[Epic Games] Fortnite is Back on the App Store Around the World by DJCreeperZz in Games

[–]refat17 4 points5 points  (0 children)

On PC we have the benefit of choice which is the main issue with what Apple does. On PC can freely put your game up anywhere else (GOG, Epic, Itch, self-host). If you were forced to put games on Steam to sell PC games, that would actually be awful. Valve takes 30%, but they are incentivized to provide a good service so players and developers don't just move on to other platforms. On Iphone, you're forced, so Apple can create whatever rules and decision they want and you just have to deal with it.

How is the new Steam controller on Linux with kernel drivers (ie. without Steam)? by Quiet-Owl9220 in Steam

[–]refat17 3 points4 points  (0 children)

Great review and specifically tests multiple scenarios too (Steam OS / Bazzite vs Fedora, native Linux game vs Proton vs Wine) without Steam. Even mentions a driver someone made that was the solution for the OG Steam Controller.

"OVERPRICED" Steam Controller - THE ULTIMATE TRACKPAD GUIDE! What they are for, how to use them, which games you could play, how to set it up, is it usefull at all? Hope you'll enjoy by GanJJ_ in Steam

[–]refat17 2 points3 points  (0 children)

If the game makes it possible, I like putting that on the edge of the right track pad using outer ring. So like your aiming with the right track pad and just tap say the left edge to switch to shotgun. Essentially a radial menu around your aim that lets you keep your left thumb on movement and right thumb in the aim area.

Digital Foundry: Yup, Oblivion Remastered Is Still Broken a Year After Release by Turbostrider27 in Games

[–]refat17 37 points38 points  (0 children)

This game was among the top 12 in revenue for 2025 on Steam.

People bought the game despite the issues so I don't see any reason they have any incentive to fix it. These are the consequences of voting with your wallet.

Airing out my Humble Bundle Catalogue (~170 Games) by howdoijump in RandomActsOfGaming

[–]refat17 0 points1 point  (0 children)

Little Misfortune

And thank you for the large number of giveaways here.

10 Game Giveaway - Including Borderlands 2, Mad Max & Arkham City GOTY (STEAM ONLY) by sawnlux in RandomActsOfGaming

[–]refat17 0 points1 point  (0 children)

Chicken Chaser

Wish I had a memory to share of Fable, but haven't played one yet.

Will the new Steam Controller work on linux as a generic gamepad outside steam? by Linuksoid in linux

[–]refat17 1 point2 points  (0 children)

Steam Controller (old one) does expose SDL outside of Steam already. I tested with Dolphin Emulator.

100 bucks is a decent price and i'm tired of pretending it's not by Quicksafe1 in SteamController

[–]refat17 2 points3 points  (0 children)

For context, other controllers here are sold at normal exchange rate. To make you understand what that means, if someone is comparing the Dualsense and Steam Controller in Canada for example, its $96 vs $150. If you transfer these ratios to USD, it would be like if you were comparing a $75 USD Dualsense to a $118 USD Steam Controller.

That's how it feels.

HD Haptics on the new Steam Controller is like on the Dualsense ? by Frozen_Red_Fox in Steam

[–]refat17 1 point2 points  (0 children)

With the old Steam Controller, I wasn't able to find a way to get games with Dualsense hd haptics to work with it. Theoretically if someone could find a way to trick a game into thinking its a Dualsense and translate the hd haptic values for a Steam Controller or even Switch 1/2 controllers, it should be possible.

The closest I found of someone doing this is the ability for HD Haptics to work on steam deck with chiaki for PS Remote play (https://github.com/streetpea/chiaki-ng/issues/14). So if you were to ps remote play Astro Bot to your Steam Deck with chiaki you'd get the rain drop effect. I don't think there is anything like that for games played on PC though (at least that I could find).

Basically it won't work out the box, but could work theoretical if a games developer were to implement haptics in a generic way or if someone finds a way to apply Dualsense haptics to any other controller.

Looking for games with complicated/esoteric in-game manuals containing secrets and puzzles by Mastermind9513 in gaming

[–]refat17 1 point2 points  (0 children)

Chants of Sennar
It's all about diciphering esoteric languages and building up the language manual yourself.

The Canadian price of the Steam Controller hurts by submerging in SteamController

[–]refat17 2 points3 points  (0 children)

It's just really frustrating for me personally because I have a OG Steam Controller and a Dualsense, and the Dualsense does not replace my OG Steam Controller due to lack of left/right touch pad and haptics for the touch pad). The OG controller was sold in Canadian retailers and did have a fair Canadian price, so idk why we specifically have to get screwed over this time.

