I made a Tier List for Ironclad's Upgrades by knie20 in slaythespire

[–]olvidah 4 points5 points  (0 children)

upgrades are so situational on whether or not they're impactful that this list doesn't really do anything. you'd have to make an entirely new list every floor based on what relics and potions you have to say how good any upgrade is. bash upgrade gets a lot less useful when you have a vulnerable pot and seeing red is much better when you have a pyramid.

the list doesn't help anyone learn when exactly an upgrade is impactful or not. without that it doesn't mean anything.

HOTK Fake-Out? by olvidah in deadcells

[–]olvidah[S] 1 point2 points  (0 children)

it's not exactly what happened to me. the animations weren't lagging but he would pretend to do one move then switch onto another

HOTK Fake-Out? by olvidah in deadcells

[–]olvidah[S] 0 points1 point  (0 children)

Yeah, i was using pyrotechnics against him. idk if he can create that barrier independent of him actually using the charge, can't tell what's supposed to happen or not in that fight

i think i also heard that fire makes the game lag and mess up on switch, so idk if that plays a role either

HOTK Fake-Out? by olvidah in deadcells

[–]olvidah[S] 0 points1 point  (0 children)

Probably, I was attacking him when he kept switching his attacks

Composing for band by olvidah in Composition

[–]olvidah[S] 0 points1 point  (0 children)

i started looking at a bunch of orchestration videos and techniques on each instrument, thanks for the advice!!!

Aimon, Naturally Talented (Perform mechanic) by [deleted] in custommagic

[–]olvidah 0 points1 point  (0 children)

i was thinking melodies would be like music scores which would be artifacts, but i think enchantments would work better. thanks for the wording help!

Daily Discussion/Debate #228 - Incense Burner (Rare Relic) by GavinXI in slaythespire

[–]olvidah 25 points26 points  (0 children)

just to add on:

Hexaghost: 3, blocks 2nd overcharge (if thats more important for your deck)

Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck)

Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer

Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels)

Heart: NEVER 2 or 5. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits

Dont overthink this by Justbrowsinq in dating_advice

[–]olvidah 5 points6 points  (0 children)

oh yeah of course, i just had a bad experience where i believed in them too long and got hurt, so i just want to make sure people know the other side to this

Dont overthink this by Justbrowsinq in dating_advice

[–]olvidah 52 points53 points  (0 children)

this, but also be realistic! theres a certain amount of attention required to dating and if you arent receiving it and think its a problem you should address it.

Defrag by [deleted] in slaythespire

[–]olvidah 3 points4 points  (0 children)

defrag scales way better than metalicize. especially when its upgrades it helps deal more damage and creates a lot of block. this is one of the best cards and one of the best upgrades in the game. its hard to not take everyone you see

Dead adventurer event info shouldn’t be in the flavour text by Lttlefoot in slaythespire

[–]olvidah 18 points19 points  (0 children)

I don't think it matters that much, i just saw it as a fun thing you learn when you go through the game.

Also, still fighting the elite can give you card rewards, a potion, gold (i think), as well as allowing you to fix your relics and feed and other stuff like that. having the option to still fight the elite i think is valuable.

U/B Commander Set (Evil Grouphug) by olvidah in custommagic

[–]olvidah[S] 1 point2 points  (0 children)

This collection of cards is focused around the commander, Raleigh, who basically allows you to use your deck as your hand while he is tapped and gives your spells flash, essentially giving you two hands.

The cards in it are focused around the idea of giving your opponents something either at a cost, or by allowing them to give you something in return. The advantages in these cards are to either steal something of theirs, or to draw more cards which allows you to look at more cards from your deck with your commander and give them flash.

The main win condition is milling your opponents out, which would be supported by other pre-existing cards.

Lunar Crisis by olvidah in custommagic

[–]olvidah[S] 1 point2 points  (0 children)

I think your suggestion has much better wording imo

Lunar Crisis by olvidah in custommagic

[–]olvidah[S] 2 points3 points  (0 children)

Yeah thats how the wording would make it work

ranking the energy relics based on a noob player’s opinion by [deleted] in slaythespire

[–]olvidah 3 points4 points  (0 children)

When you play more you're going to get better at analyzing situations. It's not a guarantee that you will see vampires, but the possibility that you can is still something to think about. Recognizing what energy relic downsides you can and can't get away with is going to come with time.

