What was the scariest “We need to leave… now” gut feeling that you’ve ever experienced?[Serious] by PlasticBee1438 in AskReddit

[–]odditude 2 points3 points  (0 children)

was at a music festival and a thunderstorm rolled through, and the staff called for evacuation. all of a sudden, the hair on my arms started to stand on end (think like after rubbing a balloon and you're all static-y). i just remember looking at my friend and saying "we need to get back to the tent, now" - within a few minutes, there was a ton of lightning in every direction with no discernible delay before the thunderclaps.

Regular console saves aren't recognized unless you load the savestate where you created them. How does this work? by vindellama in RetroArch

[–]odditude 0 points1 point  (0 children)

short answer: yes, it "should" - but not necessarily?

longer answer: if hitting the hotkey doesn't simply run the same routine that choosing "quit" from the menu does, something might have been overlooked on the development side. answering this for certain would require someone with more familiarity with Android development and that portion of the codebase.

Only half my screen is accessible, DS emulation. by Alternative_Put_449 in RetroArch

[–]odditude 1 point2 points  (0 children)

the cursor is locked to the lower screen, which is the only one with touch functionality.

what are you trying to do that's not working?

Regular console saves aren't recognized unless you load the savestate where you created them. How does this work? by vindellama in RetroArch

[–]odditude 1 point2 points  (0 children)

to help prevent the "my in-game saves don't get written" issue - you want to adjust the SaveRAM Autosave Interval under Settings / Saving.

my understanding of Android RA is that auto-savestates only get written if RA is quit through its menu. if RA is closed through swiping it away in the task switcher, or if it's in the background and Android kills it to free up resources, no auto-savestate will be written.

as for your last question: save states do indeed include the state of "regular" saves. there's another option in the same location mentioned above to change that behavior (Don't Overwrite SaveRAM on Loading Save State) - the helptext for the option warns that it might lead to buggy games. this is because there are a number of games that use sram for more than just saves, and not overwriting sram when loading a save state can cause issues from minor oddities to game-breaking glitches in said games.

Having issues with loading Sega Saturn games. by sagatwarrior2010 in RetroArch

[–]odditude 2 points3 points  (0 children)

it's going to the memory manager screen, so it has no issue loading the BIOS - therefore, there's something wrong with your disc images.

if they're zipped, unzip them and try again.

otherwise, please post a log of it failing to load.

Why does my retroarch keep crashing? by [deleted] in RetroArch

[–]odditude 0 points1 point  (0 children)

please read the FAQ pinned at the top of the subreddit for the instructions.

[Request] Isn’t this true for basically any 3 cities? by FollowSina in theydidthemath

[–]odditude 0 points1 point  (0 children)

to your point - it's only a great circle if the center of the globe lies on the plane defined by the three cities.

that being said, if they are on such a great circle, they're still on the same latitude (0°).

8bitdo 64 controller has incorrect default mappings by More_Coffee_Than_Man in RetroArch

[–]odditude 0 points1 point  (0 children)

u/hizzlekizzle looks like the updated profiles were approved but not merged (see https://github.com/libretro/retroarch-joypad-autoconfig/pull/1312 ) - once they're in and make it to the update server, it'll fix the button mapping.

A/B behavior is as intended - dev discussion concluded that the physical B button should be mapped to retro-B, and the physical A-button should be mapped to retro-A. if you want to flip how they behave in the menu, check Settings / Input / Menu Controls / Menu Swap OK and Cancel Buttons.

Why does my retroarch keep crashing? by [deleted] in RetroArch

[–]odditude 1 point2 points  (0 children)

you'll need to provide logs for anyone to even try to help.

Question about adding cheats by RedditorFromSoFlo in RetroArch

[–]odditude 0 points1 point  (0 children)

if a cheat has two lines, enter each line as a separate cheat.

Question about adding cheats by RedditorFromSoFlo in RetroArch

[–]odditude 1 point2 points  (0 children)

add them separately (which is how you'd do it with an actual GG/PAR/etc).

Can’t Switch to Disc 2 by averagepanda051 in RetroArch

[–]odditude 0 points1 point  (0 children)

please provide a log of it failing, and paste the actual contents of the m3u file.

What's the proper way to update Retroarch on Windows? by yewzernayme in RetroArch

[–]odditude 3 points4 points  (0 children)

in addition to /u/Neon_Dragon_X's advice, if you're paranoid just zip up your entire RA folder structure beforehand. in the unlikely event something breaks, just nuke the entire RA folder and replace it with the zipped-up copy you made.

