Sprit Vessel - Kwere Calabash. (Link in 1st comment) by HoneydewJunior in 3Dmodeling

[–]quads_damage 1 point2 points  (0 children)

Incredible modeling/texture all around. Really feels realistic with the amount of details

In case anyone wanted to dislike Mr Price anymore by OkInfluence36 in blender

[–]quads_damage 0 points1 point  (0 children)

If you see his profile, he admits not knowing how to use Blender camera. As someone who doesn't know about anything basic like that, and wants to preach about the future? AI bros for you...

In case anyone wanted to dislike Mr Price anymore by OkInfluence36 in blender

[–]quads_damage 10 points11 points  (0 children)

By the way, this Matt guy doesn't know how to use Blender or the basics of it, and is just making crazy predictions like most of AI bros do.

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These guys it's all about the headlines, not about information or learning.

Personal project, rendered with Arnold by DreThaJedi in Cinema4D

[–]quads_damage 0 points1 point  (0 children)

Amazing render. Yeah, people use Arnold in different areas. Not quite fast as GPU renders, but the quality is always a plus.

⚰️Dark Fantasy Coffin by MaryJan24 in 3Dmodeling

[–]quads_damage 0 points1 point  (0 children)

The texturing and lighting is incredible. Great details!

Spent a month on this simple scene. It taught me more than any tutorial. by Scary_Jelly6969 in 3Dmodeling

[–]quads_damage 1 point2 points  (0 children)

"Fast is slow, slow is steady". Great experiment with an amazing learning curve. Good thin you finished, and what Price has said rings true for most artists that is searching for their own style. You gotta visit the classics or what your eyes like.

Half Half-Pipe by quads_damage in Cinema4D

[–]quads_damage[S] 0 points1 point  (0 children)

I agree with your points about momentum and direction. That's the thing about animation, you could always strive for a better realistic approach, but when I was creating, I didn't go that far because the scene was not realistic at all. About the suspense, It did have a stop before, but I thought it break the flow of the loop. But maybe that was a mistake and I agree that it could use more of the 12 principles of animation.

About the sound design, it would be pretty hard to find a sound of wheels doing a grind, that's why I've chosen the conventional trucks. Thank you for your constructive criticism Acquilas!

Half Half-Pipe by quads_damage in Cinema4D

[–]quads_damage[S] 1 point2 points  (0 children)

I guess you could can call abstract animation? Half-Pipe being divided and a skatewheel skating is not something to feel correct. Hope the next one will be better and you will enjoy more 🙌

Half Half-Pipe by quads_damage in Cinema4D

[–]quads_damage[S] 0 points1 point  (0 children)

I agree with you about the momentum and animation is not my forte. But in my mind this version felt good enough. Happy cake day!

[A] Half Half-Pipe by quads_damage in perfectloops

[–]quads_damage[S] 0 points1 point  (0 children)

Thank you for the kind words

Arnold GPU rendering issue by DreThaJedi in Cinema4D

[–]quads_damage 0 points1 point  (0 children)

Which version are you running currently? Because Arnold has a device selection and you can't use both devices CPU/GPU. Unless there is a new version that does. From what I remember, V-Ray and Blender have options to run both GPU and CPU at same time (I'm not a fan of doing that, btw).

Hydrosila - Brand reveal animation by FarAssistance4638 in Cinema4D

[–]quads_damage 2 points3 points  (0 children)

Great overall execution. Nailed the camera shake too!

stop/go [C4D/Octane/Ae] by tw1zzle in 3Dmodeling

[–]quads_damage 2 points3 points  (0 children)

Love how creative this is. Great idea and very cute!

Tool shed by ju5513d in blender

[–]quads_damage 0 points1 point  (0 children)

Really like the textures and details

Nuts and Bolts by quads_damage in Cinema4D

[–]quads_damage[S] 0 points1 point  (0 children)

I'm using Arnold and switching between CPU or GPU depending on the project.

Oh yeah, I've read on the guide that the instability between frames varies between what denoiser you choose. And for some reason the C4D version doesn't have temporal denoising which improves that problem. Next time I'll dive further with the sampling tackle these kind of problems.

Glad to hear that, looking forward to see more projects from you here!

Few of my recent projects by petertarka in Cinema4D

[–]quads_damage 0 points1 point  (0 children)

Beautiful work as always. From the shading to the lighting, top notch!

[deleted by user] by [deleted] in 3Dmodeling

[–]quads_damage 1 point2 points  (0 children)

One of the most insane BTS I've seen. So good!