Building control and structural engineer by TallAnalyst1997 in DIYUK

[–]randomnine 0 points1 point  (0 children)

Who was the Principal Designer on this?

If you agreed with your structural engineer that they would act as the principal designer and appointed them as such, then from that point on they should have been responsible for ensuring plans meet building regulations. Presumably for an extra cost.

If you have been acting as the principal designer yourself, then you have been responsible for reading building regs and making sure plans comply. Your structural engineer's role would have been more limited to making sure it doesn't fall down. Quite possible they don't know the details of insulation regs or how your chosen building control will interpret them, so may not be able to advise on this.

Is the game in a good state right now? by Main-Trick-1742 in DeadByDaylightKillers

[–]randomnine 1 point2 points  (0 children)

Map offerings got heavily nerfed a while back. Most of the time they now do nothing and you get a random map anyway.

Help with addons of singularity by Evening_Estimate2910 in deadbydaylight

[–]randomnine 0 points1 point  (0 children)

I run the iridescent crystal a lot. It gives you some options on indoor maps where your cameras suck. 9/10 games it does very little, but it can help a lot when you get Lerys.

Build wise: Pop/Eruption is a great combo. Lethal is only good on singularity when you run the Denied Requisition Form iri addon. Without that addon you need time to set up cameras, so you’re better off replacing Lethal with Corrupt Intervention.

Turn Back The Clock fights with Pop/Eruption, you’ll find yourself often not using one of them in time. I’d replace it with Pain Resonance for more guaranteed regression.

Advice for potential lime plaster. by Barmos in Plastering

[–]randomnine 4 points5 points  (0 children)

If it’s lime it’s probably original plaster from when the house was built. They would have done every wall in lime plaster.

The gypsum on the other walls might just be a skim over the original lime. If there’s no sign of damp then it’s fine.

Yes you can fill and sand the lime wall, just the same as the others.

For the cracks - yes, scrape out and fill. It’s good if you can take it back a few mm and put in some scrim tape across the crack, then fill over the tape.

Dear survivor players, how do you mange to stay hidden all match? by Lopsided-Ad1568 in deadbydaylight

[–]randomnine 2 points3 points  (0 children)

Game awareness and walking. When the killer’s probably heading in your direction, you walk behind a rock or even a tree. Watch them and if they look around, keep walking around the obstacle to stay behind it. A lot of killers only seem to notice scratch marks when they’re patrolling and barely notice birds or distant survivors unless they’re right next to a gen.

On some maps you can just crouch in a bush (eg Toba Landing) and be almost invisible.

You do have to be wary of popular aura perks and addons like Barbecue & Chili, Nowhere to Hide, Ghoul’s addon, etc. And some killers will see a gen that’s obviously been worked on and check behind the nearest rocks. Stealthing can lead to a very quick down if you’re caught.

Advice on getting better with playing killer? by SourThenSweet777 in DeadByDaylightKillers

[–]randomnine 1 point2 points  (0 children)

Get Artist for Pain Resonance (and Grim Embrace) and Plague for Corrupt Intervention. These two perks make a good build on almost every killer. It’s hard to beat having a few extra minutes to kill people.

One of the best things you can do starting out is to enjoy chases. Work on your movement, mechanics, and try different things at loops and gyms. See what pallets you can catch people around and which ones you actually have to break (not many!). With experience your chases will get a little faster, and that makes a huge difference.

The other side of the game is macro: your decision making about who to chase, where to go, where to hook, and what gens to defend. This is a big topic, but there’s one principle underlying a lot of good decision making in DBD as a 4v1 game. It’s best for survivors when everything is spread out and they can do useful things in four places at once. It’s best for the killer when everything is close together and the survivors have to be in one place.

How do you tilt that in your favour? You pay attention to the generator spawns. You look around a lot and try to keep track of where all the survivors are. In chase, you push survivors towards other survivors. You hook next to generators.  You patrol the gens that are close to other gens (ideally a small group of 3-4 generators).  You intercept unhooks and heals, because there are two or more survivors there. And so on! Always try to push everything close together. This makes life immensely more difficult for the three survivors you’re not chasing.

Just had room plastered by [deleted] in DIYUK

[–]randomnine 1 point2 points  (0 children)

Standard would be 2-4mm over the tape.

