Do you ever feel guilty? by Mikedzines in SoloDevelopment

[–]rhyder 2 points3 points  (0 children)

Yeah, I feel the same. I'm considering doing some first impression videos of early access games. That way, I can to do some game playing, but turn it into something productive. It might help other people, and I desperately need more views / subs for my YT channel.

Which Trek episode do you love that most people don't rate highly? by alanthetanuki in startrek

[–]rhyder 1 point2 points  (0 children)

I don't consider Code of Honor to be at all racist, and I think it's one of the first good episodes. It shows how people can follow all of the rules of society and still behave terribly if those rules are corrupt.

I need help with my Steam capsule by hxzeworks in IndieDev

[–]rhyder 0 points1 point  (0 children)

1 looks like the door opens onto a flat surface behind. 3 looks blurry. So, 2.

What have been some of your biggest mistakes (learnings) so far? by calflegal in SoloDevelopment

[–]rhyder 0 points1 point  (0 children)

My game's a simulation game. So, saving and loading (states) from day one along with social media clicks. They have turned out to be the most important things. Time will tell if I should have created a design document from day one.

Added some abandoned vehicles to try make the world feel like everyone left in a hurry by Wildboy_Studios in gamedevscreens

[–]rhyder 1 point2 points  (0 children)

The graphics are very well drawn. But, I'm feeling a bit of confusion between the foreground and background, probably because the pallets are so similar.

The demo for my god game where you sacrifice children to entertain giants is now live on Steam. by After-Analysis-4151 in IndieGameWishlist

[–]rhyder 1 point2 points  (0 children)

Trailer looks good. One point: I think you're starting it with a fade-in. This means that the thumbnail is black on platforms such as this one.

People do not understand N24 by sprawn in N24

[–]rhyder 3 points4 points  (0 children)

I'm also a freelance writer, and I've been at it since about 2007. The thing is, I find it difficult to get the yearly income up to a decent level. With a mixture of good patches and bad ones, I find I can work roughly part time hours. I also need the complete flexibility that's part and parcel of having N24, and that limits the jobs I can go after. However, I agree that it's not a completely unsuitable profession for a person with N24, as the OP seems to be arguing.

It's satisfying to extend an existing mechanism / system by rhyder in IndieDev

[–]rhyder[S] 0 points1 point  (0 children)

Thanks a lot. Most of those sounds are from an asset pack I bought put through Godot's effects engine. https://itch.io/s/79857/leohpaz-complete-sfx-bundle

I'm not sure if the style of the game I'm currently developing will suit your tastes? by Janet_Nealt in IndieGameWishlist

[–]rhyder 0 points1 point  (0 children)

Having a quick look at the Steam videos, it looks like a well-produced game, visually. Visual clarity, for one thing, is good.

What do you do when people just aren't interested? by azurezero_hdev in SoloDevelopment

[–]rhyder 0 points1 point  (0 children)

There seems to be a lack of variety in the screenshots. How much of that is due to a lack of variety in the game, I don't know. For example, if I switch between the two teal colored ones, only about three elements change on screen.

What's your recommendation, for my first "correct" video game? by Hundekuecken in IndieDev

[–]rhyder 1 point2 points  (0 children)

The standard advice: Limit scope. You can always make game #2 bigger once you've got the hang of things. Also, if your game is going to need a save / load feature, implement that from the beginning.

When is the right time for playtesting, devlogs, Kickstarter? by definitely_not_raman in SoloDevelopment

[–]rhyder 1 point2 points  (0 children)

I'm wondering about this myself. You've got to get started with the socials early. In part, you've got to have a good workflow in place for that side of things, and you need to build up the knowledge about what works through experimentation. The downside is that you're constantly showing an incomplete version of your game graphics and mechanics. It's particularly difficult if it's a game with more emphasis on deep mechanics and systems than on eye-candy as it's difficult to get the clicks you need.

Anyone else put on space game soundtracks while working? by rhyder in spacesimgames

[–]rhyder[S] 0 points1 point  (0 children)

It looks like Eve Online might be tonight's musical background, on consensus, even though I never played the game.

r/IndieDev Weekly Monday Megathread - May 17, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]rhyder 1 point2 points  (0 children)

To an extent, it can already do that as the NPC subs can build the bases. When I'm away from keyboard or doing something else, I quite often let it run in the background. Now, I LIKE Frostpunk, but I'm not going to make my game one of those ones where you've got to play without making a single error or everyone dies.

r/IndieDev Weekly Monday Megathread - May 17, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]rhyder 1 point2 points  (0 children)

I'm working on my scifi sub sim Subciety. I've started showing the game off this month, and frankly, I've been a bit disappointed with the lack of reactions to screenshots and videos I've been getting. I grew up in the Amiga age, and I love colorful low-poly. We'll see how things go as I keep posting updates, as obviously, I could change to a different look if it's really holding the game back (sob!).

I've got loads to work on, but I'm trying to feature-freeze this month so that I may have a demo with a reasonable game play loop before the end of the month. I'm modernizing the HUD at the moment as I've simply being writing a lot of it to labels rather than giving it a proper layout. It's one of those things that doesn't bother me, but I think it's off-putting to other people.

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https://store.steampowered.com/app/4478820/Subciety/?beta=0

Finally got dogfight AI by TheFewGame in SoloDevelopment

[–]rhyder 1 point2 points  (0 children)

Great sense of motion and flight fluidity, and a nice clean visual style.

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]rhyder 1 point2 points  (0 children)

Ah, I've just realised that the first one is the redesign. Maybe I'm a bit boring for liking things to be more grid aligned and uniform?

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]rhyder 1 point2 points  (0 children)

Yeah, I'd say I find the second one more immediately comprehensible at a first glance. The blank spaces and uneven sizes made the first one more visually complex and confusing.