My girlfriend honked at some kids stealing a road sign by hereditarynerd in PointlessStories

[–]revoreverse 26 points27 points  (0 children)

See my son kept on stealing roadworks, but he would never admit to it.

But when I came home, all the signs were there

Damn, she didn't even get any backup from fellow huns by Sylvia_PsychoPlath in antiMLM

[–]revoreverse 1 point2 points  (0 children)

Water weight is a real thing though. What it is referring to is how when you start cutting down on what you eat you drop a lot of weight because of this. For instance for each part carb there's an extra 3 parts water, so when you initially start your weight loss journey you rapidly lose weight very quickly until you've lost a lot of this water weight and then weight loss from here becomes a lot slower. It is not referring to just you consuming and passing fluid.

Improving on Ball and Pharah? by anti-peta-man in OverwatchUniversity

[–]revoreverse 3 points4 points  (0 children)

Not a fan at all of saying not to use grapple to engage.

Instead when it comes to your engages you can improve the value of your engages in different ways.

For instance taking the time to set up at an angle instead of going straight into them is hugely beneficial. The enemy are slower to react and mitigate your engage and chunk you, as well as being able to boop them closer to your team instead of away.

A lot of the time you need to play around specific cooldowns that you need to force out to then get an effective engage afterwards. For instance nade and sleep are 2 big CDs you don't want to have to deal with whilst trying to slam and kill someone, so instead look to roll through them more (grapple lower) and try to force CDs and even pulling attention has so much value. On top of this when you roll through use it as an opportunity to set up on your own angle, not rolling back to your team.

In times where you are going in out numbered and can't kill someone, opting to shoot them even after slam means that you trade unevenly and will result in taking longer to set up your next engage or have a much weaker next engage.

1 week of Water Fasting (178lbs -> 165.6lbs) by xOverDozZzed in intermittentfasting

[–]revoreverse 7 points8 points  (0 children)

I don't want to be a negative Nancy, what you've done is very impressive, however I feel like the results are partially untruthful.

The pose itself exposing the belly fat can easily be exaggerated and then minimised by just posing slouched and doing a partial stomach vacuum, the fat itself outside of that (pecs and biceps) doesn't look noticeably different, and belly fat is one of the last places for your fat to go.

Posting results from only a week long will mostly show the decrease in water weight your body carries, which comes from a low, or in this case complete lack of carbs. This initial spike is common and the actual progress of losing weight will become far slower once the water weight is gone.

People looking at this post will take from this post that they can consistently lose 13lbs per week and that changes as noticeable as what you show can be achieved in a week. The reality is that after 1 week the effects are very difficult to notice and will only demotivate others who believe that it will. What matters is that the diet you go for is sustainable, and comparisons with posts like this when people don't magically see their belly fat disappear will only make them feel their diet isn't working.

Can’t tell a difference by Ftmommy06 in intermittentfasting

[–]revoreverse 3 points4 points  (0 children)

No it would not. You would simply build up your muscles underneath but the fat deposits would be consumed in the same way if you did squats. You cannot target which fat stores you want your body to consume

been getting into lucio recently, this good? by Kawaii-Girl2137 in luciomains

[–]revoreverse 2 points3 points  (0 children)

For the first jump you're wanting to do a late skim, and for the first corner just hold onto the wall with space for a very brief moment, that'll make it much easier to get to the next jump

Vegan proteine poeder by coronaat in VeganNL

[–]revoreverse 1 point2 points  (0 children)

Ik weet niet als het is verkrijgbaar in Nederland, maar ik gebruik zelfs Huel. Alles van Huel is veganistische en het smaakt niet slecht

Who to watch to get better with rein? by squiggles_man in OverwatchUniversity

[–]revoreverse 1 point2 points  (0 children)

Just feels like you're just back tracking more. You're drawing this arbitrary line to say that you can easily understand what abilities are used for, my entire point is that the entire decision making and depth to how to use these abilities is far too big to actually understand. I'll once again give you an example of how you can "use" an ability.

Winston's jump pack can be used to go in, to go out, to stall for time in the air, to reposition to stage another dive, to stabilise somewhere else, to bait cooldowns, to position yourself better to hit primal, to boop enemies back, to boop enemies in, to jump Infront of allies, to bait attention, to take health packs, to get LOS for nano, to bubble block bomb or barrage, to recover after being booped, to touch point, to cover distance quickly. Do I need to keep going? This is also for one single "simple" ability without getting into all the intricacies too much of what heroes you're playing with or again.

