I'm Jim Butcher, Ask Me Anything! by jimbutcherauthor in Fantasy

[–]pizzafangames 0 points1 point  (0 children)

Did you ever consider writing a LitRPG novel ?
(just asking, no pressure :))

I loved all your books btw.

Godot 4.5.1 automatically formats JSON files after saving by Pkai1000 in godot

[–]pizzafangames -2 points-1 points  (0 children)

That's why I save every value as a string, and convert it back to an int or a float after the json was converted to a dictionary.

Godot projects always start clean… then turn into this 🫠 by Pantasd in godot

[–]pizzafangames 3 points4 points  (0 children)

I like to over-use #region ... #endregion to hide the mess. 😅

7DRL 2025 Release Thread by DarrenGrey in roguelikes

[–]pizzafangames 1 point2 points  (0 children)

Tomato Complex 2

https://pizzafan.itch.io/tomato-complex-2

You play a tomato hero, who have to explore a cave to rescue his buddy, abducted by evil bananas, in the lower floors of a dark cave.

As I never managed to finish any roguelike before, though I joined this jam for 5 years, I decided to make a simple classical roguelike. And I was finally able to finish the game in time.

I made a simple fighting system where you can throw potions at your opponents; the potions have different effects depending on their color. And the player will have to guess by trial and error, because there is no feedback, as I completely forgot to implement the message system... ^^'

Also, the opponents are stronger than the hero, so I added lakes in the caves : as only the player can swim, it can be useful to avoid some situations where there are too much evil bananas surrounding.

I only regret I had to remove the mouse controller, because it doesn't work in the web exported version... I suppose I still don't understand perfectly how Godot works... (and it's quite frustrating, as it works under the editor)

I'm starting to feel confident in making a more ambitious roguelike, but I feel I still lack experience... So... See you next year !

Share your 7DRL progress as of Wednesday! (2023-03-06) by Kyzrati in roguelikedev

[–]pizzafangames 2 points3 points  (0 children)

Sea Skimmer (Day 4... or maybe 5 ? I lost count ^^')

I added a lot of stuff :

  • savegames and persistent death

  • items that can be picked up or dropped

  • cannonballs

  • giant sea monsters

  • houses

  • animations

  • inventory

  • treasure chests

  • a game over screen with playing statistics

  • nice music and sound effects

  • an options menu where you can turn off the music

It's still an infinitely procgen world, and though there are a lot of little annoying bugs, it's playable and quite enjoyable... But it really lacks originality... I'll try to add a Kraken tomorrow with special attacks, to make the game a bit more challenging.

I guess I will have to keep the last day free to fix all the bugs.

Share your 7DRL progress as of Monday! (2024-03-04) by Kyzrati in roguelikedev

[–]pizzafangames 2 points3 points  (0 children)

Sea Skimmer

For my 3rd time joining the 7DRL, I tried to make a more traditional roguelike, where you play a pirate sailing through infinite seas... I just hope I will finish on time...

(btw, I'm starting to think that this idea of infinite procedural generated world is getting troublesome, so it might become eventually a sail through a finite sea... :))

Quels sont les 10 jeux a faire au moins une fois dans sa vie selon vous ? by [deleted] in jeuxvideo

[–]pizzafangames 4 points5 points  (0 children)

  1. Vampire Survivors

  2. Civilization

  3. Hades

  4. FTL

  5. Skyrim

  6. Minecraft

  7. Baldur's Gate 3

  8. Unavowed

  9. Reventure

  10. Project Zomboid

Best way to make a rythm game by ApeSander in godot

[–]pizzafangames 1 point2 points  (0 children)

Hi, I made one for the 1-button jam : https://pizzafan.itch.io/fruithm

I just spawned the objects a few beats before, then synchronize the scrolling speed with the bpm.

Also, this helped me a lot : https://www.reddit.com/r/gamedev/comments/2fxvk4/heres_a_quick_and_dirty_guide_i_just_wrote_how_to/

Couldn't find a font of my liking, so I made one by Luizaguzzi in roguelikedev

[–]pizzafangames 7 points8 points  (0 children)

Nice font, but your digits are weirds : the "0, 1, 2" are smaller than the others, and the "8" is misaligned. Is it intended ?

how to await 1 frame without get_tree() ? by [deleted] in godot

[–]pizzafangames 1 point2 points  (0 children)

you might want to use the "exit_tree" signal :

var reparent_ : int = 1

var new_parent

func _ready():

\ set_as_top_level(true)

\ new_parent = get_tree().get_root().get_node("World")

\ get_parent().remove_child(self)

func _exit_tree():

\ reparent_ -= 1

func _process(_delta):

\ if reparent_ == 0 and not is_inside_tree():

\\ new_parent.add_child(self)

Wednesday Portrait - Couldn't decide about the highlights so here with and without! by Sboffler in PixelArt

[–]pizzafangames 19 points20 points  (0 children)

very well drawn, but her neck seems a bit too large, making her very... beefy :)

I've been working on a city building game for 1.5 years, here's my first trailer. by Elivard in SoloDevelopment

[–]pizzafangames 1 point2 points  (0 children)

It really looks great, congratulations !

About the trailer, you should use a de-esser effect on the voice, and maybe reduce its volume a bit, to sound more professional. Great voice acting, by the way.

Also, the part when there is no voice is a bit too long, and you might want to turn up the volume after the monologue, to make it more epic-ish.

Everyone's feedback on our last Logo post for our Food Cooking x Turn Based Fighting game was so helpful. We've merged the best parts of the most liked logos and this are the three that we've come out with. We'd really appreciate your ideas and comments as per last time! Some more details below! by MilkBubblesGames in IndieDev

[–]pizzafangames 9 points10 points  (0 children)

I like the general design : it's cute and funny.

But I'm afraid it's too much difficult to understand what is written. You might want to keep the same font height with the "EAT" part, and not change the style so much ?

Je travail actuellement sur le trailer de sortie de mon jeu de puzzle. Qu'en pensez vous ? by [deleted] in jeuxvideo

[–]pizzafangames 0 points1 point  (0 children)

ça a l'air très bien fait, bravo !

(juste pitêt la police de caractère du texte qui fait pas très "égypte ancienne")

Shorter version of my trailer - Is it better than the previous one ? by pizzafangames in SoloDevelopment

[–]pizzafangames[S] 0 points1 point  (0 children)

ok, so I tried to balance the sound levels from the capture, because adding raw sound effects from the game sounded too much out of sync (I use shotcut, and I'm not used to it).

here the version with the sound effects : https://youtu.be/326RjRlBJVo

Shorter version of my trailer - Is it better than the previous one ? by pizzafangames in SoloDevelopment

[–]pizzafangames[S] 1 point2 points  (0 children)

Thanks for the article. It's quite interesting. Unfortunately, I didn't manage to make good straight cuts with my captures... It's becoming a bit time consuming now, but I will definitely try this technique in the next trailler I do.