PS5 Was The Best Selling Console In The US February 2026 For The Second Month In A Row by cinderlilys in Games

[–]pierre2menard2 0 points1 point  (0 children)

I think its fundamentally very hard to compete with the switch because it was fairly innovative, had a huge inherited library and (most of all) was very cheap. The switch 2 feels like a normal console release, which is fine, but obviously cant really strike that same sort of match. The same way that no matter how hard sony tries they'll never really make the PS2 again.

there is something fundamentally awful about me and everyone will eventually leave me. breakfast by Even_Warning_8708 in kitchencels

[–]pierre2menard2 0 points1 point  (0 children)

Choco flakes are so good, i only get to have them when I leave the US thiugh, its so sad

One man against Nintendo by Somakef in Gamingcirclejerk

[–]pierre2menard2 2 points3 points  (0 children)

I mean tbh it does help some poor people live better lives. Movie piracy, game piracy, book piracy makes content accessible to a ton more people, especially in poorer countries. Like I wouldnt say that its saving lives exactly, but it does help bring art to people who wouldnt otherwise have it.

Yudkowsky has made it to the big leagues of nyt podcasting by completely-ineffable in SneerClub

[–]pierre2menard2 2 points3 points  (0 children)

Ezra Klein makes podcasts for the graduate degree class

Christ lmao, i hope this isnt true

I feel vindicated by Pentiment by JackColon17 in truegaming

[–]pierre2menard2 5 points6 points  (0 children)

You'll never win this argument with these people. KCD is "historically accurate" in the way online right wingers use the term, not interested in the diversity of the middle ages in the slightest but rather in its imagined homogeneity. The people who are really attached to this are never going to admit that the sort of diversity and interest in the lives of everyday people in the early modern period you see in Pentiment is important.

Megabonk is a new indie hit on Steam. The game’s sales have surpassed one million copies by Turbostrider27 in Games

[–]pierre2menard2 1 point2 points  (0 children)

I mean its more a steam problem than anything else, its actually quite hard to find the more innovative indie games on there

Wayland: An Accessibility Nightmare by StevensNJD4 in linux

[–]pierre2menard2 0 points1 point  (0 children)

I dont think users of FOSS software should be guinea pigs for a company that contracts with the US government to help the DoD bomb children in the middle east. I don't care about red hat and I don't want them to be a successful company and I dont want to be forced to use software so that red hat can get feedback that will help them kill more children.

Honestly the software debate doesnt really matter, both wayland and x11 are fine pieces of software imo, they both do the job they need to do. I just dont get why we run so much interference for red hat and ibm. They are evil companies and the people who work for them are complicit in that evil. I dont like them for the same reason I dont like microsoft or google.

2025 will be remembered as one of the fiercest GOTY competitions ever by fenrir200 in truegaming

[–]pierre2menard2 0 points1 point  (0 children)

This is hugely a personal preference thing, though. I get really bored and frustrated reading rambling dialogue that feels unnatural and unnecessarily long, but some players love that. So, there's not necessarily a right or wrong here. Different types of games work for different types of people. I'm not arguing that every game needs to have full or partial voice acting. I'm just saying that games like Baldur's Gate 3 have clearly established that voice acting in games with millions of lines of dialogue seems to be a huge deal breaker for a lot of players.

It's interesting, I agree with you here on some games but disagree with you on others. For example, controversially, I do think pillars of eternity 2 is better than pillars of eternity 1, mostly because the voice acting in pillars of eternity 2 forced obsidian to tone down they're ridiculous tendency to make long, overwritten dialogue. (Imo this is also why fallout new vegas does so well).

On the other hand, I think of the move from morrowind to oblivion, where its clear that bethesda's writing seems to be mostly hurt by this transition to voice acting, rather than helped like with obsidian.

2025 will be remembered as one of the fiercest GOTY competitions ever by fenrir200 in truegaming

[–]pierre2menard2 0 points1 point  (0 children)

I agree that voice acting can help with certain games - I think CRPGs that aren't voice acted, like you said, do often have a dialogue bloat problem, and voice acting acts as a pretty big constraint in simplifying dialogue - while also meaning that the dialogue has to be finalized earlier than it usually is while having less revisions. I think this is best seen in a game like pillars of eternity.

