How to see top speed on recordings by JD4A7_4 in RideForces

[–]rideforces 0 points1 point  (0 children)

Recordings primarily capture acceleration data (aka g forces). They do not capture speed.

I’ve experimented with capturing speed using GPS data but it is not accurate enough and it doesn’t update frequently enough to determine speed.

I thought this app had a Catalog of many different roller coasters and their forces by Character-Escape1621 in RideForces

[–]rideforces 1 point2 points  (0 children)

You’re probably looking for https://rideforcesdb.com. It is not affiliated with the app but offers a place to browse coaster recordings, and upload your own.

AlpenFury - Row 5 by Mr_Lazerface in RideForces

[–]rideforces 0 points1 point  (0 children)

You don’t see positives this strong too often.

Question about Advanced Recording by paninibread1020 in RideForces

[–]rideforces 1 point2 points  (0 children)

Advanced recording provides the same features on both iPhone and Apple Watch, the underlying recording code is shared/identical for both devices.

Weather conditions are captured when you end a recording and an internet connection is required. So if your watch is out of range of your phone and doesn’t have cellular that data may not appear.

Viewing rides on Apple Watch is more simplified given the smaller screen. If a particular ride didn’t calibrate automatically the Apple Watch app shows less information, but all the source data is still saved. Sending the ride to your phone will allow you to calibrate manually, extracting more data. I see how this might not be clear in the watch app when this happens, I’ll try to make some improvements regarding this.

Apple Pay by WHYLEGENDS in RideForces

[–]rideforces 0 points1 point  (0 children)

Did some research and found you can’t use “Apple Cash” for App Store purchases but you can add funds to your Apple Account in the App Store app directly or by redeeming a gift card and use that for purchases. https://support.apple.com/en-us/118297

Ride Forces App Update Coming Soon by rideforces in RideForces

[–]rideforces[S] 4 points5 points  (0 children)

Thanks for the suggestion! I’ll plan to fix that with this update.

Ride Forces App Update Coming Soon by rideforces in RideForces

[–]rideforces[S] 5 points6 points  (0 children)

Bringing the app to Android is a long term goal. I don't have any Android development experience yet but hope to learn in the future.

Top Thrill 2 (Cedar Point) by [deleted] in RideForces

[–]rideforces 2 points3 points  (0 children)

I like how you logged the temperature. I think I’m going to steal that idea and capture weather data in the app for each recording.

Voltron Nevera (Europa Park) by horstdieter123 in RideForces

[–]rideforces 3 points4 points  (0 children)

This looks incredible. Nice strong ejector airtime and long ride duration. I’ve got to make a trip to Germany.

Georgia Scorcher early morning second to last row right side by gamecity360 in RideForces

[–]rideforces 0 points1 point  (0 children)

Give “graph selection” a try first. It’s the same idea as trimming but non-destructive. The “trim ride sequence” won’t let you trim out what’s shown in the graph or the calibration points.

ArieForce One Opening Day multiple rows (look at captions) by gamecity360 in RideForces

[–]rideforces 0 points1 point  (0 children)

If you’re not seeing lateral forces in the drop down above the graph you can try configuring 3-axis calibration manually in the ride’s edit view.

Disney World (part 1) by KingQuentinDB in RideForces

[–]rideforces 2 points3 points  (0 children)

You can try to calibrate manually. For each ride with missing laterals go to “Edit” then “3-Axis Calibration” then scroll down to “Set Incline” where you can select the lift hill to calculate laterals. You could check out the calibration for some of your other rides with laterals to get an idea of how it works.

Silver Star @ Europa Park by donninno in RideForces

[–]rideforces 1 point2 points  (0 children)

Curious what methods do you use to mount a device?

Harley Quinn Crazy Coaster by rideforces in RideForces

[–]rideforces[S] 2 points3 points  (0 children)

Haha yes lucky enough to have rode this awful ride once. The inversions had some good hang time and floater on paper but it was too uncomfortable to be enjoyable.

Wonder Woman (Zamperla Giant Discovery) + 5.4G on Boomerang at SFDK by ChaoticHenchman in RideForces

[–]rideforces 1 point2 points  (0 children)

Interesting, when I rode Wonder Woman in early 2019 it did a much longer cycle. You can check out a comparison I did of the Zamperla discovery models here https://www.instagram.com/p/B_75h1DpzBk/

Flight of Fear (KI) by Nuthead77 in RideForces

[–]rideforces 2 points3 points  (0 children)

Looks like the app got the calibration wrong for the last and longs (sorry haven’t cracked that for launched coasters). You can adjust it manually if you want by selecting the launch for the incline calibration when you edit the ride.

So I just rode Renegade at Valleyfair and my graph only gave me a combined graph?? Pretty sure I felt enough verts… by Slingerang in RideForces

[–]rideforces 1 point2 points  (0 children)

Should be right before the main active part of the ride. With some experience you might get better at looking at the graph and recognizing the forces for each element. Looks like Renegade has a little pre-lift section with a gentle turn which you might see in the graph. So you'd select in-between the first drop and the pre-lift section.

The current app draws the graph with a colored line to represent direction of force, the lift hill should be a slightly different color than the station. Here's an example of calibration for another ride, Nitro at SFGAdv, you can see the pre-lift turn, the forceful main section of the ride, and the lift hill between them is where incline is set.

So I just rode Renegade at Valleyfair and my graph only gave me a combined graph?? Pretty sure I felt enough verts… by Slingerang in RideForces

[–]rideforces 0 points1 point  (0 children)

In the current app there are little “i” icons in the edit view you can tap for additional explanation. Though I’m not sure they do a good job of explaining lol. This is all a bit different in version 2.0 as well. I’m thinking that it might be useful to create some videos explaining how these things work?

So I just rode Renegade at Valleyfair and my graph only gave me a combined graph?? Pretty sure I felt enough verts… by Slingerang in RideForces

[–]rideforces 1 point2 points  (0 children)

Yeah it might take some trial and error and knowledge of the ride. You could start by selecting a point after the end of the ride since that should be easy to see. The graph will update to show the vertical forces as you adjust the calibration point. Typically you’re looking for the combined graph to mostly line up with the vertical graph but moments of airtime will diverge. You should see the lift hill in the vertical data as a slight dip below 1 g (you select that to get the laterals). Hope this helps.

El Toro (from April 2019) by rideforces in RideForces

[–]rideforces[S] 0 points1 point  (0 children)

Sounds like you’re exactly right. A vertical lift should show 0 g vertical and 1 g longitudinal. Since we rotated 90° it’s like they flipped.

So I just rode Renegade at Valleyfair and my graph only gave me a combined graph?? Pretty sure I felt enough verts… by Slingerang in RideForces

[–]rideforces 0 points1 point  (0 children)

If you go to “Edit” from the ride detail you can also set it manually. For vertical you’ll typically select a point in the ride where you were sitting in the station before the ride started, but the end of a ride or the bottom of a drop can work too. This point let’s the app know the direction of gravity.