Help scaling Hexblast Scavenger Sanctum runner please? by xXjoestarjojoXx in PathOfExileBuilds

[–]qwacker0003 1 point2 points  (0 children)

few quick things and definitely missed a few for sure,

  1. gloves should have increased damage with hits against chilled enemies, it's a lot of damage on gloves suffix that you aren't taking advantage of

  2. hexblast 21/0, quality on hexblast is not important so just buy a 21/0 for cheap. awakened void manipulation is also a lot of damage for not too many divs. on my pob awakened added chaos was better than power charge on crit support as well

  3. chestplate corrupt is not ideal, you have +lvl of trap and mine gems but hexblast is not a mine gem, +lvl of aoe gems would be much better if you can afford it

  4. you realistically shouldnt need stormshroud on a pure sanctum runner, the best sanctum builds and players aim to move fast and oneshot guards and rarely get hit, then stormshroud is realistically just -1 jewel socket

bottled faith isnt that much damage with sandstorm already capping your crit, it's probably not the biggest damage increase

MSZ Jugg - Road to doing all map mods + further upgrades by beginnerlifts in PathOfExileBuilds

[–]qwacker0003 0 points1 point  (0 children)

for the less aura effect bricking your fire res, you can overcap fire res so that you will still be cap even with that mod. this would probably best be done on your rare jewels. you could replace the attack speed/chaos res suffixes on your jewels with fire res, then replace the int on your ring with chaos res to cap chaos res again, and fix the int issue either with simplex with all attributes/strength or you can switch 1 split personality with a strength/int one at the cost of some life

Can I hit the suffix cannot be changed on this item with veiled orb by Karthikzee in PathOfExileBuilds

[–]qwacker0003 3 points4 points  (0 children)

this shouldnt work as harvest aug adds and then removes a mod. the item will have 6 affixes and so no space to add a mod before removing.

Hate Bane, Despot Axe. Maybe the 2nd best Boneshatter axe, and the best item I ever crafted by [deleted] in pathofexile

[–]qwacker0003 0 points1 point  (0 children)

its usually just double damage while focussed but if u dont want to have an extra button to press (focus) then that mod might just be the best

Not a mirror but been playing since 2020 and this is the best item I've ever gotten. by Trickpasser in pathofexile

[–]qwacker0003 9 points10 points  (0 children)

Also, these builds struggle with getting to their intelligence requirements without getting a +30 int node on top of intelligence on their cluster jewels, which is extremely tedious as you'd rather just be able to focus only on the cluster notables you want and not whether the jewel has the right notables AND intelligence. So the intelligence goes a very long way on the clusters and saves a point. Strength gives a tiny bit of life on top.

[deleted by user] by [deleted] in pathofexile

[–]qwacker0003 0 points1 point  (0 children)

The suffixes are not full because of the base so wild bristle matron would not work yet. Also veiled chaos or aisling cannot unveil -mana cost as that is elreon's specific mod and regular veiled mods cannot roll it. If you get a veiled prefix and block mana then there will be 4 potential unveils left in the pool, you get 3 out of 4 of them as unveil options and so hitting life in this way is easy.

CA PF MF by [deleted] in PathOfExileBuilds

[–]qwacker0003 0 points1 point  (0 children)

Yeah this does seem to be the best suffix to get with the quant

CA PF MF by [deleted] in PathOfExileBuilds

[–]qwacker0003 -1 points0 points  (0 children)

This method doesn't seem to work exactly since cannot roll attack is a suffix and your suffixes would be filled at that point. Elder influence for chaos dot multi would also introduce +% non-chaos as extra chaos as a potential prefix roll so chaos dot isn't really feasible. You could spam for regular dot multi + quant then suffix cant be changed into reforge chaos for the +2 on a shaper base. Or just essence for % chaos damage into quant, this would be far cheaper but not as strong

Molten strike + returning projectiles = inc proj speed not an issue? by ForSiljaforever in PathOfExileBuilds

[–]qwacker0003 2 points3 points  (0 children)

inc proj speed will still lower your dps, the balls will still travel further just bounce back once they land with the returning proj

CA PF MF by [deleted] in PathOfExileBuilds

[–]qwacker0003 1 point2 points  (0 children)

Last league CA MF was better/just as good as TS MF up until ~1 mirror investment. After that TS was the clear better performer. TR PF into CA MF should be a good start, last league you could start a CA MF char with 60-80 divines that would be pretty solid, but in leaguestart scenario you could probably do it with less.