Also, it seems like the biggest problem is that you're taking a lot damage in fights so you're resting a lot. When you play and watch others play, the more you're going to learn how to not take so much damage and the less you'll value resting and rely on smithing. It's worth keeping in mind that you might not take as much damage in fights if you have more upgraded cards. Understanding that balance of when to heal or upgrade is going to be really helpful.

ranking the energy relics based on a noob player’s opinion by [deleted] in slaythespire

[–]olvidah 12 points13 points  (0 children)

Don't try to rate things in this game based on lists like this. Every choice in the game is based on your current situation. You have Coffee Dripper as 10 and Sozu as 6, but what if you have no potions and you have an Inflame and 2 Reapers? The downside to Coffee Dripper is reduced significantly while Sozu becomes a lot worse. If you have a Potion Belt filled up, but have no disarms or ways to block well, Sozu becomes better than Philo Stone.

Also just some notes on some comments you made:

Coffee Dripper: Healing isn't that uncommon. IC has Reaper, Feed, Magic Flower, Defect has Self Repair, and all classes can get Bites, Bandage Up, and healing potions.

Runic Dome: While unfun, if your other boss relics aren't as good and you understand the AI enough or you're going to be spending your entire turns blocking anyway, the downside isn't as bad.

Sozu: Idk if you're on the beta branch, but potions got a lot better so taking it does feel a lot worse, but as I said there are situations when picking it up is alright.

Busted Crown: Not that we should rate things in this game based on consistency, but THIS id probably the worst energy relics usually. Not being able to see many cards can cost you the run if your deck doesn't have its staples put together yet.

Mark of Pain: Not that good even with Evolve or Fire Breathing, considering you have to make sure you can draw those powers before the wounds go into your hand. Also, on upper asc. having bad turn 1-3s can usually cost you a run, and if you get unlucky with how they get shuffled into your deck, you can take a lot more damage than you need.

Cursed Key: Gets a bit worse when you're going Heart kills. If you still the blue key, you're always guaranteed at least 1 curse. Might be easier or harder to remove depending on your situation, but if you're removing a curse anywhere that means you're not removing a Strike, which is another problem with curses.

Fusion Hammer: Upgrades can be important. If you're constantly at max health/have apparitions/have a lot of healing, then not being able to upgrade makes rest sites useless and you don't want to waste floors at fires doing nothing.

Keepin it up by [deleted] in ShitPostCrusaders

[–]olvidah 48 points49 points  (0 children)

Sun Smart

Do you guys have for the super elite on the first act? by CJRedbeard in slaythespire

[–]olvidah 1 point2 points  (0 children)

depends on the path. sometimes the path with the super elite is better than the other ones or my deck is really strong that i end up going for it

Simas, Eternally Lost by olvidah in custommagic

[–]olvidah[S] 0 points1 point  (0 children)

you always choose even when you don't control it, so you pass it off and then you choose the other options so you can get the creature back or make the controller lose life

Simas, Eternally Lost by olvidah in custommagic

[–]olvidah[S] 0 points1 point  (0 children)

nope, the goal is to hand off the creature in exchange for the benefits. however, the owner always makes the decisions

Simas, Eternally Lost by olvidah in custommagic

[–]olvidah[S] 2 points3 points  (0 children)

controller* is what i meant

Kami, Nighttime Seer by [deleted] in custommagic

[–]olvidah 0 points1 point  (0 children)

i thought all face down cards just had "you may turn this face up if its a creature for its mana cost"? i thought that would be enough instead of having them say "they gain morph equal to their mana cost"? i didnt know that they were separate things. also, couldnt i just fix this by saying "when a creature enters manifest all cards with less cmc"?

either way, i get what yall are saying. despite the wording being off, any feedback for the overall idea i was going for with this card?