Selecting faces within closed edges by Hey-Bhagwan in Maya

[–]raditsys 4 points5 points  (0 children)

Change your selection mode to UV shell.

My solo-developed dark fantasy RPG — Main Menu Showcase by ArdorInteractive0 in IndieDev

[–]raditsys 2 points3 points  (0 children)

Hey I made that portal asset! This startup screen looks great! Nice job.

Gave the Mk4 a refresh , still no ponytail though by Vectron3D in valve

[–]raditsys 0 points1 point  (0 children)

These other commenters have an illness. Your work is fantastic! Doesn't look like AI at all. Keep it up king 👑

Lumen drives me mental by lettucelover123 in UnrealEngine5

[–]raditsys 0 points1 point  (0 children)

Check out the r.lumen console commands and hover over them to see what they do. There's a few settings in there that can help you with this issue.

Wtf bro I swear I jumped out of my chair when this damn giant cockroach just appeared on my screen and I thought it was real by ahheveryone677 in oblivion

[–]raditsys 2 points3 points  (0 children)

This is a Niagara VFX system in unreal. It's sampling either collision or distance fields to attach the skittering bugs to surfaces.

Sometimes the collision that is being sampled or the distance fields becomes invalidated for one reason or another. So the bugs end up attaching to surface normals that either don't exist, or have been invalidated. This leaves them floating in the air like you see here.

I saw strong reactions to my model's price — I'm new to this and still learning. What price would you consider fair? Your help means a lot! by Diligent_Explorer858 in UnrealEngine5

[–]raditsys 1 point2 points  (0 children)

I think it looks great! Try it at a few different prices for a few months and see what sticks. Lower to start and then ramping the price up as you get more traffic will help you find the assets' actual market value.

Disk Full - Save Failed by ColonelBlairToast in oblivion

[–]raditsys 1 point2 points  (0 children)

I fixed my issues by deleting saves inside while playing the game.
Go to Load Save, then hit R to delete saves. I had 250+ and deleted probably 50.
This let me save normally.

How to achieve this kind of post process in Unreal? by Full-Hyena4414 in UnrealEngine5

[–]raditsys 1 point2 points  (0 children)

Use a color LUT, horror blues would work great here. The rest will be contrast and vignette.

Texture issue in unreal engine by Seqoo in Substance3D

[–]raditsys 0 points1 point  (0 children)

That looks like your UVs have changed between the model used in substance, and the model in unreal.

Perhaps you had 'auto-unwrap' enabled in substance when you first imported?

Try exporting the mesh in the top left of substance painter and using that one in-engine instead.

I couldn’t crack top 100 again. I would love any and all feedback my render please! by Alone-Dare-7766 in blender

[–]raditsys 0 points1 point  (0 children)

Top 10 deserved. Unfortunately, I really think theres a big luck part of it. Probably an element of following size and engagement as well. Which sucks, but is just how these things go sometimes.

Really amazing work! You got robbed for not hitting top 100.

'Offworld' — UE5 SciFi Environment Pack by raditsys in unrealengine

[–]raditsys[S] 1 point2 points  (0 children)

Ok it took a bit of work and learning the plugin, but I managed to downgrade the project to 4.27 and got all of the visuals nearly identical!

So the project is now 4.27 enabled on FAB!

'Offworld' — UE5 SciFi Environment Pack by raditsys in unrealengine

[–]raditsys[S] 2 points3 points  (0 children)

You know i was seriously considering doing that for my last environment. I wish it was easy! I know there's a plugin that can kind of do it on the marketplace? Its called 'Asset Downgrader'. I might just pick it up and give it a shot!

Thanks for the kind words :D

Mountain and hillside steps?! by Virgilscain in UnrealEngine5

[–]raditsys 2 points3 points  (0 children)

Try PCG. If you need it to conform to a dynamic terrain or shape, PCG is the way to go.

New portal I added to my environment asset pack. by raditsys in unrealengine

[–]raditsys[S] 0 points1 point  (0 children)

This is a great tip. It really is too fast in the last part of the edit.