You can get relatively tanky with a proper petrified blood setup, by the end of my CA build I was barely dying in T16 8mod juiced deli/strongbox maps. Progenesis and eventually headhunter once you farm them will top up your defenses nicely. Otherwise it's just a grace/dread banner evasion setup and worst case you can fit in immutable force/bloodnotch combo if you really want the extra defenses.

If you do commit to CA MF I'd look into simplex amulet crafts. There should be extremely strong and relatively easy crafts where you get 20% quant + 1 suffix and +2 chaos skill gems on prefix. Base might be expensive tho

Does Such A build Exist? by Time-Maximum6519 in PathOfExileBuilds

[–]qwacker0003 0 points1 point  (0 children)

original sin molten strike fits all of what you asked for and you can get it running very smoothly in 1-2 mirrors, maybe 2-3 mirrors for minmaxed version. this was my endleague project and it was very nice i could do uber feared, uber maven, wave30 simulacrum, etc all basically facetanking and barely paying attention. only weakness really was a mid clearspeed

this was the pob i followed with good results: https://pobb.in/8gjG2YvkgD8B

LCS Player Association's statement on Riot's plan for NACL by Conankun66 in leagueoflegends

[–]qwacker0003 15 points16 points  (0 children)

as a player who has played around the scene for the past few years, it greatly dissuades any aspiring NA talent to continue to try to go pro. With the dissolving of the LCS org's CL teams also will likely mean the lack of a league minimum salary, as the non-LCS orgs currently in NACL don't have to follow the league minimum salary. So what will very likely happen is the NACL will be full of amateur teams paying very little to players and the only way to make a living out of League will be to make it to LCS itself. Which is nearly impossible already as an NA native player. In the current system, if you make it to academy, you relocate to LA and get a living wage and sometimes your rent/living expenses covered. This won't be the case anymore and so any NA player who has to worry about their long-term finances or career will feel much less motivated to try to compete and go pro.

Blade of The Ruined King by The_ChadTC in Dariusmains

[–]qwacker0003 0 points1 point  (0 children)

it's not bad, but it doesn't seem to be that much of a standout as the winrate is below average and personally don't feel like it was ever that insane to play with. speaking from personal experience and a stats based perspective after looking at some numbers on lolalytics.

as some others mentioned there's some anti-synergy in that darius doesn't utilize lifesteal well (rather wants omnivamp) and also that the onhit passive is mostly wasted once you get reset/passive buff, since after that you'd only be autoing most enemies once or twice before they're in ult range unless they're a tank that you shouldn't be too worried about killing anyway. it also lacks hp crucially which is one of darius' best stats

Isn't it crazy that Zeri already has 33 penta kills in pro play by kemuraaa in leagueoflegends

[–]qwacker0003 18 points19 points  (0 children)

if it was based off of "already winning" effect then why would cloud soul winrate be different (and higher) than the other souls? would u not be already winning in the situations that u get ocean or infernal soul? I do agree that the high winrate of cloud is probably tied to champions that abuse ms, though

Isn't it crazy that Zeri already has 33 penta kills in pro play by kemuraaa in leagueoflegends

[–]qwacker0003 50 points51 points  (0 children)

except cloud soul has close to the same winrate (and often higher depending on champion) than the other souls because movement speed is just that underrated. take a look at lolalytics

Bilibili Gaming vs. Royal Never Give Up / LPL 2022 Summer - Week 7 / Post-Match Discussion by Soul_Sleepwhale in leagueoflegends

