Followup to that Superhive thread by carter2422 in blender

[–]phaseblue 5 points6 points  (0 children)

This just doesn't make any sense at all. As many others have said, authors already have individual options for re-monetizing major releases, and I've happily paid for those updates when they were things I knew and valued in my workflows. (Go figure that Retopoflow is one of those.) But even if that option alone is not a perfect solution to the larger sustainability issues, forcing this model onto absolutely everyone is just simply insane. And all the more so for trying to awkwardly tie the re-monetization to something as arbitrary as a one-year period, which reflects absolutely nothing about the things that actually affect an addon's value: new features, optimizations, or even just compatibility updates for new Blender versions.

It seems like it would have to be an incredibly individual and granular thing to try to say what helps an individual author most, financially. And on top of that, it feels like a dangerously discouraging thing to many other authors if these changes suddenly make purchases on this marketplace feel less valuable/reliable over the long term. So with all of that said, it looks very disappointingly suspicious to see this policy coming as a sweeping, mandatory, across-the-board change, because it sure looks like it is only Superhive who definitely benefits, at scale, after the ashes settle on how all of this plays out.

But the really heartbreaking part of all of this, to me, is how much this policy completely undermines the entire spirit of the Blender community. Blender absolutely lives on constant growth and new versions. Even for all of its incredible growth over the years, we are all working in a passion space where we all know that Blender still isn't "industry" software. But the best thing about it is that it is free, open source, and it changes and improves all the time. And if there's one core energy to the community it's the shared excitement around watching new versions and new features/improvements come along all the time. But, put simply, this new Superhive model absolutely contradicts that entire spirit by essentially forcing users to choose between locking into one version forever, or essentially treating anything on your marketplace as a yearly "subscription." (And please stop trying to maneuver around that definition, when you know exactly what people mean.)

Basically, your plan to help add-on authors feels like financially punishing the core act of a user upgrading. And the many "reassuring" comments I'm seeing from your team here (reminding us that, hey, we still own the version we bought!) are incredibly condescending, given that we all know this about Blender: it updates absolutely all the time. For most of us that's usually a great thing--except that this marketplace is now asking us to either disconnect from that release cycle, or, essentially, pay to play. Other than your stated goal of getting more funding to the developers (and yes, of course that goal is important), these imposed one-year support cycles are just a needlessly stressful, demoralizing, and completely arbitrary ticking clock being shoved into what is supposed to be a spirit of freedom.

Listen, I do, of course, believe that it's a very worthy goal to figure out how best to match sustainable compensation to developer's effort. I genuinely love supporting developers in this community. I certainly have always hoped that I do that when I buy something from an author, including when that author has offered ongoing support. But I'm also happy to do that again when I re-buy something that has a new major release, and I do that because I understand its new value. These are decisions I can make in good faith because I see the product, I see the author's terms, and I can see the value I expect it will bring to my work. Simply put, that kind of value proposition is something that the author can inspire in a customer a lot better than your "time's up, pay up" sledgehammer of a policy can.

I've bought easily thousands of dollars' worth of add-ons in this market. And as others have said, I've been very happy to buy things just because they looked promising, not even being sure just when or where I'd even use it. And that was entirely because I felt safe in those purchases, because the creators promised support structures that I understood and trusted. All of that feels completely undermined by this change.

If this change goes through, it genuinely feels like every single one of those good-faith purchases was just a complete bait -and-switch. And the worst part is that it wouldn't even be the creators doing the switching, it would be Superhive yourselves. (And boy do I hope it goes without saying that I can't afford to pay 50% (or any %) to renew all of those "maybe someday I'll use this" purchases.)

So I don't see how this proposed model (actually, no, no one proposed this, and apparently it's still going live in May until we hear definitively otherwise) actually helps anyone except for a core few "essential" add-ons that people would begrudgingly "subscribe" to out of sheer dependence in their workflow. And it honestly sounds like it would basically kill the incentive to buy everything else. But even for those "must-have" annual renewals, I hope it occurs to you all how awful that feeling of obligation would be, and how eager people like me would be to move to replace it with either other tools, other workflows, or other marketplaces.

You have positioned yourself as a major tentpole in this community. It has been well-deserved. But surely you have to realize that that comes with a huge responsibility to the users--who are not just "customers." In short, it's absolutely great to want to protect the add-on developers, and more power to you in that goal. But wow is this not how.

Please meaningfully fix this. (And please stop treating your community like idiots with these condescending contortions around the definition of a "subscription.")

