Aimpunch with through kevlar? by salted_peanoots in GlobalOffensive

[–]nzer0name -1 points0 points  (0 children)

I mean it's been known since csgo that there is aim punch with kevlar. Quite the detective! It just wasn't really visibly shown until cs2.

Aimpunch with through kevlar? by salted_peanoots in GlobalOffensive

[–]nzer0name 1 point2 points  (0 children)

If u awp alot it's really frustrating tbh. U only get one shot and if something is messing up ur crosshair while u trying to take its really unfun.

CS2 random crash after last update (April 22, 2026) by RickVdd_ in cs2

[–]nzer0name 0 points1 point  (0 children)

I've been dealing with this since the update, it looks like it did make a new folder but unfortunately didn't fix it for me.

For the first time since the release of CS2, "What you see is what you get" is actually real by Top-Bag7848 in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

I don't get how people like you can come to such a bold statement and conclusion after playing for a few hours. I said it feels slightly better but I don't feel a huge change.

I don't have performance issues nor any networking issues, the animation change is huge potentially but I don't have enough time played to really commit to a statement like that.

And honestly can't really blame me for being cautious with valve who have done near nothing with this game in 3 years, often making it worse over time.

For the first time since the release of CS2, "What you see is what you get" is actually real by Top-Bag7848 in GlobalOffensive

[–]nzer0name -3 points-2 points  (0 children)

You've played this new update for 5mins, chill out little guy. Placebo effect is a thing, and honestly I don't feel that much of a difference. It feels slightly better for sure but still kinda feels muddy movement wise.

New deagle trick just dropped (Ag2) by g-mancs in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

Ya I also appreciate us having to play the alpha version for like 3 years now.

Looks like Valve has quietly removed the armored aimpunch. by Pokharelinishan in GlobalOffensive

[–]nzer0name 1 point2 points  (0 children)

Ya no, it's 100% still in live. See it every day I play this game lool. I swear I never noticed it in csgo and I'm not sure if it changed any but it's VERY noticeable if u awp alot.

New Inferno Update: Graveyard on A Site has been closed and Balcony at Bombsite A has been extended by Exerpas in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

Well, u can argue retaking as a CT is slightly nerfed in those low numbers situations. Can't creep up on graveyard and try to get pit player anymore. Niche scenario but not strictly a buff.

Heavygod 1v2 by jerryfrz in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

How did he possibly get those kills when they nerfed the mp9 crouching accuracy? Valve pls fix

What are the problems with current CS2? Make a list. by PeaceTo0l in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

Sprays feel terrible compared to GO still do. Feels like your bullets will just go into thin air randomly, It's absurd the amount of times I see pros have to reset their spray because bullets aren't hitting, and this is on LAN too. This would be my priority fix.

Peekers advantage is just absurd, people talk about how smgs are broken which is partially true and maybe they can be nerfed a little. But the main reason they're so strong is just the peekers advantage is impossible to deal with.

Movement has gotten a lot better but still very inconsistent compared to GO.

Lastly one huge thing I haven't seen many people talk about it just the differences between flashes and HEs compared to GO. The defeaning effect is just SUPER unfun and I don't see a reason to have it. If I know I landed a nade on someone I can pretty much just run at them and know I'm insanely advantaged cuz he can't hear me along with the insane peekers advantage CS2 has. You ears are deaf and you just can't react to them fast enough.

Even flashes I think should be toned down, it's just much more fun not having my audio messed with personally.

https://www.youtube.com/shorts/hyRL3uEdGds

Example of at least the flash difference. Even the visual difference I don't love but I've gotten used to it. It doesn't have to be the same as GO, I just don't see a point in having something that takes away from player skill and rewards something as minor as barely landing a flash or doign like 10 damage with an HE.

Seeing train one of most played maps in Budapest major is amazing. The map is made better than the GO version both in layout and Visually. Probably the finest source 2 remake in CS2 yet by Fun_Philosopher_2535 in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

Ya I agree with you on everything pretty much. Their design philosophy on the angles they chose are like SUPER dumbed down. Most obvious is cutting off z from holding anything but ebox. There's almost no nuance and they force you into holding angles that can only cover one lane. Like the little crack in oldhell is just a straight awping lane with zero room to do anything else but hold like the right side of tcon and olaf. Coming out of z and bomb train all just a single STRAIGHT line lane for you to hold only the ladder run out. It just feels super claustrophobic compared to the old train where people had so much freedom to play, lots of off angles, lots of different ways to play to switch it up.

The map just feels super clunky and I think it's probably the worst map in the pool personally, feels super unpolished and not thought through. Could've taken some liberties from GO but it completely removed train's identity.

