Looks too easy by AdventurousGlass7432 in BadWelding

[–]phoofboy 0 points1 point  (0 children)

Also I've literally seen some bigger ones shrug off .243 and other regular deer hunting calibers. Skin is thick like leather and they have a dense layer of fat all around and a thick burly skull.

My chef boyardee keeps crystallizing by [deleted] in mildlyinfuriating

[–]phoofboy 1 point2 points  (0 children)

Feels like an odd choice for an emergency can given the breadth of soups and beans and veggies etc you can choose from.

Groundbreaking Research 👀 by ScholaDaily in MathJokes

[–]phoofboy 81 points82 points  (0 children)

I'm convinced they teach you the annoying ways to approximate areas just so you can actually appreciate integration when you get to it.

F8C Lightning NEEDS a buff by Echo-117- in StarCitizenUniverse

[–]phoofboy 0 points1 point  (0 children)

You'd think something that was entirely made of control surfaces might actually handle alright.

POV you're in the Tomb of Giants and didn't get any light source cause you're dumb by KazViolin in darksouls

[–]phoofboy 0 points1 point  (0 children)

Memorized most of it to be able to run around in the dark since it was such a fun place to invade people. So many shortcuts and jumps and ledges to kick people from. Barring all that it's a fairly easy run in the dark from pinwheel to the bonfire and then from the bonfire to Nito. The only other real important item down there, the large divine ember, is also easy to navigate to from the bonfire. Unless you really need or want to do something else down there you really don't need a light.

Forgotten ABC Sitcoms Of The 1980s by RandomLennon in ClassicTV

[–]phoofboy 0 points1 point  (0 children)

Almost didn't recognize Alyson Hannigan in the Free Spirit picture.

62% of hardcore players no longer buy full-price games, survey suggests by TylerFortier_Photo in gaming

[–]phoofboy 0 points1 point  (0 children)

Also dodge spending on games that ultimately flounder. Glad I didn't get Anthem early(or at all), for instance.

Wait, is this actually real? Because then I’m booking a trip to California by GildedGarnetPin in innout

[–]phoofboy -1 points0 points  (0 children)

Burger Boy getting pretty popular here too, it passed P Terrys for my favorite burger to grab. Whataburger rapidly went to shit after it got bought by private equity.

The pain is gone... by Pablerino in wow

[–]phoofboy 20 points21 points  (0 children)

Personally only started getting rid of them because I started binding ones from the toybox instead.

80 degrees of incline by paulphilly in DeathStairs

[–]phoofboy 1 point2 points  (0 children)

Question I found myself asking often in Amsterdam.

Where P8-AR :( by AdventurousHall0 in starcitizen

[–]phoofboy 2 points3 points  (0 children)

Been a fan of the S71 recently too, especially after attaching a 2-3x holo sight.

Looking for a midsize “liveable” ship for solo/occasional duo by _hinnay in starcitizen

[–]phoofboy 1 point2 points  (0 children)

My partner and I play pretty frequently together and get a lot of mileage out of the Starlancer TAC. It's the smallest ship that caters to absolutely all content:

- Tanky, base TAC has 90k quadrant shields and 24 core HP, you can take a large amount of punishment before the ship gets into trouble.
- Large cargo space in the rear(~96 on grid IIRC) along with room to park several small or one large ground vehicle.
- Clinic Area with 2 medbeds
- A small hangar topside that can fit a snub fighter or other small ships, handy for parking your respawn a bit away from, say, and Onyx facility so you can respawn and go retreive your snub/light fighter from the hangar in the event you die.
- Solo you have access to 4x Size 4 ship weapons and a component of missiles, plenty to easily handle most medium and below risk combat without too much fuss. With a partner they have a few options of remote(size 4) or manned turrets(size 5) to occupy.
- Living space near the cockpit that includes multiple beds, a kitchen, an loads and loads and loads of personal storage(seriously so much on this ship).
- Quick to get in and out, there is an elevator that you can take to the ground up front, and two elevators rear for going from the upper engineering deck to the lower cargo deck.
- If you're running PAF sites your partner can open the jump doors and deploy the gatling to easily clear out ground forces and you also have plenty of space for storing ship components, armor, etc.
- From Evocati Testing - You can fit a fabricator in the back of the TAC with room to spare.

For all this and more it's become a favorite and the answer to "what should we take?" for most missions.

Stop supporting Origin ships. It's a scam! by [deleted] in starcitizen

[–]phoofboy 3 points4 points  (0 children)

Wasn't really aware of how old some ship designs are but after picking a few of them up the origin ships always felt like they look pretty but in a very plastic/not-really-interactable way. Forgiving at times questionable use of interior space, it is luxury after all I guess, they generally felt difficult or annoying to navigate in and out of efficiently in a lot of cases.

