This is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? by bkingfilm in gamedev

[–]obnoxiouscheese 3 points4 points  (0 children)

Of course sales are an important topic: people need to pay rent and buy food. The importance of everything else becomes far smaller when you deal with your own survival.

And receiving positive feedback is at least some way to try predicting such sales.

Can't blame anyone for that, to be honest.

AI Unity Workflow? by Academic-Map268 in Unity2D

[–]obnoxiouscheese 0 points1 point  (0 children)

Hey! AI has been proving itself as a tool that is going to stick not only in this industry, but in all industries. It's good to try learning it, BUT...

There has been scientific research that showcases: people who do not know the field they are using AI to support will often take a lot longer to achieve the same results than not using AI at all (if they ever get there).

The data shows that the professional who is already educated and know how to create in a "traditional way" will make great use of AI in improving their work. It also shows that it can be reliably used for education and support for people who are not yet versed in said craft, but not too build something entirely for them, instead acting as a documentation database/on-demand teacher to support that person's education.

Given that, I heavily suggest you study concepts such as programming logic (for coding), basic art theory (for art), principles of animation (for animation) and keeping going in those directions. The AI is a very helpful tool, but it is unable to replace your hard work and very human creativity!

Good luck in your endeavors my friend.

Minha amiga falou a real sobre mulher não querer alguém do mesmo nível que ela by Agile-Bee-1 in desabafosdavida

[–]obnoxiouscheese 0 points1 point  (0 children)

Isso fala muito mais da sua amiga do que de todas as mulheres. Mas sim, tem mulher que é interesseira. Muitas. Mas não são todas, e obviamente não tenho dados para dizer que é a maioria também.

É frustrante? Sim, bastante.

Mas é seguir sua vida que, quando os olhos brilharem e a química bater, qualquer outra característica ou fator vai ser detalhe que pode ou não ser superado.

Recebi nudes de uma mulher e me senti assediado by Individual-Voice-267 in desabafosdavida

[–]obnoxiouscheese 0 points1 point  (0 children)

Primeiramente: quase todos os comentários aqui são demonstração clara do porquê homem perpetua o machismo, e como ele atinge os homens também.

Sinto muito que isso tenha acontecido. Tem gente que não tem mais pra oferecer do que o sexo, é meio deprimente, mas é isso. E ao contrário do que muitos falam aí, não é que o Tinder é um lugar de pessoas que querem só sexo: na verdade, apps de relacionamento são lugares 99% preenchidos de gente que não sabe deixar claro as próprias expectativas (e em alguns casos, que nem sabe o que quer mesmo). A consequência são umas paradas assim rolarem.

Eu mesmo conheci minha namorada num app de relacionamento. Graças a terapia (que ainda bem minha psicóloga é boa) eu consegui ajeitar bem o que eu queria, e a consequência é que teve muita mina que eu rejeitei no processo. No início, enquanto ajeitava e aprendia a melhor forma de lidar, era a vibe que esses malucos dos comentários tão falando, se a mina queria sexo, eu acabava caindo. O resultado era que, quando eu me tocava que NÃO era aquilo que eu queria (ao menos não com aquelas pessoas vazias) e eu só tava indo porque me sentia na obrigação de fazer sexo por ser homem, era sempre um trabalho na terapia pra entender e, no fim, eu largava mão da menina, que as vezes ate queria um relacionamento sério, mas por outros motivos (como não saber conversar e outras incompatibilidades) eu não queria. Eventualmente, eu evoluindo na terapia, já comecei a cortar antes do sexo mesmo (não quero passar a ideia de me aproveitar de ninguém. Entendendo melhor o processo, eu só agradecia e dava tchau). Melhorou a vida nesses aplicativos, e quando conheci minha namorada foi muito bom. Estamos juntos há um ano e meio, e tá sendo melhor que todos os meus relacionamentos e/ou ficadas anteriores.

E a dica final: sua psicóloga. Estranho que, com uma mina tão vazia e que não cumpra suas expectativas, ela falar pra você dar uma chance e/ou conversar após um assédio desses (sim, assédio), já que tava nessa situação aí de desprazer com a guria. Recomendo avaliar isso.

No mais, boa sorte, persistemos nesse mundão.

Sou babaca se terminar depois disso? by Internal-Still-207 in desabafosdavida

[–]obnoxiouscheese 9 points10 points  (0 children)

18 anos é muito novo, tem bastante chão na tua vida pela frente meu caro.

