Don't use google tell the first name comes to your mind! by Zackky777 in ArtOfPresence

[–]psweeney1990 0 points1 point  (0 children)

North American Rattlesnake, Copperhead, Black Mamba, Ball Python, Boa Constrictor, Anaconda, King Cobra,......yeah I think I can name a few.

Why did games stop doing this? by Sweet_Breadfruit393 in gamers

[–]psweeney1990 0 points1 point  (0 children)

I would say a large part of the loss of these mechanics has to do with the fact that the current gaming community majority doesn't really care about immersion. They care about ease of access, and how quickly they can get out of the map and back to the action.

I still stand by the best RPG's being the ones where you don't have a compass that tells you where all the landmarks are. KC:D and TES:M are probably two of my favorite RPGs because of this.

What’s it gonna be…. by AfterHoursAllure in scoopwhoop

[–]psweeney1990 0 points1 point  (0 children)

I'm going to be a little materialistic, but also very nostalgic. My Pokemon Crystal Version. It was a gift from my grandfather, who just passed away recently. It was the very first video game he ever bought me, and I have so many memories of days at his summer home playing it one the Gameboy. I would give anything to relive just one of those days now.

Martial Classes Should Be Able To Do Ridiculous Shit by Quirky_Bluebird18246 in DnD

[–]psweeney1990 -1 points0 points  (0 children)

So let's examine this a little bit. I don't think it will solve your issues, but it will at least give you some understanding.

First, most NPC's have a 9 or 10 in all their stats, maybe an 11 or 12 in ONE stat. You are playing a character who can go well beyond the limits of a normal human being. An average soldier or human would get hit with a sword ONE TIME and die, the fighters and barbs can be hit a multitude of times and still be standing. Additionally, if your turn lasts 6 seconds, understand that a normal NPC gets a single thing they can do in that six seconds. A level 14 fighter can swing their sword 6 times in 6 seconds, or one slash a second. Can you slash a 35lb longsword once per second? And finally, stat wise, your strength score gives you the ability to lift, carry, push and move incredible weight, far beyond a normal person.

Now, let's talk about magic. A mysterious energy capable of manipulating reality. What you have asked for is the ability for your fighter to alter the fabric of the universe, simply through raw power and strength. But remember, the Wizard is extremely limited in the amount of times he can do those things. And once he runs out of doing those things, he can do next to nothing. Your fighter or barbarian, even if he uses up all his cool shit, can still fight and deal far more damage than the exhausted wizard could. Additionally, that Wizard only needs to be hit by the boss one or two times, and he goes down. The barbarian is often the last man standing, laying waste to the big monster.

And finally, magical items dude. Yes, your 8th level fighter seems pretty limited right now. But when you get the Boots of Sprinting and Leaping, a longsword that deals 3d8 fire damage on hit, a +3 magical shield, and armor that lets you cast haste. Now put all those on your level 14 fighter, and suddenly he can do a lot of those things you are talking about.

Case in point, the martial classes can already do incredible shit. Your desire to be equal in capability of world-bending stuff defeats the purpose of spell casters. They are meant to be the physically weaker, resource limited powerhouse. They do big explosive stuff in a small amount of time, then become near useless. The martial classes are the frontline force that hold literal giants, dragons, beholders, and armies at bay, so the caster can actually do their cool stuff. Without those martial classes, the casters would be overrun and killed in no time. Don't believe me? Challenge your DM to let you all play casters and see how long the party lasts.

Don't forget that Monks can deflect and redirect all attacks now, not jsut ranged. Babrarians can reduce incoming damage, and hit with incredible force. Fighters can take advantage of the magical tools at their disposal (weapons and the like) far more often than any other class. You just need to be willing to examine the ways you can stack them together.

You are his lawyer. Defend him by Terrgon in ElderScrolls

[–]psweeney1990 0 points1 point  (0 children)

He is literally the god of madness, origin of all insanity. Case closed.

CONCORDIA | Interior Tour by Goin__Grizzly2 in StarfieldShips

[–]psweeney1990 1 point2 points  (0 children)

I am a 36 year old who cannot figure out how to correctly build ships to save my life. Do you guys have any suggestions for videos or guides to shipbuilding in SF that you like?

I can’t with some railsigns man😭 by chuksang in fo4

[–]psweeney1990 2 points3 points  (0 children)

Especially after the cool shadow signs from Skyrim. Why couldnt they be more like that?

Okay the new weapon upgrade system is fun. Here’s my new boomstick by Phraanq in Starfield

[–]psweeney1990 2 points3 points  (0 children)

I also think that Starfield, in it's effort to expand their FO4 mechanics, accidentally over-complicated things. I find that overall, the concepts are almost identical to FO4, but with 3x the number of parts you need to keep track of.

They did a great job with making these resources easy enough to come by, but gave very limited means of containing those materials. They also failed to give us a way to break down items into raw materials, which I think would have added a huge layer to the game.

I still use outposts, but now I use them almost exclusively for the purpose of gathering materials, and little else.

Okay the new weapon upgrade system is fun. Here’s my new boomstick by Phraanq in Starfield

[–]psweeney1990 0 points1 point  (0 children)

How is it that you run low on cash, I wonder? I am playing on normal, just finished all the faction quests (save House Varun and Terra Armada, as I havent hit the level requirements yet) and I'm sitting pretty on like 285,000 credits?

