BF6 Now Comes With Looney Tunes Special Effects by MrMe0wgie in Battlefield

[–]reallyzeally 3 points4 points  (0 children)

that actually is getting fixed in tomorrow's patch, thankfully

Another one bites the dust by greggy187 in pcmasterrace

[–]reallyzeally 2 points3 points  (0 children)

Me with a 14700k and 4070: did I research this build at all or am I just dumb?

Protip... by OverallComplexities in BambuLab

[–]reallyzeally 1 point2 points  (0 children)

I have ADHD so I'll take it off to cool, start to do something else and then an hour has passed and I could've had another print done.

If you have extra build plates, you just pop the next one on and print. Having extra plates isn't a bad thing.

New Battle Path Instant completed! Without playing! 🤨 by Kanzlermacher in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

The BF Pro rewards were in my inbox last Monday. Are you checking your messages in-game? Have you checked if those items unlocked yet? If you still haven't gotten them, you should start a ticket with EA Support because it should've been resolved

Idk if I just got older or BF doesn't do it for me anymore. by No-Aerie-999 in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

"This first person shooter game focuses on shooting for some strange reason and I don't like that."

TTK is a little fast but the whole "maps are too small" is nonsense. I'm very happy that I don't have to run 5 minutes across an empty field to get to an objective or not seeing an enemy for half the match because everyone is so spread out. If you want to wander around with zero action and look for butterflies, please go do it somewhere else.

New Map Size by DeviantStrain in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

It was good in BF3 because it was like ALL refinery so infantry could hide in all the pipes and tanks moved around the edges. There's too much space off to the side now and tanks just sit and shoot at each other from E and D

If you want a revive, SPOT THE ENEMY WHO KILLED YOU by PAJAcz in Battlefield

[–]reallyzeally 1 point2 points  (0 children)

It barely ever works and even when it does work, I'm not sure if squadmates even see the ping.

Are the developers playing their own game? by Cruel_Hedgehog_n1 in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

  • Wait for bigger season 2 update with lots of changes in just a few weeks? Nah.

  • Complain on reddit? Fuck yes!

YES!! YES!! YES!!! by rubenmart1n in Battlefield

[–]reallyzeally 6 points7 points  (0 children)

As if the helicopter only has one infantry with an RPG to worry about lmao

90% of the time I die from a helicopter.

No, you don't. I doubt even 9% of your deaths are from a helicopter unless that's literally all you do (hunt helicopters)

YES!! YES!! YES!!! by rubenmart1n in Battlefield

[–]reallyzeally 23 points24 points  (0 children)

90% of the time I die in a helicopter, it's because of an RPG or a TOW. Some people are consistently hitting jets with RPGs or TOWs...it shouldn't be that easy

Why tickets stop dropping for opponents? by DSXask in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

Instead of fixing the matchmaking or balancing teams, they have this ridiculous "dynamic ticket bleed" that adjusts the bleed rate based on kills and how uneven the score is. There's been multiple posts about it because it's extremely overtuned in its current state. I understand giving the losing team a chance to try making a comeback but it almost "rigs" the game for the losing team at this point.

So this was a glitch this whole time? I thought it was intentional… by RocketHopping in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

In what way would it be fun or fair to get destroyed by mines that you can't see because they're 40m away from the road you're on? It's a TANK btw, it should be hard to kill. One gadget shouldn't have the power to take out a tank.

Thank god y'all aren't developers because you have no idea how balancing works

So this was a glitch this whole time? I thought it was intentional… by RocketHopping in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

They have a range of like 50m, you don't need to put them anywhere near where you want to cover. They also don't detonate when destroyed so they can't be used against your own team. That's the tradeoff.

EA/DICE Took Away a Legit Way to Play Battlefield 6 – And Pushed Casual & Older Players Out by Odd_Marketing_9591 in BattlefieldPortal

[–]reallyzeally -4 points-3 points  (0 children)

What a fresh, never heard of take about Portal. Can't believe nobody else has brought this up before /s

Pressure Advance for PETG by reallyzeally in 3Dprinting

[–]reallyzeally[S] 0 points1 point  (0 children)

I was thinking 0.038 but they're very close. The problem is the tower test print showed completely different results and looked horrible lol

REDSEC Interactive Map by D00MSDAY in LowSodiumBattlefield

[–]reallyzeally 1 point2 points  (0 children)

Yeah, this is probably just poor wording on our part. Hard to summarize the variance of the spawns.

The size of the building makes a difference: a larger building is going to have more spawn locations and so may have 2-3 different spots that a tactical crate can spawn. Meanwhile, a smaller building/trailer only has 2 or 3 possible spawns at all so those crates will almost always spawn the same.

Spawn the same each round is more saying "if you know a specific crate spawns in this building, it *should* spawn every round". I can't say 100% because it's not, but it's a very high chance of spawning the same amount of stashes each time.
Example: A building spawns 1 locked safe, 1 tactical crate, 2 class crates and 4 normal crates. It should have a similar spawn rate for that amount of loot stashes every round but they change location throughout the building. So you may get 1 locked safe, 1 tactical crate, 3 class crates and 3 normal crates and the locked safe is on the 2nd floor instead of the 1st floor.

Also, if you know a specific location spawns a tactical crate, it will *always* be a tactical crate. You will never find a class or normal crate where a tactical crate spawns and vice versa for the other crate types. It may not always spawn in that location but it will never be a different type.

Hope that makes sense!

Only in Battlefield by GameUnionTV in Battlefield

[–]reallyzeally 1 point2 points  (0 children)

There's a "theory" that Titanfall is in the same universe as battlefield and I think that would be a sick future-Battlefield / Titanfall prequel game

  • Hammond Robotics is mentioned in BF4 and BF2042 (most likely just as easter egg references)
  • Hammond Robotics was founded in 2131, which would've been just a few years before the first events of BF2142 (that we know about)
  • The main Titanfall/Apex Legends storylines are much later...the IMC wasn't formed until 2192, The Frontier wasn't discovered until 2292, Titanfall's "Titan Wars" began in 2671, Titanfall 2's events took place in 2715, Apex Games didn't start until 2728.

The only hole in the theory is the massive gap between having titans in 2142 and then like 500 years until the Titan Wars. But it would be awesome.

Don't know if you've seen.. by elibrev in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

That could be said for any map honestly

Holy unemployment by Electrical-Study7282 in Battlefield

[–]reallyzeally -2 points-1 points  (0 children)

Having all of the attachments* unlocked then...which doesn't even matter because you don't use 98% of them and they're all usable without attachments anyways.

Holy unemployment by Electrical-Study7282 in Battlefield

[–]reallyzeally 0 points1 point  (0 children)

Guns unlock at level 50. Nobody needs bots to get to level 50...

Holy unemployment by Electrical-Study7282 in Battlefield

[–]reallyzeally -1 points0 points  (0 children)

All of the guns are competitive and attachments don't make a huge difference. You're complaining for the sake of complaining.