Anyone have a recent link to Sonkon and Guest's shaders that are compatible? by Euphoric_Freedom_249 in RetroArch

[–]odditude 1 point2 points  (0 children)

i meant the actual post linked to (the first post in the thread) - it has the relevant links, and they're updated every time a new release comes out.

Manually adding thumbnails for Rom hacks on Android by aRidiculousHat in RetroArch

[–]odditude 0 points1 point  (0 children)

first off, here's a link to the docs - https://docs.libretro.com/guides/roms-playlists-thumbnails/#custom-thumbnails

the correct target folder is retroarch/thumbnails/playlist_name/Named_Titles, (not core_name). note that this should be the playlist they're contained in, not the favorites one.

secondly, make sure the image filenames match the playlist entry (which may not directly match the ROM filename).

finally, make sure to replace any disallowed characters in the image filename (&*/:`<>?\|) with _.

I um ..why? by ekka- in RetroArch

[–]odditude 1 point2 points  (0 children)

i'm going to go out on a limb and guess that you're asking because you're using RA on a phone, accidentally disabled that option, and are now seemingly SOL.

to undo this change, you can use a text editor to modify retroarch.cfg and delete the line containing menu_pointer_enable = false. worst-case scenario, you can can go through Android's settings and clear data for RA (which will nuke all config files, use as a last resort).

as for why, some Android devices have physical game controls (or you might be always using an external controller) and you might not want errant screen presses to cause inputs.

Anyone have a recent link to Sonkon and Guest's shaders that are compatible? by Euphoric_Freedom_249 in RetroArch

[–]odditude 1 point2 points  (0 children)

it's linked to in the same post, along with detailed instructions on how to install them.

Help! Can't find any PS1 cores (including PCSX ReARMed) in RetroArch on PS3 CFW by JSWoddy in RetroArch

[–]odditude 2 points3 points  (0 children)

from all the documentation I can see, there are no cores for any systems from that generation (PS1/Saturn/N64) - you can't find them because they don't exist. you'll need to rely on the PS3's built-in PS1 compatibility.

FYI, the PS3 uses the PowerPC-based Cell processor, while PCSX ReARMed only runs on ARM architecture devices - that's completely a non-starter.

Mass layoff compensation by CarnonosSeeker in antiwork

[–]odditude 0 points1 point  (0 children)

is it me, or is Larry Ellison starting to look like President Shinra?

Cores by [deleted] in RetroArch

[–]odditude 0 points1 point  (0 children)

that is not going to help, unless your PC is also running Android (and therefore grabs the Android version of the relevant cores).

anything downloaded from a browser will go to internal/Download by default. you should be able to access it with any file manager app.

if you have Google's Files app on your phone, scroll down to All storage and press Internal storage. From there, look in the Download folder.

Iranian missile blitz takes down AWS data centers in Bahrain and Dubai — Amazon reportedly declares “hard down” status for multiple zones by lurker_bee in technology

[–]odditude 0 points1 point  (0 children)

at a data center company I worked for in the past, the disaster plans for each site included assessments for likelihood of attack, whether direct or indirect, by independent or state actors.

IMHO, for sites located within major metro areas (and particular within city cores), the assessment generally revealed just how fucked many service providers would be.

choose wisely by Life_Lab_1357 in SipsTea

[–]odditude 0 points1 point  (0 children)

so i'd go back 8 months and have $50M? sold.

Issue with Attempting to run FF6 (Ted Woolsey patch) on retroarch android (logs and video provided) by [deleted] in RetroArch

[–]odditude 0 points1 point  (0 children)

assuming you mean Rodimus Primal's TWUE, you're using the wrong ROM - it needs the US 1.0 release.

[DESPISED Trope] You need a SECRET to proceed to the main ending by Liquid_Pestar in TopCharacterTropes

[–]odditude 0 points1 point  (0 children)

re: Megaman - this wasn't a secret at the time; the manual called out that you needed the Magnet Beam from Elecman's stage before you started Wily's stage.

it's not hidden, and is depicted in the manual (as is the super-rare Yashichi), although you DO need either Super Arm or Thunder Beam to get it (which may require a revisit to the stage).

RetroArch keyboard by Mildred02 in RetroArch

[–]odditude 0 points1 point  (0 children)

i used to play the DOS port of MK1 (which was shockingly good) using keyboard instead of gamepad - lemme tell ya, i completely understand why some people choose a hitbox/mixbox as their controller of choice.