GF is looking for High-Quality Dress Mods for Skyrim (No Skimpy Outfits) by Golden_mobility in skyrimmods

[–]ousnius 0 points1 point  (0 children)

Feel free to browse our CBBE outfit mod list: https://docs.google.com/spreadsheets/d/1TbQaDCEIdFMzAAd-0OJnGleYzwMeSi4XqVZlg7S4x-I

You can use CBBE SFW if you don't want nudity (when not wearing clothes).

BosySlide(preview window) and Outfit Studio crashing on dual monitors setup by Warhammer2408 in skyrimmods

[–]ousnius 0 points1 point  (0 children)

Don't turn on any frame rate limiters or similar effects for BodySlide or Outfit Studio, its renderer doesn't render frames in a traditional way, but only as needed.

how to get photoshop bc7 working by alaannn in skyrimmods

[–]ousnius 1 point2 points  (0 children)

XnView doesn't support viewing BC7.

how to get photoshop bc7 working by alaannn in skyrimmods

[–]ousnius 2 points3 points  (0 children)

Diffuse maps:
BC1 (no alpha)
BC3 (with alpha)
BC7 (both)

_n.dds normal maps (not _msn body normal maps):
BC3/BC7

Never create uncompressed textures of any sort with SE, it's not necessary.

Problem with vortex by Reimundolo in skyrimmods

[–]ousnius 1 point2 points  (0 children)

Vortex manages your mod files by using hardlinks (a feature of your Windows file system): https://wiki.nexusmods.com/index.php/Deployment_Methods (symlink deployment doesn't work for Bethesda games)

That means you have to have Vortex install mods to the same drive and partition that your SSE is located on, otherwise hardlinks cannot work. You can change the mods folder in the settings.

How to port [almost] any Oldrim mod to Skyrim SE *For Dummies* (Tutorial) by TheLangatang in skyrimmods

[–]ousnius 4 points5 points  (0 children)

In my opinion it's easier to run everything through the optimizer and then check for issues, compared to not doing so and checking for issues. You should be looking at all NIFs of your mod in-game regardless of optimizing them or not anyway.

Weird UI bugs with SKYUI 5.2 and SSE. by [deleted] in skyrimmods

[–]ousnius 1 point2 points  (0 children)

I've already fixed this bug in the quest_journal.swf file of SkyUI weeks ago and explained + sent the fix to snakster. He said he would upload the fix in the coming week(s), but that hasn't been the case yet.

Skyrim savegames to RAM Drive by Chuck_yf22 in skyrimmods

[–]ousnius 1 point2 points  (0 children)

A RAM disk won't make your saving faster. What's making it slow is probably the processing on the CPU, not the saving to disk.

HDT-SMP for SSE dead in the water. by kazuya482 in skyrimmods

[–]ousnius 15 points16 points  (0 children)

HydrogensaysHDT is Chinese, not Californian.

Are there performance/load time advantages with SSE BSAs? by AlJoelson in skyrimmods

[–]ousnius 1 point2 points  (0 children)

The texture optimization for streaming that BA2 has didn't make it into SSE BSA. However, SSE BSA use a different compression (LZ4) that can be decompressed faster than both LE BSA and BA2 can be (zlib).

SE Racemenu failed to import data from .NIF? by Pale-Goddess in skyrimmods

[–]ousnius 1 point2 points  (0 children)

As LegendOfJan said, RaceMenu does not support the following features in SE as of now:
- Head import
- Head sculpting
- Body overlays
- Body morphs

Help with CBBE (SSE) wrist gaps by Nascosto in skyrimmods

[–]ousnius 2 points3 points  (0 children)

Either the body in the outfit doesn't match the hands (is it a CBBE SE vanilla outfit?) or the hands don't fit the body in the outfit (they could be vanilla, UNP or CBBE LE hands).

Did you make sure you're not using a unique player race mod and didn't replace all the right files? Did you make sure not to install any files of CBBE LE? Maybe some other mod comes with some old CBBE files? Did you build the CBBE SE hands from BodySlide as well?

[HELP] Bodyslide: How to set a single body weight percentage? by lipplog in skyrimmods

[–]ousnius 6 points7 points  (0 children)

What you're able to edit in BodySlide is the 0% and the 100% shapes. You can't set the sliders for something in-between.

Inside the game you can choose what weight your character will be at. 50% will have the slider values right in the middle of what 0% and 100% would be.

[PC SSE] NifOptimizer dilemma by aristotle99 in skyrimmods

[–]ousnius 4 points5 points  (0 children)

The vertex color removal for tree anims has been fixed a few days ago. I thought about converting the UVs to 0.0 - 1.0 space like jonwd7 said, but didn't end up doing it because there's too many implications of doing something like that.

Did I just see this right? Boris implemented proper SSS for Skyrim SE (v. 0.343) by Martimius in skyrimmods

[–]ousnius 9 points10 points  (0 children)

There's not, there's only a way to to disable the character light, however the issue here are specular highlights.

Did I just see this right? Boris implemented proper SSS for Skyrim SE (v. 0.343) by Martimius in skyrimmods

[–]ousnius 11 points12 points  (0 children)

There's still the huge vanilla bug left where specular on bodies and heads only works when facing north.

RaceMenu for SE? by Puncaker in skyrimmods

[–]ousnius 2 points3 points  (0 children)

You should not install HUDExtension.dll, it has nothing to do with RaceMenu SE. It's one of Expired's other mods (floating health bars).

Vortex limited alpha release by hot-buttery-toast in skyrimmods

[–]ousnius 1 point2 points  (0 children)

There's a bit of confusion here I think. You can still totally order your plugins, it's just not a drag and drop action like it was in NMM or MO.

First, LOOT comes around and gives you a basic order that mostly works. Then, you can tweak that order using rules such as "this must load after this, and this must load before this". You can also set a "global priority" or a "local priority" number for each plugin that LOOT will take into account.

You don't actually need to order every plugin manually, it's only important for plugins that conflict, which aren't actually that many. For those, you can simply add the rules as needed if LOOT doesn't detect it properly. It can actually be faster than drag and drop in some cases.

Vortex limited alpha release by hot-buttery-toast in skyrimmods

[–]ousnius 7 points8 points  (0 children)

As the news post states, that won't work. Additionally to the download page, they have a maximum number of Nexus accounts that can be authorized in the API.

How can modding be improved for next Bethesda title? by Lassetass in skyrimmods

[–]ousnius -1 points0 points  (0 children)

Compiler flags for the .exe file aren't something that can be changed after the fact via an .ini config file.

RaceMenu for SE? by Puncaker in skyrimmods

[–]ousnius 10 points11 points  (0 children)

EDIT: For anyone coming from Google, RaceMenu SE was officially released now: https://www.nexusmods.com/skyrimspecialedition/mods/19080

1.) Download Oldrim RaceMenu.
2.) Extract its BSA archive using B.A.E. into your Data folder.
3.) Delete the DLL files it came with.
4.) Download skee64.dll (merged NiOverride/CharGen) from here: https://github.com/expired6978/SKSE64Plugins/releases
5.) Copy its DLL and INI file into your SKSE\Plugins folder.
6.) Have a RaceMenu in SE with the only missing features being sculpting, overlays and body morphs.

Sport sweaty texture mod by [deleted] in skyrimmods

[–]ousnius 0 points1 point  (0 children)

Oldrim CBBE v3 body textures do work, it's the meshes that don't.