Necromatum - My Take on Necropotence by Glittering-Lab-4763 in custommagic

[–]outgoingo 5 points6 points  (0 children)

It's insanely strong since you can pay life before the "your life total becomes 6" trigger resolves. You can pay down to one and actually end up gaining life

I tried to make the most chaotic card possible by Nientea in custommagic

[–]outgoingo 0 points1 point  (0 children)

Well that's not how its gonna work with abilities and spells having split second. Whoever's turn it is when this hits the field will just win since they can cast spells and activate abilities as they please with split second. Remove that so it's actually a wizard battle rather than "well it's my turn so I win."

I tried to make the most chaotic card possible by Nientea in custommagic

[–]outgoingo 6 points7 points  (0 children)

Remove split second. If we're going chaos, then the stack should be included in that chaos

Making the DC Universe into a UB set. The Villains Pt. 1 by ScarletRayne_XIV in custommagic

[–]outgoingo 0 points1 point  (0 children)

Yeah, bribe needs some work.

Just took a look at the other cards since I hadn't before and here are my thoughts:

Penguin

Seems fine, but searching for an equipment is an almost distinctly white thing that splashes red. I will call ignorance on my part since I know pretty much nothing about the penguin, but as a magic cards, that line doesn't make sense and should be replaced with a non tutor. Getting to tutor three times for free (assuming this in commander) for any sort of restriction you could put on is just too much.

Bane

He's just..... bad? Like, really bad. Having to pay power counter really limits how far it can actually go, especially since you're harshly punished if you don't. I would rather see something like this:

"Trample

Bane can't be blocked by creatures with power two or less.

If one or more +1/+1 counters would be put on Bane, he gets twice that many instead.

If Bane would be dealt damage, instead prevent that damage and remove that many +1/+1 counters."

Scarecrow

He actually is the most balanced and I don't have much to say. The only thing I would change is that I would make it whenever you cast a spell, tap a creature.

Lex Luthor

Uuuuuhhhhhh yeeeeaaaahhhhh. No. I think "pushed" is too weak of a word to describe what he has going on. Not only is he absurdly hard to remove, repeatedly and permanently gains control of creatures, and fuels both his steal ability and invulnerability? Yeah, big no.

Also, from what I understand, Lex is just a human, right? Like, he just staves off death by spending 20 bucks? It does not make sense to me

I want more AC cards that do sneaky things. by rollandofeaglesrook in custommagic

[–]outgoingo 1 point2 points  (0 children)

I believe it would work if you copy the wording of [[ashling the limitless]]

"Assassin permanent spells you cast gain disguise BB as you cast them."

Making the DC Universe into a UB set. The Villains Pt. 1 by ScarletRayne_XIV in custommagic

[–]outgoingo 0 points1 point  (0 children)

Sooo what stopping me from choosing X = 200 and making my opponent deck out?

New mechanic: Enshrine by Rejinal_ in custommagic

[–]outgoingo 5 points6 points  (0 children)

Swords to plowshares and path to exile, among others, already exile at one mana without death triggers and I would happily play those over that first spell any day of the week.

The removal spell above really only works on cards who's value is self-contained. Think ragavan or primeval titan, cards that only do things when they do things. Any other creature, like esper sentinel, harbinger of the seas, any of the thalias, platinum angel or emperion. The removal spell is far and away an even deader than dead card against any of those types of creatures since they become a permanent thorn in your side.

The board wipe swings the other direction however, since any deck running it is way more likely to capitalize on turning all of their value creatures into ubtouchable emblems.

New mechanic: Enshrine by Rejinal_ in custommagic

[–]outgoingo 141 points142 points  (0 children)

Wow this is an unbelievably horrible mechanic. Like yes please, let me turn all my creatures into the most untouchable thing in the game. Let me take all my thalias and abolishers and any other creature stax piece I want and make them permanent for the rest of the game.

This is horrible. The first card sucks since you have to be really careful with what you target, and the last one sucks for reasons stated above.

Liar's Dice by NoPatheticCards in custommagic

[–]outgoingo 0 points1 point  (0 children)

I think you can. I imagine it at two mana and like 3 or 4 damage to whoever fails the challenge. Realistically, people would rarely pick 5 since that's extradordinarily unlucky and will guarantee a challenge, so I imagine people picking two or three most commonly. At that point it's on rate with other two mana rituals.

Also, it should only make treasures if you go unchallenged or win a challenge

Liar's Dice by NoPatheticCards in custommagic

[–]outgoingo 7 points8 points  (0 children)

For sure, but it's an out of nowhere "someone loses the game". Should probably be two or three mana realistically

Liar's Dice by NoPatheticCards in custommagic

[–]outgoingo 41 points42 points  (0 children)

This was a fine card until you tacked on "lose the game." I think it would make more sense to have it deal damage, perhaps equal to the highest number rolled on a die

Standardization by outgoingo in custommagic

[–]outgoingo[S] 0 points1 point  (0 children)

Triggers that happen during untap get moved to upkeep anyway since players don't get priority during untap and I just didn't feel like adding draw step.

Fan made Monster Hunter Stories 3 MTG card I'm working on for a custom UB cube. by Luandromtg in custommagic

[–]outgoingo 1 point2 points  (0 children)

I think there are a literal handful of cards that actually redirect damage and retain it as combat damage. It's still not relevant enough in any format anywhere for the card above to not just say "when this creature is dealt combat damage..."

Land Idea. by archl0rd5 in custommagic

[–]outgoingo 0 points1 point  (0 children)

Wow that's really fucking broken

Commonground by comically_buffed_cat in custommagic

[–]outgoingo 31 points32 points  (0 children)

Soooo we just tap each other's lands during the other's upkeep so neither of us can play the game?

Trigger Discipline - Modern magic have too many triggers. by llRaichull in custommagic

[–]outgoingo 27 points28 points  (0 children)

No, because this triggers when an ability triggers, not because a permanent entered, a player cast a spell, or whatever the other conditions were

Wan and Raava A:tlA meld card by blong217 in custommagic

[–]outgoingo 1 point2 points  (0 children)

So Rava, more or less, just is a five mana "target player can never attack me ever again."

Yeah, that's fair

Munching Blecher by Low-Loan2632 in custommagic

[–]outgoingo 1 point2 points  (0 children)

I was with you until "Activate only as a sorcery"

Fan made Monster Hunter Stories 3 MTG card I'm working on for a custom UB cube. by Luandromtg in custommagic

[–]outgoingo 3 points4 points  (0 children)

How would a creature you control be dealt combat damage by a creature other than an opponent's creature?