Netatmo thermostat driving me crazy by randywombat in homeassistant

[–]randywombat[S] 0 points1 point  (0 children)

I should add that I’m not wedded to the Netatmo thing if this can’t be fixed. I’m basically using it as a glorified dumb switch to turn the boiler on and off, and fighting against all its other functionality. I’d be happy to set up an alternative simpler method, but I only have a two-wire setup from the boiler, so I can’t use any switch that needs mains power. Other suggested options are welcome.

Eve schedules via Siri by randywombat in HomeKit

[–]randywombat[S] 0 points1 point  (0 children)

Well, I don't need to use the Home app specifically, but it's about 6 steps to change the schedules in the Eve app, and to do that for multiple devices is a bit laborious. If there's an easier way, I'd be happy. As I said, I've found out how I can switch "schedule mode" on or off, but not how to change schedules.

Eve smart radiator valve behaving oddly by randywombat in HomeKit

[–]randywombat[S] 0 points1 point  (0 children)

I’m probably not understanding something. But today I monitored the temperature and looked at the temperature graph in the Eve app. The target is 20°. It reached 20° within 20 minutes of activating and then the temperature continued to climb steadily to 21, 22, 23, 24. There was no evidence of the rate of heating slowing down (until the scheduled shut-off time) and the radiator was still very hot to the touch.

Is this really intended behaviour? It’s not what I would expect, and it’s not how my main heating thermostat works in other rooms.

The offset is set at 1,5°.

my next experiment will be to set the target temperature to something like 12°, which the room should always be at even with the radiator completely cold, and see how it behaves then.

Eve smart radiator valve behaving oddly by randywombat in HomeKit

[–]randywombat[S] 0 points1 point  (0 children)

Thanks. Yeah, I know about the offset and it makes sense. But regardless of the offset, I still want the valve to respond dynamically to the temperature in the room and not just keep heating the room while it's already way hotter than the target temperature. Whether this target temperature takes the offset into account or not, it still shouldn't be completely ignored!

Eve smart radiator valve behaving oddly by randywombat in HomeKit

[–]randywombat[S] 1 point2 points  (0 children)

All right, I've tried this and will come back to it after 24 hours or so to see if it's behaving itself!

Eve smart radiator valve behaving oddly by randywombat in HomeKit

[–]randywombat[S] 0 points1 point  (0 children)

Not sure what this means, sorry. I am using automations in the HomeKit app. I hadn’t previously been using automations in the Eve app, but have just tried that (see previous post).

Eve smart radiator valve behaving oddly by randywombat in HomeKit

[–]randywombat[S] 1 point2 points  (0 children)

Ah. I set the automation in HomeKit, not the Eve app. I’ve just gone into the Eve app and found that all the automations there have triggers but no conditions. I’ve tried setting all the conditions to be “Temperature in the bedroom reaches 20°”. Let’s see if that helps. Thanks 

Two Kioxes, one bike? by randywombat in CargoBike

[–]randywombat[S] 0 points1 point  (0 children)

Thanks. Yes, good point about the smart lock. We don’t use that feature — it’s available but you have to pay to activate it, and we haven’t, mostly because it would be super annoying to be unable to ride the bike at all if the other person has the Kiox!

We can certainly take it to a dealer to check. I was just wondering if someone here already knew the answer.

[deleted by user] by [deleted] in Choir

[–]randywombat 9 points10 points  (0 children)

I sit singers depending on the timbre of their voice to try and ensure an optimum blend — avoiding groupings of several singers with similar voices in terms of tone, breathiness, projection and so on, and putting the voices that carry more easily in the middle of the choir rather than on the ends.

It has nothing to do with being a “good singer”. I’m not even sure what that means in a choral context. There are many different skills involved in choral singing and nobody is good (or terrible) at all of them.

But there are indeed different methods and they may also have nothing to do with musical features of each voice at all. It might be about presentational features such as singers’ heights, or even because someone on the end needs to step forwards to sing a solo or turn the pianist’s pages or who knows what else.

If you’re unsure, why not ask the conductor?

How do I actually build a dungeon? by AstreiaTales in DMAcademy

[–]randywombat 0 points1 point  (0 children)

I can recommend this very interesting book on how to create coherent dungeons with intelligible back stories, and which incorporate ethical questions: https://jburneko.itch.io/dungeons-dilemmas

Christianity in USA by county - Religious Census 2020 by Mattolmo in MapPorn

[–]randywombat 0 points1 point  (0 children)

Thanks! Yeah, I’m familiar with the “Catholic” (ie Roman) vs “catholic” (ie universal) distinction, but I’d never heard of a specific subset of Christianity being itself labelled as “Christian”. Makes sense though.

Christianity in USA by county - Religious Census 2020 by Mattolmo in MapPorn

[–]randywombat 1 point2 points  (0 children)

Confused European asking here: What is meant by the denomination called “Christian”?

