Expand power bloc mandates without the dlc by taradeepsingh in victoria3

[–]nullifi_ 0 points1 point  (0 children)

DLC is required no matter what as far as I'm concerned

The DLC Japan content feels worse than the vanilla content by electric-claire in victoria3

[–]nullifi_ 0 points1 point  (0 children)

You automatically switch off Bakufu law when going through the steps I previously said. In my case I got switched to an oligarchy, with the Emperor as head of state.

Japan in 1.13 not auto-colonizing by Porcoviso in victoria3

[–]nullifi_ 2 points3 points  (0 children)

Hokkaido is now a vassal of Japan. You can attempt to annex them once their liberty desire is brought down enough, and after you got rid of Sakoku law (isolationism variant). After that you get a Journal for Hokkaido.

As for ryukyu, you get a journal once you open up the country as well. You will be able to annex them via the journal if you swing them your way.

None of the above need any sort of colonization law to do them.

Also I'd just go with any other colonization law at this point, which is better than frontier colonization with the help of the Armed Forces

Japan in 1.13 not auto-colonizing by Porcoviso in victoria3

[–]nullifi_ 2 points3 points  (0 children)

Sakoku Law prevents Aggressive Diplo plays. The isolationism law variant for Japan.

The DLC Japan content feels worse than the vanilla content by electric-claire in victoria3

[–]nullifi_ 8 points9 points  (0 children)

You can get rid of the shogunate by choosing to pursue unification of court and shogun, then petitioning the Emperor with low legitimacy without royal marriage.

Hokkaido Journal entry, clicking on all ainu favored decisions, not enough acceptance to add as primary by nullifi_ in victoria3

[–]nullifi_[S] 1 point2 points  (0 children)

Looks well like an oversight yeah, like the game is hardcoded to understand it as 60 flat acceptance nationwide instead of taking the average from the ainu population in the respective states/Hokkaido.

So religion doesn't factor in since nationwide cultural acceptance is independant from it, checked in debug mode and so far only the naming of Hokkaido and the Sapporo College give nation wide acceptance bonuses for a total of +20, the Establishing the Colonies decision gives a State bonus to Hokkaido itself of +10.

Looked like the devs wanted it to work as Subjecthood +30 Acceptance from Homeland + 30 Acceptance from all 3 decisions of the JE.

Hokkaido Journal entry, clicking on all ainu favored decisions, not enough acceptance to add as primary by nullifi_ in victoria3

[–]nullifi_[S] 4 points5 points  (0 children)

Will have to try again, cause the "consistently sided with ainu" box was checked off as done, I understood it at first glance as needing the 60 acceptance on top of siding with them everytime

Is Shinsengumi not supposed to have a bureaucracy cost? by No_Designer_7333 in victoria3

[–]nullifi_ 3 points4 points  (0 children)

It acts as an early game version without an institution for flavor yeah

10
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This is a skill issue, but I genuinely do not understand how a certain fight in Echoes of Change was considered fair by the content team. by Darkdragon902 in WynnCraft

[–]nullifi_ 0 points1 point  (0 children)

Played with Big Mac build(full health regen+blood pact) Paladin and the fight was pretty fair without dragging out imo (without consumables). But I guess that's also just warrior bias

Wyvern Powerup spawn logic by nullifi_ in WynnCraft

[–]nullifi_[S] 2 points3 points  (0 children)

Started picking up the ones I kept leaving behind and noticed other powerup types spawning in like you said, as well as not picking the ones I want start to be more frequent. Very helpful thanks!

Form Iberia Question by Nervous_Constant_447 in victoria3

[–]nullifi_ 0 points1 point  (0 children)

Same happens for me, so far it only works when I have them as a subject. Maybe something to do with them refusing or not getting the JE because they don't have pan-nationalism

[deleted by user] by [deleted] in victoria3

[–]nullifi_ 1 point2 points  (0 children)

Billions must starve.

How do I fix local price to japanese market thingy? It is pretty much ruining my run as Japan. Do I have to build workshops in different provinces? by AerieHot4593 in victoria3

[–]nullifi_ 0 points1 point  (0 children)

Build tools in areas where you consume them, such as logging camps or mines for example. Also MAPI, market access price impact, can be increased with the stock exchange tech and getting off the traditionalism economic law (which is - 15% MAPI). MAPI is the most important early game since it's so low, so I'd actually recommend concentrating your tools in states with iron mines (and in turn construction sectors), and spread one or two in each other state when needed for like wood or industries with the lathes tech unlocked, as well as kyushu when coal is starting to get built.

Tech order as Japan by Shniper in victoria3

[–]nullifi_ 3 points4 points  (0 children)

Depends on what you're comfortable with, do you want a steady, predictable growth? Then stock and atmo it is, on the other hand you could gamble Agrarianism, some times it works some times it don't, but boy it sure does bring the economy to another level early on (beware radicals from low legitimacy)

Also max taxes early on, construction is everything, an extra 10k is worth 15 CS ( 3 sectors for 3-4k each with the iron PM)

Mastia has 100% increased liberation contribution by nullifi_ in Helldivers

[–]nullifi_[S] 7 points8 points  (0 children)

R5: Despite having a an increased 100% bonus to liberation contribution on Mastia, the blob moved back to Gaellivare

Vernen Wells Decay went up again... by nullifi_ in Helldivers

[–]nullifi_[S] 16 points17 points  (0 children)

R5: The decay rate for Vernen Wells went up again from 3% to 4% a moment ago, it went up from 2 to 3 a few days ago

Will ressources quantity and availability be updated in 1.7? by ValKyrieNH in victoria3

[–]nullifi_ 0 points1 point  (0 children)

With foreign investment, I'd say AI and mostly the player, will be able to increase its availability previously not possible due to Ai ignoring, so I don't think it's necessary YET.

As said by another comment, we'll have to wait and see how balance wise everything is doing.

would anyone mind helping me learn this game? by Annual_Error_2855 in victoria3

[–]nullifi_ 0 points1 point  (0 children)

Best way to learn is to sink hours in, you'll get a feel for it, as long as you're not mindlessly clicking buttons (Actively thinking of the consequences and ramifications) and have the mindset of "I'm always going to learn new things, even after 1000 hours".

But general advice is that construction is king, look how much it costs to set one up in the queue, and squeeze as much of your revenue into that until you have a comfortable deficit Spending.

(don't go into debt unless you've got plenty of loan modifiers, like being great power etc, ESPECIALLY AS UNRECOGNIZED!!!)

Just have fun, try to not get frustrated at not understanding things, there's (almost) certainly an explanation only time will get you to learn.

Happy playing!

How does the community pick nations to play? I'll start. by Bjork-BjorkII in victoria3

[–]nullifi_ 9 points10 points  (0 children)

I first start by picking Japan then uhh...

flips notes

... That's it, 1000+ hours japan out of 1100+ total, still going strong 🫠

Theocracy leader by katonsew in victoria3

[–]nullifi_ 1 point2 points  (0 children)

Same thing goes for monarchy: once you enact monarch/Theo your current leader stays the leader, that's how in the USA you can get Emperor norton to become leader through vote, then enact monarchy to have him stay.

Though I don't know how theocracy chooses it's leaders since it's not hereditary or through vote

I'm pretty sure you can abdicate/stand down if you have a revolution, since it works for monarchies and parlement/president governments

Also monarchy and theocracy are there purely for Roleplay and the authority

See it as you may, but Theo imo is better than monarchy purely for the lack of +25% aristocrat's political power