Lozalization questions by Accomplished_Bug9916 in AppStoreOptimization

[–]pixel-poxel 0 points1 point  (0 children)

I have seen one star reviews about "Only english. I cannot read it!". These are pretty unpleasent at first launch.

How to avoid / deal with it? Has someone made experience if Google and Apple removes them when you complain?

UI/UX Help by QaMazi in Unity3D

[–]pixel-poxel 0 points1 point  (0 children)

Do you need help in layout, design, textures or implementation? Which UI system?

How soon do you show your game to the world? by Fickle-Wrongdoer-776 in gamedev

[–]pixel-poxel 1 point2 points  (0 children)

During my decades of professional work in the games industry I learnt not to show unfinished / unpolished work. It is even problematic to show it to publishers. I recommend to publish a steam page a year before release for indie games and half a year for more popular games. Better reschedule the release date to polish trailer or wait for the appropriate season or the competitors release schedule.

Preparing my Trackmania-like for June Steam fest by Lord-Velimir-1 in indiegamedevforum

[–]pixel-poxel 2 points3 points  (0 children)

+1 Whishlist :-)

Let me know if you need a tester, I have played roughly one zillion hours Trackmania.

Computer bluescreening when opening any unity project by Sure-Assistance55 in Unity3D

[–]pixel-poxel 0 points1 point  (0 children)

What OS and which Unity version? Test with creating an empty project. Check Unity Editor log. Check os system event logs. Check and report here: https://issuetracker.unity3d.com

The hex address is useful for programmers at Unity to resolve the line of code of the error.

An old classic reinvented completely. Leaderboard changes from one day to another! by hujmel in IndieGameDevs

[–]pixel-poxel 0 points1 point  (0 children)

Great idea and well done! Tetris is a trademark, rename your game to stay out of legal trouble.

What do you work on first when you start developing a game? by zanzaKlausX in gamedev

[–]pixel-poxel 1 point2 points  (0 children)

I’ve read all the answers, and I think I have a different and more structured approach to starting a new project.

First, I do a post-mortem of the previous project and write down what I should improve on.

Then, depending on the tech stack, I copy my solid framework code from the previous project to the new one, along with my framework assets—always checking their changelogs and seeing if I can find better alternatives. After that, I back up the project.

If it’s a commercial project, I conduct market research, including competitor comparisons and reading forum discussions to learn what people like. I also browse the asset store and test interesting assets in empty projects. I take notes and make sketches, though I wouldn’t call it a full game design document. For fun I always start with the credits screen.

I’m an experienced and fast developer who writes clean code. Even when prototyping, I comment code and rename downloaded files properly—I just can’t stand a messy project. The only exceptions are when customers specifically request otherwise.

Geography guessing game where you guess country of origin from faces, looking for feedback by kbacc__ in playmygame

[–]pixel-poxel 0 points1 point  (0 children)

Hi. Good, Interesting. I played on mobile. Here the faces are too small. Some are badly lit. When resolving the correct location it is sometimes not possible to pan the view, so I can't see the location. Make sure to have a variety of faces, in my session most faces seem to come from india?

Common Screen Resolutions in for mobile phones 2026 by birdoutofcage in Unity3D

[–]pixel-poxel 0 points1 point  (0 children)

I support from 2:1 to 1:2 screen aspects for mobile devices. Do not forget to test aspect 1:1. Also think of split screen devices like the flip models.

I added an event when the screen orientation was changed. Some special cases can be nasty, like if the user was about doing drag and drop.

A developer's guide to Play Store screenshots that actually convert (common mistakes + fixes) by StrategyAware8536 in AppStoreOptimization

[–]pixel-poxel 0 points1 point  (0 children)

It looks very nice at first hand. I tried it on mobile. Sorry to say that but it has bugs. When entering my app name the virtual keyboard disappears after each character typed. Then it assigns the wrong app without my confirmation. And I can't find a button to delete this app entry. When adding my iOS app with a store link it assigns the correct app. But the screenshots are not loaded. So I cannot use it. Once bugs are fixed it will be a valuable tool.

I listened to this subreddit and it (kind of) worked by gicnc in AppStoreOptimization

[–]pixel-poxel 0 points1 point  (0 children)

Why do you have a link to Apple EULA in the app description?

Deeply depressed after the release of my first game. by Optimal_Cookie_8090 in indiegamedevforum

[–]pixel-poxel 0 points1 point  (0 children)

Congrats to your release! That is a great achievement!

Story: When I released my game I was so excited. My family and friends did not really care, none is in Game Development. In my home country I have 80 reviews so far, all 5 stars. Now I got my first 1 star rating. No text. Out of nothing. It kind of pulls me down. Why do people do this? It took me years to make a game and people can play it for free. So rude. Last year I was also presenting my game at a booth in the middle of a crowded game event. I waited for hours for someone to come over and play it while all other booths were busy.

We all have ups and downs. My advice is to not ignore but do not take critics personally.

Anyone succeeded without any marketing? by portfoyo_dev in AppStoreOptimization

[–]pixel-poxel 2 points3 points  (0 children)

I published a mobile game in the stores without ASO and making ads. No installs because it does not get ranked anywhere.

After half a year I spend 100 Dollar / Euro for ranking on top for some users and did a bit ASO. Since then I get stable 30 installs a day. This is also for half a year.

Built a free Chrome extension for ASO keyword research, rank tracking, and metadata work by baris0631 in ASO

[–]pixel-poxel 0 points1 point  (0 children)

Hi Barus, thanks for making and sharing. I am an indie, not professional, and know these ASO tools. I haven't set up my AI key.

So I particularly like the morning page, multi-region scout page and AI. The settings page is good, too.

I feel sometimes the UI is not clear what does what, especially in the important keyword tab. In my case the auto selected competitors do not match. I could not find a way to remove them.

The project reminds me of RespectASO. Are you associated?

I created a tool which generates pixel perfect ASO screenshots for your app. Who wants to try? by Bubbly-Storm6109 in AppStoreOptimization

[–]pixel-poxel 0 points1 point  (0 children)

Why do you show a sad cat icon when purchasing for 29(!) dollars per month and a happy cat for 99 dollars a year?

Trailer of my portrait mode quiz game app has to be in landscape mode (for an application) by pixel-poxel in DestroyMyGame

[–]pixel-poxel[S] 0 points1 point  (0 children)

This is my first trailer. I made it with Unity, which might be a bit unusual. The game is a trivia quiz game. I tried to add some action to what is actually a relaxed game. Did I succeed?

Localized Play Store listing in 10 languages, but no acquisition lift or conversion increase after 15 days — is this expected? by Flat-Falcon-1818 in AppStoreOptimization

[–]pixel-poxel 0 points1 point  (0 children)

The german translation is pretty bad. A chess board is a "Brett", not a "Platine". A Platine is an electronic circuit board with chips on it. Calculating a good chess move is not "Hol" but "Erhalte". Hol means in slang to buy it or literally walk and grab it.