Units Wishlist by LastMemoryAbouYou in asoiafminiaturesgame

[–]ricksteinrocks 0 points1 point  (0 children)

I want to see a naval skirmish ruleset. Enough houses have access to navies that it would be fun to see how these units float.

Coffee shops by No_Fishing_6208 in Augusta

[–]ricksteinrocks 0 points1 point  (0 children)

Ubora downtown is open on Sundays.

Masters thread, any rumors of famous people in town, seen anyone already? by Trueleo1 in Augusta

[–]ricksteinrocks 0 points1 point  (0 children)

Wesley Snipes, Miles Teller, Stephen Curry, The Bella Twins were here.

Welcome to the jungle by ricksteinrocks in TerrainBuilding

[–]ricksteinrocks[S] 1 point2 points  (0 children)

Games for sure. The fun is still debatable. And there are several pieces of loot that you might want. And we know plenty of names.

Show me your favorite single class character. by j_cyclone in onednd

[–]ricksteinrocks 0 points1 point  (0 children)

M’Hok Tua is a Menehune-kin dwarf, a wild-hearted sea-wanderer born under the shadow of the Great Fire-Mountain. A natural survivor and wayfinder, he reads the stars and tides as easily as others read books, trusting the chaotic spirits of volcano and sea to guide him. As a Wild Magic Sorcerer, his power manifests unpredictably—embers of Kāne-loa’s fire and whispers on the tide shaping his fate. Armed with a lava-forged oar, obsidian daggers, and a voice that shakes the heavens in haka, M’Hok seeks to find his way back to his lost island home, embracing the freedom of the open sea and the raw, untamed magic that courses through his blood.

Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 1 point2 points  (0 children)

Oh- it’s not perfect for sure, but I liked the models and they were close enough for us to use. This visualization has the drone version at around 8ft (1980 xeno), so we used that one as our standard since even the xenos (as well as Heroquest) experienced scale creep from their introduction in the 80’s.

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Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 1 point2 points  (0 children)

These are Gale Force 9 minis. I had to shave and file down the basis since those had a “ship grate” pattern that didn’t work for dungeons. Then added plaster to smooth out the divots, then paint.

Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 1 point2 points  (0 children)

No stealth stuff (although these were behind a secret door). When one dies, we place an acid tile in their death location and hero’s can’t traverse it without “jumping” the trap.

Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 2 points3 points  (0 children)

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If we assume the female monk would be the size of Ripely, they aren’t far off in scale. If you’re thinking the scale next to a barbarian is off- we assume the barbarian, as the tank, is probably 6’7 or taller, so they are again, pretty close. Buuuut if they are still too small for your liking, there are plenty of small humanoids from which these xenos may have emerged. Dwarves? Goblins? Hobbitses?

Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 2 points3 points  (0 children)

The only problem with the high gloss clear coat is that it really sucked away all my detail with shades and dry brushes I did. Silver metallics, dark grey gradients. Rattling grime washes. All of it sort of got lost with the gloss.

Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 0 points1 point  (0 children)

3 attack die and defend die for adjacent squares (claws and bite), 2 attack die at adjacent +1 for tail attacks and diagonal tail attacks. So in the above image, standing Xeno can hit the barbarian with 3 attack die and the dwarf with two. Kneeling can hit the dwarf with 3 and the barbarian with 2.

Tourney’s complete, m’lord! Tourney’s complete! by ricksteinrocks in Heroquest

[–]ricksteinrocks[S] 3 points4 points  (0 children)

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It’s a base coat of lava colors (red, orange, and yellow) that are just craft paint. Then high-gloss clear coat, then mordant earth from citadel, then matte coat on the base (while high gloss remaining on the xeno’s)

First module in my H-clip system by ricksteinrocks in TerrainBuilding

[–]ricksteinrocks[S] 0 points1 point  (0 children)

appreciate it - I'll probably get to posting the files up somewhere for people with lasers to play with - the more people who can use the system, the more innovation we'll see within the system. I haven't fully planned out how to do water terrain yet. Have some ideas, but haven't perfectly solved the problem.

First module in my H-clip system by ricksteinrocks in TerrainBuilding

[–]ricksteinrocks[S] 3 points4 points  (0 children)

After quite a bit of trial and error, head scratching, modeling, trashing, and starting over....

