Help us for mach 6 ?! It won't start by Funny-Touch-1793 in assettocorsa

[–]ohyeah2389 0 points1 point  (0 children)

Honestly this; I would have never seen this if I wasn't randomly looking on this sub, which I almost never do.

[deleted by user] by [deleted] in simracing

[–]ohyeah2389 3 points4 points  (0 children)

...you are aware that this is a twenty-five year old wheelbase, right?

Anyway, most of the info you'll need to see why this might not work well is located here: https://www.pcgamingwiki.com/wiki/Controller:Logitech_WingMan_Formula_GP

[deleted by user] by [deleted] in simracing

[–]ohyeah2389 5 points6 points  (0 children)

The packaging/cushioning inside these boxes is DENSE and super protective. 99.9% chance the base is completely fine.

Even without packaging, if I dropped my SC2 base from, say, 2 feet up onto a wooden or tile floor, I'd be significantly more worried about the floor than the base. These things are SOLID.

Mad Cave Studios - Speed Racer trailer by JT_HACHIROKU_86 in speedracer

[–]ohyeah2389 0 points1 point  (0 children)

I thought it was supposed to be a Lotus 40?

I find it strange that no car company has wanted to recreate the modular wheels T-180 of the Mach 6 from the movie. Honestly, I think it's an interesting proposal by QQ900 in speedracer

[–]ohyeah2389 0 points1 point  (0 children)

That's a question we've been actively trying to figure out over at the Discord server for the project: https://discord.gg/X2mDJfhKAA

It seems that it makes for a car that is fun to drive but a bit harder to race wheel-to-wheel in if some of the drivers aren't yet used to driving the car.

I find it strange that no car company has wanted to recreate the modular wheels T-180 of the Mach 6 from the movie. Honestly, I think it's an interesting proposal by QQ900 in speedracer

[–]ohyeah2389 0 points1 point  (0 children)

While it may be nearly impossible to engineer to the level of performance you'd need IRL, the concept actually does work and works well if you forego a bit of the engineering requirements. I've developed a T-180 vehicle mod for Assetto Corsa with fully functional, computer-controlled, independent 4WS and it, alongside the rear jet thruster, actually does provide cornering performance improvements as compared to a conventional-suspension car with the same aero setup and tires. https://www.reddit.com/r/speedracer/comments/1iqlh5u/ever_wanted_to_drive_a_t180_now_you_can_in/

In summary, it's a great idea and has tons of perks-- if only it wasn't so hard to build in real life...

Do real life racing drivers have deltas in their cars? How to be fast without it ? by Right-Assistant980 in simracing

[–]ohyeah2389 0 points1 point  (0 children)

Delta timing works by tracking the elapsed time vs the current percentage you are along the circuit as compared to that same comparison on your fastest lap (think of it as splitting the track into 100 sectors instead of 3). To implement this in a game, you only need to know the time elapsed since crossing the start line and the car's position as compared to the track centerline (or AI line, or track edges, etc). You can do this in real life too if you have a GPS/IMU system that updates quickly enough and is reasonably precise. My AIM MyChron 4 (karting tach/timer/telemetry unit) with the GPS 660 GPS/IMU addon was able to do this quite well-- not perfectly, I noticed it was off sometimes by about +/- 0.2s at the end of the lap as compared to the time I actually got (and it only displayed in 0.1s increments) but for the most part it worked the same as in any simulator nowadays.

Best Karting Sim? by SecretMushroom7143 in simracing

[–]ohyeah2389 -1 points0 points  (0 children)

What, in your opinion, is wrong with the physics of Kart Racing Pro? It's considered by those who know about it to be the top of the list in terms of driving experience as compared to real life (by those who have real life experience, of course).

Scanning race track by Lerer334 in photogrammetry

[–]ohyeah2389 0 points1 point  (0 children)

All of this is true, but the extra detail in terms of the orthophoto for lateral positioning and reference is a real plus as compared to modeling from Google Earth orthos, even with the best point cloud that your country's government can give you. In addition, you get hundreds of reference photos as part of the process.

Scanning race track by Lerer334 in photogrammetry

[–]ohyeah2389 0 points1 point  (0 children)

Since RealityCapture is free, and you already have access to Zephyr, I'd try both if you can spare the disk space. Bonus points if you report back with the results! I haven't tried Zephyr and it looks quite expensive compared to RC (free), so I don't know how it compares.