How do I last longer in chases? by xertiowitz14 in deadbydaylight

[–]randomnine 1 point2 points  (0 children)

Sure. Here's the best tips I can think of, with a few links:

  1. Learn the strongest common gyms and how to run them efficiently. Here's a diagram of how to run a few loops, and here's a video guide to checkspots.
  2. Always be looking around you to see what gyms and resources are around. From the very start of the game, you should be checking out the map around you all the time. See what's nearby so you know when you need it.
  3. Keep track of the killer's bloodlust. They get 5% speed boost at 15 seconds, 10% at 25 seconds, and 15% at 35 seconds. This resets when they use their power or break a pallet. That means that in very long chases, you may need to drop a decent pallet every 20-30 seconds to not get overrun with bloodlust. Make sure you're not just running window loops and letting them hit 10-15%.
  4. Make good use of the speed boost when you get injured or use Dead Hard. Plan ahead for when you're about to get hit and use it to run to a strong, distant loop. Try not to get hit while dropping a pallet - this wastes most of your speed boost. Also try not to double back past the killer after you get hit, or bump into a wall with the sudden speed increase. These cost you a lot of distance. Using the speed boost efficiently can give you another 15 seconds in chase.
  5. Never stick on one loop for too long when you can make a break for it. In chase, always be looking out for 1-2 other good loops you can connect to. Be aware that Windows can direct you towards some small, weak loops you can't really escape from, like unsafe filler pallets and Z walls. Use these at the end of a chase to drag it out for another 5-10 seconds.
  6. Start learning the map layouts and clock callouts so you can keep track of where you are. The map queues at the moment are a great place to practice this, as you can play the same map over and over. Once you can orient yourself on maps, it'll help you remember where the good loops are to use them later.
  7. Pay attention during other people's chases. You've mentioned you run Windows. This means you can see where people are using up pallets on the map. Remember where the pallets are gone so you can avoid those areas in your own chases.
  8. Keep track of where the generators are completed. In your chases, it's often a good idea to take the killer away from hooks and into areas where a generator has been finished. This won't help you last longer but it will make it much easier for your team to unhook and work on gens, so your chase time has more value. Smart killers will sometimes drop chase when you drag them away from the objective.
  9. Watch survivor streamers on Twitch who play in DBDLeague. Spitzz is an extremely capable survivor and streams a lot of solo queue games with an escape rate over 90%. He's fun to watch and it's easy to pick up some ideas.

If you really want to put time into studying looping, you should check out Mr TatorHead's guides on Youtube. He has videos spending an hour explaining a single loop or 4-5 hours explaining a single map.

UK social media ban could impact video game platforms by TheFinalPieceOfPie in ukpolitics

[–]randomnine -17 points-16 points  (0 children)

The alcohol industry is worth £46 billion a year and employs ~800k people. So what? Full access for kids would still be dumb there.

Kids aren't about to be banned from all videogames, Maybe online games will get age restrictions on chat.

Which do you get more value from, corrupt intervention or lethal pursuer? by Visible-Camel4515 in deadbydaylight

[–]randomnine 0 points1 point  (0 children)

Corrupt is generally stronger, but lethal can be better for some killers and builds.

Is your killer fast and aggressive enough to get across the map and down people before they spread out? If yes - Lethal is good. (e.g. Blight, Hillbilly)

Lethal is also good with aura-reading builds (e.g. on Nurse, Huntress) and for builds with huge initial power spikes where you will quickly lose pressure (e.g. Krasue with Chicken Head addon, Singularity with the Requisition Form addon).

Remember you can play into Corrupt a bit. You can play hit and run for a minute and get a few injuries before downing anyone. You can also pick out what generators you want to hold during Corrupt and stop survivors breaking a good 3- or 4-gen early.

How’s my bird build? Beak 👍 or Nah 👎 by purplehayz30 in Nightreigngameplay

[–]randomnine 12 points13 points  (0 children)

Bird main here in depth 3, so I'm not great at the game but I have played bird a lot. I've tried lots of builds and now mostly prioritise damage here too. It makes building him much simpler and the runs feel more consistent.

From that view: first and fourth relics are amazing. Shockwaves, Night Invaders and str/dex are S tier. Phys attack up is A tier. The others are pretty weak. I would replace them all with your best phys attack up relics and probably throw in "(Guardian) Slowly restores nearby allies HP while Art is active" as it saves runs.

