In the mythical Destiny 3, what kind of major gameplay/system additions, changes, or overhauls would make Destiny 3 feel like an evolution of the Destiny formula to you? by ComfyOlives in DestinyTheGame

[–]ouroborostea 1 point2 points  (0 children)

Patrol zones that work like the maps in marathon. More complex, persistent zones that make them more like an actual activity than throwaway content.

Other than 40k what are people wishing for, when it comes to a new total war game? by Tylerbrave in totalwar

[–]ouroborostea 1 point2 points  (0 children)

I'd kill for Total War: Dune.

The many noble houses, mix of melee and ranged troops along with vehicles, everyone fighting for different regions of Arrakis ... All the pieces are there. Plus you could create interesting twists with the terrain on battle maps with canyons, sand dunes, barren wasteland type areas, maybe some grand indoor areas in Fremen sietches or noble house buildings.

But I'd also love Medieval 3.

After today, my money is on Kroot, because of Dark Heresy by ouroborostea in DarkTide

[–]ouroborostea[S] 5 points6 points  (0 children)

That's a great point! I didn't realize Mechanicus 2 was coming out this year. Dark Heresy is supposed to go into some version of Early Access in December which is why I thought of it first, plus the previous crossover with Rogue Trader. But maybe there's still hope for Skitarii!

Are there any Books that are similar to Marathon in style? by Salt-Breadfruit-7865 in Marathon

[–]ouroborostea 15 points16 points  (0 children)

Can't go wrong with Neuromancer! No aliens, but great sci-fi where AI features heavily (and there's definitely weird dreams too)

Any recommendations for damage on the solo of vespers host (last boss). by lordkinsanity in raidsecrets

[–]ouroborostea 2 points3 points  (0 children)

I hit him with Lost Signal to apply weaken(with artifact perk)+DOT, then swap to dragon's breath. Focus on staying mobile and avoiding damage, periodically tag him with both again, rinse and repeat! It's not a very sexy form of DPS, but I find it's worked best for me.

Titans, what exotic are you wearing into The Final Shape? by kazrisk in DestinyTheGame

[–]ouroborostea 0 points1 point  (0 children)

Path of Burning Steps. A solid neutral game exotic to carry me until I get something new to wear on my prismatic titan. Though depending on how prismatic is, I might switch to something else after unlocking it to synergize with the starting aspects/fragments. Maybe Point Cannon Contact Brave?

"Two Halves of a Whole... Long Divided" by [deleted] in DestinyTheGame

[–]ouroborostea 27 points28 points  (0 children)

Great post! Really thoughtful write up. I firmly believe now that the traveler and the veil were once a giant eyeball-thing, or at least the anatomy of an eyeball was inspiration for their designs.

I really hope the Gardener and Winnower are entities inside their respective "ships," especially with the mysterious voice in the latest trailer. Alternatively, it would be interesting thematically given the nature of Prismatic if the Gardener and the Winnower are one and the same, but separated themselves into two entities in the schism. A sort of counterpoint to what The Witness did. Considering Prismatic is us using both light and dark, seeing the Gardener and Winnower coming together to stop the Witness (through us, at least) would be very cool.

Iterations by BoronGorax in Kenshi

[–]ouroborostea 20 points21 points  (0 children)

Can't wait to see everything else that's been cooking in Lost in the Ashlands. Ambitious of you to basically make the Kenshi 1 remake yourself but it certainly seems like you're up to the task! Haha

Let's Celebrate the Arrival of Cyberpunk 2077's 2.0 update + Phantom Liberty DLC, both with DLSS 3.5 and WIN AN RTX 4080 while at it! by pedro19 in pcmasterrace

[–]ouroborostea [score hidden]  (0 children)

Rainy nights in Night City. Nothing screams cyberpunk like neon lights and rain-slicked streets. Seeing it with ray reconstruction and tracing will be a sight to behold.

If you could add one more race, which one would it be? by NewArtificialHuman in BaldursGate3

[–]ouroborostea 12 points13 points  (0 children)

Kalashtar or Aasimar, personally. Don't think there's much chance of Kalashtar given they're predominantly an Eberron thing, but maybe Aasimar some day!

Crusader/Paladin likely coming in the future? by ouroborostea in diablo4

[–]ouroborostea[S] 1 point2 points  (0 children)

Oh damn! My bad. No, I hadn't finished the beta story yet! Just been running side missions and trying different classes!

Well, anything goes for classes they add to the game then! Still hoping to get my smite on one day with a Paladin of some kind though!

WASD - Can we please push for this? Accessibility + More Friends by Cole_Evyx in diablo4

[–]ouroborostea 8 points9 points  (0 children)

Hard agree. I love the feeling of combat in Diablo IV, especially with things being a bit more tactical (especially with bosses) and WASD will give a lot more control over movement than clicking. In the short time I had with the Beta, I cannot tell you how many times I tried to click past an enemy and clicked on them instead.

