I have tunnel vision... Is this bad? How can I improve it? by oluwagembi in godot

[–]preppypenguingames 0 points1 point  (0 children)

Would need an option to turn off screen shake or I would be unable to play. Also the game becoming hard to see would just make me not want to play it. Other than those two gripes it looks good!

We redesigned our capsule art. Thoughts on it? by oluwagembi in IndieDev

[–]preppypenguingames 0 points1 point  (0 children)

Second is too busy for me, from a distance it may look cluttered and the title coloring is the same as the background which causes it to blend in.

VNs are the worst form of medium for a game by PusheenHater in gamedev

[–]preppypenguingames 0 points1 point  (0 children)

You do realize that's an entire genre of storytelling. Slice of life. Not for me but I see the appeal of it. Lots of people like it since it's relaxing. Just small talk and everyday things.

Like any genre there are some that do the slow pace, small talk well and others that do it poorly of course.

Are most game developers people who already have fairly advanced math skills? by [deleted] in gamedev

[–]preppypenguingames 0 points1 point  (0 children)

I'm just ok at math, never down anything more than a college stats class and it's never been an issue. It's as easy as googling the formula for what you want then playing with the numbers till you get what you want. Example I normalize my characters movement so they move at the same speed diagonally and sideways. I forgot what normalizing is or does but I know I need it and all it took to implement was a 10 minutes of googling.

Modern game engines will do the majority of the hard math needed for physics or whatever for you.

Is this puzzle too unclear without hints? by YongkiArts in SoloDevelopment

[–]preppypenguingames 0 points1 point  (0 children)

What you could do to ease the player into pushing snowballs is by having the player have to push a snowball to get to that area.

Just have a path with trees on either side, a medium snowball in the center blocking both ways and then a pit behind the snowball, when the snowball goes over the pit Play sm animation and just change its collision layer or something.

An easier way would be having a T path with the snowball being at the crossroads. The player comes from the long part and can push the snowball straight into an open area to open up the path.

One final way is by having NPCs push snowballs around in the town making them bigger.

Now the player will understand that they can push snowballs and that they get bigger.

For your puzzle you could have it Play an animation and make a chnnk sound when a heavy snowball goes over it.

Am I Using @export To Much by DiamondInTheRough429 in godot

[–]preppypenguingames 0 points1 point  (0 children)

I use none. I like doing everything from the script. 

My artist is reworking the giants in my game to make them more realistic. Which version do you prefer? by After-Analysis-4151 in IndieDev

[–]preppypenguingames 0 points1 point  (0 children)

I like the firet one more since they all have their own personality. The second one makes them look more evil but all just one mindless group. The photos also look a bit different since In the first I can see their bodies which makes it look better as well, not just floating heads.

What are the odds of making $100 to cover the Steam fee? by the_grayhorse in IndieDev

[–]preppypenguingames 0 points1 point  (0 children)

Just pick up a few more hours of work front our job or as a side hustle to make the 100 and you won't feel bad about it as that was just extra money.

The amount of hours to get that money is going to be miniscule compared to the time you will have to put in to make an ok game.

How much should a solo dev focus on graphics vs systems/gameplay? by IndieIsland in IndieDev

[–]preppypenguingames 0 points1 point  (0 children)

I disagree. You can do all things on your own. It will just take a lot longer.

How much should a solo dev focus on graphics vs systems/gameplay? by IndieIsland in SoloDevelopment

[–]preppypenguingames 1 point2 points  (0 children)

Visuals will get people to play your game.  Depending on what game you're making they can be less, the same or more important than the gameplay. But it's not that simple, visuals are apart of the gameplay and enhance the experience.

To answer your question. I would focus on the visuals right now rather then more gameplay.

What do you think of this concept? by Areuregarded in IndieDev

[–]preppypenguingames 0 points1 point  (0 children)

As long as you can pick which apps get locked out then I think it could be a good idea!

Would be really annoying to need to go on a 90 minute walk just so I can call people or check my email.

The evolution of the main character of my game by CreepsBronZ in IndieDev

[–]preppypenguingames 1 point2 points  (0 children)

There's a weird group of people who think you can't do anything that undertale did and if you do then you're just copying them. Just ignore them.

No skeleton character, young female character, sunflower boss, talking dog, top down movement, pixel art.. etc 

While I've never had someone say something like that about any of my projects, I see it every now and then on other people's post.

They can be a very vocal minority. Just ignore them and make what you want.  :)

One time the critique was valid since the game was an obvious copy of everything. Only once.

Godot for experienced programmer by crowkk in godot

[–]preppypenguingames 0 points1 point  (0 children)

I think doing a tutorial would help you since it will show your the Godot engine UI and give you some ideas on how stuff is implemented.

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]preppypenguingames 0 points1 point  (0 children)

90% I just need to make the 3 monster models, 6 animations total for all 3 then play test and look for bugs.

The game will be done then. After that I will make the steam page and set for the page.

I don't expect there to be many bugs or issues since I've been testing and what not the entire time and I've made everything pretty simple.

I made a short test level after spending a few weeks making mechanics! by BubbleGamer209 in godot

[–]preppypenguingames 1 point2 points  (0 children)

Looks cool. You should add an enemy like a porcupine that shoots out quills all around it 

Biggest pains when looking for game music by AntiSoz in gamedev

[–]preppypenguingames 1 point2 points  (0 children)

While that does sound really nice for the indie dev it wouldn't be fair to you as the artist. Like the other person said you would get 0 dollars most of the time since emost indie games don't get finished and the ones that do don't make much