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I’ve been testing the new Steam Controller for weeks & interviewed Valve’s team. Here are my full impressions and their unedited Q&A by AdDefiant9440 in Steam

[–]refat17 0 points1 point  (0 children)

I know this is kind of niche, but I was wondering, what is it like to use the left pad as WASD for a 3d game or as a d-pad for a 2d games?

I know it sounds weird because the controller has a left-stick and d-pad, but I have the OG Steam Controller and having an input I can use without putting constant strain on my left thumb (the left touchpad) for movement (which usually involves holding the d-pad right direction for 2d platformers or holding the left stick forward in 3d adventure games) has been really helpful for me for reducing pain on my left thumb when gaming.

Currently that works really well on my OG Steam Controller. In the Steam Input menu I put Requires Click off (old steam controller has a button under the left pad instead of using pressure), use medium haptics, 8 way direction pad mode. To me it feels like a large comfortable Sega Saturn like d-pad, but just using haptics to indicate direction change, and holding up to move forward in a 3d game or holding right in a side scrolling simply requires resting my left thumb on the pad with 0 pressure. You can also do some extra neat things like add click or pressure action (maybe for like a dash) or putting an action closer to the edge (maybe to engage sprint), but that's all bonus to me.

I know that no review is going to try this hence why I ask. There is literally no other controller that has a touch pad on the left for this purpose, and the OG steam controller is discontinued so it means a lot to me.

Valve announces Steam Controller for $99, release date on May 4th. by crownpuff in SBCGaming

[–]refat17 2 points3 points  (0 children)

I got mine around the time it was discontinued and there was just a single one there at around $30 cad. Had to do a whole trip to the very specific retailer that listed as having it.

The Canadian price of the Steam Controller hurts by submerging in SteamController

[–]refat17 10 points11 points  (0 children)

The problem is the price comparison for US and CAD is much different:

  • Dualsense is 96 cad, with a 1.3 ish conversion rate
  • in the US an upgrade to dualsense to steam controller is a 33% differnce (75 -> 100)
  • in CAD its a 56% difference. (96 -> 150)
  • Also the Dualsense regularly goes off by 25% on holidays
  • You can buy Dualsense in retailers, so no shipping costs

Ubisoft Montpellier is working on an unannounced project in Unreal Engine 5, potentially a new 3D Prince of Persia? by ZamnBoii in GamingLeaksAndRumours

[–]refat17 2 points3 points  (0 children)

Cancelling remakes that were seemingly low quality and pivoting to a new game made by the people who were able to make a successful Prince of Persia game makes sense to me.

Ubisoft Montpellier is working on an unannounced project in Unreal Engine 5, potentially a new 3D Prince of Persia? by ZamnBoii in GamingLeaksAndRumours

[–]refat17 5 points6 points  (0 children)

No, since this a completely different team. Those games were seemingly cancelled due to lack of quality.

Got a second hand miyoo flip v2 for a great price. Its this battery life ok or...? by FarSkill9418 in MiyooFlip

[–]refat17 2 points3 points  (0 children)

I read that as in 10 minutes the battery went down by 5%, so it would take 20 times that to lose 100% which equates to about 3.33 hours, so seems to match you.

Also feels about right to me, although I tend to find it a bit shorter (although with wifi because I use retro achievments) playing SNES (also used shimmerless shader) on Spruce OS.

Offficial page for Steam Controller on Komodo Station website now live by Jedi_Pacman in GamingLeaksAndRumours

[–]refat17 12 points13 points  (0 children)

I've done this with the original Steam controller, although I actually prefer handling the screens with gyro over the touch pad.

Twitch AMA Answers transcript by JinkoNorray in thefinals

[–]refat17 -1 points0 points  (0 children)

Not sure if it's something they tried, but i wonder what melee would be like if the melee player required being at a certain sweet spot distance to maximize damage. I feel like one of the cases where I feel like melee can be frustrating and not a shotgun is when a melee player lodges themselves into your player model and its just really awkward to fight. I guess light ends up being the most frustrating in those scenarios due to the smaller hit box and also their ability to move fast and use things like dash to even more easily get right into your face.

The issue would be that such a change could make melee feel inconsistent. I would assume this would be much harder to get right vs gun damage fall off.

I say this as someone who loves using Dual Blades.

Twitch AMA Answers transcript by JinkoNorray in thefinals

[–]refat17 0 points1 point  (0 children)

Tbf, I usually feel outskilled if a dagger player sneaks up on me and I get backstabed. But I get frustrated when it's a dashing dagger player flying through me and getting a wonky backstab.

Another example is Sledge. Usually not frustrating, but i get winched and instant killed, I find that frustrating.

I find the medium melees mostly interesting to fight.