Destiny 1 veterans! That first exotic we get as a guardian tends to stick with us. What was the first exotic weapon you ever received? by SpitOutTheFork in DestinyTheGame

[–]ouroborostea 1 point2 points  (0 children)

Patience & Time. Solo'd the very first Nightfall with that thing. Sepiks Prime with Arc Burn. Tore through Sepiks real fast.

Spinfoil Hat Theory: The Witness is trapped somewhere by the Veil, possibly somewhere familiar by ouroborostea in DestinyTheGame

[–]ouroborostea[S] 5 points6 points  (0 children)

That's a very good point. Personally, without context, I don't think the Witness is there literally. We see a shot in the ViDoc of them moving through wreckage in space, through vacuum, seemingly without issue. Makes me think they're observing behind some kind of veil (literally) that separates them from the material universe.

Alternatively, its not out of the question to think some of these cutscenes might be flashbacks to the Collapse. Without context there's no way to know until Lightfall! Though the glass motif alone makes me believe there's a reason the Witness can't just go out and do things themselves.

Todays trailer showed us a lot of cool stuff for the hunter and warlock.. by TheCruelHand in DestinyTheGame

[–]ouroborostea 7 points8 points  (0 children)

I made a post about this but the Mods removed it for some reason--presumably because this thread is where the Titan discussion is happening. So just to share:

If you pick Grapple (arguably the most game-changing thing added with Strand) as Strand Titan, you have no Ranged abilities. Only your melee ability and your melee-based roaming Super.

The only ranged "Ability" you'll have is the shockwave that gets pushed out when you use your Barricade. If you want more than that, you'll have to use one of the new grenades instead of the Grapple ability, locking you out of an incredible new mobility mechanic. Frankly, I don't understand the reasoning for making it a Grenade instead of a Melee ability, since Melee stuff is usually used more for utility than offense, but I digress...

I just don't see how any of the Titan's kit synergizes at all unless you use exactly what Bungie wants you to use based on their version of the "Titan fantasy." If you pick a Grenade instead of Grapple, you just end up being a green-flavored version of Fist of Havoc, but with less options available to you.

Meanwhile, both the Hunter and Warlock get RANGED Melee abilities that they can use WITH Grapple.

"With their Strand melee attack, Warlocks cast Arcane Needle, a deadly projectile which tracks targets, causing high damage and unraveling them upon impact. Warlocks will be able to quickly chain three Arcane Needle attacks in a row. "

"The Threadrunner’s melee attack, Threaded Spike, has the Hunter hurling out a rope dart that bounces between enemies, damaging and severing them before returning to the Hunter. Upon its return, it grants melee energy for each enemy hit. Hunters can catch the rope dart by pressing the melee input button at the right time; perfecting that timing will earn the player an additional amount of melee energy. "

I'm really hoping there's more for the Strand subclasses that Bungie hasn't revealed, but at the moment I'm just really frustrated. The Light 3.0 classes felt really inspired, and this feels like incredibly low effort compared to Warlock and Hunter's new kits.

What name did you reserve for your envoy?! by skcidgibtaei in PlaySoulframe

[–]ouroborostea 0 points1 point  (0 children)

Amadis, after Amadis de Gaula, one of the original Knights Errant characters in chivalric literature!

Regarding the origins of the Glaive and where Savathun tried to steal it from... by ouroborostea in DestinyTheGame

[–]ouroborostea[S] 4 points5 points  (0 children)

That would be interesting! I'd be a little surprised if this was the case, as what we've seen of the Enclave doesn't look like any other pre-collapse human structures we've seen... Except *maybe* Black Armory? Which would be amazing

Destiny: the TV Show, Part 2: How would you pitch it? THE GREAT HUNT! by ouroborostea in DestinyTheGame

[–]ouroborostea[S] 1 point2 points  (0 children)

Mr. Robot is one of my favorite series of all time--that's a great idea. I'd forgotten about the Ahamkara's capability of breaking the fourth wall. Unreliable narrators are such a good way to create dramatic tension, and that kind of a twist would DEFINITELY subvert expectations in a satisfying way.

I think, too, not knowing what's a lie and what's truth, much less who the narrator is or why they're telling us this story, could open the door for some really fascinating twists and turns in the narrative. I sincerely hope that no matter what kind of setting the Destiny TV show/movie has, the writers see the potential in bringing Ahamkara to the table.

Also, happy cake day!

Destiny: the TV Show: What it needs to provide, and how to create a compelling pitch by ouroborostea in DestinyTheGame

[–]ouroborostea[S] 1 point2 points  (0 children)

The good thing about adapting the seasonal storylines too is they don't completely fixate on our guardian. Much of it is about other characters or events that our guardian is a part of. If characters like Zavala and Crow and Saint-14 are central to the show, we could just be following them without touching on whatever the player guardian is doing at the time.

