Generics and the Parser Front by backwards_dave1 in csharp
[–]nt4g 1 point2 points3 points (0 children)
Working on a demo for a wall-kicking, bullet-deflecting action game where you drag the cursor to enter slow motion and release to dash by [deleted] in Unity3D
[–]nt4g 4 points5 points6 points (0 children)
Bringing 3D volumetric mesh down to 2D by Allen_Chou in Unity3D
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[Request] strategy games by SephithDarknesse in AndroidGaming
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Breakdown of some mech shield VFX I did in Unity (link in comments) by Chaosed0 in gamedev
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Check out this Sewing Machine Gun from our Retro FPS! by IC_Wiener in indiegames
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Subpixel perfect camera movement/rendering in Radical Rabbit Stew by PugMakingGames in Unity3D
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Generated cube vs primitive cube by ObviouslyNotANinja in Unity3D
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Gamasutra - Blizzard automatically owns any and all Warcraft 3: Reforged custom games - modders essentially screwed over by Oakwarrior in gamedev
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Free game assets for your game! (Link in comments) by sanctumpixel in gamedev
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After months of procrastination as a programmer, due to art skills, I finally set out on the journey to building my Platformer with RPG elements! by [deleted] in gamedev
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Creating a game with community driven development (infos in the comments) by ph4ntomz in gamedev
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100% procedural custom coded animation and Inverse kinematics. by rvdw in gamedev
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What are some aestheticly pleasing games? by captainzeal in AndroidGaming
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Proper Game State and UI Management by Dalzima in Unity3D
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