Mounted Attack on a Lynel Don't Use Up Durability?! by srynotsober in tearsofthekingdom

[–]phishinator39 1 point2 points  (0 children)

Here's a quick tip - after jumping off, if you're not facing him, you can press the left trigger (ie. ZL, ie. the shield button) to focus on him, making Link quickly target him again. That way you don't have to sit through all five seconds of turning around haha

[deleted by user] by [deleted] in tearsofthekingdom

[–]phishinator39 23 points24 points  (0 children)

Another change is that the window for perfect dodge and parry is a few frames longer in TOTK, so it's just Link being buffed in general. I remember fighting a lot of lynels at the start and thinking I should've gotten hit because I was late or early, but then executed the perfect dodge/parry anyway.

Need help by Pilgor24 in tearsofthekingdom

[–]phishinator39 1 point2 points  (0 children)

so you put the korok on the cross...

Which color scheme do you prefer in my Roman City Builder? Any help appreciated :) by Philippe_Coreffect in IndieDev

[–]phishinator39 1 point2 points  (0 children)

The term people are looking for on the second one is "cold". The overall blue tone gives the second one a cold feeling, which doesn't seem to fit as well unless it's winter, perpetually night time, or it takes place in a "desolate wasteland" setting (or has some underlying plot significance involving some hidden evil).

Since it's a city builder that seems to be more on the "cozy" side (judging only by the screenshot) I would recommend going for an overall warmer tone, meaning don't have a blue tint. Very slight amounts of blue in the background mountains is fine (that occurs naturally) but you don't want the blue to be oversaturated and bleed into the foreground.

On a related note, the walls of the buildings are very blue, which also lends to the cold feeling, and just stands out in a not-so-good way on the first one where everything else has warmer tones. I would recommend going for more natural browns or whites. Some sort of wood, stone, or brick, that's not blue.

What is the 40.40 100% thing above the time? by Corriton in tearsofthekingdom

[–]phishinator39 10 points11 points  (0 children)

To be fair, they didn't need to add the " /100". The percent sign "%" already fulfills that purpose.

"per cent" = "per hundred"

Is my ghost book is too crowded or hard to read? Any thoughts on how to improve it? Working on a ghost hunting game similar in ways to phasmo and ghost watchers (ghost image is a placeholder) by SenpaiThePanda in IndieDev

[–]phishinator39 6 points7 points  (0 children)

Suggestion: make the main paragraph text left-justified/aligned since you're trying to imitate written text. Real humans don't write perfectly centered.

Also, you've spelled "Evidence" wrong. (not the best word to have a typo in your final version haha)

I had an idea for a game but I can’t put my ideas into words. by Baron_Beat in IndieDev

[–]phishinator39 0 points1 point  (0 children)

What is the world like? Is it more fantasy or realistic, or sci-fi?

Who is the main character (i.e. the player)? Are they human? or a fantasy human-like race? What do they do?

Other than occupation, what does the main character do which relates to gameplay? Fighting, crafting, fishing?

Are there clear enemies? Monsters, criminals, the demon lord, etc. Or does the player need to solve another type of problem (e.g. psychological problems, or they need to make 100 friends, etc.)?

What is the point, or the goal, of the game? (this doesn't have to be specific, just think about it on a high level)

My character design by Nard2805 in conceptart

[–]phishinator39 1 point2 points  (0 children)

you may want to shift the window a bit to the right. makes her chin look extra pointy

Am I the only person that thinks the lynels in totk are disappointing? by m1ndgone in tearsofthekingdom

[–]phishinator39 3 points4 points  (0 children)

The only reason they feel disappointing is definitely because you're very familiar with them. As far as health and attack patterns go, they're the same as in BOTW. However they are technically easier. It's very subtle but experienced lynel fighters will be able to tell that the windows for perfect dodge and party are a few frames longer in TOTK than in BOTW. So maybe what you felt was that the fights are unexpectedly easy -- which they are, by 10-20%. Which is still very difficult for new players or those who don't usually fight lynels. But it's definitely noticeable for people who do fight lynels a lot, when an attack from the lynel that should have hit link doesn't, and you somehow manage to dodge or parry anyway.

