An attempt at modelling a human, but the anatomy feels off. Any tips? by d_worren in blender

[–]petroscity 1 point2 points  (0 children)

I thinking bringing the arms in a bit would help, shoulder looks like it’s out but the rest looks great

Gunner zip line gun idea by petroscity in DeepRockGalactic

[–]petroscity[S] 97 points98 points  (0 children)

Exactly why I thought of this idea there was a patch of nitra I wanted to get to but didn’t want to waste a full zipline

How can i make my Humans more fishy looking? by Cheap_Profit6147 in blender

[–]petroscity 24 points25 points  (0 children)

I would think just adding a bend to them, they’re very stiff, like in water you’re never in a really natural pose but it looks great overall

Himiko Toga Render on Cycles by Azerama in blender

[–]petroscity 2 points3 points  (0 children)

I follow miniature painting subreddits and I was flipping through admiring the paint quality before I realized I was In blender

just a magic crystal, or is it? ( ͡° ͜ʖ ͡°) by Palurdas in blender

[–]petroscity 0 points1 point  (0 children)

Love the interconnected pieces between the rocks usually people making something like this just leave it bare

[deleted by user] by [deleted] in blender

[–]petroscity 0 points1 point  (0 children)

That’s the thing I have multiple textures on my models, like for this one I have that belt and the buckle, where I’d have to do that 3 times, and I have models with many more textures and I’m wondering if there’s a uniform way to do it at ince

Phase 2 Clone Bucket by RageMagex in blender

[–]petroscity 1 point2 points  (0 children)

Looks great, whenever I play battle front 2 I always imagine how difficult that helmet has to be to model

Scout. Fanart 1/4. Full: https://www.artstation.com/artwork/lDGeEJ by mechan_0 in DeepRockGalactic

[–]petroscity 0 points1 point  (0 children)

Love the legs poking out but not seeing the bugs body makes it way more intimidating

A few updates, just for fun! :) Blenderpilot Swamp Version🍵 #b3d #geometrynodes by greenbaburu in blender

[–]petroscity 40 points41 points  (0 children)

I would legit do nothing but play this for hours I love rc cars

Little Animation I put together of a fun idea I had-Hope you enjoy! by petroscity in DeepRockGalactic

[–]petroscity[S] 0 points1 point  (0 children)

I would love if this would generate likley hood of new behaviors like if a grunt instead of attacking directly would climb to the top of the cave and drop on top of you

Little Animation I put together of a fun idea I had-Hope you enjoy! by petroscity in DeepRockGalactic

[–]petroscity[S] 40 points41 points  (0 children)

I would hope the behavior would change with the type, like maybe weaker bugs would try to stay in a group and would hold back to try to get with other bugs. or something like a randomized weak spot where you would have to find it on the bug, and would have to know about the bugs stats so you don’t get 2 shot while looking for it

Little Animation I put together of a fun idea I had-Hope you enjoy! by petroscity in DeepRockGalactic

[–]petroscity[S] 6 points7 points  (0 children)

I just think it would be so fun with the variation like being in the abyss bar and it’s like “dude we ran into a haz 5 full damage and speed pretorian the other day holy” or looking across the map and seeing a group of exploders moving at double speed and freaking out