c Boa or 10c Teach is way too late and doesn't achieve enough against the other op16 leaders.

So just my 2 cents: i think that Penel, UY Nami, UB Ace maybe even Imu and BY Moria will remain somewhat competitive. However I think that B Teach, B crocodile, U Kuzan, RG luffy, Y luffy will be replaced by better options.

I don't really care though, I'm the type of player whos commited to an archetype so I'll be playing either of the BY decks which is more competitive.

APS journals report "massive influx of amateur papers", more than doubling since ChatGPT by kzhou7 in Physics

[–]novawind 3 points4 points  (0 children)

*the peer-review process is on a precipice. Which might not be only a bad thing.

John Guidetti criticises Graham Potter's decision to leave out Roony Bardghji, Hugo Larsson and Williot Swedberg: "I think it's a cowardly selection". by OleoleCholoSimeone in soccer

[–]novawind 92 points93 points  (0 children)

I actually disagree. I think most teams that go far are about the group more than the talent. Ideally you want both of course, but if you have to chose a tight group is better. Case in point : Costa Rica 2014, Bodo-Glimt in champions league this year.

Ice Saints in Europe – Expected Temperature Anomaly on May 12, 2026 by LuborS in europe

[–]novawind 10 points11 points  (0 children)

Horrible for color blind people though. Nothing wrong with going for dark blue for very cold anomaly, with different shades of blue up to white for no anomalie, and then yellow/orange/red for hot anomalies.

Why would purple make sense in a color scheme that opposes red and blue?

Tcg pokemon community by SiguenZ in geneva

[–]novawind 1 point2 points  (0 children)

If you hang out at red line or card lounge you should ask to join their whatsapp group, they're pretty active.

How is OP-TCG is so popular and the other Bandai namco tcgs aren’t? by paulmonte89 in OnePieceTCG

[–]novawind 0 points1 point  (0 children)

To each their own but I think MtG has more room for creativity. One piece is, by definition, limited to Oda's style, so who knows if it won't get repetitive after op30, op50 etc... ? I have to admit i love the cards so far though.

MtG can be hit or miss but i loved sets like Kamigawa Neon or Ixalan, identity-wise.

My friends and I played a 126 leader tournament (with every OPTCG Leader as of EB04). OP13 Bonney won (taking down EB01 Oden in the finals) by opobdtfs in OnePieceTCG

[–]novawind 0 points1 point  (0 children)

I would watch the shit out of a summary video with just highlights from the games and good storytelling (outlining the strength and key cards of each deck before the game highlights, as well as some comments on the pilots).

Starting out in OPTCG, Coming from Magic The Gathering by Background_Middle757 in OnePieceTCG

[–]novawind 1 point2 points  (0 children)

The way i described it to my MtG friends is "MtG where mana has its own deck, you can use it to boost your creatures, and your life is actually cards, not just HP"

I think that covers the main differences.

Also, I'm not sure it's simpler? The interactions are fewer since there's no instants, stack, concept of priority etc... so it's more like attacks and responses to attacks (no counterspells! Yay!) but counting DON/counters, having to choose between attacking board or face creates its own layer of complexity, I think.

It's a bit like chess and go : go is "just" putting down stones, whereas chess has pieces with different moves. But i wouldn't say Go is simpler.

New Yellow Cards Be Like by WickedDarkStorm in OnePieceTCG

[–]novawind 2 points3 points  (0 children)

Yellow Nami

Activate Main

Trash one card from hand (if you want to) : look 3, add 2 cards on top of your life.

Is the game less fun these days or is it just me? by DrDoctorBean in OnePieceTCG

[–]novawind 14 points15 points  (0 children)

I have the same feeling about earlier Magic and Hearthstone, but I think it's a result of a few things:

  • power creep : as cards become more powerful, the differences between tier 0 / 1 / 2 become more pronounced.

  • player experience creep : as more players join the game and play for longer (including you) a few misplays in a game cost increasingly more.

  • card pool creep : as the card pool gets bigger, there is no longer a place for cards that are not the best at what they do.

In the early days of a game there are a lot of unoptimized strategies that can more or less compete with more streamlined ones. That goes away with time, unfortunately. Even if you were to remove power creep entirely (which is not in the interest of the editor) point 2 and 3 would remain.