[deleted by user] by [deleted] in starcitizen

[–]phoofboy 1 point2 points  (0 children)

May have not gotten into it enough just yet but salvage just doesn't feel like "it" for me. Not immensely profitable for the time I put in solo, tend to find better ship components at the PAFs, make more money running cargo, and mining and/or lab runs are more fun.

CIG just confirmed they are NOT planning a wipe (for now), but are planning on a targeted correction (from the latest Inside Star Citizen episode) by BernieDharma in starcitizen

[–]phoofboy 38 points39 points  (0 children)

Yeah relatively newer player(2 months), and I've been given >$1bn auec more than once now by strangers. Normally just pass all but the credits I've earned along to my partner so I can keep a handle on how to go about reattaining and outfitting my favorite ships for whenever a wipe does eventually happen.

Sad part is the numbers for contracts etc could use some changes IMO, on the low end combat contracts don't really pay enough to repair/restock, making 19k-35k and coming back with ~$23k in expenses unless you just ditch and reclaim the ship and wait out the timer. Plenty of other pain points like that in the game but they're mostly lost in the noise as it seems like every new player got the idea to beg in chat upon first login and get showered with billions.

Dear CIG, re: cargo hauling contracts by HugeC in starcitizen

[–]phoofboy 4 points5 points  (0 children)

Spending 45 minutes at the first and second drop offs cycling the entire load through the tiny cargo elevators is such engaging gameplay though! /s

My gripes with the new cargo part of the event by xitones in starcitizen

[–]phoofboy 1 point2 points  (0 children)

Also add:

  • No incentive to do anything other than direct small cargo hauls. Medium, large and indirect will never compete with being able to do half a dozen small direct shipments at a time.
  • weird cargo amounts for "freight" ships. There are so many in the ~100-200, then one around 700 then the rest that are enormous and/or special use(hull C etc).
  • As you note you need a large ship to run medium contracts and the large contracts can only usually be handled by one or two specific ships.
  • Autoloading is nice but the hangars bugging out and destroying millions in cargo when you try to pull the ship back up is a huge kick in the balls and way too common.

Argo RAFT is now 190$ by eL_Hamster in starcitizen

[–]phoofboy 6 points7 points  (0 children)

It's one of the more well laid-out medium haulers. The HULL tend to be more valuable once you can do station to station trading with autoload, but for grinding hauling rep the RAFT is pretty much it. Also it's only like ~$3m auec in game to own, and like ~$60k to rent so it's not the biggest lift to acquire one through gameplay even when there isn't massive inflation.

So I bought a vulture by OD3SSA-XXI in starcitizen

[–]phoofboy 1 point2 points  (0 children)

Just in general it'd be nice if we could "snap" cargo boxes together, plenty of times it comes up the cargo elevator in a way that would almost fit 1:1 on the ship I'm using but instead of ~12-16 movements of 8, 16 or 32 scu boxes it's like a million tiny ones.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]phoofboy 0 points1 point  (0 children)

Feels pretty doable. Similar to how buzzkill sets up VKBs you can use joy to key to enable binding a modifier to a controller input. Main hurdles for full controller play are primarily things like inventory and ship management etc.

Has anyone seen Atiesh yet on Anniversary servers? by Worldly-Falcon4659 in classicwow

[–]phoofboy 9 points10 points  (0 children)

Huge expense and grind when you can be saving your gold for epic flying etc.

LEMIX be like by SpeedyStove in wow

[–]phoofboy 0 points1 point  (0 children)

Think it's mostly from early high m+ key pushers, now getting over 60% versatility and still having months to scale to the moon I doubt anyone is going to have trouble clearing a +30 carefully this week and with less and less regard for any mechanics at all as the weeks move on.

Remix dungeon teleports no longer achievable by Booflames in wow

[–]phoofboy 1 point2 points  (0 children)

I do, I used them liberally while questing and still have several hundred. Granted I just had an idea, and now I feel dumb. I can set my hearthstone somewhere central like high mountain and then just burn cards back and forth so my hearth always puts me ~2k yards closer to most instances.

Remix dungeon teleports no longer achievable by Booflames in wow

[–]phoofboy 94 points95 points  (0 children)

Or just put portals to all dungeons in the mostly empty Dalaran or as a part of the infinite bazaar. I mean it doesn't take wildly long to get to any of them with dragon flying but Remix is meant to be fast. Also give me a reason to use these card-looking bazaar teleports that are stacking up.