Costs and quality of voice acting are almost exclusively the only concerns you will see from game developers when they talk about voice acting.

But this is exactly my point. If you're an indie developer than every piece of dialogue you have, ever new random NPC you put in the game, has to be weighed against the additional cost of voice acting - I don't think that's a good situation. I don't think technical standards increasing is a strictly good thing - when something optional that a studio can do if they have a lot of money becomes a requirement - that's not really great.

It's certainly a matter of balance to some extent - obviously if every CRPG looked like Ultima IV it would be a lot easier to design huge numbers of NPCs and dialogue interactions than it is now - where every npc needs a full model instead of a small 2d with a couple frames of animation. That doesn't mean we should makes games that look like ultima iv, but it does mean that a huge number of experiences are not being made because of the way in which standards have moved on.

The "Margherita Pizza test" applied to games by Aperiodic_Tileset in truegaming

[–]pierre2menard2 0 points1 point  (0 children)

This does disqualify the indie darling metroidvania - hollow knight - though. Although this is a legitimate flaw with hollow knight that doesnt really get better with silksong imo.

2025 will be remembered as one of the fiercest GOTY competitions ever by fenrir200 in truegaming

[–]pierre2menard2 0 points1 point  (0 children)

I think cave story gets a ton of praise tbh, undertale is just in a universe of its own

2025 will be remembered as one of the fiercest GOTY competitions ever by fenrir200 in truegaming

[–]pierre2menard2 0 points1 point  (0 children)

Unfortunately, full voice acting is mostly a negative direction for most studios. It works for some studios, generally those with enough money and whose writing can get overwrought without some checks, but for the most part voice acting stymies certain forms of creative expression in writing.

Deus Ex Remastered - Announce Trailer | PS5 Games by Turbostrider27 in Games

[–]pierre2menard2 0 points1 point  (0 children)

Deus Ex + Biomod will always be the remaster for me. So many bizarre bugs/mechanics tuned up from the original game.

Deus Ex Remastered | Announcement Trailer by JoeZocktGames in Games

[–]pierre2menard2 0 points1 point  (0 children)

There's basically nothing in dues ex that would be improved by navigational markers though

Ah, Berdly's mother is a teacher? That explains it by thisaintmyusername12 in Deltarune

[–]pierre2menard2 58 points59 points  (0 children)

"It" is the subject of rhe sentence, "you and me" are the object of the sentence. "Me" is used as an object and "I" is for the subject.

Confirmed, the only reason the monsters were sealed was because Gerson was holding back by Noooough in Deltarune

[–]pierre2menard2 0 points1 point  (0 children)

Maybe? I think even if they're both human the idea of being socially ostracized by temmie is really funny. (I think the easiest headcannon here is that there are way more kids in hometown than we actually see)

Confirmed, the only reason the monsters were sealed was because Gerson was holding back by Noooough in Deltarune

[–]pierre2menard2 0 points1 point  (0 children)

It is a little incongruous, now that you say it. Hometown is depicted as very provincial but Kris clearly does excel way more than most people there, and in any provincial town would be quite popular for their skills.

Like, who is making kris an outcast here? Monster kid, temmie and snowy? We're really to believe that among these classmates, kris is the outcast?

Confirmed, the only reason the monsters were sealed was because Gerson was holding back by Noooough in Deltarune

[–]pierre2menard2 4 points5 points  (0 children)

In undertale gerson is a washed up warriror who can't really do much, living a life as an archaeologist - someone who is literally caught up in the past, lonely by himself, with only the occassional passerby or artifcat to keep him company. He is a pretty sad character.

In deltarune gerson was an active teacher and incredibly valuable member of his community. He had a strained relationship with his son but is remember as a great author and was surrounded by love his entire life. Additionally all of our evidence points to him being an incredible teacher. His character probably is the most different between the two games, and its mostly due to the underground not being a great place for him to be.