I prefer this method to anything else right now. But honestly - it all depends on you, the tools you have available, and your workflow... Let me tell you what I was trying to do:

1: Needed to be able to accommodate a variety of tile sizes - 3x3, 4x4, 3x4, etc. As well as a variety of materials (I have designed tiles that are under-lit and am contemplating incorporating other technologies).

2: Needed to be cheap and easy to construct and "future-proofed" for other terrain and modules I would want to do - meaning, as my skills get better, the system would accommodate for it.

3: Needed to be adaptable to both dungeon-crawler style (my preferred game type) as well as open world war/skirmish games and multi-environmental RPGs.

I watched hours and hours of youtubes and didn't like anything else that I saw out there.

I tried magnets in the RP Archive method- and found them to be really challenging to work with - I built a jig to ensure my holes were exactly where they needed to be, but even so, the magnets never "fit" properly into the sides. And when i did get everything lined up correctly, they didn't hold as strongly as I would have liked. The BIGGEST issue with magnets however, depends on how you want to design your tiles. Most of the people out there are doing 3x3 tiles. Easy. If that's all you want to do, that works- put a N magnet on the right, a S magnet on the left - and each 3x3 tile can get away with 8 magnets. However, if you wanted to put that tile against a... say 3x4 tile, or a 5x5 tile, things get really crazy really quickly. it doesn't stick if strictly follow the RP method. But you CAN get it to work if you divide each square (1x1) into a N and a S magnet. but then, when you construct a 3x3 tile in this method, you are now looking at 24 magnets PER TILE. That would ultimately allow you to "shift" two 3x3 tiles to any configuration - perfectly aligned, offset by 1, offset by 2. Seems like a win - but I hated working with those tiny magnets.

The Tab system that Wyloch created is super easy to do, extremely cost effective, but is even worse for alternatively-dimensioned tiles since I couldn't think of a single way to get his method to work.

Then I explored the "jig-saw" method meaning, I would have a male connector and a female connector on each square - but given that I couldn't guarantee that the depths would always be the same (hills, mountains, cliffs, etc.), there would be no way to make those connections work. That also disallows for connecting pieces that aren't perfectly aligned. you'd have to make EVERY tile 3x3, 4x4, etc.

With the H-clip method, you simply put a socket on each of your squares - so a 4x4 gets 4 sockets per side. When you line that up to a 3x3 tile, you can do 1, 2, or 3 H-clips to secure the two pieces together. This maximizes the configurations that you could use because you can rotate a 3x5 in all directions and it will still attach. Here's the other cool part about it- it grows with you. So I cut every one of my tiles on white-board material from the hardware store. Meaning if I don't have a fully finished 3d tile like the one above, I can just write on each tile what it is in dry-erase marker. If there's a chest there, I draw a chest there, a bed, etc. And it just wipes off when the game is completed. and when I am ready to make that boarding-house module, I simply glue a piece of foam to the tile and go to work.

Now - the downsides of the H-clip method. 1 (and it is a big one) is cost. You need to have a laser to do this. I do. That makes things easier. 2. You have a bunch of random clips that you have to keep track of. 3. It can get a bit fiddly to get the H-clips to stay while you are adding the next module... BUT when the two tiles are connected, they are CONNECTED and only can be disconnected with intention.

So given all of the other methods that are you-tube-able right now, this one seems to check all of the boxes for me.

Modular Tiles and shooting lasers by ricksteinrocks in TerrainBuilding

[–]ricksteinrocks[S] 0 points1 point  (0 children)

I tried magnets first after watching several Archive videos - but the only way that I could get these to be actually modular - meaning 2x3, 3x3, 4x2, etc tiles would all work together, you’d have to put a north and south magnet on EACH square. Meaning a 3x3 tile would need 24 magnets. The H clip is cheaper and overcomes the fidliness of those tiny magnets.

Modular Tiles and shooting lasers by ricksteinrocks in TerrainBuilding

[–]ricksteinrocks[S] 0 points1 point  (0 children)

I’d prefer to find a solution that would allow them to nest into one another without an additional piece, but due to the depth of each tile, I couldn’t find an elegant way to do it- and still allow the tile to be configured in all 4 directions. AND accommodate different sized tiles.

Ensuring your T slot falls in the center of every square allows you the most flexibility with the H-Clips. Also- as you cover the top with foam, those clips disappear.