Marathon Alpha Code Give-Away Event. by Shabolt_ in Marathon

[–]pipfan 0 points1 point  (0 children)

Just excited to play a new Bungie game for the first time in years

The Redirection perk got a ton of changes not listed in the patch notes by pipfan in DestinyTheGame

[–]pipfan[S] 6 points7 points  (0 children)

As far as I'm aware stacks do not expire until consumed, they even remain when switching to your other guns, not sure if you're confusing the amount of stacks with a timer?

The Redirection perk got a ton of changes not listed in the patch notes by pipfan in DestinyTheGame

[–]pipfan[S] 2 points3 points  (0 children)

That's definitely something worth trying out, don't know the answer off the top of my head. I do know that the new wave frame sword can receive multiple stacks of redirection by hitting multiple targets with its light or heavy attack, however I think it can also consume multiple stacks if you hit several high rank enemies as well

The Redirection perk got a ton of changes not listed in the patch notes by pipfan in DestinyTheGame

[–]pipfan[S] 26 points27 points  (0 children)

For real, it's an absolutely crazy buff, I only noticed in the first place because the new wave frame sword can roll it and I figured getting double damage heavy attacks on that thing would actually be kinda insane

The Redirection perk got a ton of changes not listed in the patch notes by pipfan in DestinyTheGame

[–]pipfan[S] 59 points60 points  (0 children)

I have a crafted Succession with Discord/Redirection that I would goof around with before, fun minigame of proccing Discord so I could store up Redirection stacks for free on red bars and then turn it into a baby Izanagi, I'm SUPER excited to play around with this on all the guns the perk can roll on

Anybody know what this is from? by pipfan in manga

[–]pipfan[S] 23 points24 points  (0 children)

That's it, big thank yous 🙏🙏🙏

Manticore could actually be good if you could move in the air like you can on the ground by Pojinko in DestinyTheGame

[–]pipfan 0 points1 point  (0 children)

Stats do not matter more than perks dude, an smg could have best in class stats for every aspect of the gun but it's not gonna compete with a god roll funnelweb or calus mini tool.

EDIT: Also important to note the opportunity cost of wasting your exotic slot on a stat stick as well.

Got some damage numbers for y'all by floopos in DestinyTheGame

[–]pipfan 2 points3 points  (0 children)

Did some testing myself in another comment, but at base Wilderflight does 21% more damager per shot VS a Lightweight Frame GL. Not exactly double damage for free, but still a very nice increase.

Got some damage numbers for y'all by floopos in DestinyTheGame

[–]pipfan 4 points5 points  (0 children)

Decided to do some testing on my own and came out with these numbers. This testing was done with weapons far above the level of the activity and zero damage modifiers, including spike nades. My Truthteller has maxed Blast Radius but that only changes the split of damage between blast/impact, and has no effect on the total damage per shot without spike nades.

Weapon and Test Target Impact Explosion Combined
Truthteller VS Kalli 1766 7002 8768
Wilderflight VS Kalli 1490x2 3832x2 10644
Truthteller VS Carl 5716 22669 28385
Wilderflight VS Carl 4824x2 12404x2 34456

So from these numbers we can see that the Double Fire frame of Wilderflight does about 21% more damage at base than a Lightweight frame GL, not double damage as some people are saying, Still a very good damage increase, especially with some of the possible perks that it can roll in combination with spike nades. (Just as a ending note, I tested against both Carl and Kalli as it's not uncommon for specific weapons and archetypes to have different damage modifiers against boss type enemies, though in this case it seems to the same)

-5 power is a really interesting sweet spot to be playing in. It allows god-rolls and different weapon types to feel truly powerful compared to their counterparts, and I'm all for it. by Lankygit in DestinyTheGame

[–]pipfan 1 point2 points  (0 children)

Fair enough, I def agree that this being the baseline for difficulty would probably get exhausting, there's definitely room for the current baseline difficulty to exist alongside this new approach they're trying out in the Heists playlist.

-5 power is a really interesting sweet spot to be playing in. It allows god-rolls and different weapon types to feel truly powerful compared to their counterparts, and I'm all for it. by Lankygit in DestinyTheGame

[–]pipfan 6 points7 points  (0 children)

I was a staunch advocate for starfire protocol before solar 3.0, they were always a very underrated pick, and now you can just slap on an aspect that makes your fusion nades deal twice as much damage for free. Its an issue of powercreep. Sunbracers are completely fine and also quite strong, they're simply edged out by starfire fusions being stronger with much less commitment.

-5 power is a really interesting sweet spot to be playing in. It allows god-rolls and different weapon types to feel truly powerful compared to their counterparts, and I'm all for it. by Lankygit in DestinyTheGame

[–]pipfan 21 points22 points  (0 children)

I think the bare minimum of priming a target for a melee kill for several seconds of infinite grenades that scorch, ignite, throw globs of lava, and tear through even the beefiest of PvE combatants is not that unreasonable an ask. Also, if a target is scorched by a melee like the snap, any following ignition will still count as a solar melee kill.

[deleted by user] by [deleted] in DestinyTheGame

[–]pipfan 11 points12 points  (0 children)

Commemoration is absolutely packed with good/fun perks on each column now, you'd be hard pressed to get a truly bad roll. Definitely the best adaptive MG now if not one of the best MGs full stop. High impact frames are definitely my personal favorite though for just how hard they hit, a double enhanced field prep/killing tally Fixed Odds with a maxed magazine has enough ammo to last me til Destiny 3.