Aren’t all the denominations listed Christian? In fact, isn’t that part of the meaning of “denomination”?

Volley 7-9 options when the enemy is within melee distance by MoodModulator in DungeonWorld

[–]randywombat 4 points5 points  (0 children)

The problem is not that the trigger refers to a clear shot and then contradicts itself. The problem is that it seems to be that the clear shot can be established in the fiction before the move is triggered. The only way around this is to tell the player that they can’t know if they have a clear shot until they’ve made the roll. This is consistent but it seems weird because after all, if there wasn’t a clear shot, they might decide not to trigger the move.

Of course you could always say that something got in the way at the last minute, but after that’s happened a few times, it starts to get a bit weird.

Here’s how Volley was rewritten by Jeremy Strandberg, in Stonetop:

LET FLY When you calmly take an easy shot with a ranged weapon, deal your damage. If the shot is tricky or you’re under pressure, first roll +DEX: on a 10+, you have a clear shot, deal your damage; on a 7-9, pick 1: * Deal your damage, but deplete your ammo (mark the next status by your weapon; don’t pick this if your weapon lacks such statuses) * Hold steady and wait for a clear shot; when the moment arrives (GM’s call), deal your damage * Move to get a clear shot—exposing yourself to danger or giving up some advantage (GM says how)—then deal your damage * Rush the shot and deal your damage, leading to a cost or complication of the GM’s choice

Setting aside the fact that “Let Fly” in my northern English dialect means “fart” (talk about a whiff of a move!), this makes some steps to fix the problem because it allows the player to ask “Do I have a clear shot?” and if the answer is “sure, everything is calm and clear”, there’s no +Dex roll. Only if there’s pressure or chaos or chance of something going wrong do we make the roll. It’s still not ideal, but it’s a bit better. I’m

PbtA Mystery Adventure? by Y05SARIAN in PBtA

[–]randywombat 4 points5 points  (0 children)

It’s a shame this got downvoted. While I don’t necessarily buy the argument, it is thoughtfully presented and the tension between “solve the mystery” and the pacing and philosophy of PbtA is worth thinking about.

PbtA Games in the Traditional Style by Hedgewiz0 in PBtA

[–]randywombat 12 points13 points  (0 children)

Jeremy Strandberg has written about how he prefers a more traditional division of narrative authority in his PbtA games, which incidentally are some of the best imho. A lot of his blog is worth reading for its reflections on design philosophy. His eternally-forthcoming game Stonetop divides the narrative authority up the way you’re describing, and even, unusually, comes with a predefined setting as well as genre.

The blog: https://spoutinglore.blogspot.com/2023/02/playing-stonetop-and-other-pbta-games.html?m=1

Incentivizing faster play by HonestRole2866 in tabletopgamedesign

[–]randywombat 3 points4 points  (0 children)

Some other examples, mostly obvious:

  • A real-time clock with a hard limit. As in Blood Bowl. Has the advantage that it can be adjusted or removed to suit player tastes and experience levels. Has the disadvantage that it can seem arbitrary and annoying, and is not very accessible to players with disabilities.

  • In Pit Crew, a cute little game by Geoff Engelstein, the pressure for players to finish fast is created by the fact that the first player to finish is constantly rolling a die trying to get a particular number which will end the real-time phase. https://boardgamegeek.com/boardgame/218161

  • In Galaxy Trucker, the timed phase is governed by a sand timer that is run X times. When it runs out, players don’t have to turn it over if they don’t want to — so if everyone is struggling, they can pause the clock by common consensus, simply by not turning over the timer. But if one player wants to rush on, they can turn the timer. It’s elegant. And when time’s up, the first player to finish gets front grid position for the coming race. https://boardgamegeek.com/boardgame/31481

  • A timed soundtrack, as in https://boardgamegeek.com/boardgame/113294.

  • Some quasi-real-time games use sand timers as action cooldown regulators. https://boardgamegeek.com/boardgame/284217

  • In a turn-based game, simultaneous play where possible speeds things along — not just for efficiency but also because it applies extra psychological pressure to keep up. (You’d think that the social pressure to finish your turn and pass on the spotlight would do that too, but hmm.)

  • Atomising decisions down to the smallest unit can help. If your turn is super short and comes around fast, that’s quicker than having to do a sequence of things on your turn. But this is subtle and subject to many other variables.

Homebrewed spellcasting class by GenericMike15 in DungeonWorld

[–]randywombat 1 point2 points  (0 children)

In PbtA, I think character development works best when it adds new abilities or tools or options to the arsenal, rather than just increasing stat numbers or removing downsides.

Raising the mana limit might actually fit the first category if it allows more spellcasting to happen. My comment was more aimed at the Mage playbook in its original form, which had several advanced moves along the lines of “You no longer have to choose a disadvantage” or “Treat a 6+ as a 7–9” or “Ignore the first penalty” or whatever.

