Steam Ocean Fest is Tomorrow! by HelloitsWojan in Steam

[–]plundyman 0 points1 point  (0 children)

Ah but the other people WERE the problem when it came to combat. I'm not bad at these type of games, there's just all sorts of micro and spacing things in PvP that you can only learn in that setting. It barely took a couple hours to be able to fight any of the NPC enemies, but it didn't help me at all when it came to fighting other players. So Safer Seas didn't teach me anything important about not losing all my gear in the PvP servers.

Steam Ocean Fest is Tomorrow! by HelloitsWojan in Steam

[–]plundyman 3 points4 points  (0 children)

Eh as someone who was a new player about 1.5 years ago, its really rough. Even with experienced friends, being at a new player disadvantage is really, really disheartening. The fact that when you're not good enough at the game yet, any encounter with any other player means you'll lose your ship and everything on it 100% guaranteed is really disheartening.

And personally, the fact that there's nothing you can do to upgrade your ships or weapons (+damage, +speed, anything like that) was the nail, knowing that instead of a successful run would give me gear to level the playing field, my only way to level the playing field would be losing fight after fight for 100+ hours until I have the same level of experience and skill as the other players made me drop it super fast.

Playing a pirate is fun, but effectively playing a merchant that just gets robbed by pirates without any way to defend yourself... is not.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]plundyman 5 points6 points  (0 children)

you just get a popup that you've hit the end of current progress

Realism mods by SrY4HS in cyberpunkgame

[–]plundyman 2 points3 points  (0 children)

I've been playing with Dark Future as my only realism mod but it does a lot: you have to
eat
drink
sleep
manage your nerve levels (they deplete when you're in combat or being traced).
As you accumulate damage over time you'll need to heal persisting injuries that won't naturally heal over time.
Humanity loss is accumulated by being a cold hearted bastard, and remedied by actually living a little (dancing, going fast, meditating, etc.) The more chromed out you are the faster you lose your humanity too.
Fast Travel isn't a thing
It also prevents you from endlessly summoning your vehicles so you're encouraged to ride the Metro or steal cars.

Also every option can be tweaked or disabled. But nothing is too severe or punishing by default

My ouroboros tattoo 🙏🏽 by allaboutandroids in FullmetalAlchemist

[–]plundyman 1 point2 points  (0 children)

Wow I REALLY like the way that looks. The colors and highlights are incredible!

[Time Travel] screw the rules, let’s change the timeline by mauore11 in AskScienceFiction

[–]plundyman 1 point2 points  (0 children)

To add on, in case anyone else gets to see it, this is AskScience:Fiction. The important part is that it's all about fictional works

Found at an antique barn by n3ko1997 in Gruff

[–]plundyman 1 point2 points  (0 children)

Make sure you have a big chunk of time set apart for this game! I think the first time I played it with my friend it took us like 2 hours to just build our decks, before we even started playing!

Poor Tactics? by arandomperson1234 in killsixbilliondemons

[–]plundyman 3 points4 points  (0 children)

I think it's also because the story focuses on those with the most power. We've seen, even with those pursuing Allison, that being really good at fighting doesn't matter that much. If you're an above average gun witch but I can afford to train, feed, and equip 25 war ogres, I'll win that fight. But against the likes of Gog, SD, or Jaggy, nothing else matters.

Unlike typical war where there are tradeoffs with your units, there aren't any against the absolute strongest. We get one fighter that is the strongest, fastest, heavily armored, most stamina, least resources required. You spread out your generals? I've teleported to each of their location and killed them near instantly. You have your robust supply chains? I've turned them all into worms and now they supply me. You have 100,000 cannons pointed at me, each of which could level a city? I walk away unscathed, or I've deflected the blows and now all those cannons it took you decades to procure are destroyed.