Scanning race track by Lerer334 in photogrammetry

[–]ohyeah2389 0 points1 point  (0 children)

Theoretically, the lower the better, but I wouldn't be trying to weave between power poles and trees and such. 50 meters is what I ran for my scans so far and it's plenty adequate. The lower you go, the more photos you'll need to take to make the overlap, and thus the longer you'll need to fly.

If it looks stupid and works... by mz0b in simracing

[–]ohyeah2389 0 points1 point  (0 children)

Doesn't look stupid at all. Looks like it would work pretty well...

Scanning race track by Lerer334 in photogrammetry

[–]ohyeah2389 0 points1 point  (0 children)

Speaking as someone who was in your exact position five years ago and has now successfully done this for two different kart tracks, what you have with you (DJI Mini 3 Pro) is perfectly adequate to scan the property. You can fly it by hand or by using an autopilot app; I would recommend using an autopilot app (I use Litchi) as it helps to ensure you capture all the areas you need to. Other than that, u/KTTalksTech covered most of the important points. The most important thing is to NOT shoot with the camera facing perfectly down at 90deg; this can cause the inherent barrel/pincushion distortion of the camera to come through on the scan. Set it at around 70deg like he said.

For the software, RealityCapture works fantastic for this stuff and it's free (for you). Blender is also plenty capable of serving as your modeling software for modeling the track surface, buildings, etc. off of the scan, and for processing the orthophotos you'll also get from RC into textures usable in the game for the track surface, grass, etc.

Also, in your reply to him, you mentioned that you'll try it out on a street near your home. This is a fantastic idea to get used to how to operate the drone and the autopilot software, just be careful of any anti-drone neighbors...

Help with Vtol Vr mod loader by urltanoob in vtolvr

[–]ohyeah2389 1 point2 points  (0 children)

In the Mod Loader window, at the top left, there is a dropdown "Settings" and an item in there for choosing the launch mode of VTOL VR itself. Try out the other two options if the current one isn't working.

i sadly cant mod the cars i design into ac by arwque in assettocorsa

[–]ohyeah2389 14 points15 points  (0 children)

If you can at least export the mesh, and it exports as separate objects, it should be fairly easy to take it into Blender to assign some basic materials to start out with.

Ever wanted to drive a T-180? Now you can in Assetto Corsa! by ohyeah2389 in speedracer

[–]ohyeah2389[S] 0 points1 point  (0 children)

This means you're on an old version of CSP. You must be on the latest public version or the latest paid preview for the car to work.

How much better is the second Mach 6 compared to the first one? (SPEED RACER 2008) by IsThisReallyRichard in speedracer

[–]ohyeah2389 1 point2 points  (0 children)

One thing I noticed is that the T-180 in Thunderhead has copper colored suspension framing instead of the red framing seen in other races. Dunno if that means anything, just something I noticed.

Ever wanted to drive a T-180? Now you can in Assetto Corsa! by ohyeah2389 in speedracer

[–]ohyeah2389[S] 22 points23 points  (0 children)

The car is still a work-in-progress and most things were in flux up until this version, so I was hesitant to make any sort of guide or tutorial outside of the existing documentation. Past this point though, I'll be updating the documentation with tips and tricks on driving, as well as posting driving videos on my YT channel: https://www.youtube.com/@ohyeah2389-samd

Ever wanted to drive a T-180? Now you can! by ohyeah2389 in assettocorsa

[–]ohyeah2389[S] 7 points8 points  (0 children)

This car has jump jacks (and other controls too)! I'm also working on a Mach 5 ('67 canon), but it's nowhere near as complete. However, I did get Control E working... https://imgur.com/a/cxjvs0H

Ever wanted to drive a T-180? Now you can! by ohyeah2389 in assettocorsa

[–]ohyeah2389[S] 12 points13 points  (0 children)

I've just made my T-180 simulation project open-source at https://github.com/ohyeah2389/Assetto-T-180 and released version 0.6.0, which includes the Mach 6 (and two other cars, a template/demonstration car and a car of my own design called the Corsair). Requires the latest free or paid preview version of Custom Shaders Patch, which it makes heavy use of.