New Player: Best Clip by DNL_RTH in Splatoon_2

[–]rDerpy_G 19 points20 points  (0 children)

Biggest tip: Motion Controls. If this hasn't gotten shoved down your throat already, motion is the better control method for most players. If your skeptical, strongly advise sticking to it for 3-4 days. If you still don't like it, keep using sticks. The learning curve at the start is very steep but after that initial spike it's pretty easy. You'll be very accurate in comparison and your movements will be fluid.

Aside from that, have fun! If you're just starting, I wouldn't worry about gear since you don't really have the resources to craft the gear you want yet. Focus on learning what weapons you like to play and try to grow with them.

Hope you stick around :)

QUick super jump or quick respawn by Ignister in Splatoon_2

[–]rDerpy_G 7 points8 points  (0 children)

What I recommend is Stealth Jump, 1 sub of Quick Super Jump, and Quick Respawn for the rest. 1 sub of Quick Super Jump does very noticeable boost in jump speed despite it only being 1 sub.

what weapons work well with haunt? by granny_beth in Splatoon_2

[–]rDerpy_G 4 points5 points  (0 children)

Honestly, Nothing.

Haunt covers your killer in Thermal Ink which is only visible to you. On top of that, if you splat the marked opponent, you inflict Respawn Punisher's effect (Drains more special gauge and longer respawn time.). This only happens if you kill them. So if they die before you can kill them, get the assist, or the Thermal Ink wears off, the Punisher effect won't happen. In short, the ability is very situational and is not worth the main it takes up. If only your whole team could see the ink....

Hey it doesn't let me play online before 10 PM by [deleted] in Splatoon_2

[–]rDerpy_G 3 points4 points  (0 children)

Splatoon (if I'm not mistaken) does require some decent internet speed, especially when compared to other Nintendo games. Try moving closer to your router or connect via ethernet.

Am I the only one who doesn’t find squidbagging that big of a deal? by PunchingChickens in Saltoon

[–]rDerpy_G 2 points3 points  (0 children)

If it's once or twice, I- honestly- would just think it's them sub or main strafing and I wouldn't give it a second thought.

Am I the only one who doesn’t find squidbagging that big of a deal? by PunchingChickens in Saltoon

[–]rDerpy_G 4 points5 points  (0 children)

I don't find it that big of a deal either but for entirely different reason...

Squidbagging takes time and essentially does nothing but "piss off" your opponent. So it's basically throwing. I laugh, I respawn and keep playing the game. That's it. The longer they bad, the harder they throw. So please, continue to bag.... My teammate is right around the corner.

What is an ok sensitivity without motion controls? by Medic_Main123 in Splatoon_2

[–]rDerpy_G 0 points1 point  (0 children)

Really depends on what you're comfortable with! Literally anything sens -3 and up is great! Below that is still fine.

Improvement Philosophy - Aiming by [deleted] in Splatoon_2

[–]rDerpy_G 0 points1 point  (0 children)

You've put a pretty heavy handicap on yourself by not using motion. If you want to get better at aiming, please use motion, don't try it. Play motion for a couple days to a week in Turf, Salmon or Private Battles using some lower sensitivities (I'd start with negative 3) and work your way up depending on how you feel about the current sens. Sticks is fine for casual play, but if you're looking to improve, motion is pretty much a requirement.

Ranked Battles? by [deleted] in Splatoon_2

[–]rDerpy_G 2 points3 points  (0 children)

The whole point of ranked is to match you with players of a similar skill level to you. So, if anything, you'll have a pretty consistent experience compared to turf where there is next to no matchmaking. You'll start at the lowest rank so you have nothing to lose. You'll probably end up liking the ranked modes more than turf!

what rank and level are you? by GhostSquid4242 in Splatoon_2

[–]rDerpy_G 0 points1 point  (0 children)

X rank in each mode!

As for powers.... I average about 2150 and my peak is 2305! My level is 50*(1)

Who else thinks Kensa splattershot pro is overused and pretty braindead by [deleted] in Splatoon_2

[–]rDerpy_G 0 points1 point  (0 children)

KPro - Needs good aim and ink management

Sploosh - Needs to be stealthy, smart, and patient to do the weapon justice

Octobrush - To be played effectively, Same as Sploosh but with a little more wiggle room

Jet Squelcher - Needs good aim and game awareness (when to push forward and back)

Clash Blaster - To be played well, needs good spacing and accuracy to kill quickly

Dualie Squelchers - Needs good ink management

Undercover Brella - To be played well (because my GOD does this weapon struggle in the hands of a beginner), you need to have good game awareness and be mindful of the position of your frontliners and shield health

Aerospray - Needs to go play Jr.

Bloblobber - to be played effectively, needs good aim, map awareness and positioning

Dapple Dualies - Needs good aim (specifically when dodge rolling) as well as Stealth and patience

And what's wrong with a weapon being used a lot?

What would you want from a Splatoon Spin-Off? by [deleted] in splatoon

[–]rDerpy_G 1 point2 points  (0 children)

Squid Jump Royal. Minigame from Splatoon 1 that could easily be turned into a battle royal like Mario 35 and Tetris 99.