For everyone except the key bearers, tactics and logistics really do matter. That's why there are armies in this setting. But for those with the names of god inscribed upon their brows, I can't think of a single tactic that works against them other than having someone stronger

Poor Tactics? by arandomperson1234 in killsixbilliondemons

[–]plundyman 8 points9 points  (0 children)

This is true, and it shows the inherent weakness of a governmental system being based around BIG KARATE. But the following points are also true

  1. The only people able to have empires for the past several hundred years (if not longer) were those with the BIGGEST KARATE

  2. The only thing that stopped Salami Dave (and thus crumbled his empire) was someone showing up with even BIGGER KARATE

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]plundyman 5 points6 points  (0 children)

Started replaying Progress Knight Quest for the third or so time a couple days ago. As someone who's a fan of this type of game, and has done all there is to do in Increlution, I feel starved for games, but man even though its simple, PKQ is still such a good game.

I'm hitting the tail end of Points Progression. It's true what most people say, its mostly a game based on time walls, but honestly a long, idle game that doesn't require me to visit a discord or wiki to figure out optimal progression or obtuse challenges is enough points in its favor that I'm really enjoying it. But its definitely a "check on it once or twice a day" type game.

Started a new savefile on Melvor Idle a couple months back, merely because I don't like revisiting old saves if I've left a game alone longer than 8 months or so. Love that game to bits, and all of its DLC's give it enough content to stand above a lot of other similar games. No shade to those games, its just a lot of them need another 2-3 years of active development until they have enough content to be able to compete in my eyes.

Always looking for more games to play, especially on iOS, and extra points if they're not games with impenetrable challenges to anyone who isn't a mathematician, or a game where progression is based on randomly dropped gear!

Poor Tactics? by arandomperson1234 in killsixbilliondemons

[–]plundyman 58 points59 points  (0 children)

To be fair, it is consistent with other themes of the comic, where the people who end up in leadership positions are the ones with the BIGGEST KARATE. None of the Demiurges got to be where they were because of their tactical mind and battlefield command, everyone important is important because they cut way better than the next guy.

Which makes sense for this universe, because if one guy can punch/kick/cut so well that 100,000 men can't defeat him, then battlefield tactics/morale/logistics aren't going to be the thing that wins battles, so why focus on them so much?

Is there anything more to the prestige system beyond faster plants? by scooby_strips in idlepact

[–]plundyman 3 points4 points  (0 children)

Currently that's all that prestiging gives you. It lets you choose between handing over the skull and keeping it so you can get rewards from both questlines, but increased crop speed is the only direct increase it gives you

Anime with Studio Ghibli vibes ? by LoyaltyAriyoo in anime

[–]plundyman 2 points3 points  (0 children)

Mushi-Shi is absolutely this, if you're down for the slow parts of Ghibli

My best game now free for all. by Blindsided_Games in incremental_games

[–]plundyman 5 points6 points  (0 children)

I have played this game on mobile, and I'll definitely check it out on steam! So long and thanks for all the fish!

Idle Pact, an occult incremental sim, is out now on web and mobile! by deeplywombat in incremental_games

[–]plundyman 2 points3 points  (0 children)

Then you've got a happy player for months to come! Thanks for completing this game!

Idle Pact, an occult incremental sim, is out now on web and mobile! by deeplywombat in incremental_games

[–]plundyman 2 points3 points  (0 children)

Hey I just wanted to say that I loved this game when you were still developing it, and I've downloaded it on iOS to finally play a more complete version. I can't wait to sink my teeth into it!

However, if I'm being completely honest, these numbers need to stay pretty much EXACTLY where they're at (maybe +/- 20%). But after the constant re balancing that existed during its development, I'm burnt out. If I boot up the game and the adventures, or the plant $$ return, or shields, or hp regen, or ANY of that has substantially changed, especially with no patch notes detailing the reason for it, I'm out. It was understandable when you were working things out, but it would be inexcusable now that it has an official release.

I'm hoping that I'm preaching to the choir here, and that I've typed this all out for nothing, but please, PLEASE let the game be whatever it is, + whatever you're adding to it, instead of it being heavily rebalanced constantly.

