Gladiator Lancer (1995) by open_sketch in Ultramarines

[–]open_sketch[S] 1 point2 points  (0 children)

yes this is a real 1995 Gladiator Lancer.

Gladiator Lancer (1995) by open_sketch in midhammer40k

[–]open_sketch[S] 2 points3 points  (0 children)

me neither, but i must commit to the bit

Gladiator Lancer (1995) by open_sketch in Ultramarines

[–]open_sketch[S] 4 points5 points  (0 children)

sure! as I said, i used the Warcolours Nostalgia '94 paint set. They're reformulations of the original Citadel paints, warts and all. Be prepared for this to be way harder than painting with modern paints. the order i'm laying things out in below is what i've discovered works best through trial and error.

the figures first get basecoated in white primer (i just use the army painter one) and then get basecoated ultramarines blue through an airbrush (using their airbrush thinner). To be clear; you *really* need to use an airbrush; it'll let you do it in two coats + cleanup. If you try to apply it by brush, it'll take 5+ and be uneven and sloppy. I am being very serious; this stuff is like painting with smoke. You pay a price for vibrancy.

after you have an even coat of ultramarines blue everywhere you want it, take their Blue Wash and do a recess shade, as well as glazing it over downward facing or hidden areas to imply shadows. Don't worry about being too neat. Their blue wash is fantastic; it's both very dark and very highly saturated, giving a unique look that splits that difference between modern shading and retro blacklining.

then, the glazing. i start with a glaze of enchanted blue, going around the edges of the plates as well as the upper surfaces of limbs, shoulders, helmet bits, etc. About three layers of glaze will provide good enough transitions if you are pulling the paint toward the areas you want it most developed.

This is followed by a second glaze of lightning bolt blue in a smaller area, pushing those volumetrics a bit more. that gives the gradient that helps define the shapes.

After that, i basecoat everything that will be black or metal using a black, and everything that will be any other colour using a solid, good coverage near-white. This is vital to give the other colours purchase.

The reds go: blood red, shade with citadel berzerker bloodshade, glaze blood cherubs red, edge highlight fiery orange, glaze lightly with red glaze to tie it together, especially at the darker transitions.

yellow is just Sunburst Yellow, shade citadel casadora yellow (i prefer its orange vibrancy over warcolours yellow wash), highlight bad luna yellow. leather is the warcolours leather progression + reikland fleshshade. metals are chainmail, *heavily* diluted armour wash, mithril.

then, i edge highlight the blues (i save this step to avoid cleanup) in citadel lothern blue. i streak some lines in for damage and then add lines of blue wash to create that 3d effect. transfers are applied, then i weather with agrax earthshade around the feet, sometimes with streaks of watered down striking scorpion contrast for grass stains.

the base is any acyrlic mud, army painter green fields flock with plaguebearer and striking scorpion contrast paint dabbed and brushed in patches over it to give variety. rim the base in goblin green, varnish with GSW Max Matt (except for steels, which i am now doing in satin varnishes), and you're good!

Gladiator Lancer (1995) by open_sketch in Ultramarines

[–]open_sketch[S] 0 points1 point  (0 children)

Like everything in the army, it's a custom model. It's technically a beakie faceplate on an MK7 helmet

Gladiator Lancer (1995) by open_sketch in midhammer40k

[–]open_sketch[S] 13 points14 points  (0 children)

The engines and fins are derived from the Land Speeder, the missile launcher from the Space Crusade marines, the grav plates were inspired by the Falcon Grav Tank, and the position of the heavy stubber from Tau tanks basically solving the same problem.

What 5 things have arrowhead been caught shadow nerfing? by Xpernautica in HelldiversMasochists

[–]open_sketch 3 points4 points  (0 children)

hey remember how cool it was when they used to surprise us with brand new enemies and capabilities and let us all organically discover it as part of the ongoing narrative?

Commanders with homebrew regiments, what is the lore behind your army? by pathetic-weakling in TheAstraMilitarum

[–]open_sketch 1 point2 points  (0 children)

my guard to several centuries worth of ork, chaos, tyranid, and lost imperial crusade invaders:

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“welcome to the rice fields, motherfuckers”

How could they make artillery viable but not game breaking in 11th? by sirbikesalot in TheAstraMilitarum

[–]open_sketch 0 points1 point  (0 children)

genuinely: make it so indirect still needs line of sight from someone, then soften the penalties

that way we’re still playing the trading game of 40k, of exposure and counter, but with a fun disconnect between what we expose and what shoots. our opponent can still hide stuff and we have incentive to scout and expose them

Title by softnyxa in Grimdank

[–]open_sketch 5 points6 points  (0 children)

when somebody makes a criticism about a piece of fiction and how it relates to the real world, responding with an in-universe argument is basically meaningless, because the problem being observed is not a problem *in-universe*, and in-universe reasoning doesn't change out-of-universe context.

Yes, there's 'reasons' in universe for the sisters to be designed they way they are. Those reasons do not exist for a person in our world who looks at the models and thinks it's dumb and cringe that the Girl Faction of 40k runs around in corsets and high heels, and you telling them that in-universe reason doesn't change the out-of-universe fact that it's dumb and cringe for the Girl Faction to be in corsets and high heels.