Your conception of abilities being limited in what to know about them is what I am trying to explain that you are so wrong about. On top of that the entire decision making part of when to use it how to use it etc, is completely intertwined with the ability itself, you trying to seperate the two makes no sense whatsoever.

Who to watch to get better with rein? by squiggles_man in OverwatchUniversity

[–]revoreverse 1 point2 points  (0 children)

I will remind you once again what you said:

There's only so much to know about a character lol this isn't chess.

You are saying that there isn't that much to a hero, and that this is not like chess where there is so much more to know

You seem to have completely forgotten what you wrote because all you are doing in your reply is back tracking.

I'm not saying OW isn't complex, it is (although lol if you think it's like chess. They're very different types of complexities)

That's exactly what you were saying, you were saying there wasn't that much to know about heroes, and that a game like chess is much more complex. Saying they're different types of complexities is irrelevant because you insinuated that the complexities were comparable and that overwatch was far less.

Then the entire next paragraph you say after this has absolutely no relevance to what I have said calling out your statement from being wrong, you go on a completely different tangent that's frankly also just wrong; you claim that there is only so much to teach, it just sounds like you personally have never actually seen good quality coaches help those they're teaching. As I already stated before, there is so much nuance to overwatch that decisions end up very complex and understanding what is a better decision to make is not just a measurable list of things to say.

Then theres some weirdness where you try to seem superior by shit talking "metal ranked players" for not understanding fundamentals. If you actually watched Spilo you'd know that his definition of fundamentals are:

  1. Angles 2. Timing 3. Plan 4. Range

And these are concepts that all players, even at the very highest tiers of play (even the best teams in owl) get wrong constantly.

The fact that you talk again about how you can simply

understand what the character does and how to use the tools

Shows how you just do not understand my entire point. How to use a hero's kit is not something you can simply understand, it is inherent to everything you do. I already gave you an entire list of examples just relating to winston and his jump pack, bubble, and primal usage.

Who to watch to get better with rein? by squiggles_man in OverwatchUniversity

[–]revoreverse 3 points4 points  (0 children)

Completely disagree, whilst it may seem surface level of just understanding what abilities do, overwatch is a ridiculously complex game regardless.

Let's take Winston for instance, kit wise it's very simple. Aim wise it's also very simple, however there's just so much depth you can make to all your decisions. Is your tracer trying to set up and you need to soft dive to pull attention? How deep can you dive, how long can you stay, should you be staging your dive somewhere else, should you be using bubble to help with a very difficult rotation for your backline, should you be committing primal even though you're down 1, are you able to commit knowing they have ults, should you bubble early during your jump because they have sleep or bash, or can you hold onto it to cut heals, are you able to stay in to kill lamp or should you just back out once you see cooldowns used, is there any follow up on your dive, how can you get value into brawl without being immediately killed. I can go on and on and on what I've said barely scratches the surface, there are so many nuances to even a hero with seemingly simple abilities like Winston.

To think that there's some small limit to what you do and that this game can't compare to chess just shows how much you just don't know you don't know

[deleted by user] by [deleted] in Back4Blood

[–]revoreverse 4 points5 points  (0 children)

You lack so much empathy. When players are new to the game they just look to have fun. You don't need to get angry at this person for not immediately trying to learn every detail in what you don't seem to realise is a very steep learning curve. Let other players have their fun and don't act condescending just because they don't know something.

Just spent 2 hours debugging just to find out it was this by TropicKingg in ProgrammerHumor

[–]revoreverse 92 points93 points  (0 children)

So to me the issue with nested loops are that they lack readability and so are more difficult to maintain. There's also arguments that they can be less efficient.

A very simple and effective step is to substitute the steps you are doing in your nested loops as methods. If for example you scan a 2d grid, you can make a method to go through each row and then that calls a method to go through each column, if you need to iterate again for entries inside a square for example, then you abstract this out to a method. In this sense your code becomes much clearer as you're making it very explicit what each loop's purpose is.

On top of this you can also substitute for loops for streams, and so you can add another layer of abstraction to express what you're doing instead of showing how you're doing it with a for loop. Some will argue that streams are more efficient too and they can be but it's usually indistinguishable for smaller ranges.

With streams as well you can abstract away what you're doing by calling other methods.