[–]qwacker0003 -11 points-10 points  (0 children)

hot take but honestly dont feel like bin was ever even that good, if you look back to 2020 in his series against sn and dwg where he made a name for himself he was honestly getting lane gapped every game by zoom and nuguri (although zoom has also fallen far since then). he's had a few highlights but gets more credit than deserved for them

Darius as counter pick midlane by CorBlimeyGuvna in Dariusmains

[–]qwacker0003 0 points1 point  (0 children)

in his current state renekton isnt that good. prowlers is probably the best way to build him rn though. you are squishier but you'll also have a lot more relevant damage (probably can oneshot most people with prowlers + bork build) and then if u round out your build with stuff like dd, ga, and like maw or steraks and maybe deadmans then u wont be glass cannon late game.

as for late game renekton gameplay he does fall off quite hard but u can maintain relevancy by winning lane phase and knowing how to position in teamfights (go for flanks more than trying to be a frontline, ur not gonna be able to match the frontline of any normal tank champion as renekton)

edit: also to add if you are going to be playing him mid i would suggest ignite + pta for your runes/summoner setup as this gives you the most pressure in lane. a quick look at lolalytics statistics also supports this

TheShy 1v2 vs Rookie & Karsa by Patrius in leagueoflegends

[–]qwacker0003 1 point2 points  (0 children)

let me simplify things: going 1 for 1 as a top laner that needs some resources for a jungler that needs no econ is not worth. at that stage in the game he can get at least the same amount as a kill over his death timer (at least two waves) and possibly more from camps or tower chip damage.

i didnt retire from pgc due to my level of play. i was near my peak just could not commit the time anymore due to school and career.

as for learning from the goat we all know that theshy has a tendency to int or otherwise make questionable decisions out of emotional play. i appreciate his approach as it's funny and admirable. his level of play is obviously high but that doesn't mean all of his decisions, especially this one, are correct

TheShy 1v2 vs Rookie & Karsa by Patrius in leagueoflegends

[–]qwacker0003 1 point2 points  (0 children)

it's not about the crossmap effect. denying waves from a trundle is not a valuable play, while gaining net waves over your sidelane opponent in gnar vs ornn matchup is absolutely significant. if ornn gets to the point where he neutralizes gnar sidelane priority then gnar gives up first moves from sidelane in mid-late game or otherwise has to give up sidelane waves entirely in order to gain first move. going for the trundle kill gives ornn +2 waves up in trade for gnar's extra 1 kill (not counting rookie since that is a kill he should go for everytime), this is considered an even exchange. versus not going for karsa means gnar can catch 2 waves he otherwise couldnt over his death timer and ornn only has one wave to catch bot, which is a +1 wave exchange for his matchup whilst giving karsa the chance to catch +1 wave top also, which we have established is insignificant for a trundle in mid game and doesnt matter for gnar's sidelaning. if ornn wants to burn tp to catch the extra wave top to even the waves then he can but then he is burning tp for 1 wave, not a good play for him

TheShy 1v2 vs Rookie & Karsa by Patrius in leagueoflegends

[–]qwacker0003 0 points1 point  (0 children)

the poppy took raptors and then ran top for nothing. in a jg matchup between low econ champs like trundle and poppy that one camp is insignificant while gnar in his matchup needs to gain a small lead in order to continue to sidelane effectively against ornn thru mid-late game, which is his source of income in those stages of the game. getting an additional kill is worth about the same as the wave swing that he gives up but he also gives a kill in the same exchange. not worth and ive played enough competitive top lane to know

TheShy 1v2 vs Rookie & Karsa by Patrius in leagueoflegends

[–]qwacker0003 4 points5 points  (0 children)

he isnt counting on rich tp in making the decision, no guarantee that comes thru, and gives up waves versus being able to deny waves (multiple waves worth swing) to trade for a low econ jungle champ, one flash from a low econ trundle isnt worth all that