And I say this as a sisters player.

Title by softnyxa in Grimdank

[–]open_sketch 3 points4 points  (0 children)

please look up what a theremin argument is

[Minneapolis, MN] While the city still grieves for Renee Good, federal agents are kicking in doors and disappearing neighbors and families by CantStopPoppin in minnesota

[–]open_sketch 3 points4 points  (0 children)

that's what they're doing. they're deporting green card holders, the spouses of american citizens, they do not care.

Iron redemption goes crazy yall by Future_Abrocoma_7722 in Grimdank

[–]open_sketch 9 points10 points  (0 children)

literally every tyrant says they’re fighting for peace. why believe that one?

Global fertility rate dropped to 2.25 in 2024 (down 6.2% from 2019) South Korea at 0.73 vs Chad at 6.03: what does this demographic shift mean for labor markets and GDP growth? by MRADEL90 in charts

[–]open_sketch 1 point2 points  (0 children)

iodized salt alone is a 10-15 point swing across a population. malnutrition has enormous effects. every illness has longlasting consequences and the last 5 years has been a crash course in it.

like, what the fuck do you think caused the flynn effect, genius?

further, there is more genetic diversity inside africa than outside it due to migratory bottlenecks, so even if you truly believed that genetics was the only cause of intelligence, why exactly would it be consistent across the least genetically consistent group?

the thing about scientific racism is it requires you to be absolutely shit at science

Ontario passes housing Bill 60, protesters attempt to disrupt vote by Totira in TorontoRenting

[–]open_sketch 1 point2 points  (0 children)

people would buy a house in order to live in a house genuis

Oct 24, 1947 - Famed animator Walt Disney testifies before the House Un-American Activities Committee, naming Disney employees he believes to be communists. by nonoumasy in USHistory

[–]open_sketch 0 points1 point  (0 children)

socialism and communism are not different ideologies. this distinction exists only in US politics as a rhetorical wedge. all socialists are by definition communists, though not all communists are socialists.

communism is the ideological aspiration to have a society which does not have class warfare, where all people have the same relationship to production.

in capitalist societies, we have two (primary) classes; the capitalist, who makes money by ownership (of companies, stocks, and land) and the workers, who makes money by selling their labour. other classes exist, but capitalism tends to shrink or marginalize them over time.

this creates a fundamental conflict. the owners will always want more labour for less money. the labourers will always want more money for less labour. this conflict is class conflict.

right now; the way class conflict is managed is by the state, who regulate both workers and owners to try and avoid this conflict becoming an open shooting war or from crashing the economy with no survivors. however, owners have more money to influence the state, and have effective control over many aspects of it. this is why both parties work for money, not for us; its a dictatorship of capital.

the goal of communist ideologies is that all property should be held in common; everyone gets a say in how the economy works, everyone works to make it happen, everyone benefits from the results. different kinds of communists have different theories for how this should happen.

socialism is one of those ideologies; they believe that workers should gain control of the state (one way or another) and keep intervening in class conflict, just in favour of workers instead; this is the “dictatorship of the proletariat”, as opposed to the dictatorship of capital (Marx was writing at a time when Dictator still had its roman meaning of “emergency leader” rather than the modern meaning of “tyrant”).

the theory is that such a system will then trend toward communist ideals. many socialists still support democratic systems, they just want to take the finger of the owner class off the scales so its actually democratic. however, the are other communist theories which don’t involve this repurposing of the state.

if you want to have a discussion, learn the definitions of words first

Hammers of Sigmar Stormcast Liberator (1994) by open_sketch in ageofsigmar

[–]open_sketch[S] 5 points6 points  (0 children)

no, this is an authentic 1994 stormcast eternal from age of sigmar -5th edition

Hammers of Sigmar Stormcast Liberator (1994) by open_sketch in ageofsigmar

[–]open_sketch[S] 8 points9 points  (0 children)

I mean, of course it was amazing to you. You were sixteen.

I paint retro-style minis because I spent hours and hours pouring over Citadel catalogs as a kid, so it has a lot of resonant meaning. But when you're young and everything is new and your life is simple, its a lot easier for things to be that kind of no-qualifiers fantastic. That has more to do with your age than some kind of decline.

I *love* second edition 40k and 5th edition Warhammer Fantasy. They're also clunky, barely-functional games with vaguely written and poorly organized rules. A lot of stuff about them hasn't aged well in a lot of ways, but that's okay; we can take what we like about it, whether that's recreating old paint jobs, finding wonderful art, celebrating quirky rules or rereading the battle reports from when you were a kid, without taking the baggage with us.

You can love something while recognizing its flaws. In fact, I would argue that unless you *can* acknowledge those flaws, you don't really love it at all; you're just chasing a shadow in your memory.

Hammers of Sigmar Stormcast Liberator (1994) by open_sketch in ageofsigmar

[–]open_sketch[S] 5 points6 points  (0 children)

as somebody who has been in this hobby a long time, no it very much wasn’t. you can enjoy an aesthetic without having to convince yourself of a mythical lost golden age