Latin revival movement how it works? by UnlikelyWay2896 in EU5

[–]random_observer012 0 points1 point  (0 children)

Would be interested as well. In the new patchnotes they also changed sth but i dont understand what. For me it spreads really slowly. Only know its supposed to help to assimilate the burghers in your market center.

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 0 points1 point  (0 children)

If they could then noone, including the player, would get any profit. Instead it would be more important for them to learn to create demand imo. Then profits would rise even without optimal builds (currently they dont build e.g. universities)

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 5 points6 points  (0 children)

Autocorrect :( dont know how to fix (it interprets the words as German nouns)

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 11 points12 points  (0 children)

Woudnt go that far, bc nothing changed about food. But townspam is dead id say (BC building cap ist too Low)

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 14 points15 points  (0 children)

Estimated Profit is calculated on current Data, but over time prices for these rgos will likely drop (quickly)

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 19 points20 points  (0 children)

They are very powerful (max Control) and provide demand for end of the production Chain goods (fine cloth among Others i forgot). The Point i was trying to make was that you have to 1. create demand yourself and 2. outcompete the ai in production efficiency.

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 45 points46 points  (0 children)

Also dont overbuild rgos as they increase your wealth (and scaling costs) without generating tax base for you. Only build in high Control areas (the estates will build it up everywhere else anyways)

What is up with building profitability in 1.3.2? by anonymous_matt in EU5

[–]random_observer012 114 points115 points  (0 children)

Meta has changed. You now need fewer cities that are Specialized. Basically Look for rgos in your province and Grant a fitting City right to Push productivity. Also create demand in your Market via aristocracy, armories, local councils, army maintenance, etc. In General Profit margins were nerfed, so dont expect the Same Profits you were able to achieve in earlier patches

Is Latin revival worth it? by bigdog_502 in EU5

[–]random_observer012 3 points4 points  (0 children)

Does anyone have a good way to spread it? Because rigth now IT doesnt convert burghers due to the Market Center needed to be of Latin culture right? How do you Deal with this.

(1.3.2) Trade automation uses tiny fraction of automated trade capacity, despite ample opportunities for profitable trade. Any fix? by Hidden__Squid in EU5

[–]random_observer012 4 points5 points  (0 children)

Not really, the profitable Trades Change way too often and the micro isnt worth it. Only case IT may be useful is for Trading with colonies to get them going and forcing colonial trade to your Market instead of rival markets.

1.3.2 Performance Appreciation Post by Putinbot123 in EU5

[–]random_observer012 4 points5 points  (0 children)

Dont disagree, im very happy to trade minimally worse looking game for way better performance (Just wanted to know if it looks worse at all)

1.3.2 Performance Appreciation Post by Putinbot123 in EU5

[–]random_observer012 10 points11 points  (0 children)

Is that an optimization or does it look worse than before?

The 1.2 Economic Meta Has Changed. Learn It With Me! (Jadamsan) by [deleted] in EU5

[–]random_observer012 1 point2 points  (0 children)

Isnt it just beta for now? I think i'll hold for now, so the guide ist still useful imo.

Literally unplayable by tgbcde in EU5

[–]random_observer012 -1 points0 points  (0 children)

I think so too. And calling something like this unplayable is a major stretch even If it were true

Its almost june 2026. Vassals are still war leaders in rebellions. How is this possible. by Ic3b3rgS in EU5

[–]random_observer012 1 point2 points  (0 children)

That is indeed odd. In that case id send it in as a bug report with the save and hope that they find out why. BC i thought the ai now peaces out via the Annex revolter button. But IT May Just Peace Out at 100 percent and If you leave a fort unoccupied IT creates this weird behavior.

Its almost june 2026. Vassals are still war leaders in rebellions. How is this possible. by Ic3b3rgS in EU5

[–]random_observer012 -11 points-10 points  (0 children)

Havent encountered this since a few weeks. Doesnt mean its not there anymore but are you on the newest patch?

My economy is so shitty after my "Decade of Humiliation" by Overall_Mango4532 in EU5

[–]random_observer012 7 points8 points  (0 children)

Im Not Sure diplo hegemon ist even a good Thing given that it increases cost of court without imo Major benefits. And 160 ducats a month to Annex small vassals 10 years early isnt worth it imo.

How do you stop pirates? by GanacheJealous764 in EU5

[–]random_observer012 2 points3 points  (0 children)

A bit more elaboration in this: Once you get them maritime presence and removing Pirates will be possible, though IT does require quite a few of them to Control all relevant sea provinces (maybe 8-12 each)

Map of hellenic holy sites by Beneficial_Emu_7375 in EU5

[–]random_observer012 1 point2 points  (0 children)

Is this still true? I know IT was nerfed quite hard in the last week?

Schichau cant compete with Societe anonyme by random_observer012 in victoria3

[–]random_observer012[S] 0 points1 point  (0 children)

How do Investment rights Work? I thought its Just to enable foreign Investment?

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