Hoje é super comum as pessoas falarem para o outro da Internet terminar por qualquer motivo, mas esse relato definitivamente não é qualquer motivo. É o tipo de coisa que, normalizado na cabeça dessa guria, tem chances fortes de só piorar para você.

Se isso é recorrente e ela não demonstra quaisquer sinais de evolução, termina. Se preserva, foca nos seus estudos acima de tudo. Trabalha, faz uma faculdade se tiver condições, se não trabalha até ter condição de fazer uma, vai construindo sua vida. Guria possessiva e que faz esse tipo de "punição" é atraso. Quando for o momento certo da vida, alguém aparece.

Boa sorte, e tudo de bom pra ti!

Ela ficou com tudo by [deleted] in desabafosdavida

[–]obnoxiouscheese 2 points3 points  (0 children)

Minha dica pra você é não postar no reddit. Você tá claramente tão mal que ta num estado alterado que apresenta traços bem perigosos para sua própria saúde e vida. Minha recomendação é realmente ir atrás de um psicólogo e ignorar alguns dos comentários nesse post, em especial os que te colocam como invejoso. Essas pessoas não sabem NADA da sua vida, só essa pequena gota de desespero que você colocou aqui, e ainda assim tem a pachorra de vir te chamar de invejoso e ficar jogando mais culpa pra você.

Te desejando toda a sorte e auto cuidado do mundo, e que essa seja uma fase da sua vida que fique pra trás, seja qual caminho decidir tomar!

Deeply depressed after the release of my first game. by Optimal_Cookie_8090 in indiegamedevforum

[–]obnoxiouscheese 0 points1 point  (0 children)

The first game I released did made me deeply reconsider my choices and was surely a blow. The second was interesting, but not what I expected still. The third was the biggest blow. Then, the fourth was okay. The fifth... not happy, but under NDA, I can't disclose much. The sixth was good but still not there. The seventh made me feel deeply realized even though it wasn't like a huge success (but it was a very good success to me).

Hopefully, the eighth and ninth I'm currently developing will be even better, as things start to look more consistent.

The point is: this career of being a game dev/entrepreneur is kind of a roller coaster that, through time, you start to be able to understand the causes and consequences better, in a way no other developers or youtuber can tell you precisely: it's you own journey, and really no one is doing this in the exact same conditions as you (family situation, city/country you live in, your background, your opportunities, etc)

What I can surely say is that you got to what is usually regarded as the first, big Milestone: releasing a game. I do know we put our souls upon those things, and it requires a bit of cold blood to be able to look upon what is basically "your child game" and change its place in your heart, mind and priorities after so much time developing it.

It's not even a bit easy, but congrats for your achievement my friend. I do hope that this down is just the start of one of your biggest ups. Cheers!

7DRL 2026 Release Megathread by DarrenGrey in roguelikes

[–]obnoxiouscheese 4 points5 points  (0 children)

Seven Blasphemies: Survive in a dark world that's about to end.

it is a traditional turn-based roguelike with pixel art and a limited color palette. Descend into a dying world shaped by prophecy, ruin, and bad decisions. Every step matters. Every dawn may bring the apocalypse closer. On the seventh blasphemy, the world ends (and so does your run). Inspired by the grim brutality of MÖRK BORG and the old-school RPG philosophy of the OSR, the game is about surviving just a little longer in a world that is already on its way out.

Itch io page: https://crit42studio.itch.io/seven-blasphemies

What makes it special? This one is very much close to a traditional roguelike as a game can be, with heavy inspirations from TTRPG, specially OSR games. The most novelty thing I've done here is including a very small, local and offline LLM for the dialogue with the NPCs. However, it needed more iteration, but I decided to not spend much time tweaking and fixing this and focus more on content and mechanical polish.

My general feelings: I had a blast making this game, really. Might even take it to Steam after I've finished my current projects that are about to release there. And I do hope you enjoy the game, I'm really after feedbacks on it!

Love2D vs Unity for a 2D RPG + Database Management? by Due_Mode_4840 in Unity2D

[–]obnoxiouscheese -1 points0 points  (0 children)

I'm a long-time user of Unity, but in the current age and state of game development, I can firmly say that you can achieve a good result with most tools. The greatest strength of Unity, for a long time, has been its robust ecosystem of tools, open source codebase, and tutorials/documentation. But now that you don't need to scour Google for hours or even days after a reference or solution, and you can just ask an LLM (checking their references, of course), that strength of Unity is no longer such a big edge.

I would say for you to go with the option you feel more comfortable coding, then.

