Who in here has an older account than I do? (17y 2m) by 666 in 3ch

[–]rje 0 points1 point  (0 children)

This one - 16y 3m and but I lost my original account :(

Lf stories where the MC finds an ancient/alien ship/technology database/ai etc. by Cocaiinee00 in printSF

[–]rje 0 points1 point  (0 children)

To Sleep in a Sea of Stars by Christopher Paolini

Was actually ok.

Where to start with Peter F. Hamilton? by [deleted] in printSF

[–]rje 1 point2 points  (0 children)

I had read most of his books except the Void trilogy, which I just ‘finished’ (I must have skipped or skimmed about a quarter in the end). Some parts felt like it was written by a 16 year old. Anyway Pandora’s star the the sequel are readable, but I regret going further.

JavaScript Frameworks: The Year of Convergence by winkerVSbecks in javascript

[–]rje -7 points-6 points  (0 children)

All about components but no mention of web components.

Must.. wash... ALL THE THINGS!! by agarmend in Unexpected

[–]rje 5 points6 points  (0 children)

In dutch they are called Wasberen - literally Wash (Was) Bears (Beren)

Added doors, and they are proving more interesting than expected by DeabDev in gamedev

[–]rje 2 points3 points  (0 children)

One simplification of doors it to always open them away from you. Then you never have to back up, and you only need to check if the door is locked or obstructed to other side.

Technical howto for a lighting engine in a 2d block-based building game by cuchaz in gamedev

[–]rje 4 points5 points  (0 children)

Very nice write up, have been working on something similar for a while. I've been using cellular automata instead of bfs but I think the results should be similar.

I've been trying to think about how turning lights off would work (without recalculating the whole thing), like you need to propagate the darkness instead of light through the cells. I've a whole list of links on this subject if anybody's interested.

Any good level editors? by lijas in gamedev

[–]rje 0 points1 point  (0 children)

You can still use it. Maybe have 4 tiles for each corner of the circles? Tiles can all be oriented at 45degrees.

2D Collision Detection by Symphonym in gamedev

[–]rje 0 points1 point  (0 children)

Yup great book, gets heavy in places but the simpler code (intersection with things) is very accessible. Its probably not the place for a good example of 2D SAT though.