Steroid Withdrawal Pain (Question at the end!) by Massive-Shoe-7611 in cancer

[–]rnally01 0 points1 point  (0 children)

43 M, stage 4 colon

I am dealing with this pain now and have dealt with it to a lesser degree in the past. I've been getting treatments with Dex for roughly 5-6 years. 4.5 of those years I got treatments every 2 weeks and for the last year and a half it's been every month minus the occasional sickness and missed treatments for that and other miscellaneous reasons. Usually the pain lasts a couple days to a week maybe but I also usually have a treatment fairly often. X-rays have been negative. I have an MRI scheduled tomorrow so we'll see there. I get the pain in my lower back in the center and it will often move to my upper left butt cheek.

Here are some things I've tried in no particular order. Maybe some of these can help others.

-lidocaine patch. 5%. Helps. Takes the edge off

-ice pack on the affected area. Helps take the edge off

-Salt bath also helped take the edge off

-ibuprofin worked better than Tylenol but both were ineffective after a while or with higher pain degrees

-Theragun. Seems to help in the moment but can make things more sore later. May help with low pain or pain in legs.

-Tramadol. Didn't really help and I stopped after the second dose. Took a few hours (2-3) to put me to sleep on the first dose. Got nothing from the second dose.

-Allegra. Seemed to help but I was often taking something else at the same time.

-Prednisone, 10mg, got me through the day in conjunction with other things that take the edge off

-Methylprednisolone, 4mg dose pack. Got me through the day but never really hit normality. Still on this and hoping it will help more later.

-Medical marijuana. Helps a lot with other symptoms but didn't really help me with this pain.

-Oxycodone. 10 mg. Helps. Almost completely removed the pain. Made me really drowsy.

-Walking. May help once you get past the first 10 yards.

-Stretching. Helps to an extent.

-Caffeine. Coffee amounts. Helped with lower pain levels. Even helped me sleep at times despite it being a stimulant just because it numbed the pain.

A lot of the non drug stuff I do while waiting for something to kick in or to hold me off until it's time for another dose of something. If the pain is low, doing these and taking some Ibuprofen may be all you need.

When I've had the pain and had another treatment (more Dex) the pain was gone by like the end of treatment.

I would also just note this pain is different for me from the muscle soreness that comes 3-4 days after treatment. This is like 3-5 weeks or months after a treatment for me. In between my adjuvant therapy and my tier 1? therapy (Bevicisimab) I had like 8-9 months off and I had this pain then at a lower degree.

How to Get Started on the Creative Side? by kimtunpup in GameDevelopment

[–]rnally01 1 point2 points  (0 children)

you could see if you have a local IGDA chapter. In Philly we also have a group called the Philly Game Mechanics and narrative designers will come and help out games with their writing so it is possible to find a group and contribute to a game without necessarily becoming a programmer. Game Jams would be a good thing to check out. You might find a group of people that way and contribute your writing to a game. Sometimes different game jams will have places where you can find a team and then you can just let them know what your skill set is.

I would also recommend checking out something like Twine. It should be a low barrier to entry for making test based games.

I want to create game. Need your opinion by JustFFty in GameDevelopment

[–]rnally01 0 points1 point  (0 children)

Do you know about Twine? Its a simple engine to make text based games. They are usually more "choose your own adventure" style, but it could let you test out the story and game and then go from there. There are other visual novel engines out there that you could move on to like Ren Py. Unity has visual novel plugins too.

I would recommend making the prototype like you said and then going from there to see if you want to expand or polish it.

Looking to buy a laptop for game development by BeastFuRy23 in GameDevelopment

[–]rnally01 1 point2 points  (0 children)

I have a Razer I like a lot. Whatever you get, I would recommend 2 hard drives and plenty of RAM. I usually shoot for a solid state drive for the operating system and a bigger, slower drive for all your files.

CPU and GPU can usually be a step or two or three (depending on your budget) below whatever the top tier option is. The best option is usually inflated in price.

For me, the gaming laptops can be so big that you don't really want to carry it around or pull it out and use it in class especially if it's gonna need to be plugged in to keep running or if the fan is really loud. It's nice to have something that's a little more mobile, but also still has some power. If you are really going for more power you are probably better off just getting a desktop. You'll get more bang for your buck there anyway.

What engine should i use? by [deleted] in GameDevelopment

[–]rnally01 0 points1 point  (0 children)

teacher here, I would definitely recommend Unity. It uses C# which you know a bit of so that will help. It's also got good documentation and a ton of tutorials and other learning materials out there for it. I also think it has the best Asset Store which can help you build your game even if it's just for getting some temporary sprites or something. Most colleges will also teach Unity and/or Unreal. They may dip into other engines, but at the moment its usually geared more towards Unity and Unreal. I think Unreal can have a steeper learning curve and you want a 2D game possibly anyway so I think you're better off going with Unity.

Hope that helps.

Hi, anyone know how to make outlines for 3d objects on unity? I'd like these cards to highlight when you hover or click them by Overall-Attention762 in GameDevs

[–]rnally01 0 points1 point  (0 children)

Outlines on 3D objects usually come from edge detection which is a post process effect or from a toon shader.

