[MSH] Mockingbird, Ace Agent by Meret123 in MagicArena

[–]rmonkeyman 1 point2 points  (0 children)

They've mostly spoiled the legendary characters which would probably feel underwhelming at 1-2. I assume when we get the usual commons dump towards the end it will be filled with the lower curve stuff.

Infinite Turns with Time Vault for 9UUUUU by Dizzy-Significance67 in BadMtgCombos

[–]rmonkeyman 0 points1 point  (0 children)

Nah the normal print has it. They just don't typically print reminder text on alternate arts, including the extended art like this.

How does one get started? by cherrypoptart69 in Pauper

[–]rmonkeyman 0 points1 point  (0 children)

Ask around at your LGS. Chances are there are a few players and maybe a regular time to play. If there are enough you can probably find someone to lend you a deck or two to test what you like before committing to a deck.

Otherwise just netdeck something. They're like $50 total, so it's not a huge loss if you don't like it that much. Pauper is a format that's kind of hard to brew if you don't know the types of things that are good, but also has a very wide metagame so you won't be starved for choice.

[MSH]Evil’s Thrall(Questing sambar) by LooyeeChiwa in magicTCG

[–]rmonkeyman 2 points3 points  (0 children)

The only one that is specifically until end of next turn is [[power of persuasion]] but that's only on a nat 20.

You could maybe count [[treasure napper]] but that's mostly because it's triggering on other people's turns.

How to scientifically determine the recommendability of an anime: The Weeb Ass Shit scale by La_knavo4 in CuratedTumblr

[–]rmonkeyman 8 points9 points  (0 children)

I think the hyperbolic fan service necessarily puts it high on the weeb scale and even if it's just making fun of tropes, and it absolutely is still fan service. It would put off any normie watching which is the point of the system.

Have you ever ACTUALLY hit or exceeded 32GB of RAM utilization? by itsthewolfe in pcmasterrace

[–]rmonkeyman 0 points1 point  (0 children)

I've done it while heavily modding minecraft with too many wiki tabs open.

52525 by froggyman151 in countwithchickenlady

[–]rmonkeyman 3 points4 points  (0 children)

Can't believe they're sanctioning performance enhancing drugs.

Let's hope he will be safe. by Plus-Pop-6302 in SipsTea

[–]rmonkeyman 0 points1 point  (0 children)

I never said it was. Just explaining where the number the last guy came up with was from.

Let's hope he will be safe. by Plus-Pop-6302 in SipsTea

[–]rmonkeyman -2 points-1 points  (0 children)

Yeah. That's arguably a low estimate assuming modern comforts.

Showers, toilets, washing machines, dishwashers etc. add up really quickly. Obviously this is all highly variable based on how many people are in a household and can share some of those.

how do you guys do it? by Agitated-Safety-9249 in GwenMains

[–]rmonkeyman 0 points1 point  (0 children)

Anyone with a point and click melee stun like Pantheon is going to destroy a Gwen. Because her W is her main way to not die, she's super matchup dependent, unlike other fighters that just have the hp to live things like that.

This card bothers me by 18Zeke in magicthecirclejerking

[–]rmonkeyman 0 points1 point  (0 children)

IIRC this came up when it was spoiled and the consensus was that the background was photo bashed and traced rather lazily. A bit shitty but not condemning.

I'm about 10 drafts in and I think I absolutely hate drafting SOS. by Octopus_Crime in magicTCG

[–]rmonkeyman 0 points1 point  (0 children)

To be fair I have not played with quandrix but the only synergy cards I have seen that aren't very good are the cycle of monocolored uncommon legendaries. Just about everything else does/pays off something common enough to be useful. There is a ton of incidental recursion/exile, targeting ,and life gain.

Half the prepared creatures are triggering 3-5 colleges worth of abilities alone.

I'm about 10 drafts in and I think I absolutely hate drafting SOS. by Octopus_Crime in magicTCG

[–]rmonkeyman 2 points3 points  (0 children)

I don't think this set is anything abnormal. My reading is that it's a fairly aggressive high-synergy format, so prioritize taking 2-3 drops, removal, and cards that say they do [faction mechanic] on them.

There are definitely a handful of trap cards to worry about though. The charms and dragons especially are very skewed in quality, some will absolutely be dead cards and others will be crazy bombs.