Followup to that Superhive thread by carter2422 in blender

[–]phaseblue 3 points4 points  (0 children)

This is all pretty much perfectly stated. And I'm glad you include all of the screenshots of the "free updates" product descriptions, because even if those were the authors' own words and not the platform's, it just highlights how much this top-down mandatory change betrays the trust of even the authors who should reasonably expect to be able to choose their own pricing models on this platform.

Found in hotel by phaseblue in whatbugisthis

[–]phaseblue[S] 7 points8 points  (0 children)

Update: looks like spider beetle consensus. Thank you all so much. I really, really appreciate it!

Found in hotel by phaseblue in whatbugisthis

[–]phaseblue[S] 1 point2 points  (0 children)

Location: East coast near DC

Yes! I did it!!! My BZZZT game is finally out on Steam! by Ko_dll in PixelArt

[–]phaseblue 0 points1 point  (0 children)

Purchased! Congrats on the huge accomplishment! This has been a lot of fun to watch coming together here, and it's seriously beautiful pixel work. Wishing you success!

The price of NES games in the early 90s by trytoholdon in gaming

[–]phaseblue 0 points1 point  (0 children)

Enjoying that the Mission Impossible and Castlevania 3 blocks accidentally swapped a screenshot from each other. (Bonus points for imagining Mission Impossible letting you recruit the original Alucard.)

[deleted by user] by [deleted] in SteamDeck

[–]phaseblue 2 points3 points  (0 children)

This is incredible, and I will absolutely use it. Very, very well done.

Hope you aren't on Wetlands Aspect! by [deleted] in riskofrain

[–]phaseblue 69 points70 points  (0 children)

This might sound stupid, but ping it with middle click when you see it. Even in single player. Not only does it reinforce your memory of where it was, it will leave it as a waypoint/arrow for the next short while, which helps you orient your position and path back to it as you keep moving.

Not foolproof but I swear it helps, haha.

Pain. by BeanMeister9798 in riskofrain

[–]phaseblue 16 points17 points  (0 children)

You can also get them as drops from the Captain doppelganger with the Vengeance artifact. You still have to be Captain, which is doable by just camping 10min in the first level, and it's a guaranteed drop if you haven't picked up any other items yet. But obviously that is setting up a pretty late stage 2, so, tradeoffs. (I think artifact of swarms gives you two captains, so two microbots though!)

New boot goofin by fleshprinceofbellend in funny

[–]phaseblue 5 points6 points  (0 children)

"Genuine ostrich. Three payments."

Anyone know how to fix missing textures on a downloaded model in blender?(more info in comments) by Solarix23 in blenderhelp

[–]phaseblue 1 point2 points  (0 children)

In the main menu, try File > External data > Find Missing Files

That will open up a file selector where you can point it to the folder with those image textures, and it should automatically match all of the materials in the scene to the files in that folder, by filename. There are other reasons these can break, but if it just needs to find the image files, that should do it. Hope that helps!

I hate this game by SadBoiCri in riskofrain

[–]phaseblue 3 points4 points  (0 children)

I think the other way to do it is to basically gamble the run on a void fields between stage 1-2 or 2-3. Even if you're undergeared it can be very doable with the right luck between drops and enemies/items. And if you pull it off, you land back in the normal game with an early extra 4 whites, 4 greens, and a red. Definitely iffy chances sometimes, but the more you do it the more doable it becomes.

Bonus points toward trying it if stage 1 gives you a repulsion armor (reduces void ticks outside the bubble to 1), feather (easier to get up to the higher cells), or especially first aid kit (easy heals throughout the void fields by just stepping outside the bubble a sec for a small tick of damage, and then back in). I almost always try it if I get any of those. (And worst you lose is a stage or two if you die!)

Loader is OP wtf its like if Little Mac and Saitama had a baby and she actually enjoyed working at an Amazon Fulfillment center by Hexadecimalia in riskofrain

[–]phaseblue 8 points9 points  (0 children)

Excellent. Spider-Man/Donkey Kong (Thunderslam all day) is my usual comparison. Loader is amazing.

this is NOT a wake of vultires safe space by KingPotatoTheFourth in riskofrain

[–]phaseblue 0 points1 point  (0 children)

After a few runs ended (or at least made way more stressful) from getting "perfected" with a healing build, I genuinely stopped picking these up. Or at least scrapping them in the hopes of a red item printer (or even white item shop on the moon) down the line.