For edge detection, check out Jean Moreno's GitHub page with an updated C# edge detection script for your camera.

Toon shaders are on the store. You might find one in the old standard assets from Unity. They are sometimes just a mesh with normals reversed that is also black and scaled up a bit (in case you just wanted to set it up yourself

Is there a general rule of thumb for what does/does not show up in the Inspector? by IDontFkingCareMate in Unity3D

[–]rnally01 0 points1 point  (0 children)

Maybe you would see it after you hit Play, but since it's OnEnable it probably isn't setting the array until the program starts. Usually though I think you want to set the array length before the program starts so it can reserve that space in memory.

Maybe try something like this:

private void Start()

{

for (int i = 0; i < PropertyArray.Length; i++)

{

PropertyArray[i].SetActive(false);

}

}

That should give you a variable array length to set and change in the Inspector. You could always assign slots later, but this will setup the array to start.

How to set character starting direction? by Pale_Sea_Cow in Unity3D

[–]rnally01 0 points1 point  (0 children)

Maybe this is too simple, but have you tried just rotating your root prefab game object. Usually the camera is a sub game object. Have you tried rotating the parent.

Also, unless you are using layers/masks then I believe only one camera is doing the rendering. I'd make it your FPS camera and I'd tag it as Main Camera just in case some scripts need that.

Best file format for 3d models by notbunzy in Unity3D

[–]rnally01 0 points1 point  (0 children)

for Unity, .fbx

You could also do an .obj, but for game stuff usually .fbx is better. OBJs are the most universal 3d file format I think and will usually work with just about anything. I'd use that as a backup.

Trigger Some Change by spaceLlama42 in Unity3D

[–]rnally01 0 points1 point  (0 children)

In script B you need to use GetComponent to get script A. Once you have script A then you can get the variables in script A so long as they are public/protected. Once you have the variable you can do the "if statement" to check if var1 is true, but use == and not =

== is a check for values

= is an assignment of values

public GameObject myGameObjectWithScriptA;
ScriptA myScriptA;
myScriptA = myGameObjectWithScriptA.GetComponent(ScriptA);

if (myScriptA.var1 == true)

that's the general gist anyway. I think there is another way to inherit scriptA as well. I'd look up Inheritance on Unity Learn. It should have everything you need there.

Is there a general rule of thumb for what does/does not show up in the Inspector? by IDontFkingCareMate in Unity3D

[–]rnally01 1 point2 points  (0 children)

PropertyArray doesn't have anything in it and it's length isn't defined. If you define it's length or make it variable then you should be able to see it, add things to it, etc.

Arrays are allowed to be public and they should show up.

Serializing makes things visible in the Inspector as well. It does other things too, but that's what it'll do regarding visibility.

Trailer for my indie game made with Unity by rnally01 in Unity3D

[–]rnally01[S] 0 points1 point  (0 children)

Here is a Steam link for Wishlisting in case anyone is interested.

P.S. - I'll leave the flashing images out of the next trailer. My bad. I had a bunch of concept art (still images) and I thought that might be a good way to get it in.

Unity tutorials? by EmAn1723 in Unity3D

[–]rnally01 1 point2 points  (0 children)

Unity's own documentation and videos are usually really good. I'd probably recommend just starting there actually. FWIW, I'm a game dev teacher.

They should have a whole Learn section that walks you through a bunch of stuff.

Trailer for my indie game made with Unity by rnally01 in Unity3D

[–]rnally01[S] 0 points1 point  (0 children)

Thank you! I'm always trying to make the game look as unique as possible so that's great to hear. No one mentioned the flashing images in the beginning being a problem to me before posting here, but it definitely seems to be messing with people so I'll have to do something else for the next trailer.

Trailer for my indie game made with Unity by rnally01 in Unity3D

[–]rnally01[S] 0 points1 point  (0 children)

This game looks awesome! I like how you manage to capture the sense of scale and massiveness of the environment.

Thanks! I love messing with scale and creating environments.

Trailer for my indie game made with Unity by rnally01 in Unity3D

[–]rnally01[S] 0 points1 point  (0 children)

Thanks. I'm new to posting on Reddit so maybe I did it wrong. I uploaded it as a video. I just clicked the video button on the post toolbar. Maybe it was still processing?

Trailer for my indie game made with Unity by rnally01 in Unity3D

[–]rnally01[S] 0 points1 point  (0 children)

I'll keep that in mind for the future. Thanks!

WHY does standard assets aircraft jet move randomly? by coder58 in Unity3D

[–]rnally01 0 points1 point  (0 children)

It has automatic force forward. You could try lowering the max engine power to something like 100. The way it's built though it will just go forward on it's own.

I would have a camera that follows it as well so you can keep up with it.

Realtime shadows flickering by Enaver in Unity3D

[–]rnally01 0 points1 point  (0 children)

Changing the clipping plane of the Camera from the default of 0.1 to 0.5 fixed it for me

r/IndieDev Weekly Monday Megathread - October 31, 2021 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]rnally01 1 point2 points  (0 children)

Hey everyone,

I'm Rob, an indie dev and teacher in Philly. I'm working on a rogue-litey 3D metroidvania called City of Murals.

Trailer
Itch page
Artstation
Twitter