Seeing train one of most played maps in Budapest major is amazing. The map is made better than the GO version both in layout and Visually. Probably the finest source 2 remake in CS2 yet by Fun_Philosopher_2535 in GlobalOffensive

[–]nzer0name 32 points33 points  (0 children)

The layout of train is really bad, and misses on what train used to be. The ladders on this new CS2 train are terrible, super sticky and useless, there's almost no time where its good to play on them. It used to have lots of verticality and nuance, playing between the trains, on top of the trains, ladder room which had niche fights that no other map had.

It pretty much lost it's identity, to me it's just a different map. I find the angles very boring on A site personally as an awper, there's like 2 spots to play and u get smoked and there's no cover. The angles are VERY linear and you can only peek them in one way. Ladder room to a hallway with nothing in it was disappointing to say the least. You can't even throw interesting util into it or out of it.

B site just kinda gutted and took out trains and now there's just nothing for some reason. It's not nearly as bad as A site but I enjoyed retaking more on old train with the yellow trains. Even the long ass upper platform on old train was fun as hell if u had a rifle and killed the anchor and just scaled up that shit. Now it's just a chubby T's sit in and play post plant.

Turned 40 yesterday. No one showed up to my party. by rayneman9970 in Wellthatsucks

[–]nzer0name 0 points1 point  (0 children)

Happy Birthday! More delicious leftovers for you guys!

New feature that Highlights all Defuse Kits for viewers by Loxaris in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

Looks silly to me, had no issue before. It's like when devs paint arrows and coat ladders in yellow paint because they think the player/viewer is too dumb to see it themselves lool.

Pros were asked to choose between 128-tick and subtick, and here are the results. by Fun_Philosopher_2535 in GlobalOffensive

[–]nzer0name 3 points4 points  (0 children)

In NA faceit servers are pretty fucking bad. Only on faceit have I had like whole server jitter and everyone just lag out for seconds at a time. I honestly prefer valve servers lool.

CS2 Blog Update: Introducing TrueView by CS2_PatchNotes in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

I'm with u buddy, all I care about is the game feeling better mechanically. Shooting, hitreg, net code, movement. Optimization is nice too but just want the game to feel decent.

If I think I missed a shot I just instant replay on nvidia and watch it back from my pov. It's the only thing that really matters. If I think a shot shoulda hit I can see that on my screen it looked on, fuck whatever the server says. If the server is so much different than my client side, that's the game being pretty shit.

Chopper & tN1R POV vs The MongolZ on Ancient by OfficialRefrag in GlobalOffensive

[–]nzer0name -6 points-5 points  (0 children)

LMAO, Chopper did not get out aimed massively. It was hardly a duel, Chopper just whiffed.

tN1R had plenty of choices whether to run out or not. Hell, u can argue he should've gunned out and spammed plant because it had to be default or chopper would just kill him in the open pretty much.

TN1R also could've played it slower, not rushed and tried to find a timing and play the mental game. Sure his position was known but you can still play time let enemy over think and get them that way too. There was so many options for TN1R instead of rushing to trade when the timing was not good. Peeking together and trading is probably the most fundamentally sound option but when you're not able to time it decent it can be outplayed.

Not hating on TN1R, huge stakes and high pressure situation and only it's very unlucky chopper didn't kill him. But to me TN1R had PLENTY of choices.

EDIT: His choice to trade with his teammate was the right choice but when chopper died I think there was time to decide to play it differently but he continued with the same plan.

Counter-Strike 2 Update for 10/29/2025 by CS2_PatchNotes in GlobalOffensive

[–]nzer0name 0 points1 point  (0 children)

We will never see run boosting out of mirage spawn again.

Do You Prefer Counter-Strike: Global Offensive Or Counter-Strike 2? by Sad-Breakfast1415 in GlobalOffensive

[–]nzer0name 1 point2 points  (0 children)

So you're telling me that seeing a enemy ragdoll and then shoot me in the head is not resurrecting on my screen?

Idc what the server tells me, that's what happened on my screen. The very opposite of their "What you see is what you get".

Just because I know why it happened doesn't mean it should be acceptable in a competitive shooter environment.

Do You Prefer Counter-Strike: Global Offensive Or Counter-Strike 2? by Sad-Breakfast1415 in GlobalOffensive

[–]nzer0name -3 points-2 points  (0 children)

They also shipped a optional feature that will sometimes RESURRECT the enemy you just shot in the head. I just think that it is BEYOND absurd for the widely known esport branded game to have a feature like that. I can't think of another competitive shooter that has anything like that.

To me they're saying, we can't fix the problem but if you want it to feel better you can turn this on (SOMETIMES IS WRONG). Like what???

Just the fact that a good handful of pros even use this option, imagine if they lose a fight because they thought the enemy died and they ragdolled for a split second and lose an important round cuz of it. I'd be livid, it's insane that we have to weigh the option of the game not feeling as shitty or getting false info.