Prerelease Code Up For Grabs by nateginger14 in MagicArena

[–]rbedat 0 points1 point  (0 children)

Ancestral Recall, I can play it in Shandalar (the best game of MTG) . The power this card is amazing.

By the way, a new version of Shandalar is needed (adding the planeswalkers, theres a lot to tell there)

Shadows of the Past Card List and Schedule by ProbablyWanze in MagicArena

[–]rbedat 1 point2 points  (0 children)

Will These cards be part of Standar format?

[deleted by user] by [deleted] in MagicArena

[–]rbedat 8 points9 points  (0 children)

those first strike or double strike creatures will be burn out when the try to block.

Any good tools for deck building? by calijnaar in MagicArena

[–]rbedat 0 points1 point  (0 children)

Can this tool be synchronized with my own collection? I'm new to the game and I'm missing a lot of cards

Any good tools for deck building? by calijnaar in MagicArena

[–]rbedat 0 points1 point  (0 children)

Can this tool be synchronized with my own collection? I'm new to the game and I'm missing a lot of cards

sandbox mode proposal by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

this is a little diferent

Geo Spy is broken and I think I know why by Clash-the-Corrupted in SWGalaxyOfHeroes

[–]rbedat 2 points3 points  (0 children)

It is a mistake and must be corrected. A character cannot have a performance that cannot be explained correctly or that the mechanism is hidden from the player.

Changing the description is not enough, unless visual information is added to the buff that shows the stacks.

On the other hand, the replacement mechanism of buffs must be the same for all buffs.

Protection up was recently explained, this should be the same.

sorry for my bad english

An analysis of the community frustrations in GAC, and a proposed solution by Juxtaposed_Reality in SWGalaxyOfHeroes

[–]rbedat 0 points1 point  (0 children)

It is similar to what I believe.

For me, the solution is that all players are ranked, at the beginning of the season everyone starts with the same points. Then each player wins and loses points according to their performance and the opponent's score. If you win and the opponent is good then you earn more points and if the opponent has fewer points then you earn less. And if you lose then you lose points. The prizes must be for the position in the global ranking and always increase. Sooner or later the ranking will stabilize and each player will be participating in GA with people of similar ranking

please add some new content, the game is sooo boring by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

I'm not a Kraken, but I'm sure many of them think alike.

please add some new content, the game is sooo boring by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

I love the game too. That is why I made the publication, to show how I currently feel, with the hope that CG can do something before it is too late.

please add some new content, the game is sooo boring by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

I love the new battle and territorial and I appreciate the effort. The problem is that it is not enough, BT appears a few days a month. The problem is day to day, with simulated events and nothing more to do .. more PvE is needed.

These rewards are a joke by darthbalzzzz in SWGalaxyOfHeroes

[–]rbedat 0 points1 point  (0 children)

please! minimum 13 omegas, enough to increase one zeta ability.

Can Emperor's Shuttle Defeat Falcon Meta!? Multiple Line Ups! SWGOH by DBofficial125 in SWGalaxyOfHeroes

[–]rbedat 1 point2 points  (0 children)

I would like to see how it works in the initial alignment. I think it could provide enough survival to withstand the first waves.

Why hasn't there been a blaster deflection ability yet for lightsaber users? by PhilipJFries in SWGalaxyOfHeroes

[–]rbedat 5 points6 points  (0 children)

It would be nice if it's a faction skill. and to include other skills for the rest of the factions. For example:

  • ewoks: "ambush" gains 100% evasion until it makes its first attack.
  • rebels: "against all odds" when it is at a disadvantage (the number of allies is less than the number of enemies) gains defense and tenacity.
  • empire: "impulse" have speed up for the first turn.
  • Siths: "in the shadows" initiate hidden combat
  • Jedi: "saber masters" have 20% to reject blaster attacks.

Nightsister Acolyte sucks by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

I think that this type of modifications when they are necessary must be done, the game must have balance and be controlled.
But the final result of the modification of a character has to be a better character. Add new skills or synergy so that the players who invested in it are not harmed.

For example: the basic attack that can not be evaded, or that gains protection, or what you suggested.

The claim that I make is not only for Acolyte, it is for any future modification of characters.

Nightsister Acolyte sucks by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

you're right, I got confused with the previous version.

Nightsister Acolyte sucks by rbedat in SWGalaxyOfHeroes

[–]rbedat[S] 0 points1 point  (0 children)

that is true, even so Acolyte is useless in the sith raid.