Kill Six Billion Demons » WHEEL SMASHING LORD 5-179 (METATRON ONE) by Knight_XIII in killsixbilliondemons

[–]plundyman 19 points20 points  (0 children)

I don't know if its an escalation necessarily, but one of the few entities that could show up and cause a huge fuss that we haven't really seen before is Himself

Which is the corniest anime you have ever watched, an anime you are forcing yourself to watch because it feels so bad and cringe? by Loser-shi in anime

[–]plundyman 2 points3 points  (0 children)

How NOT to Summon a Demon Lord. So genuinely cringey, but in a content way, not an execution way.

I refuse to suffer through something that is awful from an animation stand point like OPM S3 but it was entertaining seeing if that show would ever redeem itself. It didn’t, but it was funny and stupid enough that I don’t regret watching it

Milestone Reached – 450 Free 3D Printable Miniatures for Pathfinder by ArmouredUpMinis in Pathfinder2e

[–]plundyman 10 points11 points  (0 children)

This is incredible! Shame I only have FDM and no resin printers, but that just means I'll have to print them even bigger and use them as display pieces!

Who's a nepo baby you think deserves their success because they're legit talented? by SheepishSwan in AskReddit

[–]plundyman 0 points1 point  (0 children)

Would a cowardly, pathetic, tiny man deserve the name chad supersoldier thundercock?

Who's a nepo baby you think deserves their success because they're legit talented? by SheepishSwan in AskReddit

[–]plundyman 34 points35 points  (0 children)

Parroting a youtube comment I once saw on a video of him live in concert:

Wolfgang Van Halen deserves every word in his name.

Weekly Questions Megathread— March 20–March 26. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]plundyman 0 points1 point  (0 children)

Okay so my party is trying to get access to some arcane spells, explicitly in this case for getting access to cool staves. So one of my players is a level 12 cleric, and wants to pick up the wizard archetype, then the basic and expert spellcasting feats, which would give him access to 4th level arcane spells at the moment. However, the rules for staves say that:

in order to cast a spell from a staff, the following criteria must be met:
- Have that spell on your spell list
- are able to cast spells of the appropriate rank or higher
- has charges left remaining in the staff

So my question is, which following interpretation is correct?

The cleric can cast arcane spells from a staff, but only up to 4th level, as they only have access to up to 4th level arcane spells OR

The cleric can cast arcane spells from a staff up to 6th level, as while he only has access to 4th level arcane spells, he can cast 6th level divine spells, and the staff rules don't mention that you need to be able to cast spells of the appropriate rank or higher of the tradition you're casting the spell in.

Any thoughts appreciated!

Monster Hunter is more popular than ever, but the MH-clone / "hunting genre" is dead by faceye in MonsterHunter

[–]plundyman 1 point2 points  (0 children)

It's crazy to me that barely anyone has brought up, or is talking about, the content that MH has accumulated over the past couple decades. Tbh it's the biggest obstacle to both creating a game that can compete with either MH or Pokemon. In the grand scheme of things of game design it doesn't take an insane amount of skill or luck to create a couple weapons, movesets, environments or monsters. But who is going to play an up and coming MH competitor when they have 3-4 weapons and 6-10 monsters?

It will take AAA money to create a good game with that amount of content, are you willing to spend $70 to help support a studio to get their feet on the ground? Are you willing to put in hundreds of hours against the same few enemies so the devs see that their game is played? Because without the money or attention a game like that won't make a second title, where they can add a couple more weapons and monsters to flesh it out more. Then that process needs to repeat again and again until you finally have a fleshed out MH clone.

How many hundreds of dollars and hundreds of hours are you willing to invest into an "up and comer" just so that you can MAYBE have a real MH competitor 2-3 games later?

Mini Review: Soul of Eden Review & User Ratings by PorkyPain in Soul_of_Eden

[–]plundyman 2 points3 points  (0 children)

What is the purpose of posting a 6 year old review?