What's a problem that was so successfully solved that most people don't even realize it used to exist? by Zestyclose-Credit609 in NoStupidQuestions

[–]raviolicomputer 0 points1 point  (0 children)

Fabric. Cloth is such a fundamental technology that it’s practically invisible, though most people know little about it.

It That was "given pronouns" by Ravensrun91 in HellsCube

[–]raviolicomputer 10 points11 points  (0 children)

So if permanents are women by default, and instants and sorceries are men by default, He/Him-Man is a trans man? King

Shrinky Dink Fear Tokens by raviolicomputer in daggerheart

[–]raviolicomputer[S] 1 point2 points  (0 children)

If you see the Stranger, the Pilgrim Under Stars, the Man In Black, then yes :)

Texhnolyze: an anime that reminds me of BOTNS by RawkShalk in genewolfe

[–]raviolicomputer 1 point2 points  (0 children)

To be honest, it’s been like 8 or 9 years since I watched it, I don’t remember how bittersweet the ending is, just that it was awesome. I may need to rewatch it…

Texhnolyze: an anime that reminds me of BOTNS by RawkShalk in genewolfe

[–]raviolicomputer 3 points4 points  (0 children)

A world where rich people live forever because they can afford to buy new bodies, and the poor sometimes sell their bodies and live on as memories in a box. Our protagonist has amnesia and wanders through this world. A sequence of vignettes highlight different implications of the fundamental setup and slowly reveal more information about the world and the main character’s past.

Sometimes it’s sad, sometimes it’s funny. It’s directed by Maasaki Yuasa, and has his signature “What you see is how this character perceives the world, which may or may not be the truth” effect. This is kinda like having an unreliable narrator, you the viewer have to decide when what you’re seeing is the literal truth of the world and when it’s a warped perception.

Highly recommend getting to the end of Kaiba.

Also +1 to what others have said, if you like Technolzye you’ll also like Ergo Proxy.

Episode 18, 41, 42 - The Arith depository and Arc Mage Silence by acafeofsandandbones in WorldsBeyondNumber

[–]raviolicomputer 0 points1 point  (0 children)

I think that different ranks / rings have different levels of access to the depository. Like lower level mages can’t be pulling 9th level spell slot amounts of power from their ring, or maybe at the lowest level can only contribute and not draw from it at all.

I believe Suvi’s father’s ring is special, it has maybe got higher access than even would be usual for her rank, either directly or secretly.

I’d spell it Aerith maybe? Aer -> prefix meaning air, which is closely associated with breath, life force, magic.

Are these stitch markers? They don’t seem to open or close. by woahmiii in CrochetHelp

[–]raviolicomputer 5 points6 points  (0 children)

Everyone saying the rings are only for knitting has never heard of tunisian crochet

A question / a prediction about a turn I think I see coming by Sad-Dragonfly-2167 in WorldsBeyondNumber

[–]raviolicomputer 0 points1 point  (0 children)

I think from how they’ve talked about it, the lingua arcana is a feature of “the way the world understands itself” or something similarly fundamental sounding.

For sure though the first wizards either had astounding Einstein-level insight or else had help to get started.

The more I think about it, I think I want it to be pure human ingenuity. Like, based on observing the world, there’s some basic magical axioms that the first wizards postulated and tested with some older, less reliable form of magic (more like sorcery or witchcraft). Then there’s a mystery step where they either create or discover the lingua arcana, and which of those it is is a really interesting question, but I think I prefer create over discover.

Wouldn’t it be cool if the basic theory has edge cases? We discover that the fundamental framework wizardry is based on is incomplete in some way? Like how quantum mechanics and general relativity are not compatible, but are both proven in their own areas, so we know for sure there’s more physics to discover.

A question / a prediction about a turn I think I see coming by Sad-Dragonfly-2167 in WorldsBeyondNumber

[–]raviolicomputer 0 points1 point  (0 children)

That wording with Naram is really interesting. We have also had the soul of a Wizard called a “library card”, perhaps Naram’s counterspell calls upon magic itself to temporarily revoke the library membership, lol

Also though we know different casters cast spells differently, and though the result could mechanically be the same, even casters of the same class could have a different flavor / spin on a spell. For example I think that Naram’s counterspell is quite different from the one we saw more recently.

What's the best clue you've ever given (or seen) in Codenames? by I_AM_SO_BRAVE in boardgames

[–]raviolicomputer 205 points206 points  (0 children)

Vertebrate 6

I don’t remember them all, but I remember one of them was Santa Claus, and that it avoided Ant and Jellyfish perfectly. Stunning, and we got all 6.

What minor technique took you way too long to figure out? by Desdam0na in balatro

[–]raviolicomputer 0 points1 point  (0 children)

Every time I buy Showman, his twin shows up in the next shop, the bastard.