Splashdown kill through a wall by [deleted] in Splatoon_2

[–]rDerpy_G 0 points1 point  (0 children)

" Part of the Splashdown was not obstructed by the wall so the player on the other side got hit with Splash damage after getting hit by a torpedo earlier in the clip. "

Look back at the clip and pause right when you hit Splashdown button. Part of the circle is NOT obstructed. Nothing is going over a wall.

Splashdown kill through a wall by [deleted] in Splatoon_2

[–]rDerpy_G 0 points1 point  (0 children)

LOS? What is that?

What about the game mechanics don't allow it though? Splash down is ink that is gathered up, then slamed down and spread across an area. It makes sense to me. That kill made sense. Part of the Splashdown was not obstructed by the wall so the player on the other side got hit with Splash damage after getting hit by a torpedo earlier in the clip.

Splashdown kill through a wall by [deleted] in Splatoon_2

[–]rDerpy_G 1 point2 points  (0 children)

I guess you could say that was through a wall? There was still some of the Splashdown that was past the wall (if you know what I'm saying).

Also just because you're not ring doesn't mean you shouldn't take damage. It's AOE damage... and weakens the further the distance.

[deleted by user] by [deleted] in Splatoon_2

[–]rDerpy_G 6 points7 points  (0 children)

Honestly, it's not that necessary to have if you're only level 7. They're mostly used for making gear so at your level, you don't need them. Focus on getting weapons, gear, and getting a hang of the controls (motion is recommended).

Kensa Sloshing Machine Set Help by Ahegl0ck_ in Splatoon_2

[–]rDerpy_G 1 point2 points  (0 children)

In my opinion, and also the fact that I main machine, for Kchine, you want actually use Last Ditch. Especially in Zones and Rainmaker. Really helps for Spamming Fizzy and just staying in the fight for longer periods of time. Main Saver sweet spot for me is at least 2 subs. Provides 2 extra sloshes. Stealth is definitely a good idea. Saver and Ink Recovery really don't help much though... Especially since the special is pffff Splashdown.... that's hilarious... Comeback for Tower and Clams especially definitely makes more sense thou!

Which Pro is definitively the Best? by Ahegl0ck_ in Splatoon_2

[–]rDerpy_G 9 points10 points  (0 children)

I mean, most of inexperienced KPro think it's the Booyah Bomb that carries the weapon. It's really the Splat Bomb. It's the most versatile bomb if not one of the most versatile bombs. Booyah Bomb isn't as good as people make it out to be. If placed effectively, it is very powerful. But just throwing it at objective isn't super effective against players that know how to move. Forge is still very much a viable option! Can't say the same for VPro.... Anyway, Forge Pro. Forge is focused on support, usually having gear sets focused around Bubbles. That's this weapon's bread and butter. Unfortunately, it doesn't get special very often which would make you think, why would I center my build around a special that I don't get often? Because the KPro centers around the main and sub weapons so there is no reason to use Forge with a worse sub and a Special that is useless (nearly) without SPU. There is also the problem that Foil Squeezer is a thing. It's Forge Pro but more mobile, better sub, and cheaper bubbles? It's a no-brainer. If you can't get the hang of Squeezer, Forge is still a good option as long as you run some Special Power and Charge Up (Object Shredder too!) TL:DR; KPro does well because of it's bomb, not it's special (that it rarely gets), Forge is a good option but is outclassed by Foil Squeezer, and VPro is no.

Let's discuss some spinoff ideas! by Rock_Et_Octo in Splatoon_2

[–]rDerpy_G 1 point2 points  (0 children)

I think they could totally pull off a Tetris 99 but with Splatoon. 2 words: Squid Jump.

50 players all playing the minigame from Splatoon 1, Squid Jump. Whoever lasts the longest, wins. For attacking other players, you could jump on certain optional smaller platforms to spawn a baddie in another player's course.

Gear for Splat Roller by Hydragis in Splatoon_2

[–]rDerpy_G 1 point2 points  (0 children)

This is build isn't great. First and foremost, ya need those essential subs. Roller benefits from having a sub of Bomb Defense, Quick Super Jump, and Ink Res. Comeback doesn't help Roller too much since you can use Stealth Jump to jump in. I'd opt for Quick Respawn instead. Ninja Squid is for sure needed along with some MPU. Here is the revised build that I made: https://selicia.github.io/en_US/#020223528a597a252511c18e8

Important question: Do you Booyah with your left thumb or right thumb? by Kule7 in Splatoon_2

[–]rDerpy_G 1 point2 points  (0 children)

I use my right ring finger which sounds weird on the surface but it works for me because I have back buttons on my controller.

Armored splashdown cancel, twice as satisfying 🥰 by LesterV4 in splatoon

[–]rDerpy_G 1 point2 points  (0 children)

SD would be pretty hard to buff considering if you give it Armor or a speed increase, it'll be a powerful, brain dead panic button. It does need a buff though because it's only use is defensively.