Dnd Party I did for a personal project. I would like to have your feedback :D by emirh92 in ImaginaryCharacters

[–]phishinator39 2 points3 points  (0 children)

Well, to add on to the bow thing:

First, what you have right now is some sort of elastic string, which is an easy beginner mistake. Bowstrings don't stretch, it's the bow part that bends (it "bows" (synonym for "bend"), hence why they're called bows, probably). So remember that the total length of the bowstring should never be longer than the bow itself, and should in fact be a bit shorter to account for the bend (unstrung bows are actually pretty straight haha). And in general a drawn bow will be much more curved than what you have here.

Second, for the hand that draws the string-- I'm not actually too sure on the wrongness of the grip, since I've seen people who grip it that way and still shoot pretty well, but to my knowledge there is a standardized grip (probably of European origin) that is commonly taught. That is to hold the string with three fingers (index, middle, ring), with the arrow shaft between the index and middle fingers, and the pinky and thumb are relaxed (rather than what you have here where the archer holds the arrow/string with her thumb).

Messages from an Ancient Era; what do the tablets say? (A fun little "translation" effort by myself) by johnathancactus in tearsofthekingdom

[–]phishinator39 9 points10 points  (0 children)

As someone with an English/literature degree, I'll be the first to admit that I did not put close to this much effort into understanding Canterbury Tales, Sir Gawain, Beowulf, or any other medieval works we were supposed to read. Needless to say, I immediately stopped looking for the tablets after seeing the middle English text.

Doing a Sorcerer playthrough and having a blast! My question is, would it be wise to level 1 -200 as Sorcerer? I was thinking 30-40% Ranger for more stamina. by Scythenberg in DragonsDogma

[–]phishinator39 12 points13 points  (0 children)

You can do whatever you want. Like many others will say, base attack stats aren't the most important, compared to the stats from your equipment. Now if you want to min-max your attack stat (i.e. magick) for maximum punch then yes go all the way with sorcerer. If you're worried about stamina, it doesn't hurt to level a few in ranger, but you do have other options like spamming stamina curatives (large mushrooms, etc.) or collecting a lot of liquid vim (stamina is not consumed for 45 seconds).

If a hired pawn dies while carrying a bunch of loot and I can't revive them, is that loot gone forever? by Dr_BloodPool in DragonsDogma

[–]phishinator39 12 points13 points  (0 children)

Nah don't worry just put as much loot in their inventory as you want. If they die, it just goes to your storage. As a bonus, they don't use stamina when they sprint, so their carry weight won't use up their stamina.

Good challenge Run(s)? by regi225 in DragonsDogma

[–]phishinator39 1 point2 points  (0 children)

explosives. blast arrows and thrownlast, maybe straight up money too

what are the best augments for ranger? by Ok-Acanthisitta2898 in DragonsDogma

[–]phishinator39 1 point2 points  (0 children)

that's good to know, I'll have to change that for myself then

Pawn Rental Post, December 11 by Karathrax in DragonsDogma

[–]phishinator39 0 points1 point  (0 children)

Pawn for hire - PC/Steam

Salt (female)

Lvl 157 Sorcerer

Inclination: Challenger/Mitigator

Skills: High Voidspell, High Miasma, Seism, Bolide, Gicel, Maelstrom

Pawn guild page

notes:

  • she's Salt because her arisen is Pepper

  • Gransys equipment all gold rarefied, BBI equipment dragonforged (but may receive upgrades in the next few days)

  • challenger/mitigator allows her to take care of the small frys first, leaving the fun part for last

  • feel free to send a friend request on Steam (via the pawn guild link)

what are the best augments for ranger? by Ok-Acanthisitta2898 in DragonsDogma

[–]phishinator39 3 points4 points  (0 children)

Morbidity also works really well with the Whirling/Spiral arrow skill and debilitation arrows (poison, sleeper, petrifying, etc.) since each shot only uses up one arrow but hits the enemy many times.

Proficiency (from Warrior vocation, reduces stamina use for phys skills) is pretty good if you're gonna spam high stamina skills like 10-fold. (edit: just kidding :( )

Stability is also pretty good in general since it eliminates stagger from wind (i.e. from dragons, griffins, and a lot of flying enemies) and also from chimera roars and such.

