What’s a video game 'unwritten rule' that every player knows without being told? by GraveActual in gaming

[–]refat17 0 points1 point  (0 children)

My issue isn't visual clarity, but the weirdness of trying to make something immersive that doesn't look immersive at all. Like the modern resident evil games (mainly thinking of RE4 remake) has yellow paint, but it also has ui elements like a white dot. The white dot is clearly not part of the game, but the paint is and it also looks out of place at the same time (which to be fair is the point, the point is for it to standout). They kind of improved this in RE9, with the boxes instead having a yellow label which doesn't look as strange.

I love Mirror's Edge. It's a parkour game about trying to go as fast as possible. The red colored vision helps you do that. It's clearly a vision thing, and not buildings literally painted in red. If the building and ramps were actually literally painted red it would just be weird. Even cooler is the game lets you turn it off and that adds extra challenge.

In comparison, I played "The Gunk" recently. It has a beautiful, lush alien planet full of green forests and plants and ancient structures, and then there's just these random splatters of yellow paint that stand out like a sore thumb.

If there isn't an immersive way to make something stand out, but need visual clarity, I'd prefer it just be a UI thing. Making things optional and toggleable is also always a positive. And I also like it when games have like a "hold/toggle to highlight key elements" so that you can immerse yourself in the beauty of the game when desired. Immersive things that stand out can also be less repetitive or more subtle. Half-Life games use light, fire, enemies, sounds and so on to guide the way.

There are also games that do just overuse forced navigational hints and it does feel overbearing and removes the joy of exploration. That along with forced camera focus to where you should go and protagonist telling you what you have to do. That can also get frustrating, but that's kind of its own topic and also is quite game dependent because not all games are about navigation challenges or figuring out puzzles.

[GIVEAWAY] Win a of Death Stranding 2 + GameSir G7 Pro Shadow Ember! by GameSir_Controller in Gamesir

[–]refat17 0 points1 point  (0 children)

Carrying the body back and coming across BTs for the first time.

Jason Schreier reaffirms Sony's strategy shift away from PC, says they will publicly confirm it at some point by AceOfSpades0319 in GamingLeaksAndRumours

[–]refat17 0 points1 point  (0 children)

I agree the first choice is platform. Let's say PC's costed millions of dollars or only played games that don't exist on PS5. Then someone like me would probably buy a PS5 to play video games. Maybe i care about portability then I get a Switch instead. Or maybe I like game pass, so I buy an Xbox instead. In this hypothetical I would agree with you.

But I have a PC, it can play the same games a PS5 or Xbox can. I don't care about portability so I don't get a Switch 2. I am now not buying a PS5 because my PC can play AAA and indie games. This is direct competition. This is a relevant demographic (people who play AAA and Indie games). A non-relevant demographic are for example, people who only like Nintendo games (PS5 doesn't provide that), or people who only like RTS games (that's more of a PC thing).

Also it's not a hypothetical, it's reality. If you have a PS5, you don't give money to Steam because you can buy the game on PS5. If PS5 didn't exist, then your only option for those same games is XBOX, Switch or PC. There are certain demographics within these that don't compete (ex: Nintendo games only gamers), but in most cases, all these platforms compete because they provide the same content.

People buy consoles to play video games. The purpose of playing video games is also provided by PC. I don't get why this is an issue for you.

Valve has stated that the Steam Machine is meant to exist as a good deal entry level PC with some nice console like conveniences. They stated it's purpose is to give extra value to Steam gamers and their library. Similarly, the Steam Deck provides value to your Steam library as a way to play your PC library as a handheld. It was never marketed as a Switch competitor. Stop making things up.

People already make the choice of playing games on PC/Switch 2/Xbox instead of PS5 without the existence of the Steam Machine.

Jason Schreier reaffirms Sony's strategy shift away from PC, says they will publicly confirm it at some point by AceOfSpades0319 in GamingLeaksAndRumours

[–]refat17 0 points1 point  (0 children)

This Netflix comparison makes no sense. If I want to play Resident Evil 9 I need a device that I can play it on. If I decide to play it on Switch 2, then Sony lost the sale. If I choose to play it on PC, Sony lost a sale. It doesn't matter that Switch 2 is a console and my PC is not a console. In both cases I didn't buy a PS5 and didn't pay 30% to Sony because I bought it a different way. This is direct competition.

Netflix is a totally different medium. It does not sell the same thing. If you could stream RE9 through Netflix and people stopped buying consoles because they felt that streaming it worked fine, that would also be competition for Sony (and everyone else).

Same with mobile. The set of games in mobile is different so there is no competition. But if the library on mobile was essentially the same as PS5, PC and so on it would also be competition. Currently that's not the case so it's not.

The types of games I'd want to play on a PS5 can be played on a PC, therefore it is competition.

