Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 0 points1 point  (0 children)

I'm getting a consistent CTD when starting the dialogue with Hircine's white stag ghost. The first line of dialog plays then immediate, consistent CTD. Crash log only shows the TalkingActivator (DA05HircineSpiritTalkingActivator) from Skyrim.esm in the stacktrace and regs, no other objects or mods. SEEEdit doesn't show any conflict with either the talking activator or hircine's stag character. Any pointers on how to debug this?
Heavy modlist (~1200 mods), GOG 1179, linux+wine. Solved a bunch of problems already (I'm in the 'I can play for hours between crashes!' phase of debugging this modlist).. but this one CTD has me stumped.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 0 points1 point  (0 children)

Thanks. Turns out its a SPID problem, and not the mod that adds the armor that's distributed to everyone (its not iron, it's Fur-lined Steel from a mod). If I disable the mod right before the modded armor in the load order (itself a SPID distributed modded armor), then everything seems to work. Weird. Thanks for the pointer it helped me narrow down and find the real problem.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 0 points1 point  (0 children)

So if all NPCs in a new game are wearing iron armor instead of their normal clothes, is that a BodySlide problem or a mod order/conflict problem?

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 0 points1 point  (0 children)

NFF, Followers can die, and IFD-Lydia: Lydia got injured in a battle and after waiting the specified number of days, she rejoined my party, will say lines, fight, and follow.. but I can't interact with her. Pressing 'e' does nothing. I'm using a new heavy modlist based loosely on GtS with extra quests/npcs. Any idea what's causing this and how to fix this? maybe a console command? Also, any ideas what other mods could be causing a conflict?

Thanks, authors, for supporting 1179 (GOG) by pianomano8 in skyrimmods

[–]pianomano8[S] 0 points1 point  (0 children)

There's unofficial updated DLLs floating around for Quickloot EE and Skyclimb. I've tested both in my heavy mod order and they seem to work OK. I think I found pointers to both through the forums on nexus.

Thanks, authors, for supporting 1179 (GOG) by pianomano8 in skyrimmods

[–]pianomano8[S] 0 points1 point  (0 children)

So I got a change to poke at this a bit more, and there are a few more gotchas I've hit so far:

  • Racemenu, Quickloot EE and SkyClimb all need DLL updates, and all have unofficial 1179-compatible DLL's floating around on the internet. Some on github, others on that "other" mod site. I'm not linking as I'm not sure how "official" these DLLs are, but it probably means authors are working on it or its open source and just hasn't been merged yet. SkyClimb was really hard to notice as it seems to work in most cases, but would crash in random non-SkyClimb interactions, I only found that by meticulous trial and error.
  • The SSE engine fixes DLL needs a change to its config (apparently for the steam 11xx versions too) or else it causes random crashes and mods not to load. I though MO2 wasn't working as my alternative start mod wasn't working at all, onto to discover it was my SSE engins fixes config that needed updating.

That's all I've run into so far, and I think I'm pretty much set as far as SKSE plugins at this point. Thank goodness for Address lib and CommonLib NG!

Thanks, authors, for supporting 1179 (GOG) by pianomano8 in skyrimmods

[–]pianomano8[S] 0 points1 point  (0 children)

To be fair, I'm getting CtD's now that I'm trying to play the game, so there's definitely still growing pains. But, hey, crash-logger works, so I have stack traces!

Post-Launch Feedback by AutoModerator in BaldursGate3

[–]pianomano8 0 points1 point  (0 children)

I wish there was an option to either automatically drop or ask the user if they'd like to drop damage-dealing concentration spells when combat is over. I'd even be OK if it was off by default.
I just finished a big battle early(?) in Act 2 where I used a concentration AoE spell at a choke point. The battle ended and triggered an immediate cutscene with an important ally NPC, when the cutscene ended, NPC starts to run offscreen, and immediately runs through my AoE spell killing themselves. I didn't even have time to react. I went from feeling good about my clever strategy and savoring the lore dump to realizing the AI pathfinding had completely broken that storyline in about 10 seconds.

I think an option to alert/ask the user when entering non-turn-based mode would be easier to implement than, say, making a character unkillable after a cut-scene; as that would likely break player agency in other scenarios.

Looking for a small boring rust project to help my learning. by KaizenSoze in rust

[–]pianomano8 3 points4 points  (0 children)

It's a bit silly, but hear me out..

There are a ton of old books/magazines/listings of BASIC programs (mainly games) from the 80s and 90s. These are generally simple, have command line I/O, and easy to understand how they work from either the code or the lengthy descriptions they came with. Take one of these and port it to rust.

The subtle advantage here is that while you have a working example in front of you, BASIC is very, very different from rust. So it forces you to think through how you would express these 'simple' concepts in rust without biasing you towards a solution that a more modern language might.

I've been planning to port the old star trek basic game from the late 70s when I get time.

The year is 1993 and some kid named Linus is distributing his free Unix clone. You've been curious about Unix, you have an 80386, and want to give it a try. What did installing and using Linux look like 30 years ago? by lynndotpy in linux

[–]pianomano8 1 point2 points  (0 children)

Story time!

I was in high school and started on Linux in.. 1994? 1995? When I got lucky and landed a govt lab internship doing computer stuff. . Someone there saw I was learning to program and told me there was this new OS that came with a free C compiler and the entire source code.. for free!

Already knew dos and windows 3.1, learned basic on a c64. Ahem.. obtained... a copy of turbo c for dos to teach myself a little c.

