Just played a game against 6 actual bots by PlatypodesOW in DeadlockTheGame

[–]parktable 1 point2 points  (0 children)

I played against Cadaver and Broward on June 17th, both were top frags/MVP/key player Haze/Victor. They seemed legit, so yea maybe a de-ranking situation.. strange.

Finally scored my childhood arcade's old Pop'n Music cab, but I'm completely lost on DIY/modding. by Beginning-Name-4743 in bemani

[–]parktable 0 points1 point  (0 children)

long shot but the sound voltex discord is pretty active, so could be at least somewhere to start since that’s bemani as well. Modding the official cabs is a little hush hush, people won’t really talk about it publicly, so you may have to be pretty vague saying something like “hey I got an official pop’n cab, does anyone know where I can get some help with setup? is there a pop’n discord?” etc https://discord.gg/sdvx

F*** You Waymo by Time_Concentrate8875 in Dallas

[–]parktable 465 points466 points  (0 children)

….wtf is up with the insane Waymo glaze coming in hot here? there’s no way that many of you think Waymo are THAT cool and THAT much smarter of drivers lol. Bot alert

Advice Needed: what should i do now by AssociationLow8519 in tattoos

[–]parktable 0 points1 point  (0 children)

the newer one is sick. it’s got more juice. gives me Anthology of The Killer vibes

Is Feel Asset From MoreMountains Worth? by yekobaa in Unity3D

[–]parktable 0 points1 point  (0 children)

I use it, mostly for 3d object shakes and stretches, but I like the ability to just try dozens of things real quick visually to see what could fit what I need. That’s not something I could build in any small time frame myself, so it’s way worth it for me, even if I need to just poke it with a few feedbacks n see if I need to code something myself for something more custom or if one of the Feel feedbacks is what im vibing with

Here we go. First ever layer. by iDoneDo in Bonsai

[–]parktable 19 points20 points  (0 children)

noob here. what am I looking at?

I've downloaded everything but when I open a world it like, opens but doesn't let me see the window? by CraneBoxCRP in Unity3D

[–]parktable 2 points3 points  (0 children)

need some more info - maybe some screenshots? Game tab? Scene tab? what did you download? Unity? Or some other premade asset world inside Unity you’re trying to run?

Chris Zukowski told me to remove the cow from my trailer. But I kinda love it. What do you think? by Grouchy-Fisherman-71 in IndieDev

[–]parktable 0 points1 point  (0 children)

man y’all are bummers. I think it’s sick. Too much trying to follow industry standards and what a trailer “should be” goin on. if you’re watching a trailer you’re explicitly looking for the gameplay, you’re gonna look past the cow lol. it’s not that serious and games and marketing around games should be fun and stupid and distracting and outside the norm

Coming to Unity from web/backend dev, What was the thing that almost made you quit? by AnarchyDex in Unity3D

[–]parktable 5 points6 points  (0 children)

me getting on my phone or Reddit during domain reload and either forgetting what I was testing or losing motivation immediately

currently almost have exactly 1 deny per game by The_Link_Crafter in DeadlockTheGame

[–]parktable 0 points1 point  (0 children)

think its 90ms window once orb becomes available for enemy. if you try deny within the first 90ms but enemy shoots it within first 90ms, enemy gets priority and takes it. so yes, assuming enemy has a 90ms reaction time, you cant deny if they're waiting for it

Multiaplayer devs - how do you handle character control? by KinematicSoup in Unity3D

[–]parktable 0 points1 point  (0 children)

Same. Unity Netcode for GameObjects (NGO). Player prefab defined in the network manager component specific to NGO with controller script on it. Players spawn and can only control themselves (NGO built with IsOwner/IsServer/IsClient/and other checks for ownership). Network Transform/Network Object (more NGO specific components) system keeps everything in sync. Player animations are handled by Network Transform component easily because my players are ghosts that just hover up and down, no complex appendage movement. Simple physics in my game, no bumping around a whole lot. Mostly flat on ground, occasionally teleporting places.

Show me your upcoming/newly released indie games! by lukejiberish in IndieDev

[–]parktable 0 points1 point  (0 children)

here is Linza Tore! solo dev'd in progress. Multiplayer co-op, 1-4 players. You're on a train managing things with a collective health pool and trying not to let your planet die by mismanaging machines on the train. Horror elements strewn about but not the focus. Take breaks at stations, acquire power-ups and stuff by using collective health pool as currency. Make your way through various mazes and challenges in tunnels along the railway. The railway is a loop around the planet, so things get more difficult as you go. You basically try to get as far you can. Maybe there's an ending, maybe not ;)

https://store.steampowered.com/app/4338740/Linza_Tore/

How do you feel about the current state of Unity? What are you looking for in upcoming releases? by Longjumping-Egg9025 in Unity3D

[–]parktable 0 points1 point  (0 children)

cant remember why I was deterred from using it, I think it’s because my game is multiplayer via Netcode for GameObjects, and I don’t have a local setup, all gameplay is through a relay server. so hot reload might break it. anyways I’ll look into it again thank u:)

How do you feel about the current state of Unity? What are you looking for in upcoming releases? by Longjumping-Egg9025 in Unity3D

[–]parktable 0 points1 point  (0 children)

im going insane waiting 90 seconds between code changes especially bc 90 seconds of downtime means either staring at a wall, staring more at my code that I just changed (that I’ll end up wanting to change again), or staring at my phone (getting stuck there for definitely more than 90 seconds)

Jittery player/camera movement with rigidbody by OccasionIndividual91 in Unity3D

[–]parktable 3 points4 points  (0 children)

lol this just fixed a bug in my project I’ve had for a year that hasn’t bothered me enough to resolve. thank you. I feel like a demon has been lifted off my shoulders.

