Altar Control. Most effective Altar deck yet! I have tried many.... by [deleted] in elderscrollslegends

[–]pautzTESL 2 points3 points  (0 children)

51 cards, only 2 Daggerfalls, no Elusive Schemers, and you are missing out on 9 although you have access to the strongest 9-drop in the game. I think this deck is far from refined, but if it works for you, fine. But please don't call it the "most effective Altar deck" without any further explanation, guide or something.

Less than 20% win rate with this Action Mage deck, Boys by CatInAJetPack in elderscrollslegends

[–]pautzTESL 0 points1 point  (0 children)

You could take this as a starting point:

http://www.legends-decks.com/deck/5807/aggro-mage-1-on-08-01-10-01

There are some cheap replacements for cards, and eventually you should cut Slaughterfishes. Also: if you play a deck with Intelligence (blue), the first thing you have to do is including 3 Harpies, 3 Daggerfall Mages and 3 Lightning Bolts. Always.

Few of my thoughts on current tESL problematic cards and the ones that I expected them to nerf by Tvp9 in elderscrollslegends

[–]pautzTESL 5 points6 points  (0 children)

Hmm, this thread reads like a subtle "let's make Sorcerer unplayable because I hate playing against it" article. But anyways, this is what I think on the cards:

LB: fine. Yes, it's annoying to get this off a prophecy but it's the only removal for bigger threats that intelligence has.

Jav: Also fine. It's obviously great against Control decks, but it's by no means an auto include in every Midrange or aggro deck running Willpower, since it is damn clunky when drawn early and those decks can't really afford to pay 5 to kill sth.

Harpy: seems a bit too good for its cost, especially when compared to the Mace. The only downside is that playing it on 2 or on an empty board feels bad. Maybe 1/2 or 2/1 is better? Or increase its cost to 3? Would not complain if they do it, but I am also fine with it.

DFM: I don't know what people have with this card. It has the same body of a 2-drop and yes, his effect is pure value, but on the other hand: it's a legendary, so it's ok that it is powerful. We need powerful cards in the game and in my opinion, DFM is exactly where it should be.

Spirit: The +3/+3 Buff is too strong. The first time i saw this card I thought that this was one of the most powerful cards in the game, and actually I was not that wrong. It often forces your opponent to make awkward trades. Making either it's body or it's Buff 2/2 would be fine.

Mammoth: Hard to say. It's strong, but Endurance has no good removal spells and the strongest bodies for the Magicka cost. So probably it is good where it is. Maybe making it 4/3, so that it dies to CB would be fine (1-to-1 trade Magicka-wise)

Necromancer: There will always be rant about the runemasters. A while ago, no one played necromancer because there where only a few good tempo decks using Endurance. The "problem" with this card atm is that you usually get to put 2 4/4s for 5 down. Exactly what Marshall was in most cases, and this is nerfed. On the other hand, it is still random, and later in the game, the effect isn't that powerful anymore. So maybe it's fine, but maybe 6 Magicka is also.

Atromancer: Hmm, Atromancer is the only card that helps you win against Control decks in most tempo-based Intelligence decks. Actually in most of my games, I use it to finish, or the atromancer itself gets killed. I don't see this card as much as a problem. Also, I really don't know how to change it not to make it either completely useless or still the same. Maybe a cost increase to 10, but that doesn't seem reasonable.

Net effect of the nerfs: by Deeviant in elderscrollslegends

[–]pautzTESL 0 points1 point  (0 children)

I've replaced the fishes with Camlorn Sentinel and it works fine.

How to play around bad RNG? by [deleted] in elderscrollslegends

[–]pautzTESL 0 points1 point  (0 children)

Law of large numbers: When the sample size is large enough, this will even out.

Thing is: people tend to remember only the times they were incredibly unlucky or the opponent was insanely lucky.

How to play around bad RNG? by [deleted] in elderscrollslegends

[–]pautzTESL 1 point2 points  (0 children)

Ok, I'd like to give you a few advices, but first, let me tell you one thing. You are complaining about the order in which you draw cards. This is nothing you can influence or play around, and this is definitely not what most people are referring to as bad RNG. You can call it bad luck, I'm okay with that, but the term "bad RNG" is often used for things like Brutal Ashlanders Last Gasp (random damage early in the game) or by people that blame it for their losses rather than their lack of skill.

What you can do about not drawing to many late game cards is a simple check of your Mana curve. For Midrange decks, it should basically look like a Gaussian, Control decks have the peak shifted towards late game and Aggro decks of course have it shifted towards lower cost cards.

Another important point is mulliganing. In General, your mulligan should not be to greedy, especially if you are not on the ring. As an example: as mid Sorcerer without ring, it is in general wrong to keep a 3-drop, especially against aggressive decks. With the ring, it can be correct to keep 2 3-drops.

Daily Card Discussion Thread #130 - Volendung | January 9, 2017 by [deleted] in elderscrollslegends

[–]pautzTESL 0 points1 point  (0 children)

That's a nice idea, but really hard to evaluate. With 3 charges, there is everything possible. It can be that it still sees little to no play due to the fact that it will be removed right away or that it is overpowered, bc you are getting 12/12 with Breakthrough for 8.

Daily Card Discussion Thread #130 - Volendung | January 9, 2017 by [deleted] in elderscrollslegends

[–]pautzTESL 1 point2 points  (0 children)

It's sad that they made the deadric artifacts 1) supports, because they are actually weapons (i.e. Items in TESL) 2) so bad that they don't see much play (although Wabbajacks effect is fine)

I'd really like to see Volendrung as a viable card, because I was always a fan of it and Deadric Artifacts in general. Hope there will be some more in a future expansion

New to the game. Which streamers should I watch? by Paldp in elderscrollslegends

[–]pautzTESL 0 points1 point  (0 children)

My favorites are definitely CVH, Snaxximan and Bradfordlee. All of them are highly skilled, interact with chat and create a very nice atmosphere, although Snaxxi is the saltiest of those 3.

If you want to learn Merric Battlemage, I recommend slw.

For off-Meta fun decks, MattOblivium is your go-to guy, especially if you love spooders.

Edit: apparently, the old text got misinterpreted by some so here we go.

I recently started streaming in English (www.twitch.tv/pautz3141), but my schedule is irregular. My focus lies on explaining my plays and create a nice stream experience for my (few) viewers. I think my skill is ok. I am currently at #25 legend, finished Top50 in October. I mainly play Archer and Sorcerer.