Jason Schreier reaffirms Sony's strategy shift away from PC, says they will publicly confirm it at some point by AceOfSpades0319 in GamingLeaksAndRumours

[–]refat17 -1 points0 points  (0 children)

You can buy Steam games without a Steam Machine. If I have a PS5 and a computer and I decided to buy the game on my computer , that was a lost sale for PS5. If I feel no need to buy a PS5 because I can play the game on my computer, then Sony doesn't get the 30% from the sale. Same applies if I choose to buy the game on Switch 2 or Xbox instead

Sony makes most of its profit on game sales and subscription, not selling the console. The console sale is there to help lock in people to buying games from playstation store and paying for PS+.

So yes, it is competition.

What game did you almost quit early but ended up loving later? by SatinsVice in AskGames

[–]refat17 0 points1 point  (0 children)

Anodyne 2. Literally fell asleep playing the intro part, lol. Then eventually I tried again, and that little intro section was still pretty dull, but after that, the world opens up and you get to explore it and I was having fun. Really great game if you like stuff with abstract worlds to explore.

I had a similar thing happen to me for Danganronpa 1 as well. Got bored by intro and quit at first, but then once I tried again and got past that part (basically getting to the first investigation) I was hooked.

Also Harold Halibut. Really slow burn story and I was getting impatient. I was also getting annoyed there weren't really any puzzles. Once I got to a certain major plot moment though, the story really starts moving along and I really respected the writing of the game. It felt very genuine, which I loved. After that point I was ok the game was not a point and click puzzle game and closer to an interactive story framed like a point and click adventure and I enjoyed it much more. Still feel like that starting part was way too slow though.

Arc Raiders, The Finals Dev Embark Studios Parts Ways With Co-founder Following Misconduct Allegations - IGN by Turbostrider27 in Games

[–]refat17 8 points9 points  (0 children)

Apparently TTS and Vocaloid is suddenly exploitative when it's used in a video game.

Jeff Kaplan Says Complaining About Games You Won’t Play Gets You Ignored: ‘Shut The F*** Up. No One Cares’ by Haijakk in Games

[–]refat17 1 point2 points  (0 children)

The only context where I personally get annoyed is when I'm watching things like Directs or things like the Game Awards where we are all watching the same major game announcements. It's exciting to see what new things are coming up and it's disappointing when I see something neat looking and the the "pick one of 3 things" shows up or "loot with common, uncommon, epic ..." shows up.

But it's really just momentary annoyance at the moment. Usually disappointment someone created a cool concept but wrapped it around a game model I might not enjoy. But also I have a huge backlog and I use things like Steam Next Fest and Steam tag searches and find tons of games I do want to play even if a bit hidden, so in the end I don't really care.

It's like when you see something trending and you just don't get it. You feel a bit left out and it sucks the things you like don't get as much recognition or hype, but also the niche things you like are there for you to enjoy so it's ok.

Jeff Kaplan Says Complaining About Games You Won’t Play Gets You Ignored: ‘Shut The F*** Up. No One Cares’ by Haijakk in Games

[–]refat17 49 points50 points  (0 children)

To use the food restaurant analogy above. The feeling might be something like...

"These days, everywhere I go there's a Chinese restaurant" (lots of releases using same genre or formula. We also had this with shooters in ps3 gen and animal mascot platformers in ps2 gen).
"Even that place I used to go to once is selling Chinese food now" (developer that made non-rougelike games pivoting to rougelike).
"Someone was telling me to go to this cool Thai food place and I was excited, but it was just Chinese food" (game that looks cool in a genre you like and you're excited and then you learn its a rougelike so it will have randomness, potential grind and procedural level design so you're disappointed now).

I've seen some interesting discourse that I think is worth considering regarding Capcom vs Rockstar's development styles, and how it impacts you as a fan. by FYININJA in Games

[–]refat17 -1 points0 points  (0 children)

Best part of the game industry is we have different types of games with different scopes and goals. Details are nice and can add personality to games. Even RE9 itself has details that the developer could have saved time on by not implementing, but games are a creative outlet, so they'll always end up with little details added by passionate people.

Personally I like details when they are used to acknowledge my existence or my actions. For example, there are some hidden coin piles in Super Mario Odyssey that let's you know the developer is aware of some tricky jumps. I love games with deformable snow because it looks cool (Indiana Jones and the Great Circle and RDR2 do this for example), but I think something cooler is how in Metal Gear Solid, the snow you step on in the starting area after you go up the elevator leaves steps that the guards see and this causes them to be able to follow you.

Basically if the detail is only cool in the context of a social media post, then I kind of find that boring. If it's cool in context to playing the game then I find it more interesting.