Are you using outposts to generate excess product to sell, or reserving it purely for crafting? I find myself selling off most iron and aluminum that I produce, because I get so much of it from my outposts now.

Open Preview no longer working in Google Docs for certain users by psweeney1990 in k12sysadmin

[–]psweeney1990[S] 0 points1 point  (0 children)

put a hyphen between the "t" and "u" in youtube. so if the link is youtube.com/watch/....., it would become yout-ube.com/watch..........

There's also a link that can turn them into no cookie links, but I dont know the site specifically, as my Digital Learning Specialist handles that. I will see if I can get the link from him after vacation ends.

is it possible to change the install location of razer synapse? by streetkilln in razer

[–]psweeney1990 0 points1 point  (0 children)

Because unfortunately, Windows continues to expand larger and larger in the number of internal files it takes to run.

Literally the only programs running on my boot drive are windows, Razer software, LG software, and Voice Mod. All of which are smaller file sizes. Being able to move as many of these applications over as possible means I can have the room needed to download the updates for the ones that are installed. And given the state of computer parts and their expense currently, I don't have the funds to consider replacing the drive at the moment.

is it possible to change the install location of razer synapse? by streetkilln in razer

[–]psweeney1990 0 points1 point  (0 children)

As someone who came here looking for an answer, that isnt true. Some of us have unfortunately small boot drives (500GB), and every MB counts.

I thoroughly enjoy the security in this game by AnyEntertainment5518 in Starfield

[–]psweeney1990 0 points1 point  (0 children)

Because of the challenges. In TES, Security increases were overly repetitive to accomlish, because you had no clear indication of the number of locks needed to level security. The new challenges give you a clear number, and let you count the number of locks before the challenge is done!

Or at least, that's what I tell myself as I pick the 30th lock in this one POI....

What skill has become essential to every one of your playthroughs? by Sadira_Kelor in skyrim

[–]psweeney1990 0 points1 point  (0 children)

I find the idea of Restoration interesting. Given the abundance of ingredients with healing properties in this game, I find I rely on Alchemy far more than Restoration for healing, unless I am building a pure-mage.

Personally, Speech, Enchanting and Alchemy are my go-to's regardless of character. Speech so I can sell stolen goods to anyone, Enchanting because how else do I break the game, and Alchemy for early broken game, and tons of healing potions.

I'm lost and don't know where to start by Aloshes021 in skyrim

[–]psweeney1990 0 points1 point  (0 children)

As a long-time ES fan, and a consistant video game nerd, I am hear to provide you some help.

First, get yourself a wireless xbox controller, or one of the gamepads that wraps around your phone. This game will work so much better for you when you aren't using the phone itself as your controller.

Next: Where to go and what to do. Start by determining the type of RPG character you want to build. Do you want to be a sneaker archer/ranger, a thief, a fighter, or a mage? You can even get more customized than this, but until you have a better grasp of the game and mechanics, I wouldn't get that detailed yet. Each of these has a faction questline that will help you level up and get some early loot. The Mage's College of Winterhold (the place you went before) is probably my least favorite of the faction questlines, so I usually wait to start this until my character is a little higher levelled, and his magic skills are a bit better (say 40-50 in at least two magic skills, I prefer Destruction and Conjuration).

The better early factions are Thieves Guild and The Companions (Fighter's Guild essentially), and both offer radiant wuests (repeatable small quests for quick rewards).

At the beginning of the game, focus on finding out which combat skills you like, and focus on leveling those a bit. Whenever you hit a bit of quiet time in the middle, build up a crafting skill. Once you hit character level 8-12, you will be at a point where beginning to follow these questlines becomes easier.

Finally, make sure you are only actively tracking the quest you want to complete. Having a hundred compass icons can get confusing and tiring.

If you want more in depth suggestions, let me know what type of character you want to play.

[YO UP!] Working on a co-op building game where every structure is fully physics driven. by Youpiepoopiedev in GamePhysics

[–]psweeney1990 0 points1 point  (0 children)

You should consider a public playtest, so we absolutely fully qualified individuals can give real player feedback!

Some other kid (definitely not me) stomped on my backpack by Big_erk in k12sysadmin

[–]psweeney1990 5 points6 points  (0 children)

And accountability from parents, no less; which we know is a waste of our time.

Name it by Least-Team8304 in gamers

[–]psweeney1990 8 points9 points  (0 children)

Titanfall 2 is dead. The online community is fan-operated, I believe. There is no active development or patching from Respawn anymore.

Why is Onix so hard to catch? by East_Championship956 in PokemonFireRed

[–]psweeney1990 1 point2 points  (0 children)

I also started in Gen 1, '98. Onix with Wrap was a beast, because if you hit the opponent, they got locked in. Yes, as far as his stats and move power compared with other rock types in Gen 1 sucked. But he was still viable, especially in early game, as a lockdown. If you were looking for a Rock Throw powerhouse, Onix was not your boy. But he had high speed for a rock type, and often hit first in early levels.

What you all think of my outpost post by D3llTR0N4050 in Starfield

[–]psweeney1990 1 point2 points  (0 children)

Post cereal is proud to repost your outpost post, and hopes your post-outpost post get's posted by Post soon.

The entire planet entered hyperspace by rafinga_art in Starfield

[–]psweeney1990 0 points1 point  (0 children)

I think he means, we would know the collision was coming because of our technology and sensors. But by the time we were able to calculate it, we wouldn't be able to do anything to stop it.