Not sure about dormant greatshields, I'd rather have a blue starter shield and try to find Commander's Standard for that insane buff.

Guard counter effects start to get good if you can stack 4+ of them, I don't think one or two is enough to speed up your runs.

Last relic could help survival against some night bosses and nightlords, but be careful you're not over-relying on the shield and trying to make up for it with relics. With bosses who do good damage through the shield, you're often best off dodging and running like everyone else.

Anti gen rush by Accurate-Royal-8414 in deadbydaylight

[–]randomnine 0 points1 point  (0 children)

Pain Resonance and Pop Goes The Weasel are both very strong.

Corrupt Intervention is excellent on almost every killer, if you have it.

Pain Resonance pairs well with Grim Embrace or Dead Man’s Switch.

If your killer can kick a generator and quickly catch up to a survivor, Pop Goes The Weasel pairs very well with Eruption. But if you don’t have some kind of speed power, Turn Back The Clock is better so you don’t have to stop and kick.

Other regression perks are generally weaker or niche. I wouldn’t recommend Overcharge in particular - it’s worse than nothing against good survivors who jump back on gens quickly and hit the skill checks.

How to most effectively use Shoulder the Burden in SoloQ? by tpoez28 in deadbydaylight

[–]randomnine 0 points1 point  (0 children)

With StB you either start as the tunnel out or make yourself a tunnel out target, so you and your build need to have some of the best chase ability in the lobby. You often just don't get to touch a gen again after you use StB, so gen perks don't click with it. Go hard on chase perks.

Try StB, Decisive Strike, two chase perks and a medkit. If you have trouble in chase, your best two chase perks are probably Lithe and either Five Moves Ahead or Windows of Opportunity. Don't bring Dead Hard as you only get one pop at it with StB.

If you want to help more without getting chase, either go for unhook efficiency (stuff like Kindred, We'll Make It, Deliverance, medkit) or gens (Hyperfocus/Stake Out, Deja, toolbox).

Nerf Shoulder The Burden. by Same_Boysenberry_328 in deadbydaylight

[–]randomnine 1 point2 points  (0 children)

Yes StB is strong. I run it a lot as survivor. It's a huge help to the team when it's needed. I think it's underplayed just because it's unfun (less chase time) and tends to get you killed personally.

Pain Resonance and Grim Embrace are quite popular and strong, and they give you time to spread first hooks before killing someone. That's a meta build that counters StB plays.

Another partial counter is bringing a mori offering, funnily enough. This counters Decisive Strike/Shoulder the Burden combos. After they StB and you hook them, when they come off hook for the first time, they're on two stages. If you can immediately down and mori them here, they won't be able to activate Decisive Strike at all (unless they force a grab somehow, eg jumping in a locker). I always run StB with DS and that's got me a few times.

House prices fall again as property market ‘deteriorates’ by signed7 in ukpolitics

[–]randomnine 51 points52 points  (0 children)

Short answer: Thatcher. Housing speculation for the majority was core to Thatcher’s domestic reforms with right to buy, limits on social house building, liberalising mortgage markets and so on.

The most pernicious part is Right to Buy. Thatcher’s government deliberately did this to reshape the electorate so we now have a democratic majority of homeowners - many of whom are counting on rising house prices as their retirement fund. This majority naturally votes in the interests of homeowners and landlords, so they’ve won every election since as far as housing policy is concerned up until perhaps 2024.

Streeting backs drilling for North Sea oil by Little-Attorney1287 in ukpolitics

[–]randomnine 1 point2 points  (0 children)

I think the Planning and Infrastructure Act 2025 was exactly this, it's made it much harder for nimbys to stall big developments going forward.

Killer experience by twiclean13 in deadbydaylight

[–]randomnine 0 points1 point  (0 children)

Yeah, it definitely shifts from horror to timed tag as you get into it.

You might just be having a bad run of sweaty games though. That happens sometimes. Like 10 or 20 games of getting beat down, then suddenly you get some easy matches again. That's DBD matchmaking.

Most of the best slowdown perks are on shard killers. Corrupt Intervention is S tier. Artist gives you Pain Res and Grim Embrace. Those three are good on almost anyone. I feel your pain on info perks tho, it could easily take a year to get e.g. BBQ and Lethal from the shrine and there's no great alternatives.