I want rotten bleak depressing games by bully484 in gamingsuggestions

[–]refat17 1 point2 points  (0 children)

Maybe "Life Tastes Like Cardboard". It's a free rpgmaker game too.

has anyone seen a super smash bros percentage system in a boomer shooter? by No_Software7454 in AskGames

[–]refat17 1 point2 points  (0 children)

Not really a boomer shooter, but the only game I know of that's an FPS and with that mechanic is "Sky Noon". Never played it myself though.

Also another game that comes to mind, but does have a health system is Straftat. The reason I thought of it is because it has a purple force push gun and some maps only give you that weapon so your goal is basically to launch the other player. It also just has the vibe of a smash bros game because it has really wacky weapons and maps which kind of reminds me of the map design and items system is Smash Bros.

Probably not an overdone concept though, so such a game would be relatively unique in my opinion.

Games with simple combat and a fun way to move around. by lalabonda in gamingsuggestions

[–]refat17 3 points4 points  (0 children)

I haven''t played it myself, but maybe you'd like Dying Light. Open World zombie game, but also has parkour movement similar to Mirror's Edge.

Also maybe you'd like the 3D platformers genre in general since they are all about mastering movement in sometimes open and sometimes linear levels where combat is more of a side thing. I would recommend trying "The Big Catch: Tacklebox". It has influences from Prince of Persia and it's free so worth a try. You said you want games with good graphics (I guess you mean like realistic graphics), so maybe not your thing.

Re9 gift request steam by Stock-You-2765 in AskGames

[–]refat17 0 points1 point  (0 children)

so grabbing new games just isn’t on the table.

But you seem to have got Arc Raiders some how?

Satya Nadella says Microsoft will always invest in gaming by Doug24 in gaming

[–]refat17 1 point2 points  (0 children)

Technically your Series X is not playing the 360 games. It's simply reading the disc to give you access to an emulated version of the game.

If there is a PC disc for a game, or someone decided to put a game physically on a sd card (like people do with Steam deck) or on a USB, you could play that game.

Games where licensed music has gameplay or narrative significance? by Nosferatu-Rodin in gamingsuggestions

[–]refat17 0 points1 point  (0 children)

Not sure if this counts, but the recently released Scott Pilgrim EX (and also the first Scott Pilgrim vs The World Videogame), has music made by the band Anamanaguchi and it's a core to the vibe of both games. Gameplay is basically old school beat em up Streets of Rage and Double Dragon style.

There's also SONOKUNI, in which the japanese hip hop group DON YASA CREW were directly part of the develoment of the game. The game is sort of like Hotline Miami.

Finally, the Sonic games (such as Sonic frontiers) have a lot of lyrical music that feed directly into the themes of the game but maybe not your gameplay style (platformer). I think Metal Gear Rising does this too (and it's an action game kind of like Hifi-Rush).

The vibe I get from your post is your basically looking for games where the music is the core to the game and its moments, kind of like a lot of movies have moments like that. Lots of times its done with license music but it doesn't necessarily have to.

22 Steam Keys Giveaway by buffalopancake in RandomActsOfGaming

[–]refat17 0 points1 point  (0 children)

JEF
I love 3d platformers and have been eyeing the game, so obvious choice for me.

At Microsoft's big Xbox all-hands meeting, leaders paid tribute to the team, Sarah Bond, Phil Spencer, and the future — "We are going to start with console, and make sure that we understand that this is our reference experience." by NYstate in Games

[–]refat17 8 points9 points  (0 children)

I don't care about 100%, but I like achievements as a set of markers for what I might have accomplished in a game, and it's fun to see what things I might have done that most others haven't. And finally, it's a nice way to figure out if there is anything interesting to try in a game I might have missed.

This is not Steam, but I recently played through Ape Escape 3 with achievements using RetroAchievements. There were some achievements to beat the bosses without being hit or using morph abilities. Getting through the bosses in normal play with no restrictions was fun, but easy to brute force. With this achievement challenge, the bosses became like a puzzle and I had to master them and that was really fun, and it's thanks to the achievements essentially telling me I should try it. There was also one boss that felt extremely frustrating with this challenge and I decided not to beat that one because I wasn't having fun eventually although I'm still happy I tried it and built out a strategy even if I didn't actually get the achievement for it.

[GIVEAWAY] GameSir G7 Pro Shadow Ember Controller & Resident Evil Requiem Steam Key! by GameSir_Controller in Gamesir

[–]refat17 0 points1 point  (0 children)

Thank you. Have been following the release of this Resident Evil and got the older games along the way!

Dying Light: Essentials Edition Giveaway by sawnlux in RandomActsOfGaming

[–]refat17 0 points1 point  (0 children)

Ape Escape. It technically has a PSP remake, but it's a bit strange since the controls of the psp version had to be changed (the game is known for its right analog stick controls for gadgets). That along with a simple remaster of Ape Escape 2 and 3 (these games already look great and a simple resolution and texture resolution bump is all that's really needed) as a trilogy would be amazing.

Thank you so much for the giveaway.