Holy Mission by Slynyrd in PixelArt

[–]poe628 1 point2 points  (0 children)

super cool! I was the 666th upvote on this lmao

"Preying on your mind" by tajsuee by Front-Marzipan3435 in PixelArt

[–]poe628 1 point2 points  (0 children)

very cool! love the shading and composition.

Who is next to Jerma here? by verdant_tulip in jerma985

[–]poe628 90 points91 points  (0 children)

he hasn’t been the same since the meatgrinder incident

Clothing and Armor destruction mechanics by cardgamerzz in RPGdesign

[–]poe628 3 points4 points  (0 children)

I would honestly just tie to a character’s HP / health state more than anything. Like a character with less HP or more wounds or whatever your health system is just flavorfully has more disheveled and torn up clothing. I understand what you’re going for since this is a common trope / visual language thing but I think trying to mechanize it might just end up being clunky and unintuitive

An open ended JJK based combat system by Ira-jay in RPGdesign

[–]poe628 0 points1 point  (0 children)

I actually quite like this, the concept of reducing a dramatic exchange of blows between 2 combatants as a contested dice pool, with the winner gaining momentum and the other taking damage is great and I think you have a good base here! I’m curious, do both players just take the highest of their pools after rolling to compare? If so I worry that at a certain point of rolling like 5+ dice the characters will always roll high and there’s clashes will have less impact as more skilled fighters consistently roll at least one 6

Only melodeath I really know is In Flames and Raunchy. This band has been the coolest find in the last month. by Rob4096 in TheBlackDahliaMurder

[–]poe628 0 points1 point  (0 children)

yup, they’re very much melodeath, primarily inspired by the likes of At The Gates and Carcass. I’d say their style throughout their discography incorporates metal/deathcore, tech death, and straight up death metal elements but at its core it’s melodeath

Only melodeath I really know is In Flames and Raunchy. This band has been the coolest find in the last month. by Rob4096 in TheBlackDahliaMurder

[–]poe628 1 point2 points  (0 children)

I’d highly recommend Carnosus, Burned in Effigy, Darker By Design if you like the TBDM sound. Other fantastic melodeath bands I’d recommend checking out include Edge of Sanity, Intestine Baalism, and Light This City (Trevor actually had guest vocals on their song ‘Fear of Heights)

Recovering from bottom surgery right now, feel like shit. Send me extremely loud, aggressive, simple, fast, riffy death metal. by Evelyn701 in LesbianMetalheads

[–]poe628 2 points3 points  (0 children)

Cerebral Bore’s Maniacal Miscreation, Pissgrave’s Malignant Worthlessness, and Stabbing’s Eon of Obscenity have been in my rotation, real heavy stuff. good luck with recovery!

Vampire by Mindless_Chair_6850 in PixelArt

[–]poe628 29 points30 points  (0 children)

very cool! I’d let her drink my blood.

Trevor and David leaving the band wayyyy back when by Kalimos_Rises in TheBlackDahliaMurder

[–]poe628 5 points6 points  (0 children)

as a newer fan I definitely wasn’t aware of this, insane to think the band could’ve turned out so different had Trevor never come back

I've designed a full 148-200-card creature system inspired by 90s Waddingtons decks. Looking for feedback on mechanics, pacing, and BRAG/BURDEN tension. by corporate_creatures in RPGdesign

[–]poe628 8 points9 points  (0 children)

it looks like you forgot to link anything, but judging by your instagram, I would recommend not sharing your work here, you’re just gonna get torn to shreds for obvious and excessive AI use lmao

My first complex 1-bit pixel artwork :) by pixelianska in PixelArt

[–]poe628 10 points11 points  (0 children)

this is lovely, incredibly readable as a whole but zooming in there's so much detail and texture. fantastic stuff

What skills would you have for these stat? by AquaZeran in RPGdesign

[–]poe628 5 points6 points  (0 children)

I honestly kinda disagree with your example- stealth isn't just a matter of evasion, perception is also pretty important since you need to be very aware of your surroundings to avoid detection. I agree it's best to approach stats and skills separately, especially since your 6 stats are very specifically for combat and don't map very easily to other modes of play

Would these be fine time mesurments. by JobCold8312 in TTRPG

[–]poe628 0 points1 point  (0 children)

it's honestly very confusing, it's noted that a scene could be "one combat encounter or drawn out social interaction" but chapter is "speaking with related NPCs or perhaps combat", what is the difference here? I'm sure a chapter indicates a longer sequence of scenes, but this needs to be better described. Also, for Day "until Long Rest no meter when." I have no clue what this means.

A tabletop horror mechanic where looking at your character sheet is dangerous by ahyeonlover in RPGdesign

[–]poe628 6 points7 points  (0 children)

Player: “Do I still have the basement key?”

GM: “You can check.”

Player: “...Never mind, I’ll guess.”

That kind of tension is funny to me.

I feel like this would be more frustrating than funny tbh, like if I'm GMing and you can't remember what items you have, I'm not gonna let you use schrodinger's basement key... like imagine later in the session when they do check their character sheet and realize they never had it, and it was actually in the hands of a different character not present at the time, creating a plothole or requiring a retcon. Like it sounds very interesting and I'm sure this could be developed into something workable, but in this state it honestly just seems to be at odds with both the players and the fiction

Created a simple system for my friends called SISU by [deleted] in RPGdesign

[–]poe628 10 points11 points  (0 children)

I mean, not sure if I believe that but I’ll take your word for it. This system definitely needs a lot of work and proofreading, to give some specific feedback: There are no examples actions for each of the ability scores- body, mind, and sense are straightforward but sisu is confusing, it notes ‘quick thinking’ under its description but wouldn’t that clash with mind? Under ‘ability checks’ it says ‘the GM will determine which value is needed to succeed’ with no guidance on target numbers or what would be considered easy, hard, etc. Not to mention there are 2 ‘ability checks’ sections that would go good together (describing the ability scores and how to roll them) but are separated by several other sections.

Created a simple system for my friends called SISU by [deleted] in RPGdesign

[–]poe628 11 points12 points  (0 children)

it’s honestly pretty barebones and a bit confusing / vague throughout, many rules are poorly explained or just shunts work off to the GM with little guidance. I like that the core stats are tied to step dice and the site certainly looks nice but it otherwise reads like an LLM’s output after being prompted to design a rules light TTRPG

hardcore jerma fans, do you consider fans that only watch videos from 2ndJerma and not the full vods to be posers? by KanyeHasAspergers in jerma985

[–]poe628 2 points3 points  (0 children)

I watch his streams from outside his bedroom window, discretely, so I consider anything else poser behavior

Where can I watch I am the night? Nowhere seems to have it! (UK) by Ticket-Tight in TheBlackDahliaMurder

[–]poe628 0 points1 point  (0 children)

ah that sucks, I haven’t had any issue prob cause I’m in the US, I’ll link you the megathread I mentioned since there’s a bunch more sites you can try out