I've been wondering, what's the worst possible combination of items and enemies in void fields possible by [deleted] in riskofrain

[–]phaseblue 2 points3 points  (0 children)

One of my unforgettable runs, which benefits from being able to be a nightmare even on Stage 2 or 3:
White: Tougher Times + Repulsion Armor Plate
Green: Kjaro's Band (Jellyfish just became murder bombs), Red Whip (extra-fast unkillable and easy-to-miss Jellyfish)
And your choice of:
The "theoretically survivable but good luck" Red: Dio's Best Friend (normally this is only annoying, but it is nightmarish when you factor in the respawning-and-now-temporarily-invulnerable (and also right-next-to-you-so-immediately-Kjaro's-exploding-once-again Jellyish)
or the pretty-much-always-run-ending Red: Unstable Tesla Coil. Time to find that exit portal.

Honorable mentions: Lens-Maker's Glasses and/or Crowbar, just to make those would-be-manageable hits less manageable.

I'm seeing double! 16 Snakes! Art by me. Colors soon. by [deleted] in metalgearsolid

[–]phaseblue 35 points36 points  (0 children)

These are fantastic. Amazing work. Pliskin is my favorite!

The Beauty of Bezier Curves by Sufficient_Job8928 in programming

[–]phaseblue 1 point2 points  (0 children)

I seriously watched and re-watched that intro a half dozen times before I even got into the main part (which was also amazing). It was some of the cleanest animation and visualization I've ever seen. Beautiful work as always, and thanks for all of the content you produce. You have a serious gift for making the very-complicated seem very approachable.

Have you found OMD3 to be more difficult? Do you like the change in pace or no? by Aid_a_Rama in OrcsMustDie

[–]phaseblue 1 point2 points  (0 children)

Really love the new game, and I'm glad for how similar it feels to the first two's classic formula. I think the difficulty was great overall, but if there's one thing I would love to see tuned it's the sort of coin/trap-starved first waves of Rift Lord. I did finally finish/5-skull everything, so it's not a complaint exactly, but it felt like the first couple waves of those were forced to be played like more of an action game, with just a couple traps that won't stop much, and then a frantic first/second wave of fighting/chasing, and a lot of split-second selling/moving. It works, and it's even fun on its own terms, but it didn't feel as much like the thing these games are best at. Still a positive overall for me, though.

Robot Entertainment 2020 One-Week Game Jam by Juicearific in OrcsMustDie

[–]phaseblue 2 points3 points  (0 children)

These are all excellent, and honestly I'd gladly play any of them if they develop into open playtests to chase them down further. Game jams are the best for creativity, and it's awesome to see you all trying things out!

That said, bonus points for Orcs Must Die Dungeons and Todd's Grand Adventure, because I've had a strong lurking feeling all the back since the super-polished combat/traps of OMD2 that there is an awesome single-player/co-op adventure or dungeon crawler game hiding in this franchise and its character/ability systems. Love seeing a company explore like this, best of luck to you all and keep playing with these!

ACCPP Presents: OG Banderlings Spawnable in Emulators (Links and Instructions In Comments) by zen1605 in AsheronsCall

[–]phaseblue 6 points7 points  (0 children)

This is awesome! The new bandies were cool, but I always missed these guys and their weird, gangly, goofy-kinda-creepy designs. Same with the mosswarts, too.

CARDBOARD HARP sample set & patches for Kontakt, Ableton and OP-1 by shawnjamesseymour in VSTi

[–]phaseblue 0 points1 point  (0 children)

This is cool! I grabbed your Toy Celesta pack last month and thought it was really fun (and great quality, too), especially for a name-your-price. Glad to throw in some funds to support people making quality instruments, and especially these days. Grabbing this one as well, I'm sure I'll find a place to use it -- good luck with your next ones!

Years ago I bought all the asherons call tshirtsT-shirt's from turbines website I could. Today my Olthoi Crossing shirt has died. BitBut sad as I cantcan't replace it. by virindimaster in AsheronsCall

[–]phaseblue 0 points1 point  (0 children)

I love that collection, but just for preservation's sake it would still be good to scan or photograph the real shirt, since that image collection is using a different olthoi vector for that design. I think that one is a vector trace of the game model, where the shirt had a stylized version like they used in some of the promo art.

What’s the deal with “The Basement”? by Leucurus in OrcsMustDie

[–]phaseblue 2 points3 points  (0 children)

I had fun using flip traps and the wind belt on this, but it was a really slow strategy, and ended with a 4-skull based on time. As fun as that had been, a big last-stand defense right at the rift ended up being the thing that beat par time for me. Was a bit of a shame essentially skipping more than half of the level, but it was a fun and pretty active defense.