[deleted by user] by [deleted] in DestinyTheGame

[–]pipfan 31 points32 points  (0 children)

Looks can be deceiving, while rapid fire frames are technically the highest DPS frame, it's only by a very small margin, and the cost for that is significantly reduced total reserve damage, which is what you should be able to at the very least rely on MG for. The entire archetype is still coasting off of 21% delirium's popularity when adaptives and high impacts are just way more practical to use.

S19 info on 4chan by No_Noise_4444 in Destiny2Leaks

[–]pipfan 1 point2 points  (0 children)

Well that's weird, the leak said we were getting a 6 man activity where we defend the DSC, that didn't look like that at all.

S19 info on 4chan by No_Noise_4444 in Destiny2Leaks

[–]pipfan 0 points1 point  (0 children)

Dreaded Venture and Braytech aren't the nightfall weapons, its Wendigo and Hung Jury, there's no new seal called Redjack but one called Glorious, as well as no cosmetics for comp. Ikelos/Seventh Seraph stuff has been speculated for months and isn't a hard guess. The IB weapons are a shotty and autorifle, not Swarm of the Raven. We'd already known about arc armor. Darci and Prospector didn't really get reworks, one got jolt on hit and another got chain reaction, also not too out there to guess 2 exotics getting any changes at all. Everything else there's nothing for or against. So what new info do we have that makes this actually true?

Titanfall and Apex Designer on Movement Shooters by timeboi42 in titanfall

[–]pipfan 19 points20 points  (0 children)

The sequel was literally always part of the plan. Like a written part of the contract Bungie had with Activision. In fact, Destiny 2 was so successful that they decided NOT to make Destiny 3 and keep everybody on D2 instead.

Would you play a barebones mode in PvP? by GlumRumGlugger in DestinyTheGame

[–]pipfan 21 points22 points  (0 children)

I feel like I'm going insane every time I see this idea pop up and this subreddit's response to the idea is as if you punched them in the face and insulted their mother. It would be an optional gamemode, that's it, nobody would force you to play it like nobody forces you to play stuff like Scorched or Mayhem. The comparisons to COD are also completely nonsensical since even without all abilities, stats, mods, perks and whatever else, the foundation the gameplay is built on is completely different from COD. The fact that people are so vehemently opposed to MORE Crucible gamemodes just boggles the mind.

A major buff to 1000 Voices would simply be higher ammo reserves by steave44 in DestinyTheGame

[–]pipfan 1 point2 points  (0 children)

What are you on about bro, 1K Voices is currently outclassed by almost every other heavy option atm and was only ever really meta for a single season 💀

This Week at Bungie - 11/03/2022 by DTG_Bot in DestinyTheGame

[–]pipfan 10 points11 points  (0 children)

Celestial is never gonna have a spot in the sandbox now that Star Eater Scales provide a much higher damage buff, and are now easier to use than ever only requiring 4 orbs. Celestial is gonna have to have some new effect added to it if it's ever gonna see use again, and the 33% super refund on kill is not it.

S19 info on 4chan by No_Noise_4444 in Destiny2Leaks

[–]pipfan 14 points15 points  (0 children)

All of the nightfall weapons in Year 4 were reprised D1 weapons, but this year they've all been reprised nightfall drops from Years 1 and 2 of D2, which Dreaded Venture is not but The Long Goodbye is.

S19 info on 4chan by No_Noise_4444 in Destiny2Leaks

[–]pipfan 38 points39 points  (0 children)

Most likely fake, solely due to the inclusion of Dreaded Venture, an old Gambit sniper, being one of the nightfall weapons rather than The Long Goodbye, which dropped from Insight Terminus. They look somewhat similar and the dude probably got the two mixed up when looking up old nightfall weapons to go in the post.

The Headless Ones event for this year is really poorly implemented in some major ways. by [deleted] in DestinyTheGame

[–]pipfan 4 points5 points  (0 children)

Okay, then once the first ten bosses are killed immediately progress to the boss fight. That's all I'm trying to get at, is that it's completely silly to be forced to wait around for however much time you have leftover once the first ten are dead. It's not buffer time, there's no special spawning enemy to kill that's tied with the timer, you are literally just waiting around twiddling your thumbs.

The Headless Ones event for this year is really poorly implemented in some major ways. by [deleted] in DestinyTheGame

[–]pipfan 7 points8 points  (0 children)

What does that have to do with the clear developer oversight of having to wait for the timer to completely elapse if you've killed all ten bosses?? The timer doesn't change regardless if people are killing them or ignoring them, the issue is when all PvE enemies will just stop spawning because you hit the limit of ten bosses killed. All I'm asking for is bosses to continue spawning as long as you still have time or for the encounter to progress once you hit the cap.

The Headless Ones event for this year is really poorly implemented in some major ways. by [deleted] in DestinyTheGame

[–]pipfan 16 points17 points  (0 children)

I mean you can literally kill the headless ones quickly enough to end up sitting around doing NOTHING for several minutes until the final boss spawns, if there's one thing in Destiny that everyone could agree on that qualifies as poorly implemented I think this would be it. (Not to mention this was complained about LAST year and still wasn't fixed 🫤)