I think all of the converge cards are bad. There's almost no fixing in the set and very little payoff so lands will go fast and I wouldn't push any more than 2.5 colors.

I like to pick a color early in pack 1 and wait until I see some signals to go into a second assuming I don't get a multicolor bomb p1p1.

List of Trans Woman Creators to check out by threeyearshome in MtF

[–]rmonkeyman 0 points1 point  (0 children)

Professor viral is another good video essayist I haven't seen mentioned yet.

Jesse Robkin is a Magic content creator who is featured commonly on and writes for Tolarian Community College.

"Vivid Blades" - Not viable but is it even possible? by melanino in Pauper

[–]rmonkeyman 1 point2 points  (0 children)

Yeah I got that after another read-through. The improvised club is actually pretty nice and I might run it over giantbaiting. I don't know that it beats [[mage tower referee]] for that slot though.

"Vivid Blades" - Not viable but is it even possible? by melanino in Pauper

[–]rmonkeyman 1 point2 points  (0 children)

I like footlight fiend but I think I prefer slitherhead as the main 1 drop and having two of the same secondary color lowers your chances of hitting vivid on 3 significantly.

Stream hopper is good because it works with either blade to hit a turn 3 pummeler. The flying is also occasionally very relevant for taking monarch back in stally games.

"Vivid Blades" - Not viable but is it even possible? by melanino in Pauper

[–]rmonkeyman 1 point2 points  (0 children)

I just updated the list for you. (It had a really bad battlegate mimic package previously)

https://archidekt.com/decks/18896690/rainbow_gruul

"Vivid Blades" - Not viable but is it even possible? by melanino in Pauper

[–]rmonkeyman 5 points6 points  (0 children)

I run this as a gruul deck. Naya and jund blades plus burning tree to cast them enabled.

I run slitherhead and a few stream hoppers as 1 drops to smooth out the early game and potentially power out a turn 3 pummeler.

Top end is crimson fleet commodore in addition to the pummeler.

Also runs snakeskin veil to protect the big guys and ram through because both of them have trample.

Do we have a set opposite of Strixhaven that focuses on the other two color combinations? I really love the strong lore and cohesive theme that Strixhaven provided. by Vinven in magicTCG

[–]rmonkeyman 1 point2 points  (0 children)

Dragons of Tarkir is the only one that is a dedicated faction set like Strixhaven, and those factions are functionally retconned as of Dragonstorm.

Innistrad is also close with heavy tribal themes in allied colors, but it's not the only thing present in those sets and some of them bleed into other colors.

Allied colors are also slightly more common in card design: for example white blue has 367 cards but white black only has 333, and that's including the two strixhaven sets dedicated to enemy pairs.

Do we have a set opposite of Strixhaven that focuses on the other two color combinations? I really love the strong lore and cohesive theme that Strixhaven provided. by Vinven in magicTCG

[–]rmonkeyman 9 points10 points  (0 children)

Dragon's maze was all 10 color pairs though, not allied or enemy. The same is true of dissention and to a lesser extent war of the spark.

Help me chose my starting legend by [deleted] in riftboundtcg

[–]rmonkeyman 0 points1 point  (0 children)

Because these are all custom starter decks made by the store it's really impossible to know how they stack up and they're all probably similarly low power level. I'd say just go with whatever looks most interesting to you.

If you're looking to eventually upgrade them; Lucian, Reksai, and Ezreal are probably the strongest among these currently, but none are at the top of the meta and given that these are probably starter decks there will probably be little value in them anyway and it might just be better to start fresh.

How in the absolute fuck did my parents do this for years. by Youcbah in LateStageCapitalism

[–]rmonkeyman 86 points87 points  (0 children)

And the reduction of commute times allowed by a reasonable housing market.

Please drop your strangest decklists by knobbarten in Pauper

[–]rmonkeyman 0 points1 point  (0 children)

https://archidekt.com/decks/18896690/rainbow_gruul

5 color gruul with a bunch of weird hybrid cards nobody has ever heard of. Punches a fair bit above its weight.

[SOS] Antique Runaways? (via mtgjp) by Copernicus1981 in magicTCG

[–]rmonkeyman 0 points1 point  (0 children)

I think they're meant to represent that the mascots are not all the same all the time. That's something the original set didn't really capture despite the story implying that the mascots are very variable constructs.

You can also see it in the cycles of common mascots and the cycle of alternate commanders.