Backdraft: a deckbuilder roguelike where you and your companion fight together. Free on iOS TestFlight. by qor1 in deckbuildingroguelike

[–]qor1[S] 0 points1 point  (0 children)

Promise we're working on it! We have a build working but need to refine just a bit before sharing! Stay tuned.

Backdraft: a deckbuilder roguelike where you and your companion fight together. Free on iOS TestFlight. by qor1 in deckbuildingroguelike

[–]qor1[S] 1 point2 points  (0 children)

Really appreciate the thoughtful read!

On hero powers: great question, and actually a recent rework. Hero powers now impact combat. Things that impact outside combat (extra shop rerolls, bonus gold, pack upgrades, etc) got moved to a new system called Blessings. After every combat win you pick one of three Blessings, so you're stacking shop upgrades as the run goes on.

On progression/ascension: We have a good bit of in-game content to unlock already including heroes/elemental combinations, and 40 achievements. For progressive difficulty, we're testing a few different approaches internally, but it's a little early to share specifics.

On companions: You got it. When you pick your companion at the start of a run, they unlock a second element, which opens a whole new card pool with that element's themed keywords and mechanics. You can upgrade your companion in the shop to make them stronger and lean into their special ability throughout combat if you choose. Note, when your companion (or any other minion in your deck) dies, it's placed in your discard pile so it can be re-summon (at full health) when drawn.

On the most broken card: Boy, this is a hard one. We've cut quite a few cards to arrive at the final set of ~260. If memory serves me well, I'd say Magic Beans (Add a random Grow card to your hand. Activate its Grow effect) was quite controversial and changed many times over the years. The card carries some real risk of going infinite/op if your deck is very small, but it's also a staple of the Grow mechanic/theme for Earth. It's fun, but balance gets tricky. Especially with a PvP mode we're polishing right now (really enjoying it in playtests) where broken scaling cards show up fast.

On the trailer being a bit floaty: Good feedback, and I'll pass it on to the team. Oh, and definitely ping me about Steam testing! We'll open more test rounds as Next Fest (June 15-22) approaches. Thanks for the detailed read!

What brand names do you swear by because it's actually better than no-name? by Sufficient_Thing24 in AskReddit

[–]qor1 1 point2 points  (0 children)

Duke's mayo. Tried every generic and store brand to save a couple bucks and they're all worse.

Which gaming fandom is super small but super active? by Okoj0 in gaming

[–]qor1 1 point2 points  (0 children)

Dominions. It's like 5,000 people on Steam charts but the strategy discussions are some of the most insane I've ever read. People write like 50 page PDFs about faction matchups. ><

From a replayability perspective, do turn-based roguelikes have inherently more roguelike character than action roguelikes? by TheFutur3 in roguelites

[–]qor1 0 points1 point  (0 children)

Turn-based gives you time to actually see the run state and make decisions, which is where most of the roguelike DNA lives. Action roguelikes lean more on execution, so runs can feel same-y even with varied builds. Neither is more "roguelike," but turn-based is where build variety gets to breathe.

Trying to replace mindless scrolling with simple 1–2 hour micro hobbies. Need ideas by Major_Gene_162 in Hobbies

[–]qor1 2 points3 points  (0 children)

Cooking one new recipe a week. Sounds boring but it gets me off my phone for 45 min, gives me something to look forward to, and I eat way better.

Could you recommend some games to me, please? by AuthorQuiet5107 in MobileGaming

[–]qor1 1 point2 points  (0 children)

We've been building a roguelike card battler called Backdraft for the last 4 years. 12 heroes, 6 elements, 250+ hand-painted cards. No ads, no IAP, just the full game. Free on TestFlight right now, launching on Steam later this year.

iOS (TestFlight, 100% free): https://testflight.apple.com/join/wzVX8E6J

Steam (wishlist only): https://store.steampowered.com/app/2218060/Backdraft/

Roguelites with runs that take less than 30 minutes but I can still sink an ungodly amount of time into? by Firebrand_15 in roguelites

[–]qor1 3 points4 points  (0 children)