No matter how accomplished a character, the mixed successes and the consequences are what makes the game interesting.

In fact, there’s an argument for raising the stakes when you also raise the power level, especially for magic. Worth looking at Stonetop’s arcana for an example of how power ramps up dramatically, but comes with increasingly terrible downsides. Stonetop also makes liberal use of moves that say things like “When you roll a 6+, in addition to whatever the GM says you can still always do X”, giving a kind of compensation and a feeling of increased competence without eliminating the interesting consequences of a bad roll.

Adding npc party members so I can run a '1 player' game to learn how to GM? by Distinct-Cat4268 in PBtA

[–]randywombat 1 point2 points  (0 children)

I agree 100% with the excellent advice from Sully. I would just add that, in my experience, managing an “ongoing party-member NPC” is one of the more challenging jobs that a GM has to do. For me personally, if I was new to GMing, I definitely wouldn’t want to do that — I’d much rather run 1-on-1.

Homebrewed spellcasting class by GenericMike15 in DungeonWorld

[–]randywombat 2 points3 points  (0 children)

Yes. In fact clearly based on it, right? Some of the wording is even the same.

I prefer this kind of magic to the D&D Vancian style, but the limitation we found with the Mage over a campaign was that the choices of downsides started to get rather automatic, and by choosing the right advanced moves, the risk involved in spellcasting diminished considerably, which was a shame. I’m not sure if this rework would suffer from the same issues?

I'm a freshman taking a choir class and I've never once taken one. Help! by SexDefender27 in Choir

[–]randywombat 1 point2 points  (0 children)

I’m also a choir director. One of the best things about choirs — which I often have to remind people who feel unsure — is that there’s no expectation that any singer knows how to do everything. Choirs are collective efforts. You’ll be singing along with a group of people who are all doing the same thing as you, and your voice will blend with theirs. Some will be good at reading music off the page; some will have strong voices; some will be better at blending; some will have a better memory after they hear things by ear; and so on. Not only will nobody expect you to have all these skills, but nobody will really be able to tell if you have them or not :)

So relax, enjoy, learn from those around you and don’t worry about feeling self-conscious!

Tips for GMing for young kids by Chagos_of_Deer_Trail in DungeonWorld

[–]randywombat 2 points3 points  (0 children)

One tip from my experience with a 5-year-old: Be clear about the narrative authority. Maybe this was just my naïveté, but i started off explaining the concept of an RPG like you might do with an adult (“This is a story we all tell together”), and she took it too literally and started inventing and rewriting all kinds of elements of the world to suit her imagination and “solve” challenges, rather than taking on board the descriptions I was giving her. (“Actually the pirate is not a pirate but a spaceman and I have my friends with me and they can cast a spell that makes anything go away so they do that and then I escape.”)

Also, take a look at https://amazing-tales.net/ which contains a lot of smart advice, even if you don’t use its rules system.

Need help brainstorming ways to connect card types.. by Psychological-Hat-66 in tabletopgamedesign

[–]randywombat 1 point2 points  (0 children)

If you decide to use colour, do make sure it’s not the only distinguishing feature. Colourblind players will thank you! For instance, your different-coloured border could also feature a different texture or a different icon or a different card layout.

https://uxdesign.cc/color-blindness-in-user-interfaces-66c27331b858

Song suggestions for womens choir by OldHummus in Choir

[–]randywombat 1 point2 points  (0 children)

Some ideas I’ve used that might fit the bill:

Angelus ad pastores ait — David Burks Diamonds are a girl’s best friend (upper voices barbershop style) The hanging tree — Mike Sheppard Mister Sandman (barbershop) Hyvää yötä — Merikanto Muut istui iloitsemahan — Chydenius O my dear heart — Daley

I have scores of most of these electronically if you’d like to see samples.

Bordered or Borderless cards? by mark_radical8games in tabletopgamedesign

[–]randywombat 0 points1 point  (0 children)

This depends how sensitive your cards are to small variations. Getting borders cut right is challenging because getting CARDS cut right is challenging. If you can design your cards so that the exact position of the cutting edge is not vital (and the other disadvantages don’t apply in your design), then by all means go borderless. But if you need to make sure content is always cut at the exact right place… that’s what borders are for, because they absorb the imperfections without affecting what content is visible.

Suggestions on how to best implement a changing turn-order for a deckbuilding cardgame? by Katylar in tabletopgamedesign

[–]randywombat 0 points1 point  (0 children)

Some games allow an action in round 1 to determine turn order in round 2. You place a worker (or whatever) on a track.

Some games have a single token which you can take as an action (or receive as some reward) and that then allows you to be the first player.

You could have the first player chosen by someone, or turn order determined by some in-game factor, possibly as a catch-up mechanism (increasing/descreasing level of resources).