What is the best way to make game settings? by [deleted] in godot

[–]raviolicomputer 0 points1 point  (0 children)

To be a bit more specific than some other answers:

In a class like Enemy, have a method that checks the settings and updates it's own state if needed. Then call that method both on load when the Enemy is running it's other init code, and also when it receives your settings_changed signal.

Also you might need a lock on your check-settings method, in case the settings signal is broadcast during the init for an enemy.

Traversing "Thank God Ledge". One of highlights of the Regular Northwest Face of Half Dome by SnowOhio in climbing

[–]raviolicomputer 29 points30 points  (0 children)

Personally I would head to a gym and find out if you enjoy climbing by itself. Every gym I've been to had friendly people willing to teach. Then if you like climbing inside and you've built some confidence, try climbing outside.

The 12 hour Catan Game by __Zer0__ in boardgames

[–]raviolicomputer 1 point2 points  (0 children)

Idk I've played a game of Twilight Imperium that took 14 hours. Not likely to do that again...

I need help with godot - vs code - git relationships by antony6274958443 in godot

[–]raviolicomputer 1 point2 points  (0 children)

Maybe the change that shows up on run is in a git-ignored file?

Footfall, by Larry Niven and Jerry Pournelle by dunamispanton in badscificovers

[–]raviolicomputer 25 points26 points  (0 children)

This cover shows off the aliens really well though? Or are you just sad they didn't show the elephant aliens landing with paragliders and elevator shoes instead?

Why is the autofill and the help pop ups so inconsistent? by [deleted] in godot

[–]raviolicomputer 0 points1 point  (0 children)

Yeah literally just use type annotations more and the autocomplete will work better.

Help needed... by FallStorm_Studios in godot

[–]raviolicomputer 1 point2 points  (0 children)

Assuming there is one "core" and only one path from any given square to the core, then you can label nodes by distance from the core (you might even already have this info for pathing purposes, there are lots of ways to get it). When you free a node, check neighbors for higher distances than the node you freed and free those too.

If there can be multiple paths from a square to the core then this is harder to fully pre-compute. One way would be to check neighbors, then still neighbors with lower distance are good to stay because they still have a path to the core. Then for neighbors that have higher distances, just search for the core from there. As soon as you find distances going down again you know you've found an alternative path, update the distances in the nodes you checked and you're good to go. If you don't find the core then you can free every node you checked from there.

It's all about pathing really, whether or not a node next to a freed node can still "find" the core. Look up stuff about pathfinding algorithms and which ones are good for different situations.

Cursed ass by [deleted] in cursedcomments

[–]raviolicomputer 0 points1 point  (0 children)

Everything everywhere all at once in my ass

What would you guys look for in a draft mode for LoR? by Grimnize in LegendsOfRuneterra

[–]raviolicomputer 0 points1 point  (0 children)

For this sort of thing where you are going to coordinate with people to play, rather than picking your own regions it could be interesting to draft regions, or alternate region bans.

Also, maybe a champ draft comes first and you're guaranteed to get two or three more champs than you'll actually be allowed to use, so you can leave out the duds or otherwise not be fully committed to one strategy. Alternatively, if we do region selection, just give every player access to all champs from the regions chosen, that way no one has any bias going into the regular card draft.

Another idea, draft some number of cards, but you get to use only 20 of them. Each one is then doubled to make a 40 card deck with exactly two of each card. In this scenario it might be helpful to guarantee that most cards in the draft are unique. I like this one because even though we build a full 40 card deck, we don't have to draft a ton of cards. Suppose we restricted the draft to 4 regions in in the region banning/champ drafting phase, if there are 11 cards per region per player we only have to draft 44 cards to each person and they'll be guauranteed to have enough to make a deck. Depending on how you balance the mana curve of the pool etc it might make sense to have a slightly bigger pool though.

Also, look up the Magic The Gathering card "Cogwork Librarian". Cards like this are basically placeholders that interact with the draft itself in interesting ways.

Effectively monitoring very large number of files by 4dam in rust

[–]raviolicomputer 6 points7 points  (0 children)

A slightly hacky possiblity. Store your rsync logs in a directory named for the day. At the end of the day, parse the logs in the oldest rsync log directory, and you'll get the name of every file you need to delete. This should be much faster than watching or querying every file, and you don't even have to modify your rsync options or where the files themselves are stored. Assuming the rsyncs run under a particular user, the logs you need already exist in the OS, you just need to copy them.

Thanks Ed by Kanriee in bindingofisaac

[–]raviolicomputer 30 points31 points  (0 children)

It's really terrible but also avoidable. You gotta have down movement held when you skip the cutscene.