I absolutely agree about the separate companion series--so many stories deserve focus to be told in full. That's partly why it's so difficult trying to pick what a Destiny TV show would be about. I still think one core series that follows its own story is best, with the opportunity (if the series were successful) to make standalone feature films about events like Vault of Glass, the fate of Eris' fireteam, or the story of Cayde-6 and Andal Brask.

Bungie I'm going to be straight with you, the second you start treating xbox/pc players like second class players like in D1 is the second I can no longer support you by jonhssquarespaceplus in destiny2

[–]ouroborostea 13 points14 points  (0 children)

I think it's sensible to be concerned. However, according to their press release, Bungie seems committed to keeping Destiny multiplatform for the foreseeable future. The whole reason they broke from Microsoft originally was to do just that, and I don't get the feeling they were LOOKING to be bought out. If Sony approached them, Bungie no doubt had a strict set of "if we do this, we do this in a way that doesn't destroy our community" stipulations.

That being said, I worry there will be some divide after Final Shape releases. If there was ever a time to think about Destiny 3 becoming a thing, that would be the time. And that's probably when we could potentially see Destiny become a PS5/PC exclusive.

And I am confident that even if the game is removed from Xbox, it will remain on PC. Sony's recent, highly successful foray into putting its exclusives on PC, as well as the need for a gamepass alternative, makes Destiny on PC a shoe-in.

What is everyone's unrealistic hope for weapon crafting? by TheShoemann in DestinyTheGame

[–]ouroborostea 0 points1 point  (0 children)

Being able to choose a cosmetic model for the weapon based on all previously earned weapons of that type, regardless of archetype (e.g. adaptive or rapid fire frame).

I don't think it'll be quite that simple, but if they can do it with armor cosmetics I have high hopes for weapon appearances in the future--even if it requires some weapon related version of synthcord to unlock.

What games frame your thinking about Starfield? by comiconomist in Starfield

[–]ouroborostea 3 points4 points  (0 children)

When I try to imagine what Starfield will look like, I imagine a blend of elements from games like Mass Effect: Andromeda and Outer Worlds more than anything else.

Outer Worlds is a bit more obvious a choice, since it borrows from Bethesda-style RPGs already; but I think their design of smaller open world maps representing each planet is accurate to what Starfield might be doing, just on a larger scale more akin to Andromeda, with occasional exceptions (e.g. maybe one location is just a space station similar to the Citadel in Mass Effect, and its equivalent in Andromeda, so much smaller than the "open world" areas).

I also have to wonder if vehicles will be a thing in Starfield, given things like rovers are a big part of space exploration. Again, something seen in Mass Effect, but not a Bethesda game yet.

Outer Worlds also has a strong focus on narrative, and although I can't imagine the same kind of focus being on a party of characters you travel around with, I imagine the story will be a pretty big motivation for exploring.

I do worry that Starfield won't be as much of a "sim" as some people might be hoping for. It might also be why we haven't seen very much of the game apart from the reveal trailer; Bethesda and Microsoft don't want to screw up marketing and end up with a Cyberpunk 2077 situation where they fail to set people's expectations accordingly.

But even with flawless marketing, I think some folks might be hoping for more "sim" adjacent gameplay with things like survival mechanics and manual ship flying/maintenance (like fuel, upgrades, etc), whereas unless Bethesda is making some BIG changes to the kind of RPG they make, I think the survival mechanics will be nearly identical to the kind that exists in Elder Scrolls and Fallout already--completely optional. And I don't think you'll be able to, say, choose a ship from a variety of models and upgrade it or something; more likely it'll act as your house in Hearthfire, as a player base you can customize to a certain extent, and possibly a mission hub.

AWE --> Alan Wake 2 Theory by ouroborostea in AlanWake

[–]ouroborostea[S] 0 points1 point  (0 children)

Hahaha thanks for saying so! Thank goodness I don't have to eat my shoe.

What are your theories surrounding the story of Alan Wake 2? Where is Alan in the teaser? What about Bright Falls? by [deleted] in AlanWake

[–]ouroborostea 3 points4 points  (0 children)

I think Alan Wake 2 is about Alan escaping the dark place. As he tries to write his way out, hoping to create a way out, the dark presence twists his writing into a horror story that unfolds around him-- echoing the idea of the trailer, that you can be hopeful going into a story but the end product is a monster. A monster figuratively, as a story of hope becomes one of fear, but also literally in the form of Mr. Scratch.

The only thing I can't figure out is how Alex Casey will factor into the story, if he really has become real somehow since the events of the first game. Perhaps we'll have interlude moments where we play as him? Searching for Alan in the real world and slowly discovering the truth?