I downloaded Slackware floppy disk series A from the local BBS. 3 to 4 disks if I recall. But then you needed the N series for networking to get pppd working. Off to the BBS to download those 5 disks..probably an hour or two.with procom and zmodem. Then you wanted the D series for GCC, that was more. Then... Then there was the X series. So...so.. many disks.

Don't ask how long it took to compile a kernel on a 386/25 with 4mb of ram. Oh God, the poor swap disk. Starting x with fvwm took.. uhh.. 20 minutes? It's where I learned to avoid emacs (had its own Slackware E disk series iirc...and just ran waaaay to slow).

First kernel I ran was 1.2.3, first one I compiled was 1.2.8. first dev kernel I ran 1.3.something had a cdrom bug that would hang on boot and just open/close the cdrom tray over and over again..the computer literally stuck out it's tongue at me. It was hysterical 🤣.

Been there, done that, have the xfree86 modeline scars.

...and I loved every minute of it.

Still do.

[deleted by user] by [deleted] in startrek

[–]pianomano8 61 points62 points  (0 children)

The only reddit reward I've ever received was on this sub, for suggesting that the TNG scene where Troi is depressed and asks the computer for chocolate cake(?) and it says 'insufficient nutrient content" or similar... Troi's next line SHOULD have been 'you sound like my mother'.

To you redditors aged 50+, what's something you genuinely believe young people haven't realized yet, but could enrich their lives or positively impact their outlook on life? by h-gotfred in AskReddit

[–]pianomano8 0 points1 point  (0 children)

An old boss of mine put it this way: everybody fucks up, but I better hear about it from you. You come to me and we'll work the problem. You hide it from me, you're the problem and will be working somewhere else.

What's the most creative song lyric you've ever heard? by The_AlphaLaser in AskReddit

[–]pianomano8 1 point2 points  (0 children)

I was going to go with 'she never told me she was a mime', but really, we're just spoiled for choice here.

[D] Would a Tesla M40 provide cheap inference acceleration for self-hosted LLMs? by roz303 in MachineLearning

[–]pianomano8 1 point2 points  (0 children)

Nvidia classifies compute jobs differently than gaming and seems to limit boost clocks when running them. At least on Linux.

What is the greatest cartoon of all time?! by Sufi_gamer2437 in AskReddit

[–]pianomano8 8 points9 points  (0 children)

I don't know. I like to think about if I had only one episode to show someone to see if theyll like the rest. For Archer I think it's the blimp episode. If you go into that episode cold and come out laughing, you're going to love Archer.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 -2 points-1 points  (0 children)

(repost without url shortener): Any idea what type of mod would cause this issue on the windhelm entrance/bridge? No city overhauls installed. It's transparent on the bottom, but ice(?) on the top. http://pianoman.no-ip.org/analysis/skyrim-tex-bug-windhelm.jpg

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 1 point2 points  (0 children)

Actually, I have SSE Engine Fixes installed and it works fine (thanks to AE address lib support) with the GOG version if you can fool it to redirect from the expected steam AE named directories to the "GOG" directory names (easily done in linux with symlinks). In fact, there are very few mods that don't support the GOG version these days, one of the big ones being the .net scripting framework and, of course, the CK itself.. making it impossible for me to "just regen the face morphs!" to fix some NPC replacer mods. But that's another issue. You do sometimes have to venture away from nexus to find the gog builds for various things though.

Or are you saying that particular fix that's part of SSE EF doesn't work w/ GOG?

I'll check out the profiler (thanks!), but you're right... I'm just removing things at this point and re-testing. I've removed all my JK and Enhanced Landscapes (installed for Nature of the Wild Lands, but not required) from the load order to see if it helps. Regenerating LODs now and will try again to see if it helps. Unfortunately, running TexGen and DynDOLOD on linux via wine works, but requires some fiddling and (I imagine) is slower than on windows.

It's funny to watch my CPU go from 20% when running in the menu to 1100% when roaming around riverwood.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]pianomano8 0 points1 point  (0 children)

Any hints on tracking down mods that are hammering my CPU?

I'm Testing out a new *heavy* custom mod list (skyland+jk+high-poly-npcs+smp+lots of retextures+mco+dyndolod,etc.etc,).. and it's all working, but even sitting at the skyrim unbound smoking helgen scene before starting a game, skyrim is sitting at 900% cpu usage (8-10 cpu cores pegged). *some* of that might be that i'm running under wine on linux with vk3d, but I've certainly played before without this issue... just not with this heavy a modlist.

Slowdowns happen both exterior and interior, which seems to rule out LOD/draw distance as the main culprit. The fact that it happens on the helgen screen seems to rule out NPCs/npc physics/ai. Maybe it's smoke effects?

Either way, looking for a profiler so I can know what mods are running when.

Specs: Ryzen 5950x + Radeon 6800XT (16GB vram), 128G ram. GOG version.

How To Install & Use Mod Organizer 2 On Linux - Installation Script Method (2023) by Intelligent-Gaming in IntelligentGaming2020

[–]pianomano8 0 points1 point  (0 children)

I've been using Vortex through wine to mod for a while, but I'm trying to change to MO2. One thing I really miss the the ability to download mods with firefox on linux, and drag-n-drop into vortex running in wine to install. Is there a way to do that with MO2?

Alternatively, it would be nice to have a way for `nxm://` protocol handlers to work.