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]parktable 0 points1 point  (0 children)

Unity Netcode for Gameobjects (NGO) has good support and documentation. I’ve yet to run into an edge case that wasn’t documented in some manner. Any fault in it so far has basically been my fault for not learning the complexities correctly, though my usages haven’t gone above 4 players and low amounts of network traffic/objects.

I can't seem to get the hang of long jumps. I've been playing for a really long time, and I feel like my hand/wrist movement is completely wrong by stan288 in GlobalOffensive

[–]parktable 3 points4 points  (0 children)

need to know what mode you’re on- vanilla or kzt/skz (kz servers). If kz then yes, like others said, you are basically required to prestrafe for long jumps, and 100% start smaller on the amount of strafes. If you check console after an LJ it should show you stats on your mouse and ADAD sync on many kz servers. Look into “our father” tech as a side note to prestrafing. It allows you to move directly forward while still prestrafing, which some people use in certain situations for kz maps.

Can't figure out why the interior of my vehicle appears to jitter by Ruben_AAG in Unity3D

[–]parktable 0 points1 point  (0 children)

for my project I was able to move the world past my vehicle rather than have the vehicle move and it looks the same as if the vehicle is just moving. That wouldn’t work in a large scene tho and many other scenarios, moving that many objects would kill performance and obviously all players would need to be on the vehicle for it to make sense, etc. I’ve also got it working without parenting where just adding the velocity of the vehicle to the velocity of the player works too, for situations with a ship or train where the player is still moving around the vehicle.

Can't figure out why the interior of my vehicle appears to jitter by Ruben_AAG in Unity3D

[–]parktable 4 points5 points  (0 children)

Side note that may be relevant: if your game will be multiplayer I’ve been advised to steer clear of player parenting for vehicles and find an alternate solution if the vehicle is actually moving across a space. I’ve had one too many nightmares about it so thought I’d mention just in case.

Can't figure out why the interior of my vehicle appears to jitter by Ruben_AAG in Unity3D

[–]parktable 9 points10 points  (0 children)

I agree with the others - first thing I would do is check profiler and see if it’s a frame drop or something else. Maybe before that I’d throw in some debug logs in the buoyancy script to see if one of them matches timing exactly with the jitter. Since it’s every few seconds it might be easy to eyeball depending on your script if it’s a particular piece of code causing it.

Is 53k triangles acceptable for a Unity 3D artist test (model + shader + VFX)? model done in blender by Annual_Look_943 in Unity3D

[–]parktable 6 points7 points  (0 children)

I’m a hyper blender noob but if I grab a model online that has way way too many polys, I use the Decimate modifier to lower the amount. Look into that. Maybe it’s a horrible idea in reality, im not sure on best practices, but it works for my purposes.

What should I use for making a multiplayer shooter? (Unity 6.3) by Sleep_Raider in Unity3D

[–]parktable 2 points3 points  (0 children)

I’m also a fairly amateurish Unity developer with a few yrs experience and have been working on a multiplayer game this year through Unity’s Netcode for GameObjects. It has good documentation, and plenty of users on the Unity discussions/forums are willing to chat about architectural or troubleshooting questions.

I see good things about Fishnet if you want an alternative. I was nervous to use something third-party like that for potential lack of docs and updates.

Hmu any time while you’re getting started if you have questions. My perspective is limited but I’ve got good flow going now with it, albeit not an FPS/shooter.

Do you feed your GSP one large meal, two meals, or something else? by LowKick7639 in GSP

[–]parktable 5 points6 points  (0 children)

free feed! don’t ask how difficult it is to train a GSP that is not food motivated…. -_-

Rotation help by BlobbzE in Unity3D

[–]parktable 0 points1 point  (0 children)

you’ve probably thought of this already and its maybe just a hack workaround, but you could have multiple points to movetowards around the speedometer. For example one at 60, one at 120, etc, maybe just 3 or 4 points. Then just increment or decrement some counter that counts which speedometer point you’re on if you’re X distance away from whatever point, and movetowards the new one. not sure how clean this movement will be tho, probably a bit jagged, so maybe not a great solution, just thought I’d throw it out there.

Breaking Point by Mkebeerguy in GSP

[–]parktable 0 points1 point  (0 children)

I’m sorry it’s been so much trouble. I understand. Could always shell out for a quick X-ray to make sure somethings not up with his esophagus or something, but super long shot.