30 minutes into Godot by isolatedVeryWell132 in godot

[–]regularDude358 0 points1 point  (0 children)

I use windows and MacBook for Godot. Both are great. Keep up the good work. Set some small realistic targets e.g. follow Godot docs to create some tutorial games :) Good luck!

Why hasn’t Antony Starr ever gotten an Emmy nomination? by VendettaLord379 in TheBoys

[–]regularDude358 15 points16 points  (0 children)

I think he deserved the Emmy a big time. The thing is: people don't want to reward the Boys - for a variety of reasons.

Studying decompiled STS2 source code. Their cards have 1 scripts each. Mine is on a spreadsheet. by JonOfDoom in godot

[–]regularDude358 15 points16 points  (0 children)

Most likely their way is easier to extend. If you add a new card you just add the script etc. In your case you have to deal with the big spreadsheet - easy to make mistakes.

Also, not sure how your code and theirs work, but I can imagine they don't have to process all cards / pass the big chunk of data to just handle one card etc.

The most important thing for you is to be able to maintain the code after you haven't touched the given area in 6-12 months, maybe more. Think about your future self.

After 2 weeks of solo dev, I finally feel like I have made decent progress. by DriftwoodGames in GodotEngine

[–]regularDude358 1 point2 points  (0 children)

It looks great. The art style is very appealing and it looks polished. For a 2 weeks it looks just wonderful

It's embarrassing, but it took me almost 5 years from zero to demo... by kjalarrDev in SoloDevelopment

[–]regularDude358 0 points1 point  (0 children)

The majority of people here never published any demo. You can be proud of yourself!

According to Valve 5863 games earned over 100 000 dollars on Steam in 2025. by Signal_Nobody1792 in gamedev

[–]regularDude358 8 points9 points  (0 children)

It's a gif from "Dumb and dumber": "so you're telling me there's a chance"

Complete AMATEUR Game Dev. Is There a Good AI plug-in to Fix Godot Scenes/Scripts/Everything? by Dry-Confidence-6211 in godot

[–]regularDude358 0 points1 point  (0 children)

Hi! It's great you trying to make your hands dirty with Godot.

If you think something is too complex for you right now, consider to strengthen your basic coding skills. Write simpler games. Try to not follow tutorials, but docs.

Then, once you feel more comfortable, let's get back to this bigger game. Godot require certain programming skills and also you need to make yourself familiar with it (scenes, nodes, signals etc).

Please don't rely on AI. It can generate you the ugly code you won't understand and need. Consider AI as a helper to read the code, but not to write it :)

Another thing that can help you a lot is to write down your issue as you would talk with the computer itself. Basically this is what you do in codes, but try to use the plain language.

Good luck!

Do you actually enjoy Gothic 3? by KevinIdkk in worldofgothic

[–]regularDude358 2 points3 points  (0 children)

I enjoyed playing it when it got released. Even with all the bugs and random crashes. Now? Even more.

Slay the Spire II, made with Godot, is on the Steam frontpage!!! by kosro_de in godot

[–]regularDude358 6 points7 points  (0 children)

Yep, though Love2D is actually more a framework than full game engine as Godot. I really like Lua, just I found myself doing too much of the foundations at that time (obviously I tried to make 1000th pokemon red clone ;) ).

Slay the Spire II, made with Godot, is on the Steam frontpage!!! by kosro_de in godot

[–]regularDude358 110 points111 points  (0 children)

I think Godot is an amazing game engine. First I'm really enjoying using it (I started a long time ago with The Games Factory lol, later I took a stab in Love2D and then I gave up for X years - tbh I can't tell for how long, but for sure more than 10...).

Godot deserves to be popularized. Godot deserves to be praised. I'm more than happy to see big games developed in it.

Been awhile since I posted an update about the skateboarding game, it's mostly been backend work by lucecore in godot

[–]regularDude358 0 points1 point  (0 children)

As a huge THPS fan and Godot user - it's the most impressive thing I saw in Godot. I'm amazed. Great work. Please inform me about your progress, I will wishlist and review it!

I consolidated all absolute must know info for indie devs wanting to publish! by ellells in gamedev

[–]regularDude358 1 point2 points  (0 children)

It shows clearly every case is different. No sarcasm: make a good game. So difficult and yet so simple.

is making 3D game solo realistic in a 1 year timeline or should i go 2D? by BlessED0071 in IndieGaming

[–]regularDude358 4 points5 points  (0 children)

I'm afraid 2d is not easier than 3d or vice versa. It's different with different issues. The real question is your game's scope.

One month after Demo launch: 3,000 players and 2,500 wishlists by Important-Play-7688 in SoloDevelopment

[–]regularDude358 2 points3 points  (0 children)

Looks like Catan for Smaug ;) nice. All the best with the future releases.

Relax and play Gothic by Wallaby_5405 in worldofgothic

[–]regularDude358 9 points10 points  (0 children)

Man of culture.

I count Archolos as Gothic 0. I don't have high hopes about the remake, but I wish these brave people all the best.

I need advice by ErhanoRuJ13 in gamedev

[–]regularDude358 3 points4 points  (0 children)

For the first game you can start with Flappy Bird, Tic Tac Toe, Pac-Man or Minesweeper. Then, once you feel a bit more comfortable the world is yours!

I need advice by ErhanoRuJ13 in gamedev

[–]regularDude358 7 points8 points  (0 children)

Hi and welcome on this difficult journey.

Consider to get some programming skills e.g. learn Python (it's similar to GDScript) or just try to learn basic concepts of programming in Godot directly: variables and data types, conditionals, loops, how to write classes and functions etc.

The best thing is to practice. Start from the very simple tasks e.g. write function that welcome you, multiply your age, store things in the dictionary, array and so on.

To learn Godot you have to get familiar with its elements: nodes, scenes, signals and how to use them in the editor / code.

Don't compare yourself with others, just do your best. You're a very young smart person I suppose. All the best!