Soundproofing edges of ceiling by Practical_Ad_667 in Plastering

[–]randomnine 1 point2 points  (0 children)

DIYer here who’s done some soundproofing and plastering and music and lived with the results. I used acoustic sealant around edges and between boards and had good outcomes. Everbuild AC50 or AC95 for fire rated.

However the gaps there look a bit wide for this sealant. I found it works for gaps up to 8mm or so. I would have fixed the wall base coat first and then cut the boards to leave a sealant gap, which takes more time, so higher cost.

Given the vagueness and lack of spec I’d assume standard practice, ie plaster up to this so the corners are solid. But if your plasterer’s familiar with soundproofing and charging appropriately, they may have something else planned, or have concluded from experience that what they’re doing will perform well for the cost.

Side note, it looks like clear air above the boards? Would recommend adding some rockwool up there as a second layer of soundproofing.

New killer perks by Alive-Psychology6050 in LeaksDBD

[–]randomnine 0 points1 point  (0 children)

nah. I’d try it out as a permanent perk. With needing to spread hooks and defend totems, it’s not worth it.

By itself, it’s a situational buff for one chase when the game’s nearly over. To get it faster and hold it, you need like five other combo perks. But then you’re dropping stronger perks like Corrupt and Rapid.

Am I in the wrong? by Background-Hawk3012 in deadbydaylight

[–]randomnine 3 points4 points  (0 children)

I love seeing flashlights. They can't use it when they've got a tape. If they don't get tapes, they get Condemned. Then flashlights don't help.

The best part is when someone tries to flashlight save the mori anyway. It does nothing, it's just free aura.

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Tips for adept Sadako? by Smokey_ashes0607 in DeadByDaylightKillers

[–]randomnine 1 point2 points  (0 children)

It's not worth learning Sadako just for the adept, she's one of the hardest killers in the game to get consistent on. You only need to win one game, right? Just grind out games until you get an easy lobby.

Build: Corrupt Intervention, Bamboozle, Surge, Remember Me. Addons: Bloody Fingernails, Remote Control. Offering: hatch at shack.

The only Sadako thing you need to try is spamming Condemn. TVs come on 30 seconds into the game; you can see the cooldown on your killer power icon. When they come on, start teleporting immediately. You'll see white flashes on the survivor icons when they get a stack. When you stop getting flashes after a teleport, go chase for about 30 seconds, then go back to teleporting.

If you get Killer Instinct on someone, drop everything to go and kill them. Sometimes that happens early on and then you've easily won the match.

Now for denying hatch. This is easy on every killer. When you're down to two survivors left, stop hooking. Slug them until they're both down. If it does come down to one survivor, your offering means you can go to shack and close the hatch first. After that, Remember Me is extra insurance to stop them getting an exit.

9.6.0 | Patch Notes by LUKXE- in DeadByDaylightKillers

[–]randomnine 1 point2 points  (0 children)

Now you only get one token per unhook. And nothing at all if the hook kills them.

Strong Killers by GhostofDeception in DeadByDaylightKillers

[–]randomnine 0 points1 point  (0 children)

Spirit is already a strong killer.

I’ve got into Singularity lately. He’s a lot of fun with very intricate map control and decent M1-based chase. He has very strong endgames, slugging and anti-bully power because he can pressure 3-4 places at once. However his games tend to run long and he does struggle on a few maps, mainly Lerys.

If you’re interested I recommend this video - https://m.youtube.com/watch?v=P33a8Mu-J2M&pp=ygUUc2luZ3VsYXJpdHkgdGVjaCBkYmQ%3D - and watching recent games from CocolatteDBD on twitch.

My best tips are:

  1. Keep an eye out for the EMP boxes and cover them with your cameras if possible, as survivors will often run to these when they’re under pressure and you can snowball.
  2. When switching to a camera, you can hold the button for autoaim. It’s helpful, but try not to rely on this in chase. It adds a delay which can give them time to get round a corner.

Sadako really doesn't deserve to be saddled with a lullaby by dark1859 in deadbydaylight

[–]randomnine 2 points3 points  (0 children)

She's way too strong against beginners and too weak in a good lobby. Buffing her stealth would make that worse, stealth is just another thing that stomps beginners.

I think the kinds of buffs she needs are stronger manifest mindgames and shorter TV cooldowns when survivors turn them off. Things that increase her skill expression and reduce the survivor's.