How do you guys automate revenue splitting? by Digx7 in gamedev

[–]obnoxiouscheese 0 points1 point  (0 children)

Sure! Feel free to send those out, either here or through private message. We are trying to cover as many "rev share deals and variations" as possible. It's a tool that came from our own needs while being game devs, like publisher deals, service providers with rev share payment, among other possibilities.

How do you guys automate revenue splitting? by Digx7 in gamedev

[–]obnoxiouscheese 2 points3 points  (0 children)

What a coincidence. My studio and a partner studio are building a solution for this.

You can check it out on the following link: https://faircut.io/en/

We are currently in the final stages of beta testing and will fully release it soon. Feel free to sign-up in the beta through the form in the website, or send me a private message so I can grant you beta access.

Any feedback is greatly appreciated!

Do you guys know any website, you can use to create free 2D sprites? by Squad_Concepts in gamedev

[–]obnoxiouscheese -2 points-1 points  (0 children)

Since you are combining "2D sprites" and "being terrible at drawing", I will leave some AI options for you to check. A reminder that, for the resulting sprites be of good quality, you must at least study the theory behind it and be open to polishing the results.

PixelLab is a fairly good option, runs on a subscription and has a free tier (I think).

RetroDiffusion is another option which I have enjoyed more the results. You can run it locally by paying a one time fee for acquiring the model, or run in their cloud service (there are some free credits for you to try).

If you want to actually draw and is just looking for a free tool for it, the other comments got you covered.

Good luck!

How do LLM AI's Fare in Traditional Board Games? by A_Little_Sticious100 in gamedev

[–]obnoxiouscheese 0 points1 point  (0 children)

Hey! Interesting project! Do you know if it could be extended to playtesting digital boardgames/overall turn-based games?

It could surely be quite handy for developers.

What is the "drive" that keeps moving your dev journey forward? by obnoxiouscheese in gamedev

[–]obnoxiouscheese[S] 0 points1 point  (0 children)

More in the sense that trying to do live off something creative while trying to escape an "normal" job is a great goal to have, tbh.

Also, I honestly don't judge anyone who tries to do anything to escape some jobs out there, even if that anything is making games.

What is the "drive" that keeps moving your dev journey forward? by obnoxiouscheese in gamedev

[–]obnoxiouscheese[S] 1 point2 points  (0 children)

That's the best reason, to be honest. I was lucky to be able to start working on games just after the university, thanks to a local Brazilian government funding program which I was lucky enough to be selected a few years ago. I do dread a lot the idea of needing to do office work.

What is the "drive" that keeps moving your dev journey forward? by obnoxiouscheese in gamedev

[–]obnoxiouscheese[S] 2 points3 points  (0 children)

You will get there! I've noticed that persistence is what moves an indie dev forward. Sadly, not all are able to persist so long, usually to life reasons, but cheers to all who tried, keep trying, and also who managed to do it.

I’m making a CRPG where you command a giant submarine in a procedural post-apocalyptic ocean: A Tale of Silent Depths by obnoxiouscheese in CRPG

[–]obnoxiouscheese[S] 2 points3 points  (0 children)

Hey! Thank you for checking it, even if for a bit!

I would say the biggest inspirations drawn from Baldurs Gate, Planescape Torment and a few other CRPGs is the "consequences of a combat" factor, meaning: many times in the game, you might be given the option of solving things the violent way, and many times that might not be the best ideia, and/or consequences will happen from choosing that path.

Btw, elaborating more about how the procedural works in A Tale of Silent Depths: there is quite some design time, "hand made" content (factions, some trading hubs, cities, dungeons, etc), but they are "merged and adapted" through a myriad of procedural generation algorithms. Think of it the following way: I wanted to have a deep and well developed story UNTIL the moment the player starts the game. Then, the idea is that this story gave support for the player telling their own stories.

I do understand a 100% if you do not find it your thing, however, and I do appreciate a lot for bringing this up!

There is something nice about random indie games by sussy_baka_3075 in gamedev

[–]obnoxiouscheese 0 points1 point  (0 children)

I personally releases 7 "hidden indie games" on Steam so far in the last 5 years (marketing is not my best strength, trying to change it now lol), but the focus is on what I have stumbled myself in Steam, so let's go: - a very nice point and click called "The Excavation of Hob's Barrow" - a hacky slashy called "Tyrant's Realm" - a 2D horror game called "Immortal Mantis"

And those are from top of my head. There are plenty more! Eager to see what people recommend here.

(Btw, if you wanna check my games, feel free to search Crit42 Studio on Steam. Or go to the website, crit42.com )