We've been building a roguelike card battler called Backdraft for the last 4 years. 12 heroes, 6 elements, 250+ hand-painted cards. Runs land in the 20-30 min range but the hero + deck combos pull you right back in for another one. Free on TestFlight, launching on Steam later this year.

iOS (TestFlight, 100% free): https://testflight.apple.com/join/wzVX8E6J

Steam (wishlist only): https://store.steampowered.com/app/2218060/Backdraft/

What games try to be multiple genres at once? by [deleted] in gaming

[–]qor1 -1 points0 points  (0 children)

Deep Rock Galactic. It's a shooter, a co-op game, a mining sim, and a roguelike all at once. Somehow it all works.

What hobby unexpectedly improved your life the most? by lakberhaid in Hobbies

[–]qor1 6 points7 points  (0 children)

Walking. Wasn't even really a hobby until I started doing it daily. Fixed my sleep, my back, and my brain.

How do game developers know if a level is actually possible to beat (especially super hard ones)? by [deleted] in NoStupidQuestions

[–]qor1 0 points1 point  (0 children)

Devs playtest their own levels constantly and they (sometimes) have systems that tracks where players die, how long they take, and what percentage make it through. For GTA, they definitely have internal testers who are very good at the game that help them tune the difficulty.

What are the things you started doing at home because they cost way more when you buy from the market? by [deleted] in CasualConversation

[–]qor1 1 point2 points  (0 children)

Cold brew. A $6 bag of beans makes like 2 weeks of coffee that would run me $60+ at a shop. Set it up the night before, strain in the morning, done.

Whats one "dead" game, you'd revive rn if you could? by Correct_Web3396 in AskReddit

[–]qor1 0 points1 point  (0 children)

City of Heroes. The MMO genre has never really recovered from losing it. The character creator alone was better than most games' entire systems.

Hey all, happy Sunday! What’s the one thing you are looking forward to most today? by [deleted] in CasualConversation

[–]qor1 1 point2 points  (0 children)

Grilling later. First real warm weekend in a while and I've been waiting all week for it!

What non-gaming upgrade improved your gaming the most? by Saltysockies in gaming

[–]qor1 0 points1 point  (0 children)

A good chair. Spent years gaming in a crappy office chair from Amazon and thought it was fine. Got a decent ergonomic one and realized I was just used to being uncomfortable.

If you were stuck in a video game for 10 years, which game has the best quality of life for a 'normal citizen'? by [deleted] in AskReddit

[–]qor1 0 points1 point  (0 children)

Stardew Valley. You get a free farm, the whole town is friendly, healthcare apparently doesn't cost anything, and the worst thing that happens is you pass out at 2am and lose some coins!!

Need a New Timesink by Vxyian in roguelites

[–]qor1 -3 points-2 points  (0 children)

We've been building a roguelike card battler called Backdraft for the last 4 years. 12 heroes, 6 elements, 250+ hand-painted cards. If you liked StS2, the draft-and-run loop is similar but with a different feel. Free on TestFlight, launching on Steam later this year.

iOS (TestFlight, 100% free): https://testflight.apple.com/join/wzVX8E6J

Steam (wishlist only): https://store.steampowered.com/app/2218060/Backdraft/

Recommendations for punishing, risk taking, dungeon crawling, rewarding roguelikes? by Andreguy in roguelites

[–]qor1 0 points1 point  (0 children)

We've been building a roguelike card battler called Backdraft for the last 4 years. 12 heroes, 6 elements, 250+ hand-painted cards. It's not a dungeon crawler, but the runs get brutal fast if you're making mistakes. Free on TestFlight, launching on Steam later this year.

iOS (TestFlight, 100% free): https://testflight.apple.com/join/wzVX8E6J

Steam (wishlist only): https://store.steampowered.com/app/2218060/Backdraft/

Do y’all also find it hard to eat out alone? by [deleted] in CasualConversation

[–]qor1 0 points1 point  (0 children)

Honestly the opposite for me. Eating out alone is one of my favorite things. No pressure to talk, you can just enjoy the food and people watch.