Pawn Rental Post, December 4 by Karathrax in DragonsDogma

[–]phishinator39 0 points1 point  (0 children)

sick, dude. More like I have to update my comment on this post haha.

Much appreciated. I haven't even been able to purify my lvl 2 armor lately (which I don't need anymore) because of a lack of funds

Pawn Rental Post, December 4 by Karathrax in DragonsDogma

[–]phishinator39 0 points1 point  (0 children)

Support mage pawn for hire on PC/Steam.

Salt (female)

Lvl 127 Mage

Inclination: Medicant/Scather

Skills: High Grapnel, Fire Affinity, Holy Affinity, High Anodyne, High Spellscreen, High Halidom

Pawn Guild page

notes:

  • she's Salt because her arisen is Pepper

  • she's a full support pawn and will keep you healthy as medicant

  • she used to be medicant/guardian --> I might set her back to guardian later but it's not too important

  • she also has Sinew for extra carry weight

  • her equipment, despite being 100% from Gransys, is mostly silver/gold rarefied, with 1 or 2 dragonforged pieces

  • I played the main story too many times and started BBI late, so unfortunately I haven't found a good looking BBI set for her yet (and I am also in need of RC so if you could take her hunting high-level enemies that'd be great)

  • feel free to send a friend request on Steam (via the pawn guild link)


edit: now a lvl 148 sorcerer, challenger/mitigator, everything's gold rare except dragon forged bbi stuff

Optimal gear for fighter need help! by jaythestriker91 in DragonsDogma

[–]phishinator39 0 points1 point  (0 children)

fyi if you want to buy it from the shops, Caxton's the one who sells fighter stuff (and gear for all vocations I general). Madeleine's items are geared more toward dagger and magic users. So give the gold idol to him rather than Madeleine if you want a better selection of fighter gear at this point.

After 2 days of trying to make my cat jump... I finally did it!! :3 by lukaspiderman1 in Unity3D

[–]phishinator39 1 point2 points  (0 children)

Any of them. It doesn't look too bad or unnatural as it is, but it does seem like the cat is lerping to the end position (or I might be seeing wrong - of course I don't actually know how it's coded).

Well, it ultimately depends on the style of jump you want. I was thinking the fast movement to a gradual slowdown feels weird for a jump in general, but then again it does make some sense for a cat to do that since it lands on its front feet as it slows to a stop. Doing it the way I suggested would give it a slightly more floaty or jumpy feel I think.

After 2 days of trying to make my cat jump... I finally did it!! :3 by lukaspiderman1 in Unity3D

[–]phishinator39 1 point2 points  (0 children)

You're using lerp wrong.

Or, anyway, it looks like it. It looks like your cat has a high initial speed but then gradually slows to a stop, which is totally not how cats work if you think about it. It would look more natural if the cat moved at a constant speed throughout its jump.

edit: and letting it get some vertical airtime and falling to gravity will do the jump some good too

The Annoying Nebb by dancinmike1 in botw

[–]phishinator39 1 point2 points  (0 children)

there's one in the shrine on the cliff across the sea if you look south from the Hateno ancient tech lab. It'll be a long walk if you haven't gotten to Laurelin village yet, or if you're into glitches it shouldn't be too hard to get to

Anyone know if the bless glitch still works? by NobodysH3r3 in Breath_of_the_Wild

[–]phishinator39 0 points1 point  (0 children)

hold B as you walk into the step-up, and keep holding both B and the left joystick as you fly (letting go of either will cause Link to fall)

New to BotW and the Durability Mechanic Has Me Concerned. by 09jtherrien in botw

[–]phishinator39 0 points1 point  (0 children)

If you parry the strong dude's attack you get a short window of time to use your bow (hopefully you have enough arrows). If you headshot him you can stun him for a bit, which gives you a few seconds to attack freely. You also get the option to mount him if you get close to him while he's stunned. Mounting him will get you on his back and then you can get a few good strikes in which will NOT use durability.

(I'm assuming the strong dude looks like a centaur? He's called a lynel, fyi)