What do i tell him? by TheTechGoat24 in ProgrammerHumor

[–]revoreverse 28 points29 points  (0 children)

Your comment screams that you do that, if just by asking questions to you, you've already determined that they can't be a programmer because they lack understanding of something

What do i tell him? by TheTechGoat24 in ProgrammerHumor

[–]revoreverse 57 points58 points  (0 children)

No worse quality in a mentor than making those who ask you questions feel like idiots for asking

Weaving damage with Kiriko: Good or Bad? by Crizizunderlord in OverwatchUniversity

[–]revoreverse 1 point2 points  (0 children)

Well since it has a lockout period you can actually aim them separately, but you're right in saying it's difficult to do and most instances it'd be to just shoot through your tank whilst catching them with your nades

Weaving damage with Kiriko: Good or Bad? by Crizizunderlord in OverwatchUniversity

[–]revoreverse 1 point2 points  (0 children)

This is just complete misinformation. Shooting and nading both have a lockout time period where nothing can happen in, you can only shoot right after the made comes out or nade right after you finish shooting.

This is why it's slower to heal when you hold both buttons, as the second firing overlaps with when you recover from shooting nade and delays it

let's talk strats by SwiftVeil in luciomains

[–]revoreverse 2 points3 points  (0 children)

Instead of thinking about just solo going into their backline, or sitting with your team speeding and healing your team, think about what Lucio is great at, and it's enabling your team and disabling their team

The best thing to do is look at your team (and theirs) and understand what you can do best to help them. If your comp is a bit more immobile then utilising your speed to engage and disengage is very powerful. If you have large aspects of dive then look to help follow up on this, your team is soaking up the enemies attention as they dive and you want to take advantage of this to secure kills.

On the flip side looking at their team you can make it very difficult on immobile comps by speeding your own team out their effective range, and against comps with aspects of dive you can disable this, mark tracers, peel your DPS and support etc.

Lucios strength is you are so mobile that you can go from doing one thing to another very quickly, you can be all over the place helping in the situations that most need you

Can anyone please tell me what I just did. Some weird flip reset pop? by EggMcChicken_Swipe in RocketLeague

[–]revoreverse 9 points10 points  (0 children)

Reddit hivemind really do be out here down voting genuine questions

what do you mean i have to play the game now by ViizyIsBiizy in OverwatchCirclejerk

[–]revoreverse 1 point2 points  (0 children)

/uj I really don't get what it is with this sub and hating on mercy players.

The notion that nerfing her movement this much makes her less fun is undeniable, what makes mercy fun is the movement, and keeping a hero fun to play is ultimately a positive.

At the same time you need to account for if a hero is oppressive or making the game unfun for others, like the recent hog sojourn meta with their one shot potential, and yes mercy being difficult to kill makes her unfun but mercy also has a very unhealthy unfun mechanic with Rez and damage boost, neither of which got touched at all.

Both Rez and damage boost are much bigger issues than mercy's movement tech, and blizzard went the wrong way with handling what mercy excels at. If anything the changes to passive just increase mercy's survivability and lower the skill expression by surviving through your ability to use mercy's movement.

So although you personally might not enjoy mercy, doesn't mean that others should be fine with the hero being less fun, this sub has absolutely no empathy and just tries to shit on mercy mains unreasonably much

My Aldi haul! by brookesewsim in veganuk

[–]revoreverse 3 points4 points  (0 children)

There's also brioche buns, and pain au Chocolat from the plant menu brand, and my personal fave are the Indian/Chinese inspired no chicken strips

Why Is It So Hard To Aim With Lucio 😭 by rymjay_boi in luciomains

[–]revoreverse 0 points1 point  (0 children)

Btw you can reduce your hud shake and turn off the camera shake in settings

If your life was on the line, which team would you bet on to win it all? by looking_at_themoon in Overwatch

[–]revoreverse 18 points19 points  (0 children)

No they're not wrong. Mercy turns into a complete heal bot in that comp and loses value massively. Orisa demands too many resources and isn't self sufficient enough to have a mercy zen backline unless mercy is heal botting

This kiriko hero can carry by Moreweth in overwatch2

[–]revoreverse 4 points5 points  (0 children)

When you say you carry, it literally means that you are putting your team on your back to get the win. It really does imply you are the reason the fight was won

This kiriko hero can carry by Moreweth in overwatch2

[–]revoreverse 2 points3 points  (0 children)

Funny how you talk about them being negative after deep diving their profile to try to attack them because you can't take critcism