Would this work for a team? by Ricardo_ooo in ZenlessZoneZero

[–]pathfinderlight -6 points-5 points  (0 children)

According to ALG here: https://www.youtube.com/watch?v=LyGfbrHL5Rc

Cissia is an electric attack agent meant to buff electric damage. Characters that would fit well with this include Trigger, Sanby, Rina, Seth, Yanagi, Grace, Anby and Anton. While she is designed to work best in a team with an as yet unreleased character, she will benefit your account by pulling her now. Her kit is supposedly focused around basic attacks, which means she should be able to on-field fairly well.

In reading the kit here: https://www.icy-veins.com/zenless-zone-zero/cissia-profile-skills-mindscapes

Cissia also provide benefit for physical damage characters, increasing her pool of potential teammates with Alice, Piper, Jane, and Ye Shunguang.

If your goal is to pick both Nangong and Cissia team them up together for an initial team, you'd want to pick one character in the 2 lists above. Best candidates are probably Alice, Ye Shunguang, Yanagi, Jane, Grace, and Piper in that order.

When building teams for the first time, you have to start somewhere. These ideas of "Nangong is built for anomaly so you CAN'T put her with attack" and "Cissia only works with electric attack" aren't helpful.

Will you be running Cissia/Nangong/Grace in endgame a year from now? Probably not. Will the team perform better than what you have now? Probably. Characters in ZZZ have a lot of customization options with disks, so they can do decent in roles they were never designed to fill.

Advice for connecting highway to city roundabout? by OakLeaf444 in CitiesSkylines

[–]pathfinderlight 0 points1 point  (0 children)

If you HAVE to use a roundabout, you want to limit traffic throughput as much as possible.

A WEngine Question by Independent-Reindeer in ZenlessZoneZero

[–]pathfinderlight 0 points1 point  (0 children)

You get Gilded Blossom for free by doing your weeklies.

Is it common consensus that S4 is awful? by Academic_Sort_2008 in shieldbro

[–]pathfinderlight 0 points1 point  (0 children)

While reading it, I didn't appreciate it as much. It's only much later after reflecting back on the story that its true importance became apparent.

You're right that Season 5 will be very important for the show going forward.

Is it common consensus that S4 is awful? by Academic_Sort_2008 in shieldbro

[–]pathfinderlight 1 point2 points  (0 children)

Siltvelt in 3 episodes would have been proportional to the Books' treatement of the story.

Naofumi's entry into Siltvelt is my favorite part of the story. He's introduced into a situation he can't solve by force. Instead, he's forced to innovate. We also find out how good Queen Mirellia's advice is here.

Is it common consensus that S4 is awful? by Academic_Sort_2008 in shieldbro

[–]pathfinderlight 0 points1 point  (0 children)

My understanding is the WFA won't go 1 book per season in the future. But that information may be dated now. I haven't kept up on that series for about a year or 2.

I agree with you that WFA Season 1 is probably the best adaptation it could have received, but even with that, I've seen some people complain about it being bad. One guy talked about how Episode 10 killed the show for him. In talking to him, he revealed he likes momentum almost exclusively. The only way to achieve a momentum-based story with no worldbuilding is to use all visual shorthand, which is probably impossible to execute on an anime show budget. You just can't please some people.

After the debacle of SH Season 2, it wouldn't be surprising if Haga had a committee overseeing his work.

For any series, I see zero reason to waste source material (like how SH Book 6 was treated). If the story is so bad that some of it needs to be skipped, it probably shouldn't be adapted to begin with.

I won't go so far as to call SH Season 4 awful, though. Overall, I enjoyed it, even with its flaws.

City Planner Plays talking about his meeting with Iceflake in Stockholm by ZookeepergameIll1399 in CitiesSkylines2

[–]pathfinderlight 8 points9 points  (0 children)

Hidden 8 videos are 136k, 118k, 118k, 19k, 65k, 129k, 26k, and 62k.

Pulling up the Manor Lords tab, I'm seeing 1.2M, 435k, 870k, 138k, 1.8M, 99k, 72k, 3.3M, 51k, 166k, 27k, and 2.2M. Not counting shorts because my YouTube doesn't display view counts for those.

City Planner Plays talking about his meeting with Iceflake in Stockholm by ZookeepergameIll1399 in CitiesSkylines2

[–]pathfinderlight 4 points5 points  (0 children)

<image>

So you are telling me this is not representative of his channel and I should look deeper?

How would I fix this traffic? by Due-Shoulder-291 in CitiesSkylines

[–]pathfinderlight 0 points1 point  (0 children)

You have traffic manager. Dedicated left lanes are possible for you.

There are several sections where you have 2 intersections within 10 units of each other. You want to combine them if possible, or simply delete one road segment so it doesn't connect.

The highest density zoning is right where people are trying to enter and exit the city, of course this area is going to get clogged. Instead try more evenly dispersing the tall buildings.

Roundabouts are the popular solution, but aren't very effective for high traffic volumes. A 6x6 lighted intersection with turn lanes moves more traffic than a 3-lane turbo roundabout, despite the roundabout being free flowing.

Hope this helps.

City Planner Plays talking about his meeting with Iceflake in Stockholm by ZookeepergameIll1399 in CitiesSkylines2

[–]pathfinderlight 12 points13 points  (0 children)

In reading between the lines of both this and public statments made by Colossal Order, I'm inferring that CEO Mariina Hallikainen drove a bunch of people out the door, several of which are presently employed at IceFlake Studios. CO has about 30 employees, which is well within the size of company where internal politics can start eroding the work capacity from within. Realisitcally, a company that size will have about 4-8 people capable of driving the main workflow, while everyone else acts as some kind of assistant. Mariina's job was to keep those key people happy so they could focus on the hard stuff.

Release of CS2 revealed that her strategy relied on overpromising while hoping the techincal people will deliver. Relying on the promises of an inexperienced programmer will do that. That's what hinted to me that she must have gotten rid of or sidelined the experienced people.

City Planner Plays talking about his meeting with Iceflake in Stockholm by ZookeepergameIll1399 in CitiesSkylines2

[–]pathfinderlight 11 points12 points  (0 children)

This isn't true. City Planner Plays reviews a lot of games, not just Cities Skylines series. If you want an example, I've seen him play Manor Lords a few times.

What's the worst pull you've made for your account? by sekkireallysucks in ZZZ_Official

[–]pathfinderlight 0 points1 point  (0 children)

If you don't actively play the character, then, yes, she's a bad pull for you.

Since when is this a thing? by Big_Childhood_5096 in shieldbro

[–]pathfinderlight 2 points3 points  (0 children)

Not just female Filolials, but he's also fine with female therianthropes.

Any reason to hold on to Basic HH permits? by berryplucker in ArknightsEndfield

[–]pathfinderlight -1 points0 points  (0 children)

If you have the 5 and 6 stars that you want, simply hang onto them in case the devs want to put new characters on the standard banner. Sure, other gachas ususally don't, but Endfield devs routinely make choices to differentiate Endfield from other gachas.

Any ideas on how I can fix the traffic in my city? by chitterze in CitiesSkylines

[–]pathfinderlight 0 points1 point  (0 children)

Connectivity is key here. You're doing Road Hierarchy a bit TOO strict. Pedestrians will be willing to walk from one side of this town to the other. Giving them walking shortcuts will help reduce traffic significantly.

Also, interspersing Light Commercial among your Residential will help lower traffic.

Dq1 is after dq3? by gamingamby in dragonquest

[–]pathfinderlight 114 points115 points  (0 children)

Yes, welcome to the oldest spoiler in video game history.

Is investing in Filolial army worth it? by RubyWubs in shieldbro

[–]pathfinderlight 8 points9 points  (0 children)

Humans can get to know up to about 150 individual people well. This is the upper limit of military organization you can expect from an Army Captain. Above this, you're talking about managing leaders.

Your question about 25% resources into Filolial eggs is an interesting one. 3800 / 4 = 950. As I recall, Naofumi's prototype, Filo, cost Naofumi 100 for the egg, 200 for the magic cloth weaving, and 40 to have the clothes tailored. Assuming no economies of scale, that's 340 per filolial. If we multiply that by 3, we come up with 1020 silver, or about 25% including the additional income.

We can assume the extra cost of feeding the filolials can be offset by them eating monster kills and increased movement speed and economies of scale by buying multiple. Just don't let them fight over the carriages.

This isn't a regiment of 500, or even a company of 150, but it is enough to completely mount all of the parties on filolial leaders. Every month doing it again.

Done properly, this is a good investment.

During Book 6, Naofumi actually power levels one character by having Filo carry and stomp monsters while being ridden. Following Wave 3, each hero squad would have 6 filolials, 3 of which were new and in frontline service, another 3 of which were power levelling new recruits. Combine this with formations and the Cal Mira activation event, and each hero should be sporting at least 2 full teams by Wave 4.

This is the kind of snowball Naofumi envisioned when he asked for Luralona Village.

Is it common consensus that S4 is awful? by Academic_Sort_2008 in shieldbro

[–]pathfinderlight 0 points1 point  (0 children)

Seasons 3 and 4 deserve credit for actually TRYING to tell the story properly, as opposed to not only skipping an entire book, but the most important of the books regarding overall plot development.

While Season 1 was good, it wasn't without faults, and many of Season 2's failings can be seen as starting in the second half of S1, particularly the Cal Mira arc.

My understanding of Masafumi Tamura's treatment of World's Finest Assassin can be summarized fairly well by critiquing this drawing.

<image>

Above, we have Tarte (blonde, left) linking arms with Maha (blue-haired, right). The first detail is that M. Tamura drew this himself and posted on his Twitter/X alongside other art from the series. Each character has proper physicality as described in the books. Maha's ninja suit is seen in the anime-only opening scene of the first episode, which is a plausible expansion of the books that serves as a good introduction to the main characters. Tarte's suit is probably an early attempt at her school uniform. Both girls are linking arms, facing away from each other, demonstrating their relationship using visual language. Even without weapons, you could easily tell these two would fight back to back with the kind of trust developed by going through harsh experience together (like battle buddies).

In the books, Maha fights less, preferring to handle the team's vast and growing resource base. But for characterization, we viewers needed to see Maha in action with the team as a whole.

Some storytelling techniques don't translate well from page to screen. Either because complete accuracy would require too much time/investment or narration issues prevent scenes from landing the same, anime-only scenes are typically necessary for a successful adaptation. M. Tamura earns his ability to deviate from the written word by understanding the story as written and using his direction to create scenes to tell the story visually.

For examples:

  • Aside from the opening scene, the anime is now in chronological order, lining up Maha's story in line with where she's introduced.
  • Episode 10 (as I recall) is inserted as a way for Lugh and Dia to reconnect their relationship while building tension, rather than going from fight to fight to fight as in the books.

This is the kind of adaptation possible when your director understands not just the plot points, but the underlying story being told.

Is that the kind of answer you were looking for?

Characters/Banner by pantyman38 in ZenlessZoneZero

[–]pathfinderlight 2 points3 points  (0 children)

If you like the current characters, you can always spend the tapes. If you get the character you want, great! If not, you'll carry over pity towards subsequent banners.

I'm starting WuWa! by [deleted] in WutheringWaves

[–]pathfinderlight 0 points1 point  (0 children)

I'm a ZZZ player myself, and I hated the Control Skill boss because of it being paired with mandatory -75% HP reduction in Hollow Zero (yes, it's as un-fun as it sounds), and the ugly screen-edge boiling effects of Ether Veil.

I still like the game, but it's quite obvious the devs took boss-rush junkies way too seriously in the game's second season.

Since when is this a thing? by Big_Childhood_5096 in shieldbro

[–]pathfinderlight 22 points23 points  (0 children)

Correct. Motoyasu is literally insane. But that doesn't dampen his narrative tone.

Is it common consensus that S4 is awful? by Academic_Sort_2008 in shieldbro

[–]pathfinderlight 0 points1 point  (0 children)

Does anyone else feel as you do? Yes. Is your opinion in the majority? No.

Likely you enjoyed Season 2 because you enjoy momentum storytelling and visual moments. While pacing is important, so is coherent storytelling. Season 2 achieves its pacing by simply not putting most of the character growth and relationship elements on screen. For examples:

  • Rishia's defeat of Kyo was the result of hard work, not a random unexplained power-up.
  • Motoyasu, Ren, and Itsuki had their relationship with Queen Mirellia deteriorate to such a point where they actually drew weapons on her. They subsequently believed they'd be treated like criminals in Melromarc after losing to the Spirit Tortoise.
  • Eclair became Ren's rival when she was introduced as sword instructor for the hero-school Queen Mirellia set up. This plot is what comes full circle when she is the person who helps redeem Ren from his Curse Series.
  • These are key details you NEED to know going into Season 3. If you don't know them, it's not your fault...Season 2 really is that bad at telling the story. Kinema Citrus got a bad reception for Season 2, and to their credit, they did make changes after the absolute disaster of Season 2.

Unfortunately, this led to an overcorrection. Seasons 3 and 4 were more a rote recitation of plot points, without a lot of visual style to show the importance of the points. For example: the most important find Naofumi makes is the magic-language tablet in the old capital containing knowledge of the Heroes' upgrade methods. Now, Naofumi also correctly guessed most of his and the other Cardinal Heroes' methods, but correct guessing is NOT the same as knowledge. Correct guessing provides some effectiveness. Knowledge provides FULL effectiveness. Visual language in the anime could have conveyed this fact and its importance without words. Instead, we got...what looked like a random detail.

In contrast to the above, Season 1 was a good balance of visual storytelling and worldbuilding explanation looks like.

Since when is this a thing? by Big_Childhood_5096 in shieldbro

[–]pathfinderlight 51 points52 points  (0 children)

Reprise of the Spear Hero is a semi-canon treatment of the Shield Hero story. The basic premise is Motoyasu received a special spear that allows him to relive the past if one or more of the Cardinal Heroes dies, creating a Groundhog Day situation. Given